Maison Lyrandar
| Siège Social | Le Refuge en Aundair |
|---|---|
| Fondation | -2000 |
| Status | En Opération |
| Leader | Baron Esravash de Lyrandar |
House Lyrandar has long ruled the seas. Their kraken-marked galleons harness air and water elementals and are faster than any mundane vessel. Control of sea and river trade gave Lyrandar considerable power. Now they reach out to the skies. Merely a decade old, Lyrandar airships have undermined the lightning rail's domination of overland travel.
House Lyrandar also controls the air in a literal way. The Raincallers' Guild can use the Mark of Storms to control the weather for its clients.
For many of the house's members, the house is more than a family or business-its private island enclave, Stormhome, is the closest thing they have to a homeland. Baron Esravash is ambitious and often steers the house to act in what he sees as the interests of all halfelves. Lyrandar heirs help the Valenar elves run their young kingdom, and some believe that Valenar could become a true homeland for the Khoravar.
Maison Lyrandar is a Demi-Elfique Marqué par le Dragon house throughout Khorvaire with its enclave located on Le Refuge an island city-state just north of Aundair.
As is Commun among other Maisons Marquées Du Dragon, Lyrandar is led by a baron (patriarch or matriarch). Some in the house refer to the baron as “Firstborn”, believing that Lyran and Selavash, the ancient ancestors of Maison Lyrandar and the spiritual ancestors of the Khoravar race, speak through that individual.
“Sovereigns and firstborn, grant me the four blessings promised to our people; dominion over the air, dominion over the water, fortune for my family, and fortune for my future” - From the Oath of Lyrandar
Marque Du Dragon
Maison Lyrandar possesses the Marque des Tempêtes. This mark grants various magical benefits that allow its bearers to control winds and waves.
3.5 Edition: In the Eberron Campaign Setting (page 66) the Marque des Tempêtes can be taken as a feat for player characters. In its least form it grants the player the ability to cast; Endure Elements, Fog Cloud or Gust of Wind. Additionally the character receives a +2 on balance checks. In its lesser form it grants the ability to cast; Sleet Storm, Wind's Favor or Wind Wall. In its greater form it grants the ability to cast; Control Winds or Control Weather.
4th Edition: In the 4th edition Eberron Player's Guide (page 91) the Marque des Tempêtes can be taken as a feat that grants the player bonuses to fly speeds and lightning and thunder attacks. Additionally the character masters the Endure Elements, Enhance Vessel, Summon Winds and Water Walk rituals.
Histoire
Although there are not historical records of the beginnings of the house, Lyrandar is said to have begun around 2000 years ago, six centuries after legends hold that the Elfes first migrated to Khorvaire from Aérénal where some mixed with Humains to create the first Khoravar. Lyran and Selavash were the first of the Khoravar to develop the Marque des Tempêtes.
La Dernière Guerre
At the beginning of the Dernière Guerre, Maison Lyrandar was significantly weaker than they are today. Most transport, including military transport (troops and supplies), were carried over land, and Orléans with their caravans and trade routes, not to mention the Train Fulgurant, were the carrier of choice for every nation and faction.
Lyrandar, in the early years of the war, made their money primarily in the field of weather manipulation: clearing rainy and muddy regions so troops could pass, using weather to make trade routes impassable (especially if they were Orléans trade routes), helping regions in need of a good growing season because of enemy food raids, and whatever else the paying client needed; though Lyrandar were always careful not to violate the neutrality demanded by the Korth Edicts.
Orien's trade routes deteriorated as the war went on, and Maison Lyrandar was there to take up the slack with a fleets of galleons to ship for clients via sea. They also sold ships to clients who could afford them.
Maison Lyrandar also provided Le Refuge as a safe refuge and meeting place for spies.
End of the War
Everything changeld in 990 AR when, with the aid of Zil Gnomes and Maison Bombardier, Maison Lyrandar produced the first Élémentaire Aéronefs. Lyrandar, no longer limited to the seas, could carry troops and supplies across land faster than Orléans could hope to do, and the House of the Kraken began to completely dominate the transport industry.
Though they would carry supplies and transport troops for client-nations, but would not use the Aéronefs in combat so as not to violate their neutrality. They would, however, sell Aéronefs to nations willing to pay for them, though because of the price of the vessels, there was never a brisk trade in Aéronefs.
Post-War
Unlike some houses, such as Orléans and Bombardier, who suffered huge losses during the war, Lyrandar completed the war without incurring much loss. And unlike some houses, like Brunet, Lyrandar's has not suffered much in the way of political backlash for the money they made during the war.
Instead, the nations they served largely credit them with providing weather for crops and preventing droughts, and their Aéronefs for giving the post-war economic boost necessary for the Cinq Nations to rebuild. Lyrandar's status is now arguably higher than it has ever been, and the future looks bright.
Their relations with certain other Maisons Marquées Du Dragon is not as rosy. Orléans, their main competitor, still reeling from the devastation they suffered during the war, and particularly on the Jour du Deuil, when they Perdu thousands of miles of Train Fulgurant lines and the enormous transfer hub at Metrol, are increasingly angelred by Lyrandar's encroachment onto what they view as their territory. Maison Bombardier, who provided the initial design work for the Aéronefs, feels that it deserves greater compensation and wants a percentage for all Aéronefs sold. But while Lyrandar negotiates with these houses, their power and prestige continue to grow with the general populace.
Notable Members
- Baron Esravash de Lyrandar
- Jordhan de Lyrandar
- Taelyn de Lyrandar
- Thordren de Lyrandar
- Torval Enkiliost
Joining Maison Lyrandar
Maison Lyrandar is perceived to be a haven for the Khoravar and its viceroys actively encourages them to join the house's guilds. Khoravar who show exceptional skill can be adopted into the house. It is absolutely essential to be Khoravar to join Maison Lyrandar whether through a blood-line, marriage or adoption. Lyrandar are quite lenient when it comes to the joining their guilds as all races are welcome though, they face discrimination as they are excluded from ever holding high office. Lyrandar heirs are strongly discouraged from marrying outside the Khoravar race, doing so was formerly a crime, the punishment being excoriation. Low ranking members of Lyrandar are often aristocrats, experts and Mage-artisans. While the more higher ranked members are more likely to be bards, rogues or swashbucklers or wizards. Alternatively members of the Rain Callers and Voie de Sela are more likely to be clerics, adepts or druids. Over the course of the last century, a number of heirs have become Artificiers, seeking to reduce Lyrandar's dependence on Maison Bombardier's ability to bind Élémentaires to their vessels.
Relations
Maison Orléans: Most members of Maison Orléans are unfriendly towards those of Lyrandar as the Aéronef threatens to damage Orien's land based transport industry.
Key Locations
Lyrandar maintain smaller offices and docks in other towns and ports across Khorvaire, they also hold additional lands in Valénar, in violation of the Korth Edicts. Maison Lyrandar also have enclaves in Sharn, Korth, Fort-de-la-Flamme, Wroat, Korranberg, Rekkenmark, Cap-Tempête, Port-de-Trolan, Thaliost and Zarash'ak.
Guilds & Organizations
The Guilde des Météorologues provides weather management, while the Guilde des Artisans du Vent is one of the largest air and sea shipping and transit businesses in Khorvaire.
3.5 Edition *Typical Maison Lyrandar Windwright: Eberron Campaign Setting p.235
- Taelyn de Lyrandar: Marqué par le Dragon p.52
4th edition *Front Orageux Cultist: Eberron Campaign Guide p.221
Game Ideas
- The sailors of the House of Storm have traveled farther and seen more of the world than most others in Eberron, visiting even the most forbidden and hidden places of the globe. Does Maison Lyrandar have secret facilities on islands around the world? The island of Selavashar, may be a hidden facility run by Don de Lyran. What mad magical experiments might be performed there?
- The House was until recently largely blocked from trade in Cap-Tempête. Does Lyrandar have a secret settlement on the dark continent?
- Front Orageux believes in using the Marque des Tempêtes to take control of the world by force and destruction. Does Calynden de Lyrandar believe he is the true heir of Lyran and Selavash and have plans to wrest control of the House from Esravash by beginning the conquest in Cap-Tempête?
SOVEREIGNS AND FIRSTBORN, GRANT ME THE FOUR blessings promised to our people: dominion over the air, dominion over the water, fortune for rrry fa miry, and fortune for rrry future. -From the Oath of Lyrandar Wind and water welcome the Demi-Elfes who carry the Marque des Tempêtes, and some learn to call on the power of the storm itself. Maison Lyrandar Leader: Esravash de Lyrandar Headquarters: Le Refuge (Aundair) Maison Lyrandar has long ruled the seas. Their kraken-marked galleons harness air and water Élémentaires and are faster than any mundane vessel. Control of sea and river trade gave Lyrandar considerable power. Now they reach out to the skies. Merely a decade old, Lyrandar Aéronefs have undermined the Train Fulgurant's domination of overland travel. Maison Lyrandar also controls the air in a literal way. The Raincallers' Guild can use the Marque des Tempêtess to control the weather for its clients. For many of the house's members, the house is more than a family or business-its private island enclave, Le Refuge, is the closest thing they have to a homeland. Baron Esravash is ambitious and often steers the house to act in what he sees as the interests of all halfElfes. Lyrandar heirs help the Valénar Elfes run their young kingdom, and some believe that Valénar could become a true homeland for the Khoravar.

