Sort Vivant
name = Sort Vivant image = {{:Chillspark.jpg|300px]] caption = A chillspark, from [[Dungeon|Magazine]] issue #175 aliases ====== distinctions ====== height = varies weight = varies lifespan ====== ^Domicileland = [[The|Les Terres des Lamentations]] language = none 3e_type = [[:Category:Oozes|Ooze]] 3e_creature = Spells 3e_size = varies 3e_source = [[Eberron Campaign Setting (book)|, pg. 293-295 4e_type ====== 4e_language ====== 4e_size ====== 4e_modifiers ====== 4e_skillmod ====== 4e_source ====== **Sort Vivants** are semi-sentient spells that roam the [[terres_des_lamentations]]. Whatever created the [[Day|of Mourning]] during the [[Last|War]] transformed any spell being cast when it happened into a living being. These creatures, dubbed Sort Vivants, still roam the Les Terres des Lamentations, instinctively going after any creature it comes across. Occasionally, a Sort Vivant emerges from the gray mists of the Les Terres des Lamentations, attacking a local town. ===== History ===== On the day of Olarune 19, in the year 995 AR, the nation of [[Cyre]] was mysteriously destroyed. During that day, La Dernière Guerre was in full effect, with the nation of Cyre in combat with a number of enemies around it, including [[Brelande]] and [[Karrnath]]. During that event, whatever spells were in effect took an unusual metamorphosis. The Jour du Deuil transformed these spells into Sort Vivants. These spells continued in effect, though instead of going after their intended target, they continued on to target whatever they could. To this day, Sort Vivants continue to wander the Les Terres des Lamentations.<ref name="ecs"/> Sort Vivants are not a natural form of life. They have no need for sElfee-preservation, and communicating with these creatures is nearly impossible. They have no earthly needs: They don’t eat, sleep, or reproduce. They are drawn naturally to sites of arcane power. The creation of Sort Vivants has undergone much study by the sages of [[Morgrave|University]]. In addition, a new sect of arcane artists, calling themselves [[Spell|Sovereign]]s, have taken the challenge of controlling Sort Vivants, using them as summoned creatures and binding them to Objets Magiques. To date, though, no one has been able to replicate the process of creating Sort Vivants. ===== Types ===== ==== Chilling Fog ==== ^Race Template name = Chilling Fog image ====== caption ====== aliases ====== distinctions ====== height ====== weight ====== lifespan ====== ^Domicileland ====== language ====== 3e_type = [[:Category:Oozes|Ooze]] 3e_creature = //Cone of Cold// 3e_size = Large 3e_source = [[Monster|Manual III]], pg. 92 4e_type ====== 4e_language ====== 4e_size ====== 4e_modifiers ====== 4e_skillmod ====== 4e_source ====== A **chilling fog** is a sentient //cone of cold// spell. This Sort Vivant looks like a 10 foot diameter fog cloud that radiates freezing cold as it closes in on its prey. Upon engulfing its target, the target is subject to freezing winds. Like all Sort Vivants, a chilling fog has blindsight 60'; is immune to gaze attacks, mind-affecting spells and abilities, poison, sleep effects, paralysis, polymorph, and stunning; is not subject to extra damage from critical hits or flanking; and has resistances to damage and spells. \\ ==== Chillspark ==== ^Race Template name = Chillspark image ====== caption ====== aliases ====== distinctions ====== height ====== weight ====== lifespan ====== ^Domicileland ====== language ====== 3e_type ====== 3e_creature ====== 3e_size ====== 3e_source ====== 4e_type = Aberrant beast (blind, ooze) 4e_language = Large 4e_size ====== 4e_modifiers ====== 4e_skillmod ====== 4e_source = [[Dungeon|Magazine]] issue #175 A **chillspark** is the combination of two [[sorcier]] spells: //breath of winter// and //leaping lightning//. This Sort Vivant resembles a lightning blast, and instead of engulfing its foes, it leaps from target to target, striking them with electricity. A chillspark is also able to perform short-burst teleports, and uses them to get into ideal striking position. Chillsparks are extremely hard to disperse or counterattack, because of their great speeds, and can attack three or four targets at a time.<ref name="cils"/> \\ ==== Corrosion Web ==== ^Race Template name = Corrosion Web image ====== caption ====== aliases ====== distinctions ====== height ====== weight ====== lifespan ====== ^Domicileland ====== language ====== 3e_type ====== 3e_creature ====== 3e_size ====== 3e_source ====== 4e_type = Aberrant beast (blind, ooze) 4e_language = Large 4e_size ====== 4e_modifiers ====== 4e_skillmod ====== 4e_source = [[Dungeon|Magazine]] issue #175 Unlike other Sort Vivants, which are a single spell come to life, the **corrosion web** is actually two spells: an //acid orb// spell combined with a //web// spell. This hybrid spell looks like the collapsed remains of a spider web, but one that is covered in a thick caustic acid that dissolves skin and bone. The corrosion web throws itself onto its foes trying to catch its prey within its ropy body.<ref name="cils"/> \\ ==== Frostclutch ==== ^Race Template name = Frostclutch image = {{:Frostclutch.jpg|290px]] caption = A frostclutch, from [[Dungeon|Magazine]] issue #375 aliases ====== distinctions ====== height ====== weight ====== lifespan ====== ^Domicileland ====== language ====== 3e_type ====== 3e_creature ====== 3e_size ====== 3e_source ====== 4e_type = Aberrant beast (blind, ooze) 4e_language = Medium 4e_size ====== 4e_modifiers ====== 4e_skillmod ====== 4e_source = [[Dungeon|Magazine]] issue #175 Unlike other Sort Vivants which resemble amorphous oozes, a **frostclutch** resembles a fully-formed icy hand the size of a medium Humainoïde. This Sort Vivant then tries to grab its prey, flying through the air at its target. The frostclutch freezes to the touch, and any creature grabbed by it begins freezing to death. Because of the physical structure, it is extremely difficult to free onesElfee from the frostclutch. The frostclutch is the merging of //Bigby’s grasping hands// and //ice tomb//. It tends to resemble the hand of its last creator. Like all Sort Vivants, a frostclutch has blindsight 60'; is immune to gaze attacks, mind-affecting spells and abilities, poison, sleep effects, paralysis, polymorph, and stunning; is not subject to extra damage from critical hits or flanking; and has resistances to damage and spells.<ref name="cils"/> \\ ==== Glitterfire ==== ^Race Template name = Glitterfire image = {{:83017.jpg|290px]] caption = Glitterfire, from [[Monster|Manual III]] aliases ====== distinctions ====== height ====== weight ====== lifespan ====== ^Domicileland ====== language ====== 3e_type = [[:Category:Oozes|Ooze]] 3e_creature = //Fireball// and //Glitterdust// 3e_size = Medium 3e_source = [[Monster|Manual III]], pg. 92-93 4e_type ====== 4e_language ====== 4e_size ====== 4e_modifiers ====== 4e_skillmod ====== 4e_source ====== **Glitterfire** is a Sort Vivant that combines a //fireball// spell with a //glitterdust// spell; a Commun strategy on the battlefield during La Dernière Guerre to uncover invisible troops. Glitterfire looks like a low cloud of bright, crackling motes of light that leaves small explosions in its wake. As it approaches its prey, it fires a blast of glitterdust, blinding its prey, as well as making them visible if they were invisible. It then engulfs the target, subjecting it to the intense flame of the fireball at its core. Like all Sort Vivants, a glitterfire Sort Vivant has blindsight 60'; is immune to gaze attacks, mind-affecting spells and abilities, poison, sleep effects, paralysis, polymorph, and stunning; is not subject to extra damage from critical hits or flanking; and has resistances to damage and spells.<ref name="mm3"/> \\ ==== Living Blasphemy ==== ^Race Template name = Living Blasphemy image ====== caption ====== aliases ====== distinctions ====== height ====== weight ====== lifespan ====== ^Domicileland ====== language ====== 3e_type = [[:Category:Oozes|Ooze]] 3e_creature = //Blasphemy// 3e_size = Huge 3e_source = [[Monster|Manual III]], pg. 93-94 4e_type ====== 4e_language ====== 4e_size ====== 4e_modifiers ====== 4e_skillmod ====== 4e_source ====== A **living blasphemy** is the living version of the //blasphemy// spell. It resembles a 15-foot-tall pillar of inky darkness infused with strangel images and scenes. As it crawls across the ground, it targets any non-evil creature in the area. Once it engulfs such prey, it can weaken, daze, paralyze, or even kill its target. It also banishes any non-evil summoned creature that may enter its rangel. Like all Sort Vivants, a living blasphemy spell has blindsight 60'; is immune to gaze attacks, mind-affecting spells and abilities, poison, sleep effects, paralysis, polymorph, and stunning; is not subject to extra damage from critical hits or flanking; and has resistances to damage and spells. Rumors speak of **living dictum** spells that affect non-lawful creatures; **living holy word** that affects non-good creatures; and **living word of chaos** and affect non-chaotic creatures.<ref name="mm3"/> \\ ==== Living Burning Hands ==== ^Race Template name = Living Burning Hands image ====== caption ====== aliases ====== distinctions ====== height ====== weight ====== lifespan ====== ^Domicileland ====== language ====== 3e_type = [[:Category:Oozes|Ooze]] 3e_creature = //Burning Hands// 3e_size = Medium 3e_source = [[Eberron Campaign Setting (book)|, pg. 293-295 4e_type ====== 4e_language ====== 4e_size ====== 4e_modifiers ====== 4e_skillmod ====== 4e_source ====== A **living burning hands** spell resembles a fluid mass of fire that crawls along the ground towards its target. When it catches its prey, it tries to engulf it within its flames. The flames from a living burning hands spell will set anything flammable instantly aflame. Like all Sort Vivants, a living burning hands has blindsight 60'; is immune to gaze attacks, mind-affecting spells and abilities, poison, sleep effects, paralysis, polymorph, and stunning; is not subject to extra damage from critical hits or flanking; and has resistances to damage and spells.<ref name="ecs"/> \\ ==== Living Cloud of Daggers ==== ^Race Template name = Living Cloud of Daggers image = {{:175_Living_Spells.jpg|290px]] caption = A withering grasp and living cloud of daggers,\\from [[Dungeon|Magazine]] issue #175 aliases ====== distinctions ====== height ====== weight ====== lifespan ====== ^Domicileland ====== language ====== 3e_type ====== 3e_creature ====== 3e_size ====== 3e_source ====== 4e_type = Aberrant beast (blind) 4e_language = Medium 4e_size ====== 4e_modifiers ====== 4e_skillmod ====== 4e_source = [[Dungeon|Magazine]] issue #175 A **living cloud of daggers** is one of the more Commun Sort Vivants within the Les Terres des Lamentations. It resembles a mystical swarm of translucent, sharpened daggers that fly at nearby creatures with malicious intent. Once a living cloud of daggers targets its prey, it stalks them relentlessly, flying towards them at its greatest speed before slamming them with concussive force. Living clouds of daggers tend to instinctively target arcane spellcasters first, like [[sorcier]]s, [[demoniste]]s or [[magicien]]s. Some sages believe that the clouds have the ability to reform after some time, but that this time rangels from hours to months depending on the amount of ambient magical energy.<ref name="cils"/> \\ ==== Living Cloudkill ==== ^Race Template name = Living Cloudkill image = {{:82158_2.jpg|290px]] caption = A living cloudkill, from the [[Eberron Campaign Setting (book)| aliases ====== distinctions ====== height ====== weight ====== lifespan ====== ^Domicileland ====== language ====== 3e_type = [[:Category:Oozes|Ooze]] 3e_creature = //Cloudkill// 3e_size = Large 3e_source = [[Eberron Campaign Setting (book)|, pg. 293-295 4e_type = Aberrant beast (blind, ooze) 4e_language ====== 4e_size = Large 4e_modifiers ====== 4e_skillmod ====== 4e_source = [[Eberron Campaign Guide (book)|Eberron Campaign Guide]], pg. 95 A **living cloudkill** is the //cloudkill// spell come to life. It appears to be a thick, green fog that hangs low on the ground, with elongated green tendrils that are always stretching out for prey. A living cloudkill spell tries to engulf its prey. If the prey is weak enough, the living cloudkill can kill it automatically. If not, being engulfed in the living cloudkill makes the target weaker and weaker, as its target breathes in the poisonous gases within the cloudkill. A living cloudkill will try to slam·any targets who try to escape its grasp. Like all Sort Vivants, a living cloudkill has blindsight 60'; is immune to gaze attacks, mind-affecting spells and abilities, poison, sleep effects, paralysis, polymorph, and stunning; is not subject to extra damage from critical hits or flanking; and has resistances to damage and spells. \\ ==== Living Fireball ==== ^Race Template name = Living Fireball image ====== caption ====== aliases ====== distinctions ====== height ====== weight ====== lifespan ====== ^Domicileland ====== language ====== 3e_type = [[:Category:Oozes|Ooze]] 3e_creature = //Fireball// 3e_size = Medium 3e_source = [[Dragon|Magazine]] issue #329 4e_type ====== 4e_language ====== 4e_size ====== 4e_modifiers ====== 4e_skillmod ====== 4e_source ====== A **living fireball** is a Sort Vivant created from the //fireball// spell. Appearing as a ball of flickering flame, this spell rolls towards its prey, leaving cinder in its wake. It hits its target with concussive force, engulfing it. When the living fireball engulfs a target, it explodes, sending sparks of flame in every direction before regrouping and continuing its attack. Like all Sort Vivants, a living fireball has blindsight 60'; is immune to gaze attacks, mind-affecting spells and abilities, poison, sleep effects, paralysis, polymorph, and stunning; is not subject to extra damage from critical hits or flanking; and has resistances to damage and spells. \\ ==== Living Flaming Sphere ==== ^Race Template name = Living Flaming Sphere image ====== caption ====== aliases ====== distinctions ====== height ====== weight ====== lifespan ====== ^Domicileland ====== language ====== 3e_type ====== 3e_creature ====== 3e_size ====== 3e_source ====== 4e_type = Aberrant beast (blind, ooze) 4e_language = Medium 4e_size ====== 4e_modifiers ====== 4e_skillmod ====== 4e_source = [[Dungeon|Magazine]] issue #175 A **living flaming sphere** is almost identical to a //flaming sphere// conjured by [[magicien]]s; however, it quickly becomes evident that no wizard has cast it. It flies across the battlefield, ricocheting off the environment to target its prey. When it engulfs its target, it blasts them with internal inferno. it leaves a trail of ash in its wake, and is susceptible to cold attacks.<ref name="cils"/> \\ ==== Shroud of Death and Despair ==== ^Race Template name = Shroud of Death and Despair image = {{:90009.jpg|290px]] caption = A shroud of death and despair, from [[Cinq Nations (book)|Cinq Nations]] aliases ====== distinctions ====== height ====== weight ====== lifespan ====== ^Domicileland ====== language ====== 3e_type = [[:Category:Oozes|Ooze]] 3e_creature = //Crushing Despair// and //Finger of Death// 3e_size = Huge 3e_source = [[Cinq Nations (book)|Cinq Nations]], pg. 293-295 4e_type ====== 4e_language ====== 4e_size ====== 4e_modifiers ====== 4e_skillmod ====== 4e_source ====== A **shroud of death and despair** is a Sort Vivant made from the combination of a //crushing despair// spell and a //finger of death// spell. it appears as an enormous amoebic cloud of black energy that looms just above the ground. It reaches out for its prey with black tendrils. Like other Sort Vivants, it tries to engulf its prey. When a target is engulfed, they are subject to crushing despair that weakens them. Weaker creatures are killed outright, while tougher creatures suffer necrotic damage while within the shroud. Like all Sort Vivants, a shroud of death and despair has blindsight 60'; is immune to gaze attacks, mind-affecting spells and abilities, poison, sleep effects, paralysis, polymorph, and stunning; is not subject to extra damage from critical hits or flanking; and has resistances to damage and spells. \\ ==== Sickening Sleep ==== ^Race Template name = Sickening Sleep image ====== caption ====== aliases ====== distinctions ====== height ====== weight ====== lifespan ====== ^Domicileland ====== language ====== 3e_type = [[:Category:Oozes|Ooze]] 3e_creature = //Enfeeblement// and //Sleep// 3e_size = Medium 3e_source = [[Monster|Manual III]], pg. 94 4e_type ====== 4e_language ====== 4e_size ====== 4e_modifiers ====== 4e_skillmod ====== 4e_source ====== A **sickening sleep** Sort Vivant is a sentient //enfeeblement// spell. It appears as a gray swirling mist that hangs thick in the air. It attempts to engulf its prey. Once it does, its targets begin to feel their strength drained away. As they do, they succumb to a deep sleep. Like all Sort Vivants, a living sickening sleep has blindsight 60'; is immune to gaze attacks, mind-affecting spells and abilities, poison, sleep effects, paralysis, polymorph, and stunning; is not subject to extra damage from critical hits or flanking; and has resistances to damage and spells.<ref name="mm3"/> \\ ==== Withering Grasp ==== ^Race Template name = Withering Grasp image ====== caption ====== aliases ====== distinctions ====== height ====== weight ====== lifespan ====== ^Domicileland ====== language ====== 3e_type ====== 3e_creature ====== 3e_size ====== 3e_source ====== 4e_type = Aberrant beast (blind, ooze) 4e_language = Large 4e_size ====== 4e_modifiers ====== 4e_skillmod ====== 4e_source = [[Dungeon|Magazine]] issue #175 A **withering grasp** is a combination of two powerful wizard spells: //Eward's black tentacles// and //ray of enfeeblement//. This Sort Vivant almost resembles a living creature, with sickly black tentacles erupting from the ground. it stalks L'Ombres, using its tentacles to grasp its prey and drag them into its body. Once engulfed, a creature grows weaker and weaker, to prevent its escape. Withering grasps are occasionally mistaken for [[Black Pudding|black puddings]] by unknowing sages.<ref name="cils"/> \\ ===== Homelands ===== Sort Vivants roam [[the|Les Terres des Lamentations]], the nation once known as [[Cyre]]. They are not restricted to the Les Terres des Lamentations, though, and will sometimes wander out into the lands nearby. For instance, when Cyran refugees tried to find a location near the [[Brelande]]/Cyre border to rebuild their lives, they found themselves under attack from living fireballs.<ref name="ecs"/><ref name="ch"/> LIVING SPELLS O f all the anomalies that emerged from the magical cataclysm that created the Mournland, the appearance of living spells might be the most mysterious. In some unknown fashion, the magical energy unleashed during the Last War caused spell effects to take on sentience. A living spell appears much like a normal spell effect, except that its magical energy endures indefinitely. Living spells haunt the Mournland and other areas blasted by the Last War, somehow subsisting on ambient magical energy as they writhe and across the landscape. Though they have no need for sustenance, they attack any creatures they come into contact with, lashing out indiscriminately with their corrupted magic. Constructed Nature. A living spell doesn't require air, food, drink, or sleep. CUSTOMIZING A LIVING SPELL Living spells come i n many varieties; t h e stat blocks here are three examples. Living spells most often manifest from evocation and conjuration spells. To make a living spell from a different spell, choose a damage-dealing evocation or conjuration spell from the wizard spell list of up to 5th level. Then consult the Living Spell Customization table to see which stat block to customize, based on the chosen spell's level. L I V I N G S P E L L C U S TO M I ZAT I O N Spell Level 1 -2 3-4 5 Stat Block to Customize Living burning hands Living l ightn ing bolt Livi ng cloud k i l l Now make the following changes to that stat block: Damage Immunity. Replace the living spell's damage immunity with immunity to the type (or types) of damage dealt by the chosen spell. Magical Strike. Replace the damage that Magical Strike deals with one type of damage dealt by the chosen spell. Spell Mimicry. Replace the effect of Spell Mimicry with the effect of the chosen spell. If that spell requires a saving throw, use spell save DC from the replaced spell, and if the spell involves an attack roll, use the attack bonus from the living spell's Magical Strike. For example, if you turn fireball (a 3rd-level spell) into a living spell, customize the living lightning bolt. The living fireball has immunity to fire damage, instead of lightning damage; deals fire damage with its Magical Strike; and replicates fireball with Spell Mimicry. {{tag>["magie"]}} {{tag>["Les Terres des Lamentations"]}}



