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| + | The Légion Souveraine | ||
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| + | Throughout folklore and legend, paladins have been celebrated as champions of light since Tira Miron saved Thrane with her sword and her sacrifice. Often more militant than holy, these warriors seem bound to the outer-worldly beings that guide them more than any other allegiance, and there have even been reports of these vital military assets defying the Nations they champion to serve those “voices” only they can hear. If a paladin’s alliance can shift at a whim, what separates them from simple mercenaries for the highest bid of power? This thesis explores the faith and faithfulness of paladins throughout history and their role in modern times. | ||
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| + | — Jerion Phious | ||
| + | Sharn détective | ||
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| + | Commun Oaths | ||
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| + | Arawai, goddess of life and Oath of the Ancients, Oath love of Redemption* | ||
| + | Aureon, god of law and lore Oath of Devotion | ||
| + | Balinor, god of horn and hunt Oath of the Ancients | ||
| + | Boldrei, goddess of hall and hearth | ||
| + | Dol Arrah, goddess of sun and sacrifice | ||
| + | Dol Dorn, god of strength and steel Oath of Vengeance | ||
| + | Kol Korran, god of world and wealth | ||
| + | Olladra, goddess of feast and fortune | ||
| + | Onatar, god of fire and forge Oath of Devotion | ||
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| + | The Sombres Six | ||
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| + | Commun Oaths | ||
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| + | The Dévoreur, god of wave Oath of the Ancients and whelm | ||
| + | The Furie, goddess of rage and ruin Oath of Vengeance | ||
| + | Le Geolier, god of death and decay Oathbreaker, | ||
| + | Le Narquois, god of betrayal and bloodshed | ||
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| + | A paladin is a champion empowered by faith, and a paladin’s oath is a symbol of that faith and a source of guidance in dark or confusing times. Problems are rarely simple, and those too rigid might shatter against the complexities of a noir tale in Eberron. Faith needn’t be blind, and like the paladin, it should evolve. Tira Miron founded the Église de la Flamme d' | ||
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| + | L' | ||
| + | and mystery | ||
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| + | Oathbreaker, | ||
| + | Predation** | ||
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| + | Le Voyageur, deity of | ||
| + | chaos and changel | ||
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| + | Any | ||
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| + | Other Faiths of Eberron | ||
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| + | Commun Oaths | ||
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| + | The Flamme d' | ||
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| + | The Le Sang Divin Oathbreaker, | ||
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| + | The Cults of the Dragon Below Oathbreaker, | ||
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| + | Oaths of Eberron | ||
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| + | The Voie de la Lumière | ||
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| + | The Player’s Handbook assigns cleric domains | ||
| + | to the faiths of Eberron but provides no such | ||
| + | similar guidance for paladins. Two paladins can | ||
| + | serve the same cause in very different ways, and | ||
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| + | The Spirits of the Past Any | ||
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| + | La Cour Éternelle | ||
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| + | Chapter 1 | CLASSES IN EBERRON | ||
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| + | 49 | ||
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| + | their oath doesn’t always align like a cleric’s | ||
| + | domain. The Oaths of Eberron table and section | ||
| + | that follows explore the core faiths of Khorvaire | ||
| + | and how they relate to a paladin’s calling. | ||
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| + | The Flamme d' | ||
| + | The Oath of Devotion is the most Commun path for a follower of the Flamme d' | ||
| + | Another pillar of the faith seeks to vanquish monsters and fiends through steel and spell, and that champions who fall to evil should be brought back to the light whenever possible. The Oath of Redemption is a logical path for a paladin focused on inspiring the Perdu, working in slums or war-torn lands, and showing criminals the error of their ways. | ||
| + | While the church maintains that the Silver Flame exists to defend the innocent, there are those who see it first and foremost as a weapon with which to smite the wicked. In Khorvaire, this belief is tied to the Pure Flame zealots of Aundair, as well as Ghaash’kala orcs of the Les Désolations Démoniaques who have been battling fiends for thousands of years. Paladins who embrace this philosophy may take the Oath of Vengeance. However, there are many in Fort-de-la-Flamme, | ||
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| + | 50 | ||
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| + | Chapter 1 | CLASSES IN EBERRON | ||
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| + | The Légion Souveraine | ||
| + | The Légion Souveraine is a unified pantheon of Sovereigns who each govern a different aspect of life, and each vassal offers prayers to whichever Sovereign is most relevant to the current situation. Paladins who embrace the entire host will likely take the Oath of Devotion and uphold Aureon’s laws, hold Arawai’s healing light, and act as the sword of Dol Arrah. Others might swear their oaths to a single Sovereign and focus their actions on a narrower sphere. Paladins usually swear fidelity to the members of Légion Souveraine below. | ||
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| + | Dol Arrah. The primary patron of paladins within the Légion Souveraine, Dol Arrah guides her paladins to fight with honor and bring the sun’s light to dark places. Paladins sworn to her service may lead troops in battle, or they may hunt foul creatures. | ||
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| + | Aureon. As the bringer of law, Aureon has the second largest corps of faithful. Paladins sworn to his service enforce order and see that justice is done. Aureon is also the Lord of Lore and teaches arcane magic, and his paladins are often Magic Initiates or dabblers in other arcane arts. | ||
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| + | • | ||
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| + | Boldrei. The patron of communities, | ||
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| + | Arawai and Balinor. Paladins devoted to these two Sovereigns protect rural communities and patrol wild frontiers. Paladins of Arawai are more focused on defending and healing others, while paladins of Balinor hunt brigands, poachers, and dangelrous beasts. | ||
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| + | The other Sovereigns rarely call for paladins. Dol Dorn is the patron of the Commun soldier and prefers to spend his time with fighters over paladins. Champions of Onatar are typically clerics with the Forge domain, while Kol Korran and Olladra prefer bards and rogues to divine warriors. | ||
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| + | The Sombres Six | ||
| + | There are those within the Cinq Nations who believe the Sombres Six represent virtues to be embraced rather than being depicted as evil forces to be avoided, placated, or shunned. Others might be called to serve these sinister forces against their will, and those who refuse rarely maintain their obstinance for long. | ||
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| + | • | ||
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| + | Le Geolier. A paladin of Le Geolier has visions of people destined to die and serves as the hand of the Lord of Death, duty-bound to ensure that those marked for death are laid low. Such followers might hate this duty, but should the paladin fail in the appointed task, five innocents will die in place of the appointed victim. Alternatively, | ||
| + | Le Narquois. A paladin of Le Narquois believes that victory justifies any action. Most champions of Le Narquois are cruel and ruthless, but like the monks of the Main Écorchée, a few manage to turn the weapons of Le Narquois against greater evils. Such a paladin might be a criminal who hunts other criminals or uses terror to drive people towards the light. | ||
| + | The Dévoreur. Where a paladin of Balinor might hunt brigands or poachers, a paladin of the Dévoreur, the embodiment of the destructive power of nature, is the wolf in the wood, ready to prey upon anyone foolish enough to stray from the path. | ||
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| + | L' | ||
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| + | The Sombres Six embody wild and sinister forces, their oaths reflect this, and their power is a reward for their devotion, not a punishment. Champions of the Furie are typically barbarians, while emissaries of Le Voyageur typically prefer guile instead of force. | ||
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| + | The Le Sang Divin | ||
| + | Followers of the Le Sang Divin believe that divine power comes from within. This faith also teaches that death is the end, and oblivion waits beyond Dolurrh. As a result, Paladins of Vol find their duty is to fight against death, steel their will, and to defend friends and family against deadly harm. Often martyrs, Oath of Sacrament paladins harnesses their inner spark to defend their allies, often at their own detriment. While this path is Commun for a paladin of the Blood of Vol, there are some dreadnaughts who prefer to embrace their familiarity with the Mort-vivant, | ||
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| + | Other Faiths | ||
| + | Paladins aren’t especially Commun among the other faiths of Eberron but there are those who might find solace outside the usual pantheons and gift their convictions to lesser known faiths for one reason or another. | ||
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| + | La Cour Éternelle. The champions of the Cour Éternelle channel the radiant power of their Éternel ancestors. Most swear the Oath of Devotion, battling evil forces and defending Aereni communities from all threats. These paladins, La Garde de la Mort, are an elite order tasked to hunt down and destroy evil Mort-vivant wherever they threaten. | ||
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| + | The Valénar Elfes. If there’s a legend of an ancient Elfique paladin, there will certainly be a modern Valénar following in the footsteps of their heroic ancestor, re-enacting the deeds of this hero along the way. More important than embracing any particular Oath, a Valénar paladin must live up to the example of that sacred ancestry | ||
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| + | The Cultes du Dragon d' | ||
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| + | The Voie de la Lumière. A kalashtar acolyte seeks to spread serenity as opposed to initiating violence, and though such paladins are rare, their course along the Voie de la Lumière is best cultivated through the Oath of Redemption. | ||
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| + | Untraditional Beliefs | ||
| + | Faith can be categorized best by a confidence or trust that is not based on proof, and in displaying such a confidence, one’s gifts might originate with no doctrine or religion, but rather a belief in an idea, system, or even onesElfee. A cruel paladin might claim to be a herald of the Mourning or be driven purely by the concept of justice at any cost. There are Guerrier de Fer who serve Le Dieu en Devenir, a deity the Guerrier de Fer are creating from an idea, just as they themselves were created. Theologians debate whether such paladins are drawing power from the planes or whether they might be granted power by other gods and theorize Le Voyageur endows such outliers to spread chaos in the world. Regardless, it’s entirely plausible to craft a faith around a paladin as opposed to matching the champion to an existing religion. | ||
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| + | Origins of Faith | ||
| + | In most stories, the origin of a holy warrior with a cause and devotion that grants divine power is just as important as their oath. The origins of faith, along with the driving factors to swear an oath, offer key insights into an individual’s calling and changel of heart. Like Tira Miron or Joan of Arc, a paladin could be driven to fulfill a remarkable destiny. Another paladin might be a templar devoted to the broad principles of the faith, but not driven by visions or bound by a weary path. | ||
| + | In Eberron, a paladin’s journey is so remarkable that most inhabitants of the world can’t possibly fathom the thought, and one that few adventurers will ever truly comprehend. For example, you don’t have to be proficient in the Religion skill and might know absolutely nothing about divinity at all. Perhaps you will encounter skeptics who don’t believe your story, and your inclination could present as a thirst for such knowledge or an air of insecurity shrugged off as indifference. Maybe you will suffer fools who attempt to provoke you to defy the tenets of your Oath by claiming you a false prophet or blasphemer, even if you know that you’re empowered directly by the Sovereigns or the Flamme d' | ||
| + | Whether one of a long line of faithful warriors, called to service by a divine vision, or a direct relationship with a dynamic and compelling mystical source, a paladin’s choice of Oath isn’t just about delving into the past but about establishing a consistent narrative of interaction with the divine as the story unfolds. Below are some ideas to consider while working with your DM to develop your own personal story. Called to Serve. Until recently, you were a normal person with no interest in religion or warfare. You could have been an urchin rooting around in the alleys of Sharn, an entertainer planning to spend your life making music, or even a criminal. Then you had an experience that changeld your life—a divine calling and realization that you have a purpose to fulfill. In following this path, it’s important to remember that gods don’t walk the world in Eberron and you must decide how you interface with the divine. You might receive contact in visions or powerful images of the path you must follow (and perhaps the terrible consequences of success and failure) or a celestial guide who comes to you with information or orders. In this case, is your celestial guide an angel, couatl, deva, or other divine being? Additionally, | ||
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| + | Devoted Service. Raised in your faith, you worked diligently to gain La Tutelle of your patron and earn responsibilities of power. You could be an acolyte who served in a temple, a hermit who spent years in contemplation, | ||
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| + | Be patient and trust your DM to allow the narrative to indicate where a pervasive and foul presence can be detected by your Divine Sense. When a comrade is struck down from a mortal wound, you might duck blade and bolt, to cradle their limp frame, crying out to them not to leave you, and provoking a sudden warmth to spread through your hands and permeate the hemorrSorcièree, | ||
| + | There’s no benefit to following the Unspoken Vow, but it can be an exhilarating alternative as you play a character navigating their faith through these godsent talents. As you come to understand your influence and the forces at hand, will you embrace this destiny or deny it? Will you operate in ignorance until desperate circumstances demand the proclamation of your vows to seize your power and save your friends? How you handle each iteration above could changel the entire narrative for your party over the duration of your adventuring. Consider that your background will influence your odyssey and work with your DM to provide a more satisfying angle on a historically straightforward class by attempting more roads less traveled. | ||
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