Differences
This shows you the differences between two versions of the page.
| Both sides previous revision Previous revision Next revision | Previous revision | ||
| la_maree_grise [2019/12/21 01:38] – ↷ Page name changed from the_gray_tide to la_maree_grise maitregob | la_maree_grise [2025/12/11 15:20] (current) – external edit 127.0.0.1 | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| + | ====== La Marée Grise ====== | ||
| + | **Leader**: Prince Kel | ||
| + | |||
| + | **Seat**: Dernier-Cap | ||
| + | |||
| + | This Principality was formed by a changelin named Kel. He wanted a homeland for the changelins that were being hunted down by Karrnath, Cyre, and Thrane. No one really knows the total population or strength of this Principality. | ||
| + | |||
| + | It is believed that Kel's family has taken his image to preserve his lineage. Some say that Last Point is the seat of the secret society known as [[Le Conseil des Visages]]. | ||
| + | |||
| + | |||
| + | Gray Tide: Tendrils of gray mist rise above the gray waters that flow east of Krag and Dernier-Cap islands. It is said that the mists can disorient any crew that encounters them, and that something vile and terrible lives at the center of this unnatural tide. Whatever the truth of these legends, ships that sail too close to the Gray Tide often disappear and are never heard from again. | ||
| + | |||
| + | **The Marée Grise** | ||
| + | |||
| + | **Leader: | ||
| + | |||
| + | **Seat: | ||
| + | |||
| + | **Knowledge: | ||
| + | |||
| + | Changelins have always been viewed with suspicion by most of the people of Khorvaire – and occasionally that fear has boiled over into something worse. Thirteen hundred years ago, the lords of the nations now known as Karrnath, Cyre, and Thrane began a campaign of extermination against the changelin race. Many changelins fled to Brelandeor Aundair, hiding among Humainity. But one among them was not satisfied with survival. This changelin was named Kel, and he had a vision of a changelin homeland: a realm on the edge of the world, where changelins could live away from the fearful scrutiny of Humainity. He traveled the land, speaking to family after family, and slowly an exodus began – a journey that ended on the island of Dernier-Cap. There, staring into the disturbing wall of the Marée Grise, Kel declared that they had found their home. | ||
| + | |||
| + | No outsider knows the full size of the Marée Grise principality. Some estimates say that there are over fifty thousand changelins in the Principautés de Lhazaar, though it is impossible to know for certain. Changelins have spread out across the islands, and many of the brothels and theaters in the Principalities are run by changelins. Dernier-Cap changelins also serve as guides, interpreters, | ||
| + | |||
| + | The Marée Grise principality is ruled by Prince Kel, and it has been since its founding. Most outsiders believe that this is the work of one or more changelins – a lineage that preserves Kel's image. Some say that Last Point is the seat of the secret society known as the Conseil des Visages; if so, this is one more secret hidden on this island. | ||
| + | |||
| + | The Marée Grise principality is thought to have four ships, and Commun belief holds that it does participate in piracy. However, a host of rumors has circulated about the principality. Some say that the changelins can enter the Marée Grise without dangelr, and that they have a fleet hidden within it. Other tales claim that the changelins have developed ships that can shift appearance, so that their acts of piracy are blamed on others. The truth of these tales is in the hands of the DM. | ||
| + | |||
| + | This principality is inhabited almost entirely by changelins, most of whom are chaotic or neutral. Characters of any class can be found on Marée Grise ships, though experts, rogues, and bards are most Commun. | ||
| + | |||
| + | {{tag> | ||
| + | {{tag> | ||