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io_lokar [2021/07/07 14:13] – external edit 127.0.0.1io_lokar [2025/12/11 15:20] (current) – external edit 127.0.0.1
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 +Io’lokar, City
 +OF KNOWLEDGE
 +Free City of Argonnessen, Metropolis, Population
 +46,000
 +From the moment it appears on the horizon, the city is a beacon against
 +the darkening sky. Walls of white rise and twist against the highest
 +reaches of the black peak, gleaming in the day’s dying light. From one
 +of the great towers that ring those walls, dark shapes shoot up—wyvern
 +riders, from the look of them, winging into flanking position to shadow
 +your approach. Atop the closest tower, dragons are perched, watching
 +you idly. Beside them stand giants armed with mighty greatswords,
 +the nighttime city beyond them blazing with spell-light as you begin
 +your descent.
 +Throughout their long history, the dragons of Argonnessen have built no cities for their own kind. However, some thirty centuries ago, a great nondragon city
 +called Io’vakas was founded by the Warders—a group
 +of a dozen dragons dedicated to improving the lot of
 +Argonnessen’s lesser races. With dragon magic and
 +the labor of nondragon subjects collected from across
 +Eberron, the Warders built a walled enclave deep in
 +the south of the Vast. Under the tutelage of their
 +draconic lieges, the citizens of Io’vakas—the Gate of
 +Knowledge—became enlightened dragon worshipers
 +with an advanced understanding of nature, science,
 +and magic.
 + Today, Io’vakas is a mass of shattered stone jutting
 +up from ground made barren by dragon fi re. But each
 +morning as the sun rises above those ruins, it refl ects off
 +distant towers against the slopes of a bare peak to the west.
 +This place is very much alive; it is Io’lokar, the City of
 +Knowledge—risen from the ashes of Io’vakas a thousand
 +years ago.
 + Even among the nondragons of Argonnessen,
 +Io’lokar is often thought of as myth. Beyond the dragon
 +continent, many experienced adventurers have never
 +heard of it. Argonnessen is a land of high-level and
 +epic campaigns, and nowhere is this fact refl ected more
 +than in the City of Knowledge. From the highest to the
 +lowest, the Io’lokari are unequaled warriors, brillant
 +sages, powerful spellcasters, and masters of the arts of
 +a dozen races.
 + Most NPCs in the city have levels in three or more
 +classes—a primary vocation (often handed down from
 +parent to child), secondary vocations taken from interest, and a spellcasting class (typically adept or sorcerer).
 +Children here take their fi rst class levels by early adolescence. The Io’lokari are the masters of vocations both
 +great and mundane, and all reap the benefi t of their
 +advanced society. A lowly clerk living in the Freeward
 +might well be a 7th-level expert/8th-level adept whose
 +accumulated knowledge would make a Morgrave professor weep.
 + The people of Io’lokar do not have access to the
 +full power of dragon magic. The fate of the giants of
 +Xen’drik has ensured that no nondraconic culture will
 +ever be granted such a boon again. Nonetheless, magic
 +permeates every corner of the city and every one of its
 +people, and a fi rst visit to Io’lokar can induce awe in even
 +jaded explorers.
 + Within the city, spell-light is infused into the air
 +itself, rising and falling according to the time of day
 +and the presence of passersby. Residents and visitors
 +alike within Io’lokar’s walls can access the powers of
 +fl ight (as a fl y spell) and short-distance teleportation (as
 +dimension door), though teleporting into or out of public
 +spaces is considered somewhat rude. Magic tempers the
 +climate and the seasons, feeds the city’s people, and
 +hones the skills of its scholars, artisans, and workers to
 +unnatural levels.
 + The Io’lokari are not given to ostentation or casual
 +displays of power, however. The city has no floating
 +towers or wanton exhibitions of sorcerous might.
 +Though its walls and buildings are reinforced by arcane
 +power, they were raised one stone at a time. However,
 +within these nondescript apartments of multicolored
 +marble can be found collected lore rivaling that of 
 +Morgrave, Wynarn, and Korranberg combined—
 +all the product of a humble working-class people
 +whose lives more closely resemble those of lords
 +and kings.
 +Leadership: The Masters of Io’lokar.
 + Demographics: 14% human, 13% dwarf,
 +12% goblin and hobgoblin, 11% elf and halfelf, 11% changelin, 10% orc and half-orc,
 +10% halfling, 10% gnome, 8% shifter,
 +1% other.
 +Economics: None (see the Commerce
 +in Io’lokar sidebar).
 +HISTORY
 +The creation of Io’vakas thirty centuries
 +ago was preceded by centuries of debate and
 +anger among the dragons of Argonnessen.
 +With the Chamber still in its infancy, most
 +dragons opposed the Warders’ plans for
 +empowering the lesser races. The idea of
 +sharing even a small amount of draconic
 +knowledge was anathema to many dragons,
 +the fate of Xen’drik still sharp in their
 +memories. In the end, though, the Warders
 +prevailed. Io’vakas was built in the Vast with
 +the tacit blessing of the Conclave and the
 +Eyes of Chronepsis, and for two thousand
 +years, the city thrived. Then the yuan-ti
 +came from Sarlona, and the doomsayers
 +proved correct.
 + When the serpent folk arrived in
 +exile, the best among them were invited
 +to Io’vakas. There, they joined the other
 +nondragons of the city in a bountiful
 +life that included worship of the fifteen
 +ascended spirits of the Sovereigns—a gift
 +of faith to the nondragons from their
 +dragon masters. However, at least one
 +sect of the Io’vakas yuan-ti sought more
 +power than the Sovereigns could grant.
 +In secret, this group claimed the direct
 +worship of the Dragon Gods—and the
 +deepest mysteries of dragon magic—for
 +themselves.
 + When this blasphemy was eventually
 +discovered, the dragons who opposed the
 +Io’vakas experiment demanded a swift
 +and final response. Refusing to distinguish between those who transgressed
 +and the bulk of the loyal yuan-ti, or even
 +the Io’vakas citizenry as a whole, draconic
 +might was unleashed. Under a storm of
 +lightning, frost, and fire, Io’vakas was
 +leveled. A dozen or so yuan-ti escaped to
 +the catacombs beneath the city; the rest of
 +the serpent race, including all the priests,
 +was destroyed. From ruined Io’vakas, a
 +pathetic few nondragon survivors fled
 +to the plains beneath a sky darkened by
 +gathering rogues, anxious to add these
 +so-called scions of knowledge to their
 +own herds.
 + Then Arnaarlasha, a noble gold dragon
 +great wyrm of the Warders, descended to the
 +Io’lokar,
 +City of Knowledge
 +FV
 +620_95729_Ch1.indd 41 7/20/07 11:16:49 AM
 +DRAGONS OF ARGONNESSEN
 +42
 +wasted plain. She and a dozen elder dragons loyal to her
 +formed a protective cordon around a thousand desperate survivors of the city. On foot, they shepherded their
 +charges across hostile territory to the slopes of Mount
 +Erishnak, a granite peak in the center of Arnaarlasha’s
 +own adjacent territory. To the assembled rogues and the
 +Soldiers of the Light who had pounded Io’vakas and her
 +inhabitants to rubble, Arnaarlasha declared the surviving nondragons free subjects of her dominion. Over the
 +year that followed, high on the mountainside, Io’lokar
 +was raised.
 + Arnaarlasha never spoke of what drove her actions
 +that day on the plains, nor will she ever do so. Four
 +hundred years ago, the great wyrm’s death marked the
 +city’s darkest hour, and a turning point. Within a day,
 +Io’lokar was besieged by a coordinated attack of rogue
 +dragons intent on claiming Arnaarlasha’s territory and
 +razing the city. Beneath arcane defenses honed over
 +six centuries, the city’s mages stood fast. Alongside the
 +Keepers, fl ights of wyvern riders launched themselves
 +from the Moontowers, harrying rogues in the air as they
 +rained arcane fury against their reinforcements on the
 +ground. After four days, the rogues retreated. Io’lokar
 +stood fast, and its victory in the Battle of Arnaarlasha’s
 +Fall is celebrated to this day.
 + Throughout the great battle, the Eyes of Chronepsis and the Light of Siberys were conspicuous by their
 +absence, a display of indifference they maintain to this
 +day. As long as the Io’lokari are careful to stay within
 +the boundaries of behavior proscribed for them when
 +Io’vakas was new, the Conclave seems content to leave
 +the city be. However, both the Io’lokari and the Keepers
 +accept that the city exists at the Conclave’s whim. If any
 +nondragons seek the forbidden lore of dragonkind once
 +again, or should any yuan-ti presence be again tolerated, no force of will or lesser magic will be enough to
 +save them.
 +LIFE IN IO’LOKAR
 +In the twelve hundred years since, the City of Knowledge has grown from a mountainside fort (part of
 +what is now the Freeward) to its present form. Within
 +its walls, scholars, crafters, and artisans from a dozen
 +non dragon races live side by side in common cause and
 +culture. Though the Warders long ago stepped back to
 +let the Io’lokari run their own affairs, the city remains
 +dedicated to allowing nondragon culture to flourish
 +on its own terms.
 + Even after three thousand years, however, many
 +of the city’s sages believe that the Warders had a deeper
 +purpose in their creation of a nondragon city within the
 +dragon continent. In the same way that the dragons are
 +said to shun Sarlona because they have seen that land’s
 +destruction in the unfurling of the draconic Prophecy,
 +some suggest that the Prophecy predicts the eventual
 +destruction of all nondragon life on Eberron. Whether
 +this destruction will come at the hands of the quori, some
 +unknown magical or natural disaster, or through the
 +actions of the lesser races themselves remains unknown.
 +Either way, Io’lokar (and Io’vakas before it) might have
 +been created as a safe haven for humanity—a place in
 +which the scions of Sarlona, Xen’drik, and Khorvaire
 +might live on.
 + Today, the city is home to the some of the finest
 +crafters, artisans, and spellcasters in the world. However, mercantilism does not drive the art, craft, and
 +magic of Io’lokar as it does in Khorvaire. Though the
 +city has no effective gold piece limit, coin has no value
 +here. Gems have use as currency only if they appeal to
 +an individual Io’lokari’s eye. All Io’lokari work toward
 +the continued survival of the city and the betterment of
 +their own lives.
 +THE IO’LOKARI
 +With the exception of the kalashtar, all the advanced
 +nondragon races of Eberron were present at the creation of Io’lokar, and they remain a part of the city to
 +this day. The descendants of lesser races gathered by
 +the dragons of old from across Eberron, the Io’lokari
 +have long since developed a culture all their own.
 +Given names are a unique blend of Draconic and a
 +dozen other languages, while surnames are unknown
 +here. The folk of the city have an in-depth knowledge
 +of their own genealogy (a necessity in such a closed
 +population); an Io’lokari knows which of his fellow
 +citizens he is closely related to. Even so, he and his
 +relatives are considered full family to the elves,
 +orcs, changelins, and all the other races they work
 +alongside. Likewise, the goblins and dwarves working side by side in the Freeward would be culturally
 +unrecognizable to their distant kin in Darguun or the
 +Ironroot Mountains.
 +
 +For the people of the City of Knowledge, wealth lies
 +in the life of learning and wonder that each new day
 +brings. Goods and services are traded on the basis of
 +effort alone—a day’s labor from a city street sweeper is
 +considered equal to a day’s labor from the highest-level
 +spellcaster, warrior, or sage.
 + Many high-level adventurers from Khorvaire have
 +trouble adjusting to the idea that wealth built up over a
 +lifetime is all but worthless in Io’lokar. In the taverns of
 +the city, the Io’lokari drink for free, trading their day’s
 +work for the labor of brewer and barkeep. Visitors to the
 +city have no such capital, though PCs can typically trade
 +a fi rst night on the town for tales or songs of the outside
 +world. Characters staying longer in the city need to establish what goods or services they can offer that are worthy
 +of barter.
 + The Io’lokari want for very little, but fi ne jewelry,
 +magic weapons, magic armor, and wondrous items usually retain their value in the city. This value is relative,
 +however, and does not scale in the same way as gold piece
 +pricing. A tavernkeeper willing to barter a month’s lodging for a magic weapon makes no distinction between
 +a +1 dagger and a +5 holy vorpal short sword of wounding. Either
 +option satisfi es his desire for a magic blade, and is thus
 +fair trade for the PCs’ need for a comfortable room and
 +good food.
 +
 +(voir dragons d'eberron)