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| + | Io’lokar, City | ||
| + | OF KNOWLEDGE | ||
| + | Free City of Argonnessen, | ||
| + | 46,000 | ||
| + | From the moment it appears on the horizon, the city is a beacon against | ||
| + | the darkening sky. Walls of white rise and twist against the highest | ||
| + | reaches of the black peak, gleaming in the day’s dying light. From one | ||
| + | of the great towers that ring those walls, dark shapes shoot up—wyvern | ||
| + | riders, from the look of them, winging into flanking position to shadow | ||
| + | your approach. Atop the closest tower, dragons are perched, watching | ||
| + | you idly. Beside them stand giants armed with mighty greatswords, | ||
| + | the nighttime city beyond them blazing with spell-light as you begin | ||
| + | your descent. | ||
| + | Throughout their long history, the dragons of Argonnessen have built no cities for their own kind. However, some thirty centuries ago, a great nondragon city | ||
| + | called Io’vakas was founded by the Warders—a group | ||
| + | of a dozen dragons dedicated to improving the lot of | ||
| + | Argonnessen’s lesser races. With dragon magic and | ||
| + | the labor of nondragon subjects collected from across | ||
| + | Eberron, the Warders built a walled enclave deep in | ||
| + | the south of the Vast. Under the tutelage of their | ||
| + | draconic lieges, the citizens of Io’vakas—the Gate of | ||
| + | Knowledge—became enlightened dragon worshipers | ||
| + | with an advanced understanding of nature, science, | ||
| + | and magic. | ||
| + | | ||
| + | up from ground made barren by dragon fi re. But each | ||
| + | morning as the sun rises above those ruins, it refl ects off | ||
| + | distant towers against the slopes of a bare peak to the west. | ||
| + | This place is very much alive; it is Io’lokar, the City of | ||
| + | Knowledge—risen from the ashes of Io’vakas a thousand | ||
| + | years ago. | ||
| + | Even among the nondragons of Argonnessen, | ||
| + | Io’lokar is often thought of as myth. Beyond the dragon | ||
| + | continent, many experienced adventurers have never | ||
| + | heard of it. Argonnessen is a land of high-level and | ||
| + | epic campaigns, and nowhere is this fact refl ected more | ||
| + | than in the City of Knowledge. From the highest to the | ||
| + | lowest, the Io’lokari are unequaled warriors, brillant | ||
| + | sages, powerful spellcasters, | ||
| + | a dozen races. | ||
| + | Most NPCs in the city have levels in three or more | ||
| + | classes—a primary vocation (often handed down from | ||
| + | parent to child), secondary vocations taken from interest, and a spellcasting class (typically adept or sorcerer). | ||
| + | Children here take their fi rst class levels by early adolescence. The Io’lokari are the masters of vocations both | ||
| + | great and mundane, and all reap the benefi t of their | ||
| + | advanced society. A lowly clerk living in the Freeward | ||
| + | might well be a 7th-level expert/ | ||
| + | accumulated knowledge would make a Morgrave professor weep. | ||
| + | The people of Io’lokar do not have access to the | ||
| + | full power of dragon magic. The fate of the giants of | ||
| + | Xen’drik has ensured that no nondraconic culture will | ||
| + | ever be granted such a boon again. Nonetheless, | ||
| + | permeates every corner of the city and every one of its | ||
| + | people, and a fi rst visit to Io’lokar can induce awe in even | ||
| + | jaded explorers. | ||
| + | | ||
| + | itself, rising and falling according to the time of day | ||
| + | and the presence of passersby. Residents and visitors | ||
| + | alike within Io’lokar’s walls can access the powers of | ||
| + | fl ight (as a fl y spell) and short-distance teleportation (as | ||
| + | dimension door), though teleporting into or out of public | ||
| + | spaces is considered somewhat rude. Magic tempers the | ||
| + | climate and the seasons, feeds the city’s people, and | ||
| + | hones the skills of its scholars, artisans, and workers to | ||
| + | unnatural levels. | ||
| + | The Io’lokari are not given to ostentation or casual | ||
| + | displays of power, however. The city has no floating | ||
| + | towers or wanton exhibitions of sorcerous might. | ||
| + | Though its walls and buildings are reinforced by arcane | ||
| + | power, they were raised one stone at a time. However, | ||
| + | within these nondescript apartments of multicolored | ||
| + | marble can be found collected lore rivaling that of | ||
| + | Morgrave, Wynarn, and Korranberg combined— | ||
| + | all the product of a humble working-class people | ||
| + | whose lives more closely resemble those of lords | ||
| + | and kings. | ||
| + | Leadership: The Masters of Io’lokar. | ||
| + | | ||
| + | 12% goblin and hobgoblin, 11% elf and halfelf, 11% changelin, 10% orc and half-orc, | ||
| + | 10% halfling, 10% gnome, 8% shifter, | ||
| + | 1% other. | ||
| + | Economics: None (see the Commerce | ||
| + | in Io’lokar sidebar). | ||
| + | HISTORY | ||
| + | The creation of Io’vakas thirty centuries | ||
| + | ago was preceded by centuries of debate and | ||
| + | anger among the dragons of Argonnessen. | ||
| + | With the Chamber still in its infancy, most | ||
| + | dragons opposed the Warders’ plans for | ||
| + | empowering the lesser races. The idea of | ||
| + | sharing even a small amount of draconic | ||
| + | knowledge was anathema to many dragons, | ||
| + | the fate of Xen’drik still sharp in their | ||
| + | memories. In the end, though, the Warders | ||
| + | prevailed. Io’vakas was built in the Vast with | ||
| + | the tacit blessing of the Conclave and the | ||
| + | Eyes of Chronepsis, and for two thousand | ||
| + | years, the city thrived. Then the yuan-ti | ||
| + | came from Sarlona, and the doomsayers | ||
| + | proved correct. | ||
| + | When the serpent folk arrived in | ||
| + | exile, the best among them were invited | ||
| + | to Io’vakas. There, they joined the other | ||
| + | nondragons of the city in a bountiful | ||
| + | life that included worship of the fifteen | ||
| + | ascended spirits of the Sovereigns—a gift | ||
| + | of faith to the nondragons from their | ||
| + | dragon masters. However, at least one | ||
| + | sect of the Io’vakas yuan-ti sought more | ||
| + | power than the Sovereigns could grant. | ||
| + | In secret, this group claimed the direct | ||
| + | worship of the Dragon Gods—and the | ||
| + | deepest mysteries of dragon magic—for | ||
| + | themselves. | ||
| + | When this blasphemy was eventually | ||
| + | discovered, the dragons who opposed the | ||
| + | Io’vakas experiment demanded a swift | ||
| + | and final response. Refusing to distinguish between those who transgressed | ||
| + | and the bulk of the loyal yuan-ti, or even | ||
| + | the Io’vakas citizenry as a whole, draconic | ||
| + | might was unleashed. Under a storm of | ||
| + | lightning, frost, and fire, Io’vakas was | ||
| + | leveled. A dozen or so yuan-ti escaped to | ||
| + | the catacombs beneath the city; the rest of | ||
| + | the serpent race, including all the priests, | ||
| + | was destroyed. From ruined Io’vakas, a | ||
| + | pathetic few nondragon survivors fled | ||
| + | to the plains beneath a sky darkened by | ||
| + | gathering rogues, anxious to add these | ||
| + | so-called scions of knowledge to their | ||
| + | own herds. | ||
| + | Then Arnaarlasha, | ||
| + | great wyrm of the Warders, descended to the | ||
| + | Io’lokar, | ||
| + | City of Knowledge | ||
| + | FV | ||
| + | 620_95729_Ch1.indd 41 7/20/07 11:16:49 AM | ||
| + | DRAGONS OF ARGONNESSEN | ||
| + | 42 | ||
| + | wasted plain. She and a dozen elder dragons loyal to her | ||
| + | formed a protective cordon around a thousand desperate survivors of the city. On foot, they shepherded their | ||
| + | charges across hostile territory to the slopes of Mount | ||
| + | Erishnak, a granite peak in the center of Arnaarlasha’s | ||
| + | own adjacent territory. To the assembled rogues and the | ||
| + | Soldiers of the Light who had pounded Io’vakas and her | ||
| + | inhabitants to rubble, Arnaarlasha declared the surviving nondragons free subjects of her dominion. Over the | ||
| + | year that followed, high on the mountainside, | ||
| + | was raised. | ||
| + | | ||
| + | that day on the plains, nor will she ever do so. Four | ||
| + | hundred years ago, the great wyrm’s death marked the | ||
| + | city’s darkest hour, and a turning point. Within a day, | ||
| + | Io’lokar was besieged by a coordinated attack of rogue | ||
| + | dragons intent on claiming Arnaarlasha’s territory and | ||
| + | razing the city. Beneath arcane defenses honed over | ||
| + | six centuries, the city’s mages stood fast. Alongside the | ||
| + | Keepers, fl ights of wyvern riders launched themselves | ||
| + | from the Moontowers, harrying rogues in the air as they | ||
| + | rained arcane fury against their reinforcements on the | ||
| + | ground. After four days, the rogues retreated. Io’lokar | ||
| + | stood fast, and its victory in the Battle of Arnaarlasha’s | ||
| + | Fall is celebrated to this day. | ||
| + | | ||
| + | absence, a display of indifference they maintain to this | ||
| + | day. As long as the Io’lokari are careful to stay within | ||
| + | the boundaries of behavior proscribed for them when | ||
| + | Io’vakas was new, the Conclave seems content to leave | ||
| + | the city be. However, both the Io’lokari and the Keepers | ||
| + | accept that the city exists at the Conclave’s whim. If any | ||
| + | nondragons seek the forbidden lore of dragonkind once | ||
| + | again, or should any yuan-ti presence be again tolerated, no force of will or lesser magic will be enough to | ||
| + | save them. | ||
| + | LIFE IN IO’LOKAR | ||
| + | In the twelve hundred years since, the City of Knowledge has grown from a mountainside fort (part of | ||
| + | what is now the Freeward) to its present form. Within | ||
| + | its walls, scholars, crafters, and artisans from a dozen | ||
| + | non dragon races live side by side in common cause and | ||
| + | culture. Though the Warders long ago stepped back to | ||
| + | let the Io’lokari run their own affairs, the city remains | ||
| + | dedicated to allowing nondragon culture to flourish | ||
| + | on its own terms. | ||
| + | Even after three thousand years, however, many | ||
| + | of the city’s sages believe that the Warders had a deeper | ||
| + | purpose in their creation of a nondragon city within the | ||
| + | dragon continent. In the same way that the dragons are | ||
| + | said to shun Sarlona because they have seen that land’s | ||
| + | destruction in the unfurling of the draconic Prophecy, | ||
| + | some suggest that the Prophecy predicts the eventual | ||
| + | destruction of all nondragon life on Eberron. Whether | ||
| + | this destruction will come at the hands of the quori, some | ||
| + | unknown magical or natural disaster, or through the | ||
| + | actions of the lesser races themselves remains unknown. | ||
| + | Either way, Io’lokar (and Io’vakas before it) might have | ||
| + | been created as a safe haven for humanity—a place in | ||
| + | which the scions of Sarlona, Xen’drik, and Khorvaire | ||
| + | might live on. | ||
| + | | ||
| + | crafters, artisans, and spellcasters in the world. However, mercantilism does not drive the art, craft, and | ||
| + | magic of Io’lokar as it does in Khorvaire. Though the | ||
| + | city has no effective gold piece limit, coin has no value | ||
| + | here. Gems have use as currency only if they appeal to | ||
| + | an individual Io’lokari’s eye. All Io’lokari work toward | ||
| + | the continued survival of the city and the betterment of | ||
| + | their own lives. | ||
| + | THE IO’LOKARI | ||
| + | With the exception of the kalashtar, all the advanced | ||
| + | nondragon races of Eberron were present at the creation of Io’lokar, and they remain a part of the city to | ||
| + | this day. The descendants of lesser races gathered by | ||
| + | the dragons of old from across Eberron, the Io’lokari | ||
| + | have long since developed a culture all their own. | ||
| + | Given names are a unique blend of Draconic and a | ||
| + | dozen other languages, while surnames are unknown | ||
| + | here. The folk of the city have an in-depth knowledge | ||
| + | of their own genealogy (a necessity in such a closed | ||
| + | population); | ||
| + | citizens he is closely related to. Even so, he and his | ||
| + | relatives are considered full family to the elves, | ||
| + | orcs, changelins, and all the other races they work | ||
| + | alongside. Likewise, the goblins and dwarves working side by side in the Freeward would be culturally | ||
| + | unrecognizable to their distant kin in Darguun or the | ||
| + | Ironroot Mountains. | ||
| + | |||
| + | For the people of the City of Knowledge, wealth lies | ||
| + | in the life of learning and wonder that each new day | ||
| + | brings. Goods and services are traded on the basis of | ||
| + | effort alone—a day’s labor from a city street sweeper is | ||
| + | considered equal to a day’s labor from the highest-level | ||
| + | spellcaster, | ||
| + | Many high-level adventurers from Khorvaire have | ||
| + | trouble adjusting to the idea that wealth built up over a | ||
| + | lifetime is all but worthless in Io’lokar. In the taverns of | ||
| + | the city, the Io’lokari drink for free, trading their day’s | ||
| + | work for the labor of brewer and barkeep. Visitors to the | ||
| + | city have no such capital, though PCs can typically trade | ||
| + | a fi rst night on the town for tales or songs of the outside | ||
| + | world. Characters staying longer in the city need to establish what goods or services they can offer that are worthy | ||
| + | of barter. | ||
| + | The Io’lokari want for very little, but fi ne jewelry, | ||
| + | magic weapons, magic armor, and wondrous items usually retain their value in the city. This value is relative, | ||
| + | however, and does not scale in the same way as gold piece | ||
| + | pricing. A tavernkeeper willing to barter a month’s lodging for a magic weapon makes no distinction between | ||
| + | a +1 dagger and a +5 holy vorpal short sword of wounding. Either | ||
| + | option satisfi es his desire for a magic blade, and is thus | ||
| + | fair trade for the PCs’ need for a comfortable room and | ||
| + | good food. | ||
| + | |||
| + | (voir dragons d' | ||