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| + | /* Complet */ | ||
| + | ====== Ghaash’kala ====== | ||
| + | {{ghaashk_kala.jpg? | ||
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| + | Vous vous tenez sur un sol maudit. Vous ne pouvez pas aller plus loin dans ce lieu du mal, et vous ne pouvez partir et risquer de répandre sa corruption. Je vous propose un choix: engagez votre vie au service de Kalok Shash et la sainte vocation du Ghaash’kala, | ||
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| + | Tout le monde connaît [[les Gardiens]], les druides orcs qui ont combattu les [[Daelkyrs]]. Mais il existe un autre groupe de champions orcs qui combattent le mal depuis bien plus longtemps et dont la vigilance n'a jamais faibli : les Ghaash' | ||
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| + | Entre les terres désolées des Désolations Démoniaques et les forêts verdoyantes des [[Confins d' | ||
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| + | ==== Histoire des Ghaash’kala ==== | ||
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| + | Selon les prêtres du [[clan Maruk]], les Ghaash’kala était une seule tribu d'orc qui habitait les [[frontières de l’ombre]] pendant l’hégémonie de l’empire gobelin [[Dhakaani]]. Tandis que les autres tribus des Frontières suivaient des voies primitives, donnant bientôt naissance aux traditions des [[Gardiens]], | ||
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| + | Les légendes Maruk disent que les [[Frontières de l' | ||
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| + | Alors qu’ils essayaient de s’adapter à leur nouvelle maison montagneuse, | ||
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| + | Selon les Maruk, les Ghaash’kala auraient alors entendu pour la première fois la voix de [[Kalok Shash]]. Il a parlé dans la voix des braves guerriers qui sont morts pour défendre leur peuple dans leur fuite, les implorant de ne pas laisser la mort de ces guerriers être en vain. Il les a appelés dans le [[Labyrinthe]], | ||
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| + | ==== Gardiens fantômes ==== | ||
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| + | Le nom Ghaash’kala signifie «gardiens fantômes», | ||
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| + | Les Ghaash’kala croient que tout ce qui est dans les [[Désolations Démoniaques]], | ||
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| + | Les Ghaash’kala adultes sont des guerriers, et ils vivent dans une société militaire structurée imprégnée d’une forte spiritualité. Chacun des quatre clans Ghaash’kala a deux chefs: un chef militaire (appelé Kizshmit ou chef) et un chef spirituel (un grand prêtre appelé Sar’malaan). Les deux dirigeants, comme les deux aspects de la vie des Ghaash’kala, | ||
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| + | Les quatre clans des Ghaash’kala sont, du moins selon la légende, des branches de la première tribu Ghaash’kala qui a fui les [[Frontières de l’ombre]]. Ce sont les Maruk («Puissant»), | ||
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| + | =====Le labyrinthe===== | ||
| + | Si la corruption, le mal acide distillé des [[Désolations démoniaques]] avait corrodé la terre, brûlé ce qu' | ||
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| + | L' | ||
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| + | Si les voyageurs ne sont pas tués par la terre, alors ils doivent affronter un certain nombre de monstres terribles. La plupart des monstres du Labyrinthe sont des menaces extrêmement dangereuse. | ||
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| + | <ifauth @admin>< | ||
| + | Character : The Ghaash' | ||
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| + | Level 11 Encounter (XP 3,400) | ||
| + | * 2 oni mages | ||
| + | * 1 lamia | ||
| + | * 3 magma brutes | ||
| + | * 2 salamander archers | ||
| + | * 1 salamander noble | ||
| + | * 2 bodak reavers | ||
| + | * 1 larva mage | ||
| + | * 1 field of everflame | ||
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| + | As if the terrain, natural hazards, and monstrous | ||
| + | denizens weren’t enough, travelers through the Labyrinth also run the risk of getting lost. The Ghaash’kala know routes through the twisting canyons, but they can’t account for the continual changes of the landscape. Navigating the Labyrinth can be modeled as a skill challenge. Characters might use Nature to follow natural features and maintain their sense of direction, Arcana to steer clear of supernatural hazards, Athletics to navigate over obstacles, Perception to spot sudden hazards and Acrobatics to avoid them, Endurance to survive the stifling atmosphere, and Heal to help other characters who fail Endurance checks. Failed checks might cost characters healing surges and perhaps lead to encounters. | ||
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| + | The Ghaash’kala | ||
| + | Ghaash’kala warriors are terrible foes, tempered in battle with some of the most dangerous monsters found in Khorvaire. | ||
| + | Ghaash’kala Defender | ||
| + | Equipment chainmail armor, heavy shield, longsword | ||
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| + | Ghaash’kala Mystic | ||
| + | Equipment hide armor, quarterstaff | ||
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| + | Ghaash’kala warriors travel in small bands throughout the Labyrinth. Not every group includes a mystic alongside the defenders, and it’s rare to find more than one mystic in a band. Other warriors in a band might include Carrion Tribe converts or other humanoids of equivalent level. Rarely, the Ghaash’kala might fight with supernatural aid, such as an angelic manifestation of the Binding Flame. | ||
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| + | ====== | ||
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| + | **HISTORY** | ||
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| + | Selon les Ghaash’kala, | ||
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| + | //Les prisons des Seigneurs Suprêmes sont dispersées à travers le monde, mais leur pouvoir est le plus fort dans les Déserts Démoniaques. Ici se trouvent les ruines d' | ||
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| + | Les Ghaash’kala n’ont pas de traces écrites et ne savent pas exactement depuis combien de temps leurs ancêtres luttent contre les ténèbres. Il est clair que Couatl a entraîné et équipé le premier Ghaash’kala ; Ce n’est peut-être pas durant l’Âge des Démons, mais bien avant l’arrivée de l’humanité sur Khorvaire. Ainsi, les Ghaash’kala sont peut-être les premiers humanoïdes à canaliser le pouvoir de la Flamme d’Argent… ou comme ils l’appellent, | ||
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| + | //The prisons of the Overlords are scattered across the world, but their power is strongest in the Demon Wastes. Here lies the ruins of Ashtakala, the greatest city of the Age of Demons. Though the Overlords are bound, their power corrupts nature and weak minds. The Wastes are filled with horrors, both mortal and immortal. Left unchecked, these terrors would spread to the south and bathe Khorvaire in blood. But ancient magic and geography have established a barrier: the mountain range known as the Labyrinth. This barrier can’t stop the powerful rakshasa from leaving the Wastes, but it serves as a funnel for the lesser horrors. Bloodthirsty barbarians, minor fiends, twisted creatures… all flow through the Labyrinth seeking release. One force guards the gates of the Labyrinth and protects the innocents to the south: The Ghost Guardians, the Ghaash’kala, | ||
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| + | The Ghaash’kala have no written records and don’t know exactly how long their ancestors have fought against the darkness. It’s clear that couatl trained and equipped the first Ghaash’kala; | ||
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| + | **STRUCTURE** | ||
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| + | There are four Ghaash’kala clans spread across the Labyrinth. As far as they are concerned, the world is divided into two sides: the living and the //fel // (a word that could be translated both as “unliving” or “unnatural”; | ||
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| + | The Kalok Shash is a simple faith, and the Ghaash’kala don’t waste time on the elaborate rituals or titles of the Church of the Silver Flame. There are only a few recognized positions among the faithful. | ||
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| + | * A //korta // (“Speaker”) is someone who hears the Voice of the Flame more clearly than others. The korta serve as spiritual guides, diplomats and healers, using their connection to the Flame to guide and advise others. A // | ||
| + | * A //kala // (“Guardian”) is a warrior who fights in service to the Flame; this includes the bulk of the Ghaash’kala population. A // | ||
| + | * A //drok// (“Hand”) is a non-combatant, | ||
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| + | There are no equivalent ranks to bishop, priest, cardinal, or any of that. The Ghaash’kala are few enough in number that the korta and kala are distinguished by their deeds. Everyone //knows //that the korta’sha Hurok is the greatest of the Speakers; he doesn’t need some special title to indicate that. The Ghaash’kala are also considerably more blase about divine spellcasters than most human cultures. To the Ghaash’kala, | ||
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| + | Now: how have the Ghaash’kala //survived //in the Demon Wastes for tens of thousands of years? Where do they get the supplies they need, from steel for their weapons to the food and water they need to survive? What are their shelters like? | ||
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| + | To start with the last: Each of the four clans has a stronghold carved deep into the rock of the Labyrinth, each drawing on the powers of a manifest zone. These were created by dragons and couatl in the first age, and are imbued with powerful magic; it is these fortifications that have served as a final refuge in even the hardest times. Likewise, the Ghaash’kala possess tools and weapons that have been handed down for generations. The Ghaash’kala consider these relics to be sacred gifts, and they might as well be; the most potent of them were crafted by the beings who first kindled the Flame itself. Of course, an artifact is not something to be used lightly; sometimes generations pass before someone successfully bonds with a relic. Some say that Tira Miron’s blade Kloijner came from the Wastes, that the couatl guided her north to claim the weapon she needed to face Bel Shalor. If one of your players is a champion of the Flame, perhaps there is an artifact waiting for them in the vaults of the Ghaash’kala. | ||
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| + | Such tools certainly help explain the survival of the Ghaash’kala. But there are only a few such artifacts. The Maruk stronghold has a well that never runs dry, a variation of the //Alchemy Jug//. But they still need food and any number of basic supplies that can’t be found in this poisoned land. But the very thing that makes the Wastes so dangerous also provides opportunity. The Demon Wastes are peppered with passages to Khyber… not simply the physical underworld, but a host of demiplanes and demonic realms. Fiends emerge from these paths to prey on the weak… and the Ghaash’kala venture into them to find what they need. The Maruk hunt balewolves in the Abyssal Forests of Khar, and wield weapons taken from the corpses of the demon foot soldiers of the Ironlands. These strange realms are alien and deadly, but over the many centuries the Ghaash’kala have learned their secrets. As a result, the Ghaash’kala have resources that //can’t //be found anywhere in Khorvaire. Their weapons are forged from unknown materials, and they brew salves and unguents that would make Brunet weep. So the idea is that the Ghaal’dar are essentially barbarians living in an apocalyptic landscape – but by mastering that environment, | ||
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| + | **KALOK SHASH: THE BINDING FLAME** | ||
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| + | Overall, the faith of the Binding Flame is harsh, simple and compassionate. It is the duty of the strong to protect the weak. It is the duty of the living to fight the // | ||
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| + | While they may give it a different name, the Ghaash’kala channel the power of the Silver Flame. They may shout different invocations, | ||
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| + | But wait: earlier, I said the korta hear //the Voice of the Flame//. Isn’t Tira Miron the Voice of the Flame? She is… //for the Church of the Silver Flame//. A Voice is the anchor of a manifestation of the faith. Tira is the Voice of Flamekeep. But the Ghaash’kala have their own Voice, just as the people of Khalesh did in Sarlona. One can assume that the Voice of Kalok Shash was an orc from long ago, but if so their name has been lost; they are simply known as Korta’Shash. If you use my idea of learning new divine spells by training with the Ghaash’kala, | ||
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| + | **USING THE GHAASH’KALA** | ||
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| + | Here’s a few ideas about ways to bring the Ghaash’kala into your campaign. | ||
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| + | * If your adventurers need to go to the Demon Wastes – perhaps to explore the Lair of the Keeper? Or on a secret mission to Ashtalaka? – they will have to deal with the Ghaash’kala to get through the Labyrinth. The Guardians won’t stop people from going in, but will warn that no one tainted by the influences of the Wastes will be allowed to leave – are you sure this trip is worth it? | ||
| + | * An adventurer with ties to the Silver Flame may be guided to the Labyrinth. There is an artifact in the Maruk stronghold that they must claim… but can they prove their worthiness to the guardians? | ||
| + | * The players stumble onto a rakshasa plot to weaken the wards of the Labyrinth. The PCs must work with the Ghaash’kala to stop it – but will distrust or treachery doom this effort and unleash a horde of Carrion barbarians into Aundair? | ||
| + | * A Ghaash’kala paladin arrives in the PC’s community. She’s tracking an escaped possessing fiend, and will do whatever she must to destroy it. Can the PCs help capture the fiend with minimal collateral damage? | ||
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| + | Beyond this, the Ghaash’kala can be an entertaining background for a PC. Have you been sent in pursuit of a particular agenda – Stopping the rise of an overlord? Reclaiming Kloijner? Protecting one of the other PCs, even though neither you nor they know why this is important? Are you pursuing escaped demons or the opposing the Lords of Dust? Were you exiled for a crime (and did you actually commit it)? Or are you an ambassador, sent to learn the ways of the soft southerners and protect them? As someone who played a Ghaash’kala paladin, it can be fun to play a character who is truly a warrior in the cause of light… and yet, completely unfamiliar with the ways of civilization. While most Ghaash’kala are orcs, they accept members of any races. My paladin was a half-orc; his human father was a paladin who had returned Kloijner to the Wastes, and now the blade was guiding my character on a new quest in the south. | ||
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| + | //**Does the leaders of the Church of the Silver Flame know about the Ghaash’kala? | ||
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| + | Yes and no. There are a number of scattered sects that worship the Silver Flame. The Ghaash’kala and the Shulassakar are two prominent ones, but there are others. These are often called “Cultes des Serpents.” So the Church knows about the Ghaash’kala and has studied them. Whether an individual knows would be about a Religion check. It’s not COMMON knowledge, but neither is it entirely unknown. The Ghaash’kala have little interest in the outside world, because they have a war to fight. | ||
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| + | So: in the campaign in which I played my Ghaash’kala paladin, there was a cleric of the Silver Flame from Flamekeep (technically a clone of Jaela, long story) and a Silver Pyromancer. I’d had a vision that guided me from the Wastes to protect the Jaela-clone. In their eyes, I was a barbarian – clearly serving the interests of the Silver Flame, but still a savage. In my opinion, they were soft folk who likewise //had the right idea// but had never fought on the front lines of the eternal war; lucky for them that I was there to protect them. So initially we didn’t UNDERSTAND each other – but we still respected one another as serving the same overall cause. | ||
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| + | But here’s the thing. You COULD say that the Ghaash’kala and Church work closely together, that Flamekeep recognizes the importance of what the Ghaash’kala are doing and supports them. But is that a fun //story? //In my opinion it’s more interesting for YOUR STORY if there’s been fairly little contact between the two and each largely dismisses the other… which means that YOUR ADVENTURERS – whether they are from Thrane or the Wastes – will be the ones who ESTABLISH understanding and alliances. Let your players take an active role in establishing (or destroying the chances of) an alliance – because this is exactly the sort of thing that lets the PCs make a difference within the world. | ||
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| + | That’s all I have time to write, but if you have questions or thoughts about the orcs or the Ghaash’kala, | ||
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| + | </ | ||
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| + | {{tag> | ||
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