Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
ghaash_kala [2022/11/04 14:00] maitregobghaash_kala [2025/12/11 15:20] (current) – external edit 127.0.0.1
Line 1: Line 1:
 +/* Complet */
 +====== Ghaash’kala ======
 +{{ghaashk_kala.jpg?350 }}
 +
 +<blockquote>
 +Vous vous tenez sur un sol maudit. Vous ne pouvez pas aller plus loin dans ce lieu du mal, et vous ne pouvez partir et risquer de répandre sa corruption. Je vous propose un choix: engagez votre vie au service de Kalok Shash et la sainte vocation du Ghaash’kala, ou mourrez sur place. 
 +<cite>Une patrouille Ghaash’kala à un explorateur tentant de sortir des Désolations Démoniaques</cite>
 +</blockquote>
 +
 +Tout le monde connaît [[les Gardiens]], les druides orcs qui ont combattu les [[Daelkyrs]]. Mais il existe un autre groupe de champions orcs qui combattent le mal depuis bien plus longtemps et dont la vigilance n'a jamais faibli : les Ghaash'kala des [[Désolations Démoniaques]].
 +
 +Entre les terres désolées des Désolations Démoniaques et les forêts verdoyantes des [[Confins d'Eldeen]] se dressent trois barrières: la chaîne de [[montagnes des Cornes de Glaces]] au nord et les [[Falaises des Ombres]] au sud, et la vaste étendue du [[Labyrinthe]]. Bien que deux soient des barrières naturelles qui aident à protéger les étendues et le reste de Khorvaire contre les maux des [[Désolations Démoniaques]], le [[Labyrinthe]] contient également les Ghaash’kala, ces protecteurs qui ont juré leur vie pour protéger le monde des [[démons]] et des terreurs des désolations. Consacrés à une force spirituelle appelée [[Kalok Shash]], “La Flamme Irrévocable”, les Ghaash'kala croient que leur devoir sacré est de contenir les maux des [[Désolations Démoniaques]], ce qui protège le reste du monde de la corruption et de la destruction des [[Seigneurs Des Cendres]] et de leurs serviteurs.
 +
 +==== Histoire des  Ghaash’kala ====
 +
 +Selon les prêtres du [[clan Maruk]], les Ghaash’kala était une seule tribu d'orc qui habitait les [[frontières de l’ombre]] pendant l’hégémonie de l’empire gobelin [[Dhakaani]]. Tandis que les autres tribus des Frontières suivaient des voies primitives, donnant bientôt naissance aux traditions des [[Gardiens]], les Ghaash’kala étaient de fiers guerriers qui adoptaient les voies irréligieuses des [[gobelins]], se fiant sur leur propre force au lieu d'une force surnaturelle.
 +
 +Les légendes Maruk disent que les [[Frontières de l'ombre]] elles mêmes se sont retournées contre ces premiers Ghaash’kala, peut-être parce que leur rejet des voies primitives mis en colère les esprits qui habitaient ses marais. N’étant plus les bienvenus chez eux, les Ghaash’kala ont fui vers le nord, dans l’étendue ouest de la [[Forêt Imposante]], dans ce qui est aujourd’hui les [[Confins d'Eldeen]]. Cependant, ils n'étaient pas plus bienvenus dans le [[Domaine du Crépuscule]] hanté que dans les frontières, alors ils continuèrent leur fuite dans les [[Falaises des Ombres]].
 +
 +Alors qu’ils essayaient de s’adapter à leur nouvelle maison montagneuse, les Ghaash’kala ont dû faire face aux maux qui se répandait à partir des [[Désolations Démoniaques]] dans un flux constant et ignoble. De nombreux guerriers Ghaash’kala sont morts lorsque des créatures diaboliques ont attaqué, et peu de temps après, les Ghaash’kala ont commencé à planifier un autre déplacement, à la recherche d’une nouvelle maison.
 +
 +Selon les Maruk, les Ghaash’kala auraient alors entendu pour la première fois la voix de [[Kalok Shash]]. Il a parlé dans la voix des braves guerriers qui sont morts pour défendre leur peuple dans leur fuite, les implorant de ne pas laisser la mort de ces guerriers être en vain. Il les a appelés dans le [[Labyrinthe]], leur a appris à naviguer dans ses dangers et les a préparés pour sa défense contre les démons des désolations. Le changement dans les Ghaash’kala fut spectaculaire. Ils ont adopté de tout cœur une vie de spiritualité riche, dans laquelle ils ont apprécié une communion étroite avec les esprits de leurs guerriers disparus. Avec chaque guerrier tombé, ils proclament: \\"[[Kalok Shash]] brûle plus fort."\\
 +
 +
 +==== Gardiens fantômes ====
 +
 +Le nom Ghaash’kala signifie «gardiens fantômes», il semble donc peu probable que ce soit vraiment le nom de la tribu qui a fui les [[Frontières de l'ombre]]. Comme le comprennent les Ghaash’kala modernes, ce nom signifie que les guerriers adultes des clans sont déjà morts. Dans leurs rites d'initiation, lorsqu'ils accueillent des enfants à l'âge adulte ou incorporent des convertis dans leur nombre, chaque initié subit une mort symbolique après avoir juré de combattre le mal sous toutes ses formes sans crainte, pour ne rien laisser passer à travers le [[Labyrinthe]]. Dans les rites [[Maruk]], un parrain adulte balance une épée, arrêtant un cheveu du cou de l'initié, et l'initié, maintenant appelé un fantôme, est accueilli dans le clan. Les rites du [[clan Jaasakah]] consistent à emprisonner l'initié dans une grotte sans lumière pendant trois jours, après quoi l'initié émerge comme un guerrier fantôme. Les guerriers Ghaash’kala croient qu’ils sont déjà morts. Ils ont donné leur vie à [[Kalok Shash]] et à leur clan et elle ne leur appartient plus, sauf pour protéger le [[Labyrinthe]]. Ce sont des fantômes vivants, privilégiés de passer leurs derniers jours éphémères sur terre au service de [[Kalok Shash]] et de se montrer dignes de rejoindre sa flamme sainte. Lorsqu’un Ghaash’kala meurt, la mort est l’achèvement du voyage de l’esprit de la vie à [[Kalok Shash]], La Flamme Irrévocable.
 +
 +Les Ghaash’kala croient que tout ce qui est dans les [[Désolations Démoniaques]], y compris leur propre chair, est irrémédiablement entaché par le mal de ces lieux. Permettre à quelque chose d'aussi souillé de quitter les désolations et de propager potentiellement sa souillure au-delà des frontières du [[Labyrinthe]] est un échec dans leur devoir sacré. Un guerrier qui permet sciemment et volontairement à un démon de quitter les désolations est sujet à la mort.
 +
 +Les Ghaash’kala adultes sont des guerriers, et ils vivent dans une société militaire structurée imprégnée d’une forte spiritualité. Chacun des quatre clans Ghaash’kala a deux chefs: un chef militaire (appelé Kizshmit ou chef) et un chef spirituel (un grand prêtre appelé Sar’malaan). Les deux dirigeants, comme les deux aspects de la vie des Ghaash’kala, sont étroitement liés. Dans un premier temps, le grand prêtre nomme le chef puis, une fois que le chef prend ses fonctions, lui sert de conseiller. Ils revendiquent une autorité absolue sur leurs sphères d'influence respectives, mais le chef s'en remet au grand prêtre dans les cas où leur autorité pourrait se chevaucher. De la même manière, les Ghaash’kala croient que leur devoir sacré envers [[Kalok Shash]] est plus important que la simple survie ou toute préoccupation militaire.
 +
 +Les quatre clans des Ghaash’kala sont, du moins selon la légende, des branches de la première tribu Ghaash’kala qui a fui les [[Frontières de l’ombre]]. Ce sont les Maruk («Puissant»), qui habitent dans la partie centrale du [[Labyrinthe]], autour de [[Maruk Dar]]; les [[Jaasakah]] («Mortel») de l'est, y compris [[Ghaash Dar]]; les Kastar («Rapide») de l'ouest; et les Vaanka («Final»), qui habitent le nord-ouest. Au cœur de ces anciens clans se trouvent un petit groupe d'orcs liés par le sang, mais les clans reconstituent leur nombre autant en initiant des étrangers qu'en produisant des enfants. Les quatre clans accueillent des étrangers, même des membres exclus des [[Tribus des Charognes]], qui professent et démontrent une vraie foi en [[Kalok Shash]]. Les Maruk offrent un choix aux voyageurs qu'ils interceptent en essayant de traverser le Labyrinthe: rejoignez-nous ou mourrez.
 +
 +=====Le labyrinthe=====
 +Si la corruption, le mal acide distillé des [[Désolations démoniaques]] avait corrodé la terre, brûlé ce qu'elle avait touché et laissé un résidu noirci et tordu, ce résidu aurait pu ressembler au [[Labyrinthe]]. Des kilomètres de canyons sinueux, des plateaux brûlés et des affleurements déchiquetés s'étirent des pieds des [[Falaises des Ombres]] à perte de vue. A l'horizon, seuls de grands incendies léchant le ciel rouge sang marquent la terre au-delà du Labyrinthe. Le Labyrinth est un tampon entre l'horreur absolue des Désolations et le reste de [[Khorvaire]], mais il fait partie des Désolations et n'est pas moins perfide. 
 +
 +L'obscurité et le chaos du [[Khyber]] se trouvent près de la surface sous le labyrinthe, et des gouttes de flammes du dragon d'en-dessous pourraient jaillir de la terre pour engloutir les voyageurs imprudents. Des gouffres s'ouvrent soudainement, plongeant profondément dans la terre, des rivières de lave se répandent à travers la terre et des éboulements en cascade ferment les canyons. Dans les rares occasions où la pluie tombe des montagnes, des crues soudaines balayent le Labyrinthe.
 +
 +Si les voyageurs ne sont pas tués par la terre, alors ils doivent affronter un certain nombre de monstres terribles. La plupart des monstres du Labyrinthe sont des menaces extrêmement dangereuse.
 +
 +<ifauth @admin><alert type="warning">
 +Character : The Ghaash'kala worship Kalok Shash, the "Binding Flame." Fundamentally the same religion as the Flamme d'Argent, Kalok Shash is a harsh faith that requires all able-bodied folk to fight in the endless war against the forces of darkness. Sacred Champions. As a Ghaash'kala, you are a champion of the Binding Flame. A paladin sworn to the Oath of Vengeance, a barbarian on the Path of the Zealot (found in Xanathar's Guide to Everything), and a cleric of the Light or War domain all represent a log­ical path for a Ghaash'kala character. Outlander and hermit are appropriate backgrounds, reflecting your harsh upbringing or religious devotion.
 +
 +
 +Level 11 Encounter (XP 3,400)
 +  * 2 oni mages
 +  * 1 lamia
 +  * 3 magma brutes
 +  * 2 salamander archers
 +  * 1 salamander noble
 +  * 2 bodak reavers
 +  * 1 larva mage
 +  * 1 field of everflame
 +
 +
 +As if the terrain, natural hazards, and monstrous
 +denizens weren’t enough, travelers through the Labyrinth also run the risk of getting lost. The Ghaash’kala know routes through the twisting canyons, but they can’t account for the continual changes of the landscape. Navigating the Labyrinth can be modeled as a skill challenge. Characters might use Nature to follow natural features and maintain their sense of direction, Arcana to steer clear of supernatural hazards, Athletics to navigate over obstacles, Perception to spot sudden hazards and Acrobatics to avoid them, Endurance to survive the stifling atmosphere, and Heal to help other characters who fail Endurance checks. Failed checks might cost characters healing surges and perhaps lead to encounters.
 +
 +The Ghaash’kala
 +Ghaash’kala warriors are terrible foes, tempered in battle with some of the most dangerous monsters found in Khorvaire.
 +Ghaash’kala Defender 
 +Equipment chainmail armor, heavy shield, longsword 
 +
 +Ghaash’kala Mystic
 +Equipment hide armor, quarterstaff
 +
 +Ghaash’kala warriors travel in small bands throughout the Labyrinth. Not every group includes a mystic alongside the defenders, and it’s rare to find more than one mystic in a band. Other warriors in a band might include Carrion Tribe converts or other humanoids of equivalent level. Rarely, the Ghaash’kala might fight with supernatural aid, such as an angelic manifestation of the Binding Flame.
 +
 +
 +======   THE GHAASH’KALA   ======
 +
 +
 +**HISTORY**
 +
 +Selon les Ghaash’kala, à l'aube des temps le monde appartenait aux démons. Vient ensuite \\La Flamme Irrévocable\\ , qui est née d'un acte de sacrifice désespéré. Les [[maitres demoniaques]] ne peuvent être détruits, mais simplement tenus à distance ; leur pouvoir aspire à se libérer de la Flamme qui les restreint, et leurs serviteurs s'attaquent à ceux qui ont hérité du monde. La Flamme est alimentée par le courage, et ce n'est que grâce à la vigilance et au sacrifice de ses champions que la lumière reste suffisamment forte pour tenir les ténèbres à distance.
 +
 +//Les prisons des Seigneurs Suprêmes sont dispersées à travers le monde, mais leur pouvoir est le plus fort dans les Déserts Démoniaques. Ici se trouvent les ruines d'Ashtakala, la plus grande cité de l'Âge des Démons. Bien que les Seigneurs Suprêmes soient liés, leur pouvoir corrompt la nature et les esprits faibles. Les Déserts sont remplis d'horreurs, à la fois mortelles et immortelles. Si on ne les contrôle pas, ces terreurs se propageraient au sud et baigneraient Khorvaire dans le sang. Mais la magie et la géographie anciennes ont établi une barrière : la chaîne de montagnes connue sous le nom de Labyrinthe. Cette barrière ne peut empêcher les puissants rakshasas de quitter les Désolations, mais elle sert d’entonnoir pour les horreurs de moindre envergure. Des barbares sanguinaires, des démons mineurs, des créatures perverses… tous circulent dans le Labyrinthe en quête de libération. Une force garde les portes du Labyrinthe et protège les innocents au sud : les Gardiens fantômes, les Ghaash’kala, qui ont juré de servir la Flamme de liaison de la naissance à la mort et au-delà. La vie d’un Gardien fantôme est faite de conflits sans fin. C’est un miroir de la Flamme elle-même : c’est une bataille qui ne peut jamais être vraiment gagnée, mais grâce au sacrifice, ils peuvent continuer à contenir le mal et à protéger les innocents du mal.//
 +
 +Les Ghaash’kala n’ont pas de traces écrites et ne savent pas exactement depuis combien de temps leurs ancêtres luttent contre les ténèbres. Il est clair que Couatl a entraîné et équipé le premier Ghaash’kala ; Ce n’est peut-être pas durant l’Âge des Démons, mais bien avant l’arrivée de l’humanité sur Khorvaire. Ainsi, les Ghaash’kala sont peut-être les premiers humanoïdes à canaliser le pouvoir de la Flamme d’Argent… ou comme ils l’appellent, //Kalok Shash//, la Flamme de Liaison.
 +
 +//The prisons of the Overlords are scattered across the world, but their power is strongest in the Demon Wastes. Here lies the ruins of Ashtakala, the greatest city of the Age of Demons. Though the Overlords are bound, their power corrupts nature and weak minds. The Wastes are filled with horrors, both mortal and immortal. Left unchecked, these terrors would spread to the south and bathe Khorvaire in blood. But ancient magic and geography have established a barrier: the mountain range known as the Labyrinth. This barrier can’t stop the powerful rakshasa from leaving the Wastes, but it serves as a funnel for the lesser horrors. Bloodthirsty barbarians, minor fiends, twisted creatures… all flow through the Labyrinth seeking release. One force guards the gates of the Labyrinth and protects the innocents to the south: The Ghost Guardians, the Ghaash’kala, sworn to serve the Binding Flame from birth to death and beyond. The life of a Ghost Guardian is one of endless strife. It is a mirror to the Flame itself: it is a battle than can never be truly won, but through sacrifice they can continue to contain the evil and protect the innocent from harm.//
 +
 +The Ghaash’kala have no written records and don’t know exactly how long their ancestors have fought against the darkness. It’s clear that couatl trained and equipped the first Ghaash’kala; it may not have been during the Age of Demons itself, but it was long before humanity came to Khorvaire. As such, the Ghaash’kala may be the first humanoids to channel the power of the Silver Flame… or as they call it, //Kalok Shash//, the Binding Flame.
 +
 +**STRUCTURE**
 +
 +There are four Ghaash’kala clans spread across the Labyrinth. As far as they are concerned, the world is divided into two sides: the living and the //fel // (a word that could be translated both as “unliving” or “unnatural”; it is a term that encompasses both undead, fiends and life that has been corrupted). They have no interest in politics or commerce; should the Overlords rise, they will care nothing for trivialities of mortal nations. The Ghaash’kala place most people into the category of “The weak innocents we are protecting,” but they will accept members of any race into their ranks. They feel disdain for anyone strong enough to fight who ignores the greater duty, especially mercenaries who squander their gifts without any conviction whatsoever.
 +
 +The Kalok Shash is a simple faith, and the Ghaash’kala don’t waste time on the elaborate rituals or titles of the Church of the Silver Flame. There are only a few recognized positions among the faithful.
 +
 +  * A //korta // (“Speaker”) is someone who hears the Voice of the Flame more clearly than others. The korta serve as spiritual guides, diplomats and healers, using their connection to the Flame to guide and advise others. A //korta’sha// is a divine spellcaster. The korta’sha are always on the front lines, leading war parties and battling demonic influences.
 +  * A //kala // (“Guardian”) is a warrior who fights in service to the Flame; this includes the bulk of the Ghaash’kala population. A //kala’sha //is a divine warrior – typically a paladin.
 +  * A //drok// (“Hand”) is a non-combatant, either because of infirmity or because of a vital non-combat skill needed to support the fight.
 +
 +There are no equivalent ranks to bishop, priest, cardinal, or any of that. The Ghaash’kala are few enough in number that the korta and kala are distinguished by their deeds. Everyone //knows //that the korta’sha Hurok is the greatest of the Speakers; he doesn’t need some special title to indicate that. The Ghaash’kala are also considerably more blase about divine spellcasters than most human cultures. To the Ghaash’kala, these individuals are weapons. A korta’sha isn’t necessarily //holier// than a non-casting korta… but she has a purpose and a duty. She is a tank, and a tank belongs on the battlefield. While Ghaash’kala despise mercenary soldiers, they are truly baffled by the idea of divine spellcasters who do not use their powers to directly fight evil.
 +
 +Now: how have the Ghaash’kala //survived //in the Demon Wastes for tens of thousands of years? Where do they get the supplies they need, from steel for their weapons to the food and water they need to survive? What are their shelters like?
 +
 +To start with the last: Each of the four clans has a stronghold carved deep into the rock of the Labyrinth, each drawing on the powers of a manifest zone. These were created by dragons and couatl in the first age, and are imbued with powerful magic; it is these fortifications that have served as a final refuge in even the hardest times. Likewise, the Ghaash’kala possess tools and weapons that have been handed down for generations. The Ghaash’kala consider these relics to be sacred gifts, and they might as well be; the most potent of them were crafted by the beings who first kindled the Flame itself. Of course, an artifact is not something to be used lightly; sometimes generations pass before someone successfully bonds with a relic. Some say that Tira Miron’s blade Kloijner came from the Wastes, that the couatl guided her north to claim the weapon she needed to face Bel Shalor. If one of your players is a champion of the Flame, perhaps there is an artifact waiting for them in the vaults of the Ghaash’kala.
 +
 +Such tools certainly help explain the survival of the Ghaash’kala. But there are only a few such artifacts. The Maruk stronghold has a well that never runs dry, a variation of the //Alchemy Jug//. But they still need food and any number of basic supplies that can’t be found in this poisoned land. But the very thing that makes the Wastes so dangerous also provides opportunity. The Demon Wastes are peppered with passages to Khyber… not simply the physical underworld, but a host of demiplanes and demonic realms. Fiends emerge from these paths to prey on the weak… and the Ghaash’kala venture into them to find what they need. The Maruk hunt balewolves in the Abyssal Forests of Khar, and wield weapons taken from the corpses of the demon foot soldiers of the Ironlands. These strange realms are alien and deadly, but over the many centuries the Ghaash’kala have learned their secrets. As a result, the Ghaash’kala have resources that //can’t //be found anywhere in Khorvaire. Their weapons are forged from unknown materials, and they brew salves and unguents that would make Brunet weep. So the idea is that the Ghaal’dar are essentially barbarians living in an apocalyptic landscape – but by mastering that environment, making the most of the resources available to them, and preserving and using ancient relics, they have found what they need to hold the line in their never-ending war.
 +
 +**KALOK SHASH: THE BINDING FLAME**
 +
 +Overall, the faith of the Binding Flame is harsh, simple and compassionate. It is the duty of the strong to protect the weak. It is the duty of the living to fight the //fel…//whether with the sword, or in the case of the drok by caring for the warriors and producing more warriors. Harsh sacrifice is often necessary, but the loss of any innocent life is a tragedy. With that said, there is a concrete line over which innocence is lost. One of the constant threats faced by the Ghaash’kala are the Carrion Tribe barbarians, mortals who serve the Overlords. The Ghaash’kala call a mortal who chooses to serve evil a //fel’gha// – “Vile Soul.” They do not waste time or tears on the fel’gha; there are too many threats to the world to worry about redeeming the corrupt. A Ghaash’kala would cast any human who chooses to prey on other humans in this category, and typically one deals with fel’gha with the sword. This can be a difficult challenge for a kala’sha who travels in the south, where many humans seek to take advantage of one another. A greedy innkeeper most likely isn’t a true fel’gha deserving of death… but the Ghaash’kala are disgusted that anyone would seek to harm others for profit.
 +
 +While they may give it a different name, the Ghaash’kala channel the power of the Silver Flame. They may shout different invocations, but the visible manifestations of their magic are identical to those of an exorcist of the Silver Flame or a silver pyromancer. A paladin from Thrane and a korta’sha who observe each other in battle recognize that they wield the same forces. With that said, if you’re planning to use the Ghaash’kala in a campaign involving divine characters tied to the Flame, it’s an excellent opportunity to shift around spell lists. Perhaps the Ghaash’kala know ways to use the Flame that humans have never discovered… while Tira’s followers have discovered more subtle rituals that the Korta’sha have never imagined. The simplest way to handle this is to give the Ghaash’kala spells found in a new supplement or sourcebook – so you aren’t taking away core spells from a player, but rather providing an interesting path for learning new spells. Rather than having new options magically appear over night, it’s more interesting to make a cleric study with a korta’sha to learn that new spell or channel divinity option. And perhaps they have something to teach in return.
 +
 +But wait: earlier, I said the korta hear //the Voice of the Flame//. Isn’t Tira Miron the Voice of the Flame? She is… //for the Church of the Silver Flame//. A Voice is the anchor of a manifestation of the faith. Tira is the Voice of Flamekeep. But the Ghaash’kala have their own Voice, just as the people of Khalesh did in Sarlona. One can assume that the Voice of Kalok Shash was an orc from long ago, but if so their name has been lost; they are simply known as Korta’Shash. If you use my idea of learning new divine spells by training with the Ghaash’kala, it could be that this isn’t just about learning a new incantation or gesture as it would be for a wizard… but rather realizing that there is more than one Voice of the Flame, and learning how to hear the Voice of Kalok Shash.
 +
 +**USING THE GHAASH’KALA**
 +
 +Here’s a few ideas about ways to bring the Ghaash’kala into your campaign.
 +
 +  * If your adventurers need to go to the Demon Wastes – perhaps to explore the Lair of the Keeper? Or on a secret mission to Ashtalaka? – they will have to deal with the Ghaash’kala to get through the Labyrinth. The Guardians won’t stop people from going in, but will warn that no one tainted by the influences of the Wastes will be allowed to leave – are you sure this trip is worth it?
 +  * An adventurer with ties to the Silver Flame may be guided to the Labyrinth. There is an artifact in the Maruk stronghold that they must claim… but can they prove their worthiness to the guardians?
 +  * The players stumble onto a rakshasa plot to weaken the wards of the Labyrinth. The PCs must work with the Ghaash’kala to stop it – but will distrust or treachery doom this effort and unleash a horde of Carrion barbarians into Aundair?
 +  * A Ghaash’kala paladin arrives in the PC’s community. She’s tracking an escaped possessing fiend, and will do whatever she must to destroy it. Can the PCs help capture the fiend with minimal collateral damage?
 +
 +Beyond this, the Ghaash’kala can be an entertaining background for a PC. Have you been sent in pursuit of a particular agenda – Stopping the rise of an overlord? Reclaiming Kloijner? Protecting one of the other PCs, even though neither you nor they know why this is important? Are you pursuing escaped demons or the opposing the Lords of Dust? Were you exiled for a crime (and did you actually commit it)? Or are you an ambassador, sent to learn the ways of the soft southerners and protect them? As someone who played a Ghaash’kala paladin, it can be fun to play a character who is truly a warrior in the cause of light… and yet, completely unfamiliar with the ways of civilization. While most Ghaash’kala are orcs, they accept members of any races. My paladin was a half-orc; his human father was a paladin who had returned Kloijner to the Wastes, and now the blade was guiding my character on a new quest in the south.
 +
 +
 +//**Does the leaders of the Church of the Silver Flame know about the Ghaash’kala? If so, what does the relationship between those in the groups that know of each other look like?** //
 +
 +Yes and no. There are a number of scattered sects that worship the Silver Flame. The Ghaash’kala and the Shulassakar are two prominent ones, but there are others. These are often called “Cultes des Serpents.” So the Church knows about the Ghaash’kala and has studied them. Whether an individual knows would be about a Religion check. It’s not COMMON knowledge, but neither is it entirely unknown. The Ghaash’kala have little interest in the outside world, because they have a war to fight.
 +
 +So: in the campaign in which I played my Ghaash’kala paladin, there was a cleric of the Silver Flame from Flamekeep (technically a clone of Jaela, long story) and a Silver Pyromancer. I’d had a vision that guided me from the Wastes to protect the Jaela-clone. In their eyes, I was a barbarian – clearly serving the interests of the Silver Flame, but still a savage. In my opinion, they were soft folk who likewise //had the right idea// but had never fought on the front lines of the eternal war; lucky for them that I was there to protect them. So initially we didn’t UNDERSTAND each other – but we still respected one another as serving the same overall cause.
 +
 +But here’s the thing. You COULD say that the Ghaash’kala and Church work closely together, that Flamekeep recognizes the importance of what the Ghaash’kala are doing and supports them. But is that a fun //story? //In my opinion it’s more interesting for YOUR STORY if there’s been fairly little contact between the two and each largely dismisses the other… which means that YOUR ADVENTURERS – whether they are from Thrane or the Wastes – will be the ones who ESTABLISH understanding and alliances. Let your players take an active role in establishing (or destroying the chances of) an alliance – because this is exactly the sort of thing that lets the PCs make a difference within the world.
 +
 +That’s all I have time to write, but if you have questions or thoughts about the orcs or the Ghaash’kala, share them below!
 +
 +</alert></ifauth>
 +
 +{{tag>["Organisations"}}
 +{{tag>["Les Désolations Démoniaques"]}}