Differences
This shows you the differences between two versions of the page.
| Both sides previous revision Previous revision Next revision | Previous revision | ||
| daelkyr [2021/06/23 20:58] – external edit 127.0.0.1 | daelkyr [2025/12/11 15:20] (current) – external edit 127.0.0.1 | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| + | /* À completer */ | ||
| + | ====== Daelkyr ====== | ||
| + | <WRAP box fgblack 350px left :en> | ||
| + | {{: | ||
| + | <panel type=" | ||
| + | ^Alias | ||
| + | ^Distinctions |Yeux de couleur unie, traits Humainoïde parfaits | ||
| + | ^Espérance de vie |Immortel | | ||
| + | ^Terre Natale | ||
| + | ^Langue | ||
| + | </ | ||
| + | < | ||
| + | |||
| + | ====== Histoire ====== | ||
| + | Les Daelkyrs ont tenté une [[guerre_daelkyr | invasion planaire]] durant l'âge de l' | ||
| + | |||
| + | Il reste au moins six Daelkyrs sur Éberron, mais ils n'ont pas encore tenté de manière unifié de se libérer du [[khyber_trefonds_obscurs | tréfonds obscurs]] ou de rétablir la connexion entre Éberron et leur plan d' | ||
| + | |||
| + | ====== Apparence et personnalité ====== | ||
| + | On dit que les Daelkyrs ont l'air d' | ||
| + | |||
| + | Ils sont responsables de la plupart des [[Aberrations]] d' | ||
| + | |||
| + | Les Daelkyrs ont des repaires à l' | ||
| + | |||
| + | ====== Capacités ====== | ||
| + | Les Daelkyrs peuvent prendre la forme d'un petit ou moyen {{tagpage> | ||
| + | |||
| + | Leurs processus de pensée est alien, et toute créature qui tente de lire dans leur esprit est temporairement rendue folle. | ||
| + | |||
| + | ====== Personnalités notables ====== | ||
| + | Au moins six Daelkyrs restent piégés dans le royaume souterrain de [[khyber_trefonds_obscurs | Khyber]] depuis l' | ||
| + | * ** [[npc: | ||
| + | * ** [[npc: | ||
| + | * ** [[npc: | ||
| + | * ** [[npc: | ||
| + | * ** [[npc: | ||
| + | * ** [[Valaara]] **, La Reine rampante exerce sa volonté sur les insectes, les arachnides et autres vermines. Des essaims avec une intelligence maligne, des vers qui consomment leurs victimes de l' | ||
| + | |||
| + | |||
| + | ====== Progénitures des Daelkyr ====== | ||
| + | Les Daelkyrs sont responsables de la créations de plusieurs {{tagpage> | ||
| + | {{ seekers16.jpg }} | ||
| + | |||
| + | ==== Dolgaunt ==== | ||
| + | Les [[Dolgaunts]] sont des [[aberrations]] aveugles créées par les [[Daelkyrs]] à partir d' | ||
| + | |||
| + | ==== Dolgrim ==== | ||
| + | Les [[Dolgrims]] sont des [[aberrations]] créés à l' | ||
| + | |||
| + | ==== Beholders ==== | ||
| + | Les [[Beholders]] servaient d' | ||
| + | |||
| + | Aujourd' | ||
| + | |||
| + | ====Doppelgangers==== | ||
| + | Le Daelkyr [[npc: | ||
| + | |||
| + | ====Flagelleur mental==== | ||
| + | Les [[Illithides]] d' | ||
| + | |||
| + | DAELKYR | ||
| + | The daelkyr are the lords o f madness and the emissaries of Xoriat, who invaded Eberron with a host of mind flayers, beholders, and other foul aberrations. Wherever they walked, the daelkyr reshaped the world in their image, sowing madness and creating monsters. They fused goblins together to create the gibbering dolgrims and crafted the blind dolgaunts from hobgoblin stock. The goblinoid champions of Dhakaan fought fiercely. But in the end, it was the ore Gatekeeper druids who closed the portals to Xoriat and drove the daelkyr into Khyber. The Gatekeepers crafted seals to hold both the power of Xoriat and the daelkyr at bay, and as long as those seals remain intact, the lords of madness can't rise from the depths. Today, those seals are thousands of years old and the Gatekeepers are all but forgotten. Mind flayers scheme in the sewers of Sham, and cultists beseech beholder priests for the blessings of Belashyrra, the Lord of Eyes. And in the shadows of Khyber, the daelkyr are waiting. | ||
| + | |||
| + | Held Loosely in Space. The daelkyr have lairs within Khyber, but these are no mere caverns. Each daelkyr' | ||
| + | |||
| + | TH E S i x DAE L K Y R | ||
| + | Six daelkyr a r e known on Eberron through their cu lts and legends: Belashyrra and Dyrrn, who are detailed in this chapter, and the four described below. Other daelkyr s u rely l u rk i n the depths of Khyber. | ||
| + | Avassh. The Twister of Roots devotes its attentions to plants. Avassh is said to be the sou rce of sham bling mounds and myconids, but any u n natural and deadly vegetation might be its work. | ||
| + | Kyrzin. The cults of the Prince of Slime are based i n the Shadow M a rches and are i nfamous for cultivating gibbering beasts. Kyrzin creates sentient s l i mes that can enter h u manoid bodies. I n some tales, these creatures control their hosts, while in others, they are parasites that burn their way out of the body when it's time to strike. | ||
| + | Orlassk. The M aster of Stone is said to have created bas i l isks, medusas, gorgons, cockatrices, | ||
| + | Valaara. The Crawling Queen works its will on i nsects, | ||
| + | arac h n ids, and other verm i n . Swarms with malign sentience, | ||
| + | worms that consume victi m s from within, cu ltists | ||
| + | that slowly become i nsects-all of these del ight Valaara. | ||
| + | |||
| + | |||
| + | CHA RACTE RS WITH TI ES TO T H E DA E L K Y R | ||
| + | Player characters m ight manifest connections t o the | ||
| + | daelkyr in m a ny ways. The G reat Old One warlock patron | ||
| + | is an excellent m atch to Belashyrra or Dyrrn, but other | ||
| + | classes can j u st as easi ly reflect a connection to this darkness. | ||
| + | For example, a barbarian' | ||
| + | form of daelkyr-induced mad ness, or a sorcerer' | ||
| + | Origin could be the result of a daelkyr experiment. | ||
| + | When a character has a tie to a dael kyr, consider whether | ||
| + | that tie was chosen or thrust u po n them. Is the character | ||
| + | a cultist who embraces their dark path, believing that a | ||
| + | world transformed by the daelkyr will be a better place? O r | ||
| + | is t h e character a victim of t h e dael kyr, con s umed b y the | ||
| + | fear of what they m i ght become? | ||
| + | The touch of the daelkyr might be purely mental, or it | ||
| + | might be accompan ied by a physical transformation. A | ||
| + | barbarian touched by Belashyrra might serve as an eye of | ||
| + | the All-Seer but remain physically u nchanged, even as a | ||
| + | barbarian tied to Dyrrn takes on a berrant features while | ||
| + | raging. When a warlock character gai n s the Devil' | ||
| + | invocation, they m i ght l iterally gain the fiery red eyes | ||
| + | of a devil. | ||
| + | |||
| + | SPAWN OF THE DAELKYR | ||
| + | Most of the aberrations on Eberron are the creations of the daelkyr. The daelkyr are masters of flesh-shaping, | ||
| + | When a character faces a creature twisted by the daelkyr-an aberration or another creature bearing a daelkyr' | ||
| + | Modifications table to add strange cosmetic details to | ||
| + | the creature. | ||
| + | DA E L K Y R M O D I F I C AT I O N S | ||
| + | d l 0 Modification | ||
| + | l The creature is fused with another creature or o bject. | ||
| + | 2 The creature has additional eyes, or its existing eyes are replaced with the eyes of a d i fferent creature. | ||
| + | 3 The creature produces eerie music i n stead of s peech. | ||
| + | 4 The creature' | ||
| + | 5 The creature' | ||
| + | 6 The creature' | ||
| + | 7 The creature has extra limbs. | ||
| + | 8 The creature is biolumi nescent. | ||
| + | 9 The creature has an additional head. | ||
| + | 1 0 The creature sheds its s k i n every 6 0 days. | ||
| + | |||
| + | B EHOLDERS | ||
| + | Beholders served as the living artillery of the daelkyr | ||
| + | forces, shattering hobgoblin armies with their deadly | ||
| + | eye rays. When the Gatekeepers drove back and imprisoned | ||
| + | the daelkyr, most of the beholders were driven into | ||
| + | Khyber along with their creators. | ||
| + | Today, beholders are solitary, egocentric creatures. | ||
| + | Some have remained among the daelkyr and dolgaunts | ||
| + | (presented later in this chapter), while others have | ||
| + | accumulated their own followings among the Cults of | ||
| + | the Dragon Below. A few have abandoned the path of | ||
| + | aggression in favor of solitary philosophy and reflection. | ||
| + | A beholder philosopher might manipulate events in a humanoid | ||
| + | city not to gain power or wealth, but to stimulate | ||
| + | and then study a particular social or economic situation. | ||
| + | |||
| + | DOPPELGANGERS | ||
| + | .... | ||
| + | The daelkyr Dyrrn the Corruptor enhanced the latent | ||
| + | psychic abilities of changelins to develop doppelgangers, | ||
| + | while implanting a desire to cause chaos in the communities | ||
| + | around them.-even when there' | ||
| + | it for the doppelganger. Some doppelgangers, | ||
| + | visions from the daelkyr, can be found working with the | ||
| + | Cults of the Dragon Below or fighting alongside aberrations | ||
| + | in Khyber. Others operate alone. | ||
| + | |||
| + | LYCANTHROPES | ||
| + | Many people believe that shifters are descended from | ||
| + | lycanthropes, | ||
| + | that the abilities of the shifters are a gift from | ||
| + | Eberron or Lamannia, but the gift was corrupted by the | ||
| + | daelkyr to create the curse of lycanthropy. | ||
| + | Whatever the origin of lycanthropy, | ||
| + | YK, the power of the curse surged dramatically, | ||
| + | and all lycanthropes were drawn toward evil. The | ||
| + | Church of the Silver Flame engaged in a long crusade to | ||
| + | defend civilization from this brutal scourge, eventually | ||
| + | all but eradicating lycanthropy from the Five Nations. | ||
| + | The lycanthropes that survived hid in dark places, deep | ||
| + | within the woods of the Eldeen Reaches and Droaam. | ||
| + | The common people of Khorvaire still see lycanthropes | ||
| + | as a dire threat. Most folks don't understand | ||
| + | that good-aligned lycanthropes exist. | ||
| + | |||
| + | MIND FLAYERS | ||
| + | The illithids of Eberron are the creations of the daelkyr | ||
| + | Dyrrn the Corruptor. Most mind flayers on Eberron | ||
| + | dwell in Khyber with their daelkyr masters, commanding | ||
| + | cities of dolgaunts and dolgrims. A few can be found | ||
| + | on the surface, working with the Cults of the Dragon | ||
| + | Below or pursuing their own enigmatic goals. The mind | ||
| + | flayers often seem to pursue reopening the gates to Xoriat | ||
| + | with more urgency than the daelkyr themselves do. | ||
| + | The immortal daelkyr can afford to wait for another ten | ||
| + | thousand years; the illithids aren't so patient. | ||
| + | |||
| + | |||
| + | {{page> | ||
| + | {{tag> | ||
| + | {{tag> | ||
| + | {{tag> | ||
| + | {{tag> | ||
| + | {{tag> | ||
| + | |||
| + | {{tag> | ||