Perdue
<WRAP box bgblue fgblack 300px left :en><panel type=“default” no-body=“true”>||name = Perdu|aliases = The Misplaced Village, The Shapeshifting Village|size = Settlement|country = Droaam|government = Theocracy|local ruler = Priests of channel_divinity_the_traveler.|population = Unknown|races = Changelins|religion = channel_divinity_the_traveler|alignment = Chaotique Neutre}}Perdu, “the Misplaced Village”, is a Changelin settlement in Droaam. There have long been children's tales and wild stories about the village, but the truth is stRanger still. According to the priests of Perdu, the original changelin inhabitants of the village came from overseas, fleeing slavery in Ohr Kaluun and Le Fractionnement of Sarlona. During this time channel_divinity_the_traveler visited the village, and blessed it and its people. In return for his myriad gifts, they swore to bring chaos and changel to the world, and have held fast to this bargain. The bottomless vaults of Perdu are full of stolen trinkets their owners believe simply missing, as well as priceless items stolen during masterful and unsolved heists. The Perdu leak the secrets they uncover constantly, destabilizing political regions one time, and giving rise to new ideals and positive changel another. Like channel_divinity_the_traveler himself, there is no telling whether a gift from The Perdu will be for good or ill.
Due to Le Voyageur's blessing, the very buildings of Perdu are alive (they are beings called Facades), can changel shape and repel any attempts at divination targeted in or around them. In this way it is almost impossible to find the village unless one is invited or exceedingly gifted. The inhabitants themselves usually wander around the general area of the village when they return from abroad, waiting for one of their kind to spot them and lead them back home.
Inhabitants
Unique Abilities
Due to their devotion to channel_divinity_the_traveler and rigorous training, the Changelins of Perdu posess several unique abilities that go far beyond those of other members of their kind.
- Telepathy: The Perdu can speak directly from mind to mind with anyone, so long as they are no more than 60 feet away. The most dedicated mental adepts of Perdu rival even the Kalashtar in telepathic abilities, and can send messages or observe events over vast distances.
- Crafting: The craftsmen of Perdu have a unique talent for creating mutable tools and items. Like the Facades that make up their homes, these items can assume innocuous forms and changel their appearance in various ways. Weapons, armors and cloaks are but a few example of the wide array of items they make.
- Masters of counter-divination.
Culture, Religion and Society
The changelins of Perdu see most of what others (even their kin in the east) would see as vestiges of identity as artistic expressions. Changel, name and form have no deeper meaning to them. They revel in changel, and although they each have a permanent thought-symbol that serves as a true name of sorts, their disregard for permanent identity is often deeply disconcerting to outsiders. On top of that, they mostly speak to each other via telepathy, as the voice of their mind is fixed, whereas the one of the body is malleable.
As a society, they form a loose social hierarchy centered around the priests of channel_divinity_the_traveler, whom they all revere.
Loyalty to Droaam
The Perdu are allied to Droaam and are sworn to the service of the Filles De Sora Kell. Several of them serve the Sorcières as spies and détective, but this is merely part of the tribute they give the three sisters to ensure that they leave them alone. Their main loyalty is ever to channel_divinity_the_traveler, and they perform most of their deeds in his name alone.
Façade
Une façade est une créature qui change de forme et qui prend souvent la forme d'un bâtiment ou d'un objet similaire inanimé. Ils sont extrêmement durables mais d'une intelligence rudimentaire et doivent recevoir des instructions télépathiques précises pour prendre des formes complexes. Une transformation complète prend environ une demi-minute du début à la fin.
Une façade subsiste grâce à la photosynthèse et en puisant les nutriments du sol à travers ses racines. Il peut se déraciner lui-même afin de se déplacer comme une limace, et peut même prendre la forme d'un grand wagon afin d'être rapidement déplacé par d'autres. Ils sont naturellement immunisés contre la scrutation et la divination de toute sorte, et étendent cette protection mystique dans leur intérieur ou à proximité d'eux.
Actuellement, le seul endroit où les façades sont confirmées d'exister sont dans le village Changelin de Perdue au Droaam.