Countess Tesyn ir’Lantar
The charming countess of the ir’Lantar family has a
way of making those around her at ease, unless she
is put out. Her reputation as an arcanist of raw talent
has served to keep her family safe. This is how it
should be and always has been.
History states that the ir’Lantars are old blood in
Beaurefuge, but few accounts of how the family rose to
count among the nobility are told. They descend from
a noble knight, Kael Lantar, who rose up after the fall
of the lord he served. That lord is largely forgotten, the
Countess Tesyn ir’Lantar Level 15 Elite Artillery
Medium natural Humainoïde, Demi-Elfe XP 2,400
Initiative +7 Senses Perception +12
Entropic Veil aura 5; enemies within the aura lower their
resist values by 10.
HP 232; Bloodied 116; see also blood power
AC 26; Fortitude 27, Reflex 26, Will 28
Resist 10 variable (2/encounter)
Saving Throws +2
Speed 6
Action Points 1
m Demonclaw Dagger (standard; at-will) F Poison, Weapon
+18 vs. AC; 2d4 + 5 damage, and the target takes 15
poison damage if it ends its turn within 5 squares of the
Countess (save ends).
a Rotfall (standard; at-will) F Necrotic
Area burst 1 within 10; +19 vs. Reflex; 2d8 + 6 necrotic
damage, and the target is knocked prone.
A Storm Maw (standard; encounter) F Thunder, Lightning
Area burst 2 within 10; +19 vs. Reflex; 1d8 + 6 lightning
damage plus 1d8 + 6 thunder damage, and the target slides
1 square toward the burst’s origin square. Miss: Half damage.
A Demon Shackles (standard; encounter) F Cold, Fire, Zone
Area burst 1 within 10; +19 vs. Fortitude; 2d6 + 6 fire
damage. Effect: A zone of spent heat springs up in the area.
If a creature leaves the zone or is inside the countess’s aura
before the end of the countess’s next turn, that creature
takes 10 cold damage.
Blood Power (immediate reaction, when a bloodied enemy
within 5 squares takes damage; recharges when first
bloodied)
The countess regains the use of demon shackles or storm maw.
Deceptive Veil (minor; at-will) F Illusion
The countess can disguise hersElfee to appear as any Medium
Humainoïde. A successful Insight check (DC 28) pierces the
disguise.
Demon Seed (immediate reaction, when the countess drops an
enemy to 0 hp; at-will)
Two carnage demon savager minions appear in unoccupied
squares adjacent to the countess. The triggering enemy takes
a –4 penalty to death saving throws while these minions live.
Alignment Evil Languages Abyssal, Commun, Primordial
Skills Arcana +16, Bluff +18, Insight +14
Str 9 (+6) Dex 11 (+7) Wis 11 (+7)
Con 20 (+12) Int 18 (+11) Cha 22 (+13)
Equipment robes, dagger
infamy of his deeds making him unworthy of remembrance. Since then, though, the ir’Lantars have ever ascended on “noble” deeds until they sat just to the right of the royal throne. Everything the family has gained, from the dark root of Kael Lantar, is due to its ties to the Lords of Dust. The thick veneer of nobility and civil service hides a rotten core. Each and every member, servants included, is cruel and calculating at heart, but careful in deed. Countess Tesyn is no different. To outsiders, her life is beyond reproach. The only complaint some nobles have is that she is a widow and has never remarried. Those who discover her connection to any crimes are skilled indeed, more so if they ever manage to cut through the layers of obfuscation she has erected to confront her. Few survive that long, and none have survived Tesyn’s ire unleashed. Countess ir’Lantar in Combat Tesyn is bold in combat, eager to bring the chaos swirling around her to bear against her enemies. Balancing this desire with her need to launch area attacks at will, she uses her encounter powers as quickly as they become relevant. Then she counts on the spiritual energy unleashed from wounded enemies to recharge her powers. Her dark pact allows her to sense when her adversaries are near death, and her allies allow her to finish off the nearly dead and bring more fiends into the world. Countess ir’Lantar’s Entourage The countess keeps her personal retinue of bodyguards close about her and her late husband’s mother, Ilsya. The city’s rumormill tells that the soldiers are expert hand-to-hand fighters, capable of rending flesh with their bare hands. Ilsya is hersElfee an enigmatic figure, said to be a seer or enchantress of some power who advises the countess and runs some of Tesyn’s personal errands. The truth is too awful for anyone to have even imagined it. Level 16 Encounter (XP 7,000) F Countess Tesyn ir’Lantar F Ilsya (night Sorcière, level 14 lurker; Monster Manual, page 151) F 2 rakshasa warriors (level 15 soldier; Monster Manual, page 216) F 1 rakshasa archer (level 15 artillery; Monster Manual, page 216 Carnage Demon Savager Level 15 Minion Brute Medium Élémentaire magical beast (demon) XP — Initiative +12 Senses Perception +4 HP 1; a missed attack never damages a minion; see also bloodlust. AC 27; Fortitude 29, Reflex 26, Will 26 Resist 10 variable (2/encounter) Speed 6 m Claw (standard; at-will) +18 vs. AC; 12 damage. Bloodlust (when the carnage demon savager drops to 0 hp adjacent to a bloodied enemy) The carnage demon makes a claw attack against an adjacent bloodied enemy. Carnage The carnage demon savager gains a +1 bonus to melee attack rolls if it has one or more allies adjacent to its target, or +3 if one of these allies is another carnage demon. Alignment Chaotic evil Languages Abyssal Str 24 (+14) Dex 18 (+11) Wis 18 (+11) Con 23 (+13) Int 7 (+5) Cha 9 (+6)