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| + | /* À compléter */ | ||
| + | ====== Zilargo ====== | ||
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| + | <WRAP box bggreen fgblack 400px left :en> {{: | ||
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| + | ^Capitale | ||
| + | ^Gouvernement | ||
| + | ^Souverain | ||
| + | ^Population | ||
| + | ^Races | ||
| + | ^Langues | ||
| + | ^Religions | ||
| + | ^Exportation|Produits alchimiques, | ||
| + | ^Reconnu pour|Alchimie, | ||
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| + | </ | ||
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| + | < | ||
| + | {{: | ||
| + | **Zilargo ** est une nation [[:gnome|]] du sud de [[: | ||
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| + | Les gnomes de [[: | ||
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| + | S' | ||
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| + | En vertu du [[: | ||
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| + | ====== Géographie ====== | ||
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| + | Zilargo est situé dans le sud de [[: | ||
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| + | ====== Industries ====== | ||
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| + | Malgré sa taille relativement petite, Zilargo exporte une large gamme de biens et services. En raison de leur renommée pour la diplomatie, les traducteurs, | ||
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| + | ====== Société ====== | ||
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| + | La belle architecture de Zilargo remplit les villes de la nation gnome, et les rues vibrent de couleurs vives, de chants et de bonne humeur. Les habitants amicaux et serviables semblent vraiment intéressés à parler avec les étrangers, et les vols et les crimes violents se produisent rarement. En vérité, alors que le gnome moyen prend toujours le temps d' | ||
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| + | [[: | ||
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| + | Pour la plupart dans la société Zil, bien qu'ils puissent s' | ||
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| + | ====== Religion ====== | ||
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| + | Les habitants de Zilargo sont extrêmement larges d' | ||
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| + | ====== Gouvernement et politique ====== | ||
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| + | Zilargo est dirigée par le [[: | ||
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| + | ====== Groupes Influents ====== | ||
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| + | Les groupes suivants ont du pouvoir dans Zilargo: | ||
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| + | * [[: | ||
| + | * [[: | ||
| + | * [[: | ||
| + | * La [[: | ||
| + | * La [[: | ||
| + | * Le [[: | ||
| + | * [[: | ||
| + | |||
| + | ====== Histoire ====== | ||
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| + | ===== Empire Dhakaani ===== | ||
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| + | Les [[: | ||
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| + | C'est lors de l' | ||
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| + | ===== Formation des Cités-états ===== | ||
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| + | Les [[: | ||
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| + | ===== La nation de Zilargo ===== | ||
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| + | Les [[: | ||
| + | |||
| + | ===== Province de Galifar ===== | ||
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| + | Lorsque [[npc: | ||
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| + | ===== La Dernière Guerre et les temps modernes ===== | ||
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| + | Pendant la première partie de la [[: | ||
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| + | Cependant, en 962 AR, la position politique du Zil a changé, même si personne en dehors de Zilargo ne sait ce qui a incité de changement. À partir de 962, Zilargo s'est déclaré comme un fidèle allié de la couronne brelonne. Cette position a permis aux Zil de se mettre sur un pied d' | ||
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| + | Le [[: | ||
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| + | ====== Cités et agglomération ====== | ||
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| + | Les gnomes de Zilargo accordent une grande valeur aux apparences. L' | ||
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| + | * [[: | ||
| + | * [[: | ||
| + | * [[: | ||
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| + | * [[: | ||
| + | * [[: | ||
| + | * [[: | ||
| + | * [[:quesk|]] | ||
| + | * [[:reven|]] | ||
| + | * [[: | ||
| + | * [[: | ||
| + | * [[: | ||
| + | * [[: | ||
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| + | ===== Autres Sites Notables ===== | ||
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| + | * [[: | ||
| + | * [[: | ||
| + | * La [[: | ||
| + | * La [[: | ||
| + | * Les [[: | ||
| + | * [[: | ||
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| + | <ifauth @admin>< | ||
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| + | ADVENTURING IN ZILARGO Zilargo is a peaceful region, best suited to urban adventure. A few buried ruins from the Âge des Monstres are still waiting to be discovered, but the climate is pleasant, the wildlife mild, and few bandits or other major threats endanger travelers. Maison Orléans maintains trade roads between the three major cities and the closest cities in Breland, and since this nation is the cradle of Maison Siri, communication services are readily available. Adventures in the cities of Zilargo can be disconcerting to those accustomed to thinking with their swords. The Trust takes steps to deal with anything that is perceived as a threat to the community; a warrior who throws his weight around may be threatened, blackmailed, | ||
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| + | ADVENTURE IDEAS —The Kech Volaar (see page 154) hold the key to a network of catacombs beneath Paluur Draal and have sent soldiers to scour the labyrinth for relics of the Perdu empire. —The haka’jhar kobolds seize control of a gnomeoperated jewel mine, taking a dozen miners hostage. | ||
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| + | ====== Bonus Dragonmark: Zilargo vs House Bombardier! ====== | ||
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| + | Posted on [[http:// | ||
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| + | This began as a question on the Dragonmarked post, and was expanded in questions from the WotC forums. While it deals with a dragonmarked house, it’s also about Zilargo and its goals and reach, and given the scope of it I decided to move it to its own post. Even more than usual, this is MY Eberron. It’s not that you missed all of this in the books; this is my take on these things and how they make sense to me. So, with that said… | ||
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| + | **//I have always been curious as to why the Zils bind the elementals and not Bombardier? It seems from nearly every Eberron source that Bombardier has the top Artificers and Wizards, from above it sounds like you believe that the Mark of Making sound give them a HUGE advantage in this area. Plus it doesn’t seem to be magic that would be all that complex for Bombardier to pull off, Bombardier did create a new sentient race, creation forges, and genesis forges for goodness sake!// ** | ||
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| + | I’ve underlined the key point here. It’s related to the last question in [[http:// | ||
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| + | Don’t get me wrong: Bombardier has alchemists. In 4E, it’s a possible benefit of the Mark of Making, and it’s something we’ve mentioned as a focus of Bombardier West. I’m just saying that in my mind, it’s a Zil specialty – something they developed before the first Bombardier tinker developed his mark, and the secret weapon they’ve always had. It ties into everything from their exceptional love of poison to the weapons they sold to Breland during the war. The Zil can’t pull together an army to match any of the Five Nations, but they’ve got many a basement vault full of wildfire! Quoting the ECG entry on Zilargo: “Though the gnomes committed few troops to the war effort, their alchemical and elemental weapons were devastatingly effective, and Zil spies were said to provide substantial intelligence to Breland.” | ||
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| + | **//I read somewhere that the Zils brought back the technique from Xen’drik and reverse engineered it, which is silly to me since if a bunch gnomes can reverse engineer a thousnd year old relic, the Bombardier should have no problem reverse engineering the actual working device they see everyday.// ** | ||
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| + | The first part is a misunderstanding. The Zil didn’t simply find a Sulatar firesled and say “Oh! Why don’t we do that?” Zil binding isn’t a //copy// of Xen’drik techniques. Rather, the discovery in Xen’drik was like Newton’s apple – the inspiration that helped a genius make a mystical breakthrough, | ||
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| + | As for the second part: Why doesn’t Bombardier just reverse engineer the object in front of them? Because it’s more complex than just taking apart the gears of a watch. Bombardier can look at an airship and say “OK, that’s clearly a class three ward; that’s a omega level elemental. We can create the ward, we can summon an elemental… but how in Onatar’s name are they getting the damn thing to interact with the ship?” Think of it as building a nuclear reactor. If you don’t understand the science behind it, you’re going to have some trouble just understanding what the components are for. And even if you do figure out the science, you still need fissionable material – which brings us back to the fact that the Zil are the best alchemists in Khorvaire. There is a secret to Zil binding that Bombardier can’t crack; essentially, | ||
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| + | So short form: You can be absolutely sure that Bombardier has tried to crack the elemental binding code, and that more than one Bombardier research team has met with an unfortunate end in the process thanks to the Trust (those substances are very volatile – it’s too bad the workshop blew up!). For now, it’s easier for Bombardier to continue to do the things they do best and that the Zil cannot match than to fight to master every field of science. | ||
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| + | Now moving on the the WotC forum expansion of this discussion… | ||
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| + | //**If a Bombardier heir cracked the method of binding elementals, what would the fallout of that be? Would it spark a Hatfield-McCoy type feud? What side (if any) would any nations or other Dragonmarked Houses take?** // | ||
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| + | This was clarified… | ||
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| + | //**I meant a scenario where Bombardier figures out how to bind elementals, so the house as a group knows. | ||
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| + | Before I answer the question of what Zilargo could do if Bombardier fully mastered elemental binding, I want to look at what it would take to get to that point. Let’s talk about that “Philosopher’s Stone” I mentioned above. Essentially, | ||
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| + | * While Zilargo is publicly known for its jewel mines, its deep mines are one of the richest existing sources of Khyber shards in Khorvaire. | ||
| + | * The Zil have developed the technique for transforming Khyber shards into suitable vessels for elemental binding. | ||
| + | * They have built up a considerable stockpile of these altered shards. | ||
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| + | So Bombardier doesn’t just have to learn how to bind the elementals to the altered shards and integrate those shards into the control systems of an enchanted object; it has to learn how to manufacture the shards themselves and build up a sufficient supply to use in its initial tests and eventual production runs (or, of course, acquire them from Zilargo). Can it do this? Certainly, given enough time. As noted, Bombardier artificers are exceptionally talented. Once they know what they need, they can hire House Tharashk to search for new sources of suitable Khyber shards. But this is not something that could possibly happen over night. They have to learn enough of the one technique simply to know they need the unknown shards; they have to learn what the base shards are, and figure out how to synthesize the philosopher’s stone; they have to develop a mine that produces the base shards. And because magic operates like science, this is going to require trial and error. It’s going to require tests, and facilities constructed for testing. | ||
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| + | In short, it really is very much like a new nation deciding to develop a nuclear weapons program in our world. It’s absolutely possible, if you have scientists who understand the concepts, if you can build the facilities required, and if you can acquire sufficient fissionable material… but even once you’ve done these it will take time for you to put it all together. And in the meantime, the Zil will likely use the same techniques modern nations use to deal with new nations developing nuclear weapons. | ||
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| + | **Diplomacy. **Remember the Zil maxim: five words can stop a thousand swords. They’ve got sticks and carrots. Until it has its own program, Bombardier does rely on Zilargo for their elemental tools. The Zil can threaten an embargo, or offer better terms if Bombardier will stand down. Then there is the other currency of the Zil: Information. You can bet that the Zil have been gathering dirt on all the leaders of the Dragonmarked houses. They don’t need to assassinate a Bombardier leader if they can ruin him by exposing his secrets (say, an illegal creation forge being maintained under a certain major city)… or alternately, | ||
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| + | This brings us to a vital question: **Just how close IS House Sivis to the Trust? ** The recent [[http:// | ||
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| + | Let’s assume it is, and lets assume they DO make it through all these hurdles, figure out the techniques, and start producing their own bound elemental goods. What can Zilargo do at that point? They certainly can’t engage in open war. As you say, no one is going to completely sever ties with Bombardier to maintain relations with Zilargo. But again, what the Zil have always excelled at is subterfuge and intrigue. Go back up to the point on Diplomacy and consider what I said about Kaius. They don’t have to threaten Bombardier if they can threaten all of its customers. They don’t have to demand that people break ties with Bombardier completely as long as they insist people don’t purchase their elemental goods. The short form is that Zilargo’s power is subtle and rarely brought to bear, but if they are pushed to the edge they could do some very destructive things. Could they win a “war” against Bombardier? Perhaps not. But is it worth it for Bombardier to start that conflict? I don’t think so. Now that we’ve examined the issue in more detail, I think the most likely scenario is that a brillant PC artificer might crack the first piece of it, and go to the Patriarch with this exciting news… only to have the Patriarch shake his head and say “Forget it. Drop it. We started down this path a century ago and it was a terrible mistake – we’re not going there again.” | ||
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| + | Again, that’s just MY take. | ||
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| + | //**On the other hand no one really needs Zilargo.** // | ||
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| + | Well, no one needs Zilargo once Bombardier has mastered all their techniques. Until then, they do. Beyond that, remember the other things that Zilargo provides. As noted above, they are the foremost alchemists of Khorvaire. Airships aside, they produce a range of elemental weaponry. They are a source of precious stones, both raw and fashioned. They are a source of information, | ||
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| + | //**How could Sivis negotiate with Bombardier on this matter? I’m fine with the idea that Sivis runs the Trust, which is really cool, but Sivis relies greatly on the trust of others and their own position of neutrality. If Sivis let it slip that they were connected to the Trust, or far worse, actively feeding information to the Trust, then their business would be devastated. No one is going to use your service if you’re feeding everything they say to an intelligence network.** // | ||
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| + | Really? Let’s look to our world. In the US, the fact of the matter is that the NSA can monitor any phone call. They can do searches for particular words. Meanwhile, Google is dissecting my searches and mails to figure out things I like. And yet… I’m still using my phone. I’m still on Google. In part, because I have nothing to hide. In part, because even if they can, that doesn’t mean they are. And in part, because what else am I going to do? Could I just stop using the phone and the internet? All of this applies to the idea of Sivis and the Trust. How many communications actually DO matter to Sivis or the Trust? Zilargo is a neutral country, and really, the secret of elemental binding is pretty much the only thing they have to protect – which is precisely why it’s a hornet’s nest Bombardier shouldn’t kick. Is the tenth lord of Somethingsville having an affair? They don’t really care. Hence the point that if provoked, they potentially have access to vast power… but the odds of them ever using it are very, very low. | ||
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| + | And bear in mind, Sivis would never say “Oh, we’re allied with the Trust.” They say something like this. “Merrix, our friends in the Triumvirate have asked us to talk to you about the elemental binding program you’ve got going under Wroat. As you know, elemental binding is a crucial industry for our people, and while we may be mere merchants, we feel a sense of loyalty to our nation and are deeply disappointed you’d seek to undermine them in this way after working together for so long. While we’d never condone such things, we’re concerned as to what consequences this could have for you – we don’t have to tell you how ruthless the Trust can be in protecting our national interests. Perhaps we can work as mediators to solve this problem. If you abandon this effort, we think we can get the Binder’s Guild to lower their rates by 5% for the next 20 years. If not… well, I’m afraid we really can’t support this effort to steal our nation’s one great gift. We’d hate to have to sever our bonds to Bombardier South… especially since Jorlanna’s been so reasonable recently.” Note that they’ve said the Triumvirate came to them with the information; | ||
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| + | **//Another problem is how exactly Sivis is supposed to reveal that they know about Bombardier’s experiments, | ||
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| + | Again, Sivis doesn’t say “The Trust knows because we told them”; they say “We know because the Trust told us.” So first of all, that’s not how the conversation goes. Second… Bombardier DOES know that Sivis can’t be trusted. The houses are ALWAYS engaged in this kind of delicate balance. And you are absolutely right about the consequences… that’s what I meant when I said “do they want to break the Twelve” above. If Bombardier and Sivis go to outright war, the other houses will have to take sides, and they won’t all choose Bombardier. Kundarak is closely tied to Sivis. Tharashk doesn’t rely on Bombardier’s services as much as the other houses, and it’s got the biggest aspirations to power; the opportunity to weaken Bombardier would be extremely appealing… which in turn means that Deneith would side with Bombardier, as they hate Tharashk. Likewise, you’d probably see Lyrandar and Orien on different sides – one trusting Bombardier, the other hoping that the gnomes will provide an elemental vessel that doesn’t require Bombardier in the equation and generally willing to spit on their own personal rival. This would be terrible for EVERYONE. Which is exactly why I don’t think it’s worth it for Bombardier to pursue it, especially at this point in their history. There’s more or less nothing else that would provoke the Zil to this extreme. It’s a service Bombardier has access to at a reasonable cost – and again, a simple answer is to use an agreement not to pursue research as a way to drive down the cost of that service. Why kick that hornet’s nest when there’s so many other fields of magic to research? | ||
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| + | Beyond that, in the situation described above, I think Bombardier would simply fall apart. Assume it’s Jorlanna doing the research; Bombardier West has always been the stronghold of Bombardier alchemy. Why on Eberron should Merrix back her in this insane civil war when he could just step in and say “I condemn my greedy cousin’s behavior. I am glad to work with the binders of Zilargo in a fair manner, and ask this council of the Twelve to join me in sanctioning Jorlanna and recognizing me as the one true representative of my house.” Soon you have another Shadow Schism, only with House Jorlanna as one no one wants to do business with. And when it comes to spreading rumors, remember that Zilargo and Sivis essentially maintain the press and the phones. The other major player in that game is Normandin. But spreading rumors isn’t a Bombardier specialty… | ||
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| + | //**All their blackmail and secret hoarding seems like a double-edged sword, because once they reveal ‘what’ they know, they’ve revealed ‘that’ they know, and screwed their own neutrality.** // | ||
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| + | Sivis wouldn’t engage in blackmail. They’d only engage in mediation, and even then only with their business partners, House Bombardier. Any action beyond that would be performed by agents of the Trust or Zil diplomats, depending who they are talking to and the nature of the discussion.Which would hardly come as a surprise, any more than the Citadel acting on behalf of Breland. So it’s likely a representative of Zilargo who comes to Kaius and makes that statement. It’s a matter of national security, and Kaius has already shown that he is just as ruthless in his policies; frankly, of all the leaders, he’s the one most likely to appreciate the move.But you’re right; once you make the move, they know that you know and can start coming up with contingencies. So you don’t do it unless you have to. The question is whether Bombardier would be foolish enough to push them that far. | ||
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| + | // | ||
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| + | That depends on your threat. Consider the threat I’ve suggested about Kaius. If they could back that up, how do any of his guns help him? If they can truly unleash that, suddenly half those guns – or more – will be pointed at Kaius. Karrnath is already a highly unstable region; many of Karrnath’s warlords don’t like their king’s policies and would love an excuse for change. You are correct that there’s only so far you can push… so don’t push that far. Note that **I never said they’d tell him not to trade with Bombardier**; | ||
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| + | //**I would think that deep down the Zils knew that Bombardier would unlock all their secrets someday. After over 2,000 years Bombardier are hardly upstarts, and as you said they are pretty sharp. Plus being dragonmarked seems to mean you are chosen by the gods, the multiverse, or random dumb luck to be the apex of something…** **In accordance with the power of their mark, a dragonshard focus item for crafting alchemical items could likely be developed, further putting the Zils behind.**// | ||
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| + | As I said in my mind the question isn’t whether Bombardier can do it – it’s whether it’s worth the trouble of doing it. Someday it might be. With everything going on – and the house at its weakest moment politically in pretty much its entire history – it doesn’t seem like the best time to be trying to steal the livelihood of a powerful partner. | ||
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| + | To be clear: Bombardier has the potential to not only learn the secrets of the Zil but to improve upon them. There’s no question in my mind that they could create a dragonshard focus item for converting shards, for example… and that once created, it would be far more efficient than the Zil technique the Zil are using. That’s what gives the houses their power: the dragonmarks simply let them do things others can’t match with mundane techniques. But it’s still a science. You can’t create an entirely new dragonshard focus item overnight; it can take years or even decades to develop a new tool, especially one dealing with an unfamiliar and advanced form of magic. They could do it, but it would be something that would require a research center, a supply of shards, a handful of highly capable artificers, and time. And if you couldn’t keep it hidden from the Trust (and possibly Sivis) throughout that time, you’d have to be able to defend it. The Trust doesn’t have to go to war with the house if they can simply sabotage every effort to create that focus item. And as long as they can, that research effort becomes a costly process. And who’s funding it? Remember, Bombardier is on the verge of a three-way schism. You’re Merrix. You’re engaged in a bitter political struggle with Zorlan and Jorlanna. You’re sitting on a big secret that you don’t really want exposed. Is this the best time to devote your resources to a project that a) is likely to be sabotaged; b) duplicates services you CAN buy right now; and c) is likely to cause a very powerful intelligence agency to work to ruin you and aid your two rivals? | ||
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| + | Long term? Sure. They CAN do it. But I don’t see it happening until Bombardier is reunited and the benefits outweigh the many risks. And as for being dragonmarked meaning you’re chosen by the gods, well, tell it to Erandis Vol. Being destined to be the best at something doesn’t mean things will always work out the way you want them to… | ||
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| + | The nation of Zilargo is a study in contradictions. On the surface, it is an easily accessible, remarkably open nation, filled with beautiful architecture, | ||
| + | The truth is far more complex and rarely realized except by the gnomes themselves. The gnomish thirst for knowledge is well known, and Zilargo is renowned for its libraries and universities and for the skills of its learned alchemists and Élémentaire Artificiers. Weak as they are physically, the gnomes have refined the use of knowledge as a weapon. When diplomacy fails, they fight their wars with blackmail, espionage, and careful assassination. A gnome’s innocent curiosity may be just what it seems—or it may be a well-honed façade concealing a cunning and manipulative mind. The gnomes’ natural gift for illusion is a manifestation of their racial bent toward deception; a gnome will rarely engage in direct conflict when he can strike from L' | ||
| + | Lands: Zilargo is a subtle society; the gnomes are bound together by a complex web of favors, secrets, and debts. The low incidence of crime is no coincidence. | ||
| + | Settlements: | ||
| + | Power Groups: For more than eight centuries, a hidden order of spies and assassins known as La Tutelle has been watching from L' | ||
| + | While La Tutelle usually targets only true criminals and other dangerous individuals, | ||
| + | Beliefs: Gnomes are often familiar with several religions, and many have even worshiped at more than one church. The cities of Zilargo hold temples of nearly every major religion, and it is quite Commun for a gnome to experiment with different religions, trying several before finding a deity that suits him. | ||
| + | Language: The gnomes of Zilargo have their own language but pride themselves on being able to deal in any tongue. Most gnomes know at least two or three languages in addition to their native tongue. | ||
| + | Relations: The gnomes of Zilargo have kept their independence because of their careful use of spies, intrigue, and diplomacy. Few know how powerful the gnomes really are, simply because the gnomes have dedicated themselves to carefully preserving their image as harmless pranksters and tricksters. Known the world over for their diplomatic skills, gnomes rarely have trouble finding welcome. In Sharn, Fort-de-la-Flamme, | ||
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| + | La nation de Zilargo est une étude en contradictions. En surface, c'est une nation facilement accessible, remarquablement ouverte, remplie d'une belle architecture, | ||
| + | La vérité est beaucoup plus complexe et rarement réalisée, sauf par les gnomes eux-mêmes. La soif gnome de savoir est bien connue, et Zilargo est réputé pour ses bibliothèques et ses universités et pour les compétences de ses savants alchimistes et Élémentaire Artificiers. Aussi faibles qu'ils soient physiquement, | ||
| + | Terres: Zilargo est une société subtile; les gnomes sont liés par un réseau complexe de faveurs, de secrets et de dettes. La faible incidence de la criminalité n'est pas un hasard. | ||
| + | Établissements: | ||
| + | Groupes de pouvoir: Depuis plus de huit siècles, un ordre caché d' | ||
| + | Alors que La Tutelle ne cible généralement que les vrais criminels et autres individus dangereux, l' | ||
| + | Croyances: Les gnomes sont souvent familiers avec plusieurs religions, et beaucoup ont même adoré dans plus d'une église. Les villes de Zilargo abritent des temples de presque toutes les grandes religions, et il est assez commun pour un gnome d' | ||
| + | Langue: Les gnomes de Zilargo ont leur propre langue mais sont fiers de pouvoir traiter dans n' | ||
| + | Relations: Les gnomes de Zilargo ont gardé leur indépendance en raison de leur utilisation prudente des espions, de l' | ||
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| + | At first glance, the homeland of the gnomes appears to be a paradise. City streets are bright and clean, the universities and libraries are the finest in Khorvaire, everyone seems happy and helpful, and crime is all but unheard of. But Zil society teems with layers of intrigue and blackmail invisible to Humain eyes. La Tutelle, a ruthless secret police force, eliminates any threat to society. | ||
| + | Zilargo isn't a tyranny. Each major city has a democratically elected ruling council and a seat on the Triumvirat that governs the nation; La Tutelle reports to the Triumvirat. The Zil gnomes built this system, and they are quite happy with it. Their streets are safe, and as long as you play by the rules of the game, La Tutelle ignores you. Outsiders find this casual acceptance of preemptive assassination to be terrifying, but the Zil genuinely trust La Tutelle. | ||
| + | Zil gnomes live within a web of intrigues. La Tutelle condones their actions, as long as they break no laws and don't threaten the state or the status quo. A gnome charlatan can connive to steal a jewel mine from another gnome-as long as the charlatan accomplishes the deed through cunning, negotiation, | ||
| + | La Tutelle is a network of spies and assassins. Most agents of La Tutelle simply pass information through dead drops; some estimate that a third of the nation works for La Tutelle in this capacity. When La Tutelle identifies a threat, it acts preemptively. Trust agents prefer to solve a problem without violence-by sharing a piece of information or a whispered warning sent via a mes sage spell. But La Tutelle won't hesitate to eliminate a threat, whether with poison, spell, or blade. Typically, a target never sees the agent of their demise. | ||
| + | INTERESTING THINGS | ||
| + | ABOUT ZILARGO ---- | ||
| + | • Most consider the Bibliothèque de Korranberg the finest repository of knowledge in Khorvaire. The Chronique de Korranberg is the leading source of news in Khorvaire. Gnome chroniclers travel across Khorvaire in search of stories. | ||
| + | • The major cities of Zilargo maintain temples and shrines dedicated to every religion. Most Zil explore a few faiths before settling on one; others practice multiple religions. | ||
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| + | À première vue, la patrie des gnomes semble être un paradis. Les rues de la ville sont claires et propres, les universités et les bibliothèques sont les plus belles de Khorvaire, tout le monde semble heureux et serviable, et le crime est presque inconnu. Mais la société Zil regorge d' | ||
| + | Zilargo n'est pas une tyrannie. Chaque grande ville a un conseil de gouvernement démocratiquement élu et un siège au Triumvirat qui gouverne la nation; La Tutelle relève du Triumvirat. Les gnomes Zil ont construit ce système, et ils en sont très satisfaits. Leurs rues sont sûres, et tant que vous respectez les règles du jeu, La Tutelle vous ignore. Les étrangers trouvent terrifiant cette acceptation désinvolte de l' | ||
| + | Les gnomes Zil vivent dans un réseau d' | ||
| + | La Tutelle est un réseau d' | ||
| + | CHOSES INTÉRESSANTES | ||
| + | À PROPOS DE ZILARGO ---- | ||
| + | • La plupart considèrent la Bibliothèque de Korranberg comme le meilleur dépositaire de connaissances de Khorvaire. La Chronique de Korranberg est la principale source d' | ||
| + | • Les grandes villes de Zilargo ont des temples et des sanctuaires dédiés à chaque religion. La plupart des Zil explorent quelques confessions avant de s' | ||
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| + | RISING : | ||
| + | C ITIES AND SITES | ||
| + | The gnomes o f Zilargo place a high value o n appearances. They design beauty into their architecture, | ||
| + | KORRANBERG | ||
| + | Nestled against the base of the Montagnes de la Digue, Korranberg is the oldest city in Zilargo. Many aristocrats of other nations come to study in the famous library and the gnome colleges of Korranberg. The ancestral citadel of Maison Siri is located here, as well as a host of temples including the Codex Vault, Khorvaire' | ||
| + | ThURIMBAR | ||
| + | This port city draws musicians and artists from across Khorvaire. It addition to its legendary clubs and schools of music, Thurimbar is on the cutting edge of arcane sound-the use of illusion magic to generate music. Entertainers flock to Thurimbar to share their music and immerse themselves in its rich musical culture. | ||
| + | TR.OLAN PORT | ||
| + | With its crisscrossing canals and flooded streets, the capital of Zilargo serves as the center of the gnome shipbuilding industry and a nexus for trade. Scores of ships make port here daily. Among the many beautiful things the city is known for are its spectacular coastal thunderstorms. Crowds gather on balconies and verandas to watch these awesome displays. The Tower of the Triumvirat rises over the central portion of the city. Maison Kundarak, Maison Siri, and Maison Bombardier maintain outposts in the city, and the other Maisons Marquées Du Dragon station agents here as well. | ||
| + | ZOLANBERG | ||
| + | Hidden high in the Montagnes de la Digue, Zolanberg lies at the heart of a network of jewel mines. These mines face attacks by kobolds living in the mountains, as well as Gobelin raiders from Darguun. Gnomes and Nains inhabit the city. Maison Kundarak maintains a great vault here while Maison Tharashk has completed construction of a large hall for the Prospectors Guild. | ||
| + | AFTERMATH OF La Dernière Guerre | ||
| + | Walking the streets of Korranberg, one might never know that the war occurred. Zilargo avoided most of the violence of La Dernière Guerre, and cosmetic magic and illusions were employed to repair the few cities that suffered damage. Many Zil prefer to ignore the war completely, referring to it as "that unpleasantness to the north." | ||
| + | Overall, however, little has changeld in Zilargo because | ||
| + | La Tutelle keeps the nation on a steady path. Adventurers | ||
| + | who travel through Zilargo would be wise to | ||
| + | avoid causing trouble or drawing La Tutelle' | ||
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| + | C ITIES ET SITES | ||
| + | Les gnomes de Zilargo accordent une grande valeur aux apparences. Ils conçoivent la beauté dans leur architecture, | ||
| + | KORRANBERG | ||
| + | Nichée au pied des Montagnes de la Digue, Korranberg est la plus ancienne ville de Zilargo. De nombreux aristocrates d' | ||
| + | THURIMBAR | ||
| + | Cette ville portuaire attire des musiciens et des artistes de tout Khorvaire. En plus de ses clubs et écoles de musique légendaires, | ||
| + | TR.OLAN PORT | ||
| + | Avec ses canaux entrecroisés et ses rues inondées, la capitale de Zilargo est le centre de l' | ||
| + | ZOLANBERG | ||
| + | Caché haut dans les Montagnes de la Digue, Zolanberg est au cœur d'un réseau de mines de bijoux. Ces mines font face à des attaques de kobolds vivant dans les montagnes, ainsi que des raiders Gobelin de Darguun. Les gnomes et les nains habitent la ville. La Maison Kundarak maintient une grande voûte ici tandis que la Maison Tharashk a terminé la construction d'une grande salle pour la Guilde des Prospecteurs. | ||
| + | APRÈS LA Dernière Guerre | ||
| + | En parcourant les rues de Korranberg, on pourrait ne jamais savoir que la guerre a eu lieu. Zilargo a évité la plupart des violences de La Dernière Guerre, et la magie cosmétique et les illusions ont été utilisées pour réparer les quelques villes qui ont subi des dommages. Beaucoup de Zil préfèrent ignorer complètement la guerre, la qualifiant de «ce désagrément au nord». Néanmoins, Zilargo était un allié fidèle de Brelandeduring la guerre, fournissant à la nation des navires, des renseignements et des armes Élémentaire. Cette aide a laissé la nation avec des ennemis. L' | ||
| + | Globalement, | ||
| + | La Tutelle maintient la nation sur une trajectoire régulière. Aventuriers | ||
| + | qui voyagent à travers Zilargo serait sage de | ||
| + | éviter de causer des ennuis ou d' | ||
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