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| + | ====== Tours Flottantes d' | ||
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| + | The floating towers are at once a college of wizardry and the personal laboratories of some of the most powerful wizards in the Cinq Nations. Many a would-be Mage-artisan or wizard comes to the village of Arcanix, below the towers, hoping to study hard and someday ascend to the lofty ranks of Aundair’s finest arcanists. | ||
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| + | ^Domicile to [[congres_esoterique|The Congrès Ésotérique]]. | ||
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| + | ====== Environment ====== | ||
| + | Everburning torches light every corner of the floating towers, unless a member of the Congress has a specific reason to prefer darkness. Some everburning torches burst into flame only when someone enters the room, dousing themselves instantly when the room is vacant. Others burn with strangely colored flame, adding a bluish or reddish tint to everything they illuminate. The floating towers are a quiet place; distracting noise is conducive to neither study nor political machinations. The temperature is always mild within the floating towers, no matter what is happening outside. | ||
| + | The Congrès Ésotérique built the floating towers over eight hundred years, so their walls have known many architects, both mundane and magical. Within the floating towers, there’s always a strong aura of transmutation (the spells that keep the towers aloft) and at least one other aura. | ||
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| + | ====== Terrain ====== | ||
| + | Arcane architects aren’t constrained by the square footage within the floating towers’ walls; some rooms exist extradimensionally, | ||
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| + | ====== The White Arch ====== | ||
| + | Visitors to the floating towers often ascend (via magic or the [[npc: | ||
| + | courtyard. The White Arch is also the traditional gateway that new students use when they begin their studies; many an Aundairian youth dreams of walking under the white arch, clad in the brown robes of a first-year student. | ||
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| + | The courtyard beyond the White Arch is the largest outdoor space on any of the four floating towers. Magically animated topiaries in the shape of boars stand at the corners of the courtyard. | ||
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| + | ====== Library of Robideur ====== | ||
| + | Near the top of Skyreach is one of Khorvaire’s finest collections of arcane | ||
| + | lore—although librarians in [[Korranberg]] would argue the point, and who knows what dark lore lurks in the libraries of [[Ashtakala]]? | ||
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| + | The library takes up the top four floors of Skyreach’s tallest spire, with bookshElfes running from floor to ceiling. Only the doors and the stained-glass | ||
| + | windows interrupt the walls crammed with spellbooks, tomes, and grimoires. A unique spell not unlike unseen servant controls the books within the library. An arcanist of the Congrès Ésotérique need only state the title and author of a book, and it slides from its shElfee, opens wide, then slowly descends to the arcanist’s waiting hands, lazily flapping its cover open and shut in imitation of a bird. | ||
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| + | The Demi-Elfe sorcerer [[Robideur]] died more than 450 years ago, but his descendant is the head librarian. The library forbids checking out books even to the most powerful members of the Congrès Ésotérique; | ||
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| + | The Library of Robideur is a terrific research tool. The library has a few books on other topics—histories, | ||
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| + | ====== Adal’s Demesne ====== | ||
| + | At the center of Nocturnas are a series of Chambres that [[npc: | ||
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| + | Adal is more politically connected than most of the [[Congrès Ésotérique]]. He has the queen’s ear at a moment’s notice (although La Tutelle between them is far from complete). Adal isn’t a great wizard in his own right, but he’s a consummate power broker and charismatic leader. Most of the researchers on his staff are higher-level wizards than he is, and the many agents in Adal’s employ are likewise among the most elite in Aundair. | ||
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| + | At any one given time, Adal has three or four major research or weapon-development programs under way within his Chambres. Each is kept separate from the others, and only Adal knows the extent and progress of all the programs. One team might be trying to reverse-engineer Maison Bombardier’s creation pattern for Guerrier de Fer. Another team works on a system of weather control, and a third is breeding wyverns that shoot fiery rays from their tails. | ||
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| + | ====== Gate of Xabra ====== | ||
| + | Near the top of Nocturnas is an astronomical observatory and one of the great artifacts of the Congrès Ésotérique: | ||
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