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| staunch [2020/08/12 15:10] – created maitregob | staunch [2025/12/11 15:20] (current) – external edit 127.0.0.1 | ||
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| + | Staunch, Guerrier de Fer | ||
| + | Mercenary | ||
| + | |||
| + | Not all criminals in Beaurefuge employ theft, blackmail, or trickery. Some simply seize what they want | ||
| + | with brute force—or with the aid of a blazing crossbow. Staunch, a crippled Guerrier de Fer artificer and | ||
| + | former artillerist of the Aundairian Army, is just such | ||
| + | an individual. Embittered by his injuries and less than | ||
| + | appreciative for what he considers “inadequate compensation, | ||
| + | a bone to pick with the Aundairian crown. Staunch | ||
| + | usually serves as his employers’ armorer or sometimes as a head of operations for whatever thugs or | ||
| + | grunts they retain. Recently, he’s been in contact with | ||
| + | la Griffe d' | ||
| + | family estate. | ||
| + | Staunch’s lower left leg was destroyed by some | ||
| + | eldritch device of Cyran design during La Dernière Guerre. | ||
| + | No artificer, wizard, or Mage-artisan has ever been | ||
| + | able to repair or replace it, so he’s built a harness | ||
| + | around the stump with an enchanted wheel attached. | ||
| + | This repurposing has given Staunch a slow, distinctive gait—and a surprising edge in combat. But for this | ||
| + | unforgivable slight, he is delighted by the destruction | ||
| + | of Cyre and openly mocks its survivors; he applauds | ||
| + | Queen Aurala’s rejection of Cyran refugees. Staunch’s | ||
| + | nihilist worldview has made him resistant to intimidation and unafraid of death. | ||
| + | Staunch in Combat | ||
| + | Staunch shies from no fight. He was forged for war | ||
| + | and fully expects to meet oblivion in one. He uses | ||
| + | his customized armbow to launch fiery bolts or blast | ||
| + | opponents with incendiary spray. Although he moves | ||
| + | slowly, his wheel-foot allows him to pivot quickly and | ||
| + | keep his opponents at bay. Staunch uses grinding wheel | ||
| + | to knock his foes down. | ||
| + | Staunch’s Allies | ||
| + | When not surrounded by his employers’ goons, | ||
| + | Staunch shares the company of likeminded Guerrier de Fer | ||
| + | unsatisfied with sovereign authority. Many have even | ||
| + | defected from the organized service of the Lord of | ||
| + | Blades. | ||
| + | Level 10 Encounter (XP 2,975) | ||
| + | FStaunch (level 12 elite controller) | ||
| + | F5 Humain lackeys (level 7 minion; Monster | ||
| + | Manual, page 162) | ||
| + | F2 Humain slavers (level 8 brute; Monster Manual 2, | ||
| + | page 149) | ||
| + | F2 Guerrier de Fer captains (level 6 soldier; Monster | ||
| + | Manual, page 261) | ||
| + | Hook: Contending With | ||
| + | Staunch | ||
| + | Parties willing to treat with criminals might be | ||
| + | able to hire Staunch, though his price is exorbitant. | ||
| + | Employing this belligerent Guerrier de Fer is an ordeal | ||
| + | in itself. He is not content to take casual orders from | ||
| + | anyone, especially not breathers. As a construct and a | ||
| + | nihilist, he respects only power, magic, and material | ||
| + | wealth; spiritualism or higher ideals mean nothing to | ||
| + | him. Most characters will encounter Staunch in their | ||
| + | enemy’s service, overseeing the heavy lifting of some | ||
| + | deadly operation, and will probably exchange arrowfire before words. But . . . he can always be bought. | ||
| + | Staunch Level 12 Elite Controller | ||
| + | Medium natural Humainoïde XP 1,400 | ||
| + | (living construct), Guerrier de Fer | ||
| + | Initiative +7 Senses Perception +10 | ||
| + | HP 246; Bloodied 123 | ||
| + | AC 26; Fortitude 26, Reflex 23, Will 25 | ||
| + | Saving Throws +2 | ||
| + | Speed 4 | ||
| + | Action Points 1 | ||
| + | m Icy Warhammer (standard; at-will) F Cold, Weapon | ||
| + | +17 vs. AC; 1d10 + 5 damage plus 1d6 cold damage, and | ||
| + | the target is slowed until the end of Staunch’s next turn. | ||
| + | r Fiery Armbow (standard; at-will) F Fire, Weapon | ||
| + | | ||
| + | fire damage. | ||
| + | C Incendiary Spray (standard; recharge 4 5 6 ) F Fire, | ||
| + | Zone | ||
| + | Close blast 3; +16 vs. Reflex; 2d8 + 5 fire damage, and | ||
| + | ongoing 5 fire damage (save ends). The burst becomes an | ||
| + | incendiary zone that lasts until the end of Staunch’s next | ||
| + | turn. Creatures that end their turns within the zone take | ||
| + | 10 fire damage. | ||
| + | A Alchemical Blast (standard; encounter) F Acid, Thunder | ||
| + | Area burst 2 within 10; +16 vs. Reflex; 2d8 + 8 acid and | ||
| + | thunder damage, and the target is dazed (save ends). | ||
| + | Miss: Half damage. | ||
| + | M Grinding Wheel (move; at-will) | ||
| + | Staunch shifts up to 4 squares, making the following attack | ||
| + | against each creature he moves adjacent to during the | ||
| + | shift. Staunch can only target a given creature once during | ||
| + | each use of grinding wheel. +16 vs. Fortitude; the target | ||
| + | falls prone. | ||
| + | Uncanny Pivot (move; at-will) | ||
| + | Staunch gains a +2 bonus to AC, Fortitude, and Reflex until | ||
| + | he moves. | ||
| + | Guerrier de Fer Resolve (minor, usable only while bloodied; | ||
| + | encounter) | ||
| + | Staunch gains 14 temporary hit points. | ||
| + | Alignment Evil Languages Commun | ||
| + | Str 14 (+0) Dex 12 (+7) Wis 19 (+11) | ||
| + | Con 19 (+11) Int 19 (+11) Cha 12 (+7) | ||
| + | Equipment chainmail, warhammer | ||