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reve_obscur [2019/12/23 16:03] – external edit 127.0.0.1reve_obscur [2025/12/11 15:20] (current) – external edit 127.0.0.1
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 +====== Rêve Obscur ======
  
 +image     = {{:DreamingDark.jpg?200}}
 +name      = The Rêve Obscur
 +^Domicilebase  = [[Dar Jin]], [[Riedra]]; [Dal Quor|Dal Quor, the Region of Dreams]]
 +founded   =+1,500 years ago 
 +alignment = Loyal Mauvais
 +leader    = [[le_devoreur_de_reves|The Dévoreur of Dreams, the Voice of il'Lashtavar the Darkness that Dreams]]
 +logo = An eye partially concealed under a wing.
 +{{dreaming_dark.jpg}}
 +**The Rêve Obscur** is an evil conspiracy consisting of the [[quorien]] in service to the Darkness that Dreams, their [[Inspiré]] puppets, and agents overtaken by the [[Psioniques|psionic]] //mind seed// power.
 +
 +====== Histoire ======
 +The //Quor Tarai// is the spirit of the age in [[Dal Quor]], the region of dreams, and the age it has created is a nightmare. The [[quorien]] are the children of the //Quor Tarai//, and they call their creator //il-Lashtavar// (the Darkness that Dreams, or the Rêve Obscur). The name of the monstrous organization that conducts the affairs of the [[Inspiré]] in the world of [[Eberron]] is also called the Rêve Obscur, and it is to this group that the name Rêve Obscur usually refers.
 +
 +The stated goal of the Rêve Obscur is to prevent the turning of the age that would result in the destruction of the [[quorien]] race. Relatedly, the goal of their staunchest adversary the [[Kalashtar]] is bringing about this new age.
 +
 +====== Organization ======
 +The Rêve Obscur wields tremendous influence and its members are higher ranking than the ambassadors from their home nation. The activities of the Rêve Obscur are kept distant from the official ambassadors of [[Riedra]] to preserve their mutual deniability.
 +
 +As an organization the Rêve Obscur is primarily composed of [[Inspiré]] agents and assassins that work to increase the power of the [[quorien]] over the world. Their primary objectives are to thwart the activities of the [[Kalashtar]], increase the influence of [[Riedra]], and eliminate anyone who stands in the way of their goals.
 +
 +Most agents of the Rêve Obscur are [[Inspiré]], although non-Inspiré turned through the //mind seed// power serve the will of the [[quorien]]. Those turned through //mind seed// are known as **Ombres**.
 +
 +Field agents of the Rêve Obscur sit above L'Ombres in the organization hierarchy. These include **thoughtstealers** who focus on collecting secrets, **dominators** who focus on manipulation and orchestrating events, and **dreamblades** who assassinate the foes of the [[quorien]] as a last resort.
 +
 +Within the Rêve Obscur a group of elite [[Inspiré]] agents known as [[Le Cercle de la Nuit]] coordinate activities of the agents of the Rêve Obscur.
 +
 +THE D REAMING DARK
 +In the spaces between sleeping and waking, nightmares
 +wait with grasping c::laws. The quori spirits that rule Dal
 +Quor spent a thousand years seizing control of the continent
 +of Sarlona. Now they have turned their many eyes
 +toward Khorvaire. The ultimate goal of the Dreaming
 +Dark is to control all the nations. of the world. The plane
 +of Dal Quor goes through cycles of light and darkness,
 +and the current age is coming to an end. The nightmare
 +spirits that rule the plane believe that by seizing control
 +of mortal civilization-by forcing all the people of Eberron
 +to dream the dreams they devise-they can maintain
 +this current age of darkness indefinitely. So the fiends of
 +the Dreaming Dark aren't merely hungry for power; they
 +are fighting for survival.
 +The quori can't manifest physically in Eberron, but
 +they have other options. They can possess willing humanoids,
 +creating agents known as the Inspired (see
 +chapter 6). They can also manipulate the dreams of
 +mortals. The Dreaming Dark can trick a priest by sending
 +dreams that appear to be divine visions, or inspire a
 +soldier to rebel against their lord.
 +The greatest weapon of the Dreaming Dark is its
 +ability to infiltrate other organizations. Anyone could
 +become an Inspired vessel, or be prompted into taking
 +foolish action by a dream. Its agents are scattered
 +across the world and have no obvious connection to one
 +another, until they reveal their true nature and purpose.
 +THE DREAMING DARK I N THE WAR
 +The chaos that reigned during the Last War enabled the
 +agents of the Dreaming Dark to move and act with absolute
 +freedom throughout Khorvaire. Any direct conflict
 +among Eberron's humanoid populations is a boon to
 +this group, which wants to destabilize all of them. Many
 +of the intense battles near the end of the war might
 +have been avoided, if not for Dreaming Dark agents fanning
 +the flames of fear and hate-often by invading the
 +dreams of soldiers and rulers alike.
 +The feelings of mistrust and festering animosity
 +between the nations that linger after the Treaty of
 +Thronehold provide the Dreaming Dark with countless
 +points of possible infection. Refugees, expatriates, and
 +other displaced people provide the perfect vehicle for
 +the Dreaming Dark to spread its influence across Khorvaire,
 +carrying its corruption into new populations.
 +
 +
 +TH E ROLE OF D R E A M S
 +If you plan t o u s e t h e Dreaming Dark as a major villain
 +i n you r campaign, it can be helpfu l to establish the role
 +of dreams early on. If dreams feel l i ke a regular part of
 +the story, it will be less obvious when the Drea m i ng Dark
 +starts manipulating the characters' d reams. For example,
 +you m ight establish a pattern of picking one adventurer
 +and discussing their d reams each time the group takes
 +a long rest. Consider these ideas for the basic seed
 +of a dream :
 +Revisit recent events. T h i s can b e a useful opportunity
 +to call attention to a detail the characters overlooked.
 +Clearly, this character's subconscious registered the detail
 +as i m portant!
 +Involve a current villain. This can help build the players'
 +hatred for an elusive recu rring villain!
 +Foreshadow the future. This could si m ply reflect a character's
 +fears, but it might also convey a warning from a
 +celestial or other su pernatural creature.
 +Explore the character's past. G ive the player an opportun
 +ity to add depth to one element of the character's story.
 +Reflect anxiety. An anxious character might d ream about
 +showing u p i n a d ungeon with no armor or at school
 +with no clothes. N arratively, these dreams can provide a
 +moment of comic relief or heighten the players own concern
 +about what's h appening in the game.
 +
 +THE ROLE OF DREAMS
 +All dreams occur i n the plane o f Dal Quor. When
 +mortals sleep, their minds touch the plane and shape
 +a shard of it. Normally, a dream is shaped by the
 +memories and emotions of the dreamer. But the dream
 +spell and similar effects (such as a night hag's Nightmare
 +Haunting) can influence a dream from the outside,
 +to a specific and often sinister purpose. The quori are
 +masters of using the dream spell as a weapon to terrorize
 +their foes.
 +It's possible for an entire adventure to take place in
 +a dream. The trick with a dream adventure is ensuring
 +that it feels meaningful, even consequential, and not just
 +a waste of time. One of four basic approaches can help
 +you do that:
 +A real monster inhabits a character's dreams and
 +poses a real threat to that character's mind or body.
 +The goal of the adventure is to defeat that monster.
 +• A dreaming character is incapable of waking communication-
 +they might be comatose or possessed.
 +The goal of the adventure is to communicate with the
 +dreamer and free them from whatever is preventing
 +them from communicating.
 +• A villain has implanted some kind of psychic lock in a
 +character's mind, which prevents them from accessing
 +some knowledge or capability. The goal of the adventure
 +is to remove the psychic lock, which might take
 +the form of a complex trap or maze in the dream.
 +• The actual objective of the adventure lies in Dal Quor.
 +The first goal is to find a way to break out of the mundane
 +dreamscape and enter the wider plane.
 +The second challenge in crafting a dream adventure is
 +how to bring all the characters in a party together in the
 +same dream, which might or might not belong to one of
 +them. Consider these possibilities:
 +• One of the characters is dreaming, and the others
 +appear in the dream as memories and impressions in
 +the dreamer's mind.
 +• Some exotic magic-a kalashtar ritual or an eldritch
 +machine, perhaps-allows the characters to share a
 +dream or to enter someone else's dream. This magic
 +could also allow a character who ordinarily can't
 +dream (such as an elf, a warforged, or a kalashtar) to
 +enter the dreamscape as well.
 +• Agents of the Dreaming Dark use their magic to bring
 +the dreams of the characters together so they can influence
 +or target the whole party at once.
 +
 +The Dream Adventures table puts these principles together
 +and suggests hooks into this kind of adventure.
 +D R E A M A DV E N T U R E S
 +d 4 Adventure Goal
 +Break a psychic lock that is preventing a House Thuran
 +ni spy from remem bering what they learned about
 +a s i n i ster Dream i ng Dark plot.
 +2 Escape into Dal Quor to find an artifact that can be
 +brought back to the M aterial Plane when the characters
 +awaken.
 +3 Rescue a character who is s uffering from debilitating
 +rec u rring n ightmares by defeating the q uori inhabiting
 +the character's m i nd .
 +4 Stop the construction of an eldritch machine in Dal
 +Quor that will give the q u ori physical access to the
 +M aterial Plane aga i n .
 +DYING IN DREAMS
 +Death in dreams is less severe than in reality, but it's
 +not without consequence. Of course, characters who are
 +mere figments of a dreamer's imagination are simply
 +removed from the dream. But a character dies while actually
 +dreaming, the character receives no benefit from
 +the rest and takes 3d6 psychic damage.
 +If you want to establish more severe consequences,
 +you can. A dreamer killed by a quori could be trapped in
 +Dal Quor while the quori possesses their body, forcing
 +their allies to try to rescue them from their nightmares.
 +DREAMI NG DARK NPCs
 +Agents o f the Dreaming Dark are insidious villains that
 +can appear anywhere, in almost any context. They receive
 +orders from a cabal of powerful quori. The leader
 +of the organization, known as the Devourer of Dreams,
 +communes with the nightmare spirit of Dal Quor itself.
 +The Dark's chief agent in Eberron is a kalaraq quori
 +(see chapter 6) named Tirashana, who has planted mind
 +seeds-mental copies of herself-across Khorvaire.
 +The Dreaming Dark has Inspired agents and kalaraq
 +quori mind seeds (see chapter 6) scattered across Khorvaire,
 +hidden within the membership of dragonmarked
 +houses, noble families, and other driving forces. Because
 +Dreaming Dark agents can communicate and coordinate
 +with one another in dreams, they never have to
 +risk losing their cover to receive assignments or transmit
 +information.
 +D R E A M I N G DA R K N PCs
 +d4 N PC
 +A servant in a manor house overhears everything the
 +visiting nobles whisper about in their private rooms.
 +2 The captai n of a s u ccessful mercenary company suddenly
 +changes the kinds of contracts they'll accept.
 +3 A local druid searches out monsters in the wilderness
 +and drives them i nto m u rderous rampages.
 +4 A charismatic Cyran stirs up anger and discontent
 +among the frightened refugees.
 +DREAMING DARK
 +CAMPAIGN THE M E S
 +Long ago, the Dreaming Dark caused a long period of
 +strife on the continent of Sarlona, fostering suspicion,
 +rebellion, fear, prejudice, and greed among and within
 +the various nations that held power at the time. While
 +chaos reigned, the quori also carefully nurtured the
 +human bloodlines that would become the Inspired,
 +perfectly suited to serve as hosts for quori spirits. Then,
 +when the destruction of the old kingdoms was complete,
 +a group of bold champions-Inspired vessels of the
 +Dreaming Dark-formed a new nation from the ashes
 +of the old. Having conquered Sarlona by means of such
 +manipulation, the Dreaming Dark has turned its sights
 +to Khorvaire-which is already a continent in turmoil.
 +With the conquest of the entire continent in mind,
 +the Dreaming Dark has three objectives in Khorvaire.
 +The first is to cause chaos and strife whenever possible,
 +turning allies against one another and spreading fear.
 +The second is to promote their chosen champions. A
 +champion could be a nation, a mercenary company, a
 +dragonmarked house, or a religion-whatever it is, it will
 +have been thoroughly subverted by the Dreaming Dark.
 +Finally, the Dreaming Dark relentlessly pursues the kalashtar
 +and takes every opportunity to bring down these
 +enemies. The kalashtar are descended from rebel quori
 +that defied the Dreaming Dark and want to push Dal
 +Quor into an age of light.
 +Given those objectives, the Dreaming Dark can drive
 +events on a small scale, by setting bandits in motion or
 +triggering local feuds, or the adventurers might uncover
 +evidence of plans that could reignite the Last War or
 +bring an entire nation or religion under the sway of the
 +Dreaming Dark.
 +DREAMING DARK
 +ADVENTURE HOOKS
 +The Dreaming Dark Adventure Hooks table offers some
 +ideas for strange occurrences and nightmarish events
 +that can touch off stories involving the Dreaming Dark.
 +D R EA M I N G DA R K ADV E N T U R E H O O K S
 +d4 Adventure Hook
 +The h igh priest of a temple fal l s i nto a deep sleep
 +from which nothi n g can awaken them.
 +2 The characters notice a pattern after defeating several
 +foes: each enemy exhibited a particular q ui rk of
 +speech or gesture. They now recognize that q u irk i n
 +an a l l y or mentor.
 +3 A mad wizard encoded the remedy to a destructive
 +spell i n their own d reams. The characters m ust enter
 +the dreamscape and recover the remedy.
 +4 A war criminal i m p risoned d u ri n g the Last War
 +reaches out, claiming to have evidence of their
 +i nnocence and warning that a destructive force is
 +infl uencing the government.
 +{{tag>["Organisations"]}}
 +{{tag>["Mauvais"]}}
 +{{tag>[Quorien]}}
 +{{tag>["serviteurs du Rêve obscur"]}}
 +{{tag>["Conspirations"]}}
 +{{tag>[Riedra]}}
 +{{tag>["Sarlona"]}}
 +{{tag>[Dal_Quor]}}