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ralsor [2020/08/12 15:10] – created maitregobralsor [2025/12/11 15:20] (current) – external edit 127.0.0.1
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 +Ralsor: Scion, Pilot,
 +Scoundrel
 +Maison Lyrandar, bearer of the Marque des Tempêtes, is well
 +known for producing a host of celebrated navigators
 +and upstanding scions. Ralsor d’Lyrandar, Aéronef
 +pilot and Héritier des Dragons, isn’t one of them. His
 +relationship with his house is in a state of constant
 +flux, marked by frequent embarrassments and ongoing, if empty, threats of excoriation. Yet his family
 +is highly esteemed and well established, its coffers
 +heavy with gold. Ralsor even owns the ship he pilots,
 +assuming the role of both helmsman and captain
 +though his crew is usually quite scarce. In truth, he is
 +a masterful steersman who merely plays the part of
 +an irresponsible and lousy pilot to avoid entanglement
 +in the commercial obligations of the house. His membership in the Guilde des Artisans du Vent was last revoked
 +when he damaged yet another docking tower platform
 +with the hull of his ship. Beaurefuge’s Sky Knights, who
 +ride the winds above the city on their Faucons-dragons,
 +all know of Ralsor and despise him for his antics.
 +Ralsor considers himself an aerial vagabond,
 +tethered to nothing but his ship—the Thunderhead,
 +which has certainly seen better days—and the
 +friends he takes. His closest approximation to home
 +is Beaurefuge, and he docks frequently at the Third
 +Tower to visit with his longtime friend, Phorif Mirador of the Cellar Council. He avoids his kinsmen at
 +the Chalice Center.
 +Ralsor in Combat
 +Ralsor is a swaggering combatant, using hit-and-run
 +maneuvers. A swashbuckler at heart, he uses pointblank skewer to impress allies and surprise enemies.
 +Ralsor summons both wind and thunder with the
 +power of his Marque Du Dragon to throw caution to the storm
 +when his enemies get too close.
 +Ralsor’s Motley Crew
 +Ralsor likes a good scuffle to keep life interesting, but
 +he relies on the heavy lifting of his threadbare crew
 +when pressed into a real fight.
 +Level 6 Encounter (XP 1,375)
 +FRalsor (level 7 elite skirmisher)
 +F2 Humain guards (level 3 soldier;
 +Monster Manual, page 162)
 +F3 Humain lackeys (level 7 minion;
 +Monster Manual, page 162)
 +F1 Guerrier de Fer resounder (level 6 artillery;
 +Monster Manual 2, page 206)
 +Hook: Riding with Ralsor
 +Ralsor and the Thunderhead are the perfect means for
 +shuttling the characters to and from Beaurefuge, especially if the characters haven’t got a stellar reputation
 +themselves. Ralsor will fly from the city to just about
 +anywhere and won’t ask too many questions unless
 +his passengers become friends or if he suspects real
 +evil is afoot. Alternatively, he can be encountered
 +somewhere else altogether; although he often goes
 +abroad, Ralsor inevitably returns to the city for frequent ship repairs . . . and mischief. The Thunderhead
 +has seen more than one quest to protect the relic
 +hidden beneath the Third Tower, and Ralsor expects
 +to see more. He might even enlist the PCs’ help, in
 +exchange for free Aéronef Temps de voyage.
 +
 +Ralsor d’Lyrandar Level 7 Elite Skirmisher
 +Medium natural Humainoïde, Demi-Elfe XP 600
 +Initiative +9 Senses Perception +5; low-light vision
 +HP 152; Bloodied 76
 +AC 19; Fortitude 18, Reflex 20, Will 19
 +Saving Throws +2
 +Speed 6
 +Action Points 1
 +m Flourishing Rapier (standard; at-will) F Weapon
 ++12 vs. AC; 1d8 + 6 damage, and Ralsor shifts 1 square.
 +r Hand Crossbow (standard; at-will) F Weapon
 + Rangeld 6/12; +12 vs. AC; 2d6 + 4 damage.
 +M Bladed Comeback (immediate reaction, when Ralsor takes
 +damage; at-will) F Weapon
 ++10 vs. Reflex; 1d8 + 6 damage.
 +M Point-Blank Skewer (standard; recharge 4 5 6 ) F
 +Weapon
 + Ralsor makes one rapier attack and one hand crossbow
 +attack against the same target without provoking
 +opportunity attacks. He can shift 1 square before, after, or
 +between the attacks.
 +C Throw Caution to the Storm (standard; encounter) F
 +Thunder
 +Close burst 1; +10 vs. Fortitude; 4d10 + 4 thunder damage,
 +and the target is pushed 1. If Ralsor misses all targets with
 +this attack, he grants combat advantage until the end of
 +his next turn.
 +Windy Retreat (free, when Ralsor hits with a melee attack;
 +at-will)
 +If Ralsor is dazed or immobilized, that condition ends. In
 +addition, Ralsor shifts 1 square.
 +Alignment Unaligned Languages Commun, Elfique
 +Str 14 (+5) Dex 18 (+7) Wis 12 (+4)
 +Con 12 (+4) Int 15 (+5) Cha 16 (+6)
 +Equipment cloth armor, hand crossbow, rapier, case with
 +20 bolts