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| ralsor [2020/08/12 15:10] – created maitregob | ralsor [2025/12/11 15:20] (current) – external edit 127.0.0.1 | ||
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| + | Ralsor: Scion, Pilot, | ||
| + | Scoundrel | ||
| + | Maison Lyrandar, bearer of the Marque des Tempêtes, is well | ||
| + | known for producing a host of celebrated navigators | ||
| + | and upstanding scions. Ralsor d’Lyrandar, | ||
| + | pilot and Héritier des Dragons, isn’t one of them. His | ||
| + | relationship with his house is in a state of constant | ||
| + | flux, marked by frequent embarrassments and ongoing, if empty, threats of excoriation. Yet his family | ||
| + | is highly esteemed and well established, | ||
| + | heavy with gold. Ralsor even owns the ship he pilots, | ||
| + | assuming the role of both helmsman and captain | ||
| + | though his crew is usually quite scarce. In truth, he is | ||
| + | a masterful steersman who merely plays the part of | ||
| + | an irresponsible and lousy pilot to avoid entanglement | ||
| + | in the commercial obligations of the house. His membership in the Guilde des Artisans du Vent was last revoked | ||
| + | when he damaged yet another docking tower platform | ||
| + | with the hull of his ship. Beaurefuge’s Sky Knights, who | ||
| + | ride the winds above the city on their Faucons-dragons, | ||
| + | all know of Ralsor and despise him for his antics. | ||
| + | Ralsor considers himself an aerial vagabond, | ||
| + | tethered to nothing but his ship—the Thunderhead, | ||
| + | which has certainly seen better days—and the | ||
| + | friends he takes. His closest approximation to home | ||
| + | is Beaurefuge, and he docks frequently at the Third | ||
| + | Tower to visit with his longtime friend, Phorif Mirador of the Cellar Council. He avoids his kinsmen at | ||
| + | the Chalice Center. | ||
| + | Ralsor in Combat | ||
| + | Ralsor is a swaggering combatant, using hit-and-run | ||
| + | maneuvers. A swashbuckler at heart, he uses pointblank skewer to impress allies and surprise enemies. | ||
| + | Ralsor summons both wind and thunder with the | ||
| + | power of his Marque Du Dragon to throw caution to the storm | ||
| + | when his enemies get too close. | ||
| + | Ralsor’s Motley Crew | ||
| + | Ralsor likes a good scuffle to keep life interesting, | ||
| + | he relies on the heavy lifting of his threadbare crew | ||
| + | when pressed into a real fight. | ||
| + | Level 6 Encounter (XP 1,375) | ||
| + | FRalsor (level 7 elite skirmisher) | ||
| + | F2 Humain guards (level 3 soldier; | ||
| + | Monster Manual, page 162) | ||
| + | F3 Humain lackeys (level 7 minion; | ||
| + | Monster Manual, page 162) | ||
| + | F1 Guerrier de Fer resounder (level 6 artillery; | ||
| + | Monster Manual 2, page 206) | ||
| + | Hook: Riding with Ralsor | ||
| + | Ralsor and the Thunderhead are the perfect means for | ||
| + | shuttling the characters to and from Beaurefuge, especially if the characters haven’t got a stellar reputation | ||
| + | themselves. Ralsor will fly from the city to just about | ||
| + | anywhere and won’t ask too many questions unless | ||
| + | his passengers become friends or if he suspects real | ||
| + | evil is afoot. Alternatively, | ||
| + | somewhere else altogether; although he often goes | ||
| + | abroad, Ralsor inevitably returns to the city for frequent ship repairs . . . and mischief. The Thunderhead | ||
| + | has seen more than one quest to protect the relic | ||
| + | hidden beneath the Third Tower, and Ralsor expects | ||
| + | to see more. He might even enlist the PCs’ help, in | ||
| + | exchange for free Aéronef Temps de voyage. | ||
| + | |||
| + | Ralsor d’Lyrandar Level 7 Elite Skirmisher | ||
| + | Medium natural Humainoïde, | ||
| + | Initiative +9 Senses Perception +5; low-light vision | ||
| + | HP 152; Bloodied 76 | ||
| + | AC 19; Fortitude 18, Reflex 20, Will 19 | ||
| + | Saving Throws +2 | ||
| + | Speed 6 | ||
| + | Action Points 1 | ||
| + | m Flourishing Rapier (standard; at-will) F Weapon | ||
| + | +12 vs. AC; 1d8 + 6 damage, and Ralsor shifts 1 square. | ||
| + | r Hand Crossbow (standard; at-will) F Weapon | ||
| + | | ||
| + | M Bladed Comeback (immediate reaction, when Ralsor takes | ||
| + | damage; at-will) F Weapon | ||
| + | +10 vs. Reflex; 1d8 + 6 damage. | ||
| + | M Point-Blank Skewer (standard; recharge 4 5 6 ) F | ||
| + | Weapon | ||
| + | | ||
| + | attack against the same target without provoking | ||
| + | opportunity attacks. He can shift 1 square before, after, or | ||
| + | between the attacks. | ||
| + | C Throw Caution to the Storm (standard; encounter) F | ||
| + | Thunder | ||
| + | Close burst 1; +10 vs. Fortitude; 4d10 + 4 thunder damage, | ||
| + | and the target is pushed 1. If Ralsor misses all targets with | ||
| + | this attack, he grants combat advantage until the end of | ||
| + | his next turn. | ||
| + | Windy Retreat (free, when Ralsor hits with a melee attack; | ||
| + | at-will) | ||
| + | If Ralsor is dazed or immobilized, | ||
| + | addition, Ralsor shifts 1 square. | ||
| + | Alignment Unaligned Languages Commun, Elfique | ||
| + | Str 14 (+5) Dex 18 (+7) Wis 12 (+4) | ||
| + | Con 12 (+4) Int 15 (+5) Cha 16 (+6) | ||
| + | Equipment cloth armor, hand crossbow, rapier, case with | ||
| + | 20 bolts | ||