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| + | ====== Orlassk ====== | ||
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| + | The daelkyr are creatures of madness. A daelkyr drives mundane creatures mad with its presence, and it twists and corrupts everything that it touches. But not all daelkyr are alike. The greatest of the lords of Xoriat have their own specialties and unique powers. | ||
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| + | Orlasskis the master of stone. Stories credit this daelkyr with the creation of the Méduses, basilisks, and all other creatures with the power to turn flesh to stone. The Méduses of Droaam deny having any ties to the daelkyr, and they are not aberrations. But the records of the Gardiens clearly show that Méduses fought on the side of the daelkyr in the battle for Cazhaak Draal; whether they were creations of Orlassk or simply its slaves is open to debate. Orlassk' | ||
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| + | The daelkyr are creatures of magic. Orlassk is no wizard, and it can produce effects or artifacts no wizard could duplicate. But a character could learn new secrets of transmutation by studying one or Orlassk' | ||