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npc:lan_hazal [2021/06/25 15:58] – ↷ Page moved from lan_hazal to npc:lan_hazal maitregobnpc:lan_hazal [2025/12/11 15:20] (current) – external edit 127.0.0.1
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 +Male human adept 18; CR 17; Medium humanoid; 
 +HD 18d4+18; hp 63; Init +0; Spd 30 ft.; AC 10, 
 +touch 10, fl at-footed 10; Base Atk +9; Grp +8; Atk 
 ++9 melee (1d4/19–20, +1 dagger); Full Atk +9/+4 
 +melee (1d4/19–20, +1 dagger); SA spells; SQ —; AL 
 +LN; SV Fort +7, Ref +6, Will +14; Str 8, Dex 10, Con 
 +12, Int 14, Wis 17, Cha 16. 
 +Skills and Feats: Concentration +10, Craft (alchemy) 
 ++10, Craft (weaponsmith) +8, Craft (woodworking) 
 ++8, Diplomacy +12, Gather Information +12, Heal 
 ++10, Knowledge (arcana) +8, Knowledge (history) 
 ++8, Knowledge (local) +10, Knowledge (nobility) 
 ++8, Knowledge (religion) +12, Sense Motive +8, 
 +Spellcraft +10; Brew Potion, Craft Magic Arms and 
 +Armor, Craft Wand, Craft Wondrous Item, Ecclesiarch, Leadership, Research, Undead Empathy. 
 +Languages: Common, Draconic, Dwarven. 
 +Adept Spells Prepared (caster level 18th): 0—detect magic, 
 +mending, touch of fatigue (DC 13); 1st—cause fear (DC 14), command (DC 14), cure light wounds, obscuring mist; 2nd—aid (DC 
 +15), cure moderate wounds, darkness, mirror image; 3rd—animate 
 +dead, bestow curse (DC 16), lightning bolt (DC 16), remove 
 +disease; 4th—cure critical wounds, polymorph; 5th—raise dead. 
 +Possessions: cloak of Charisma +2, potion of barkskin 
 +(+5 natural armor bonus), potion of shield of faith (+4 
 +deflection bonus). 
 +This tall Karrn is lean and weathered, but he has a strong presence. 
 +His voice is deep and resonant, and it is hard not to listen to his words. 
 +Despite his short, iron-gray hair, he is still in the prime of his life; his 
 +gray eyes are sharp and clear, and his pride and confi dence are visible 
 +in his bearing. He wears a beautiful black clock trimmed with purple 
 +silk over a well-tailored outfi t of black and gray. 
 +Starting Attitude: Unfriendly to most; Indifferent to 
 +Karrns; Friendly to followers of the Blood of Vol. 
 +Modifiers: Party includes a sentient undead 
 +creature (+5); Party includes a cleric or adept of the 
 +Blood of Vol (+2), party includes a cleric or adept of 
 +any religion aside from the Blood of Vol (–4); party 
 +includes a character with ties to any branch of the 
 +Sharn Watch (–4). 
 +If Hostile: Aggressively demands that the characters leave; calls on household guards to escort them 
 +out. Does not use magic unless he is attacked fi rst. 
 +If Unfriendly: Politely but fi rmly refuses to 
 +listen to characters and requests that they leave; 
 +suggests that they return some time when he is “not 
 +so busy.” 
 +If Indifferent: Listens to what the characters have to say, then requests that they leave. May 
 +consider what has been said or ignore it. 
 +If Friendly: Listens carefully. Attempts to provide spiritual advice and guidance. May provide minor 
 +financial assistance, though he expects to be repaid. 
 +If Helpful: Listens carefully. May offer magical 
 +assistance in addition to spiritual guidance. Offers 
 +to use personal resources to help.