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| + | ====== Kyrzin ====== | ||
| + | Character | ||
| + | name = Kyrzin | ||
| + | image = {{: | ||
| + | caption | ||
| + | aliases | ||
| + | The Bile Lord;< | ||
| + | The Lord of Bile;< | ||
| + | The Lurker Within;< | ||
| + | The Regent of Whispers | ||
| + | ^Domicile | ||
| + | ^Genre | ||
| + | ^Race = [[: | ||
| + | |||
| + | **Kyrzin, the Prince of Slime** is the [[: | ||
| + | |||
| + | <ifauth @admin>< | ||
| + | “Drip. Drip. Mold in the water. Mold on | ||
| + | the walls. The scratch in your throat and | ||
| + | the drip in your nose. The Prince is with | ||
| + | us. Can you hear him?” | ||
| + | —Luhr’Oshac the Moldscraper | ||
| + | |||
| + | The people of Khorvaire know that reality is fragile. | ||
| + | The walls between the planes can fall at any time. | ||
| + | Nightmares are real. Ancient fiends are bound in the | ||
| + | underworld, and who can say just how long those | ||
| + | bonds will hold? | ||
| + | Every nation deals with its fears in different ways. | ||
| + | In Karrnath, the dead are bound to serve the living. | ||
| + | The Église de la Flamme d' | ||
| + | hope, and yet in some places its light doesn’t shine. | ||
| + | For instance, the Frontières de l' | ||
| + | fringes of civilization, | ||
| + | and the influence of the church. The people of the | ||
| + | Marches know stories older than Humain civilization | ||
| + | on Khorvaire: tales of the Gobelin empire and the lords | ||
| + | of madness that destroyed it. Each generation, mothers tell their children how Belashyrra steals the eyes | ||
| + | of boys and girls who don’t finish their klurhn roots. | ||
| + | Though the Lord of Eyes is well known in the stories of the Marches, another daelkyr has still greater | ||
| + | influence in the region: Kyrzin, the Prince of Slime. | ||
| + | |||
| + | Kyrzin Lore | ||
| + | |||
| + | An adventurer from the Frontières de l' | ||
| + | information presented in the Dungeoneering DC 20 | ||
| + | entry and gains a +5 bonus to all other checks about | ||
| + | Kyrzin. | ||
| + | Dungeoneering DC 20: Anyone raised in the | ||
| + | murky swamps of the west knows tales of the Prince | ||
| + | of Slime. Those few who know his true name do not | ||
| + | speak it. He is also known as the Bile Lord and the | ||
| + | Lurker Within; members of the Gibbering Clans | ||
| + | call him the Regent of Whispers. The ferry workers of the Rivière Propre tell stories of the Prince of | ||
| + | Slime’s children, which are great oozes that roam | ||
| + | the bottom of the river. Those who follow the Druidique traditions say that the Prince of Slime is a fiend | ||
| + | who seeks to devour all natural things. Others say | ||
| + | that one can learn secrets in his gibbering—secrets | ||
| + | so wondrous that they blast the minds of most mortals who hear them. Some believe that death at the | ||
| + | hands of his creations isn’t death at all but rather an | ||
| + | escape from Dolurrh and Le Geolier. | ||
| + | Dungeoneering DC 30: Kyrzin is a daelkyr, | ||
| + | one of the lords of the Far Realm of Xoriat. He created the gibbering beasts and the mimics, and he | ||
| + | has a great affinity for slimes and oozes of all kinds. | ||
| + | While the daelkyr devoted most of their resources | ||
| + | to destroying the vast Gobelin empire, Kyrzin focused | ||
| + | his energy on the orcs of the west. He is an expert | ||
| + | in biological warfare, and he can infect his enemies | ||
| + | with parasitic oozes. | ||
| + | Dungeoneering DC 35: Kyrzin has a Humainoïde | ||
| + | shape with the head and upper torso of a handsome | ||
| + | male Humain; however, his body is composed of ooze | ||
| + | and his Humain aspects are partially dissolved. He | ||
| + | cannot speak, but his telepathic powers make this | ||
| + | method of communication unnecessary; | ||
| + | whispers of gibbering beasts. He can engulf enemies | ||
| + | in living slime and inflict terrible diseases with a | ||
| + | thought. Two separate legends describe his defeat and | ||
| + | destruction at the hands of heroes; if they are true, it | ||
| + | means that he can reconstitute himself after death in | ||
| + | some manner. | ||
| + | Religion DC 30: A character who succeeds | ||
| + | on this check knows the nature and traditions of | ||
| + | the Gibbering Cults, as described below in “Cults | ||
| + | of Slime.” | ||
| + | |||
| + | The Horror Within | ||
| + | |||
| + | Kyrzin has spectacular and fearsome abilities, to be | ||
| + | sure, but what makes him even more terrifying is | ||
| + | the subtle weapon he has at his disposal in the form | ||
| + | of far. In parts of the Marches, the Commun cold is | ||
| + | known as the bile-curse or the Prince’s kiss, because | ||
| + | in an earlier time people there feared that any trace | ||
| + | of unusual mucus was an indicator of Kyrzin’s presence. They had good reason to be apprehensive, | ||
| + | because Kyrzin has bred a host of parasitic oozes that | ||
| + | can live within another creature. | ||
| + | A parasitic ooze can enter a host in two ways. A | ||
| + | willing victim can allow a mature ooze to enter its | ||
| + | body through the mouth. The more insidious way is | ||
| + | for it to be transmitted along with another disease. | ||
| + | Kyrzin can adapt almost any disease into a vector for | ||
| + | infection; the primary signs of one of his infections | ||
| + | are excessive mucus of unusual color and vivid fever | ||
| + | dreams as the disease progresses. If the disease runs | ||
| + | its course to the final state, it appears to pass completely, and the victim appears healthy; however, the | ||
| + | victim now harbors a parasitic ooze. | ||
| + | Many kinds of parasitic ooze exist. The most | ||
| + | invasive is the brain borer slime. This sentient ooze | ||
| + | devours the brain of the victim and replaces it, | ||
| + | assuming full control of the host. In the process of | ||
| + | consuming the brain, the borer gains all of its host’s | ||
| + | memories and skills. Small signs of the changel | ||
| + | include subtle shifts in body language, a difficulty displaying tender emotions, and quiet gibbering at night, | ||
| + | but otherwise the victim can pass most tests any set to | ||
| + | determine whether the victim is who he or she claims | ||
| + | to be. If a borer’s victim is slain, the borer dies with it. | ||
| + | Other parasites exert less control over the victim | ||
| + | but can pose a greater physical threat. They project | ||
| + | raw emotions to the host, causing angelr or irritability, | ||
| + | but they cannot control their victims. However, if the | ||
| + | host is slain, the ooze emerges from the body 1 round | ||
| + | later, acting on the host’s initiative count. As such, | ||
| + | an encounter that appears to be an easy challenge | ||
| + | against a number of minions can become an unpleasant surprise as a black pudding pours out of a corpse. | ||
| + | If commanded to do so by a brain borer or a priest of | ||
| + | Kyrzin, a parasitic ooze can eat its way out of a living | ||
| + | host. While doing so, it scores a critical hit each round | ||
| + | against the host with its basic attack, and it emerges | ||
| + | when the victim has taken damage equal to or greater | ||
| + | than his or her bloodied value. Any sort of ooze can be | ||
| + | adapted to this parasitic form, but it must be the same | ||
| + | size as or smaller than the host. So, a Medium green | ||
| + | slime could nest inside a normal Humain, but a Large | ||
| + | gelatinous cube would have to hide inside a Géant. | ||
| + | If an adventurer is infected with a parasitic ooze, | ||
| + | a Remove Affliction ritual can rid the character of | ||
| + | it. Most parasitic oozes lack the ability to perceive | ||
| + | such a ritual as a threat, so they don’t try to escape | ||
| + | during this time. Nothing can keep the victim of a | ||
| + | brain borer alive (the effect on the target is always | ||
| + | death), but after the ooze is removed, the victim can | ||
| + | be raised. | ||
| + | |||
| + | Cults of Slime | ||
| + | |||
| + | Before Humains ever came to the Marches, the orcs | ||
| + | were divided between the Druidique practices of the | ||
| + | Gardiens and the worship of the Dragon d' | ||
| + | Both traditions continue today. Even those who have | ||
| + | become Vassaux of the Légion Souveraine might offer a | ||
| + | sacrifice to the Bile Lord when a child has fluid in his | ||
| + | or her lungs, rather than trusting entirely to Arawai | ||
| + | or Olladra. | ||
| + | Outsiders find it difficult to understand why | ||
| + | anyone would worship the Prince of Slime. Many | ||
| + | Marchers make offerings solely out of fear, hoping | ||
| + | that through their devotions they can keep Kyrzin | ||
| + | from rising, or that his wrath will pass over them | ||
| + | when he returns. Such people aren’t truly cultists, but | ||
| + | they can be pressured to assist agents of the Prince | ||
| + | of Slime. Others see Kyrzin as a benevolent entity. | ||
| + | In certain parts of the Marches, mold and lichen are | ||
| + | valuable crops harvested as food or for their medicinal properties. Although the Prince of Slime might | ||
| + | infect his enemies with disease, it’s also well known | ||
| + | that the right molds can eliminate infections. | ||
| + | The oldest cults, known as the gibbering clans or | ||
| + | the Gibberers, are driven by a blend of madness and | ||
| + | tradition. These ancient families are scattered across | ||
| + | the Marches. The name comes from their practice of | ||
| + | cultivating gibbering beasts. Every clan community | ||
| + | has one or more gibbering beasts hidden away, and | ||
| + | when a member of the community falls ill or reaches | ||
| + | a certain age, that individual is ritually sacrificed to | ||
| + | the beast. Members of a gibbering clan have wild eyes | ||
| + | and a tendency to fall into ecstatic babbling trances, | ||
| + | but they aren’t innately evil or united behind a single | ||
| + | purpose; many of the clans have long-standing feuds | ||
| + | with one another. The Gibberers believe that their | ||
| + | souls live on in the beasts, and that in this way Kyrzin | ||
| + | has given them the gift of immortality. Priests spend | ||
| + | hours each day listening to the babbling of the clan | ||
| + | beasts, and they claim to hear the words of their | ||
| + | elders or of Kyrzin. | ||
| + | The most active cults are those established by | ||
| + | brain-bored agents of the Prince of Slime. Brain | ||
| + | borer cults are Kyrzin’s active forces and are supplemented by oozes and aberrations. Kyrzin’s cults | ||
| + | employ dolgaunts, dolgrims, and dolgarrs; compared | ||
| + | to the troops of other daelkyr, Kyrzin’s are noteworthy for having slick, translucent skin and for carrying | ||
| + | parasitic oozes. Every brain borer cult is different, | ||
| + | though, since priests seize on local tensions to stir | ||
| + | passions. They are united by their fervor and frequently are enhanced by consuming psychoactive | ||
| + | molds; followers are driven by wild visions and passions, as well as promises or goals that rarely make | ||
| + | rational sense. | ||
| + | |||
| + | The Gifts of the Prince | ||
| + | |||
| + | Those favored by the Lord of Bile wear and wield | ||
| + | living tools crafted from protoplasm. These items are | ||
| + | functionally equivalent to objects made from leather | ||
| + | or steel, but their unusual appearance might be a | ||
| + | hindrance in some locations, and the living nature | ||
| + | of such an object can add interesting flavor. For | ||
| + | example: “Your armor’s feeling gloomy today. It’s covered in a layer of condensation, | ||
| + | are tears.” | ||
| + | Armor: Ooze armor can exist in any form; for | ||
| + | instance, heavy ooze is thick and dense. The characteristics of specific magic armor can be related to | ||
| + | the nature of the ooze. For instance, ooze armor in | ||
| + | the form of Sylvestre armor has chameleon properties | ||
| + | and provides a surge of adrenaline to enhance Athletics. Lifegiving armor and immunizing armor bond | ||
| + | to the wearer’s nervous system to enhance healing, while slick armor is just that: slick. Imposter’s | ||
| + | armor is especially Commun among Kyrzin’s cultists, and it transforms in a manner similar to that of | ||
| + | a mimic. | ||
| + | Weapons: Weapons crafted by Kyrzin are built on | ||
| + | a core of sinew and protoplasm. Dynamic weapons are | ||
| + | Commun, shifting to new forms at the wielder’s command. Enhancements tied to poison or acid damage | ||
| + | create their own venoms. Regardless of enhancements, | ||
| + | the extra damage from a critical hit reflects the | ||
| + | weapon literally digging deeper into the wound. | ||
| + | Other Items: Eagle eye goggles bond with the wearer’s eyes. A periapt of proof against poison consumes | ||
| + | venom before it can hurt the wearer. As long as the | ||
| + | organic nature of the item is reflected in its flavor, | ||
| + | any magic item can be used. | ||
| + | Kyrzin’s treasures should pose an interesting question for adventurers. These items are as powerful as | ||
| + | those made of mundane materials, and nothing is | ||
| + | innately evil about the object. Are adventurers comfortable wielding these living tools, though? | ||
| + | |||
| + | Using Kyrzin | ||
| + | |||
| + | be prepared to face the Prince of Slime until they are | ||
| + | well on their way to achieving their epic destinies. So | ||
| + | what role can Kyrzin play in a campaign? | ||
| + | As with all of the daelkyr, Kyrzin is a force of | ||
| + | madness. Ultimately his actions might lead to the | ||
| + | destruction of the Gardiens, the breaking of | ||
| + | the seals to Khyber, or a similar action that helps | ||
| + | him in a concrete manner. Initial encounters with | ||
| + | his followers, however, might appear to be entirely | ||
| + | unconnected. Here are some possibilities. | ||
| + | F Adventurers passing through the Marches stop in | ||
| + | an inn serving fine graymold stew. At night they | ||
| + | hear whispers in the basement and face the gibbering mouther dwelling there. The innkeeper is | ||
| + | horrified, since these creatures have slain generations of his ancestors. | ||
| + | F The gibbering clans have begun a campaign of | ||
| + | aggression. They could target Maison Tharashk, | ||
| + | push toward war between the Marches and | ||
| + | Droaam, or intend to bar all foreigners from the | ||
| + | Marches. The priests are being driven to this | ||
| + | action by the voices they hear when listening to | ||
| + | the gibbering beasts; they don’t know any larger | ||
| + | reason for their actions. | ||
| + | F A mysterious fever is spreading in the villages of | ||
| + | western Breland. The village elders refuse to let | ||
| + | Maison Brunet treat it, and the victims all recover | ||
| + | (or seem to). Can the adventurers expose the brain | ||
| + | borers behind this fever before the disease is successfully transformed into a plague that can be | ||
| + | carried across Breland? Aberrant forces and parasitic oozes emerge to fight as needed. | ||
| + | F Brain borers can spread into any part of Khorvaire. | ||
| + | A Tharashk clan begins smuggling a psychoactive | ||
| + | mold into major cities, and the mold serves as a | ||
| + | vector for brain borer infection. Can the adventurers expose this plot? How deep does it go into the | ||
| + | roots of Maison Tharashk? | ||
| + | </ | ||
| + | ====== Histoire ====== | ||
| + | Approximately [[: | ||
| + | |||
| + | However, the [[: | ||
| + | |||
| + | Kyrzin is a master of biological warfare, and focused his energy on the [[:orcs]] of the [[: | ||
| + | ====== Apparence et Personnalité ====== | ||
| + | Kyrzin' | ||
| + | |||
| + | Kyrzin, the Prince of Slime** **is one of the [[: | ||
| + | |||
| + | His mortal [[: | ||
| + | ====== Capacités ====== | ||
| + | As with all [[: | ||
| + | |||
| + | Kyrzin cannot speak, and communicates exclusively through [[: | ||
| + | |||
| + | Two separate legends tell of his defeat, but his influence has not waned over the [[: | ||
| + | |||
| + | Kyrzin counts slimes and [[: | ||
| + | |||
| + | His mortal followers in the [[: | ||
| + | |||
| + | As with other [[: | ||
| + | |||
| + | ====== Notes ====== | ||
| + | In the [[: | ||
| + | |||
| + | == | ||
| + | |||
| + | {{tag> | ||
| + | {{tag> | ||
| + | {{tag> | ||
| + | {{tag> | ||
| + | {{tag> | ||
| + | {{tag> | ||
| + | {{tag> | ||