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npc:banarak_tithon [2021/06/23 22:20] – ↷ Page moved from banarak_tithon to npc:banarak_tithon maitregobnpc:banarak_tithon [2025/12/11 15:20] (current) – external edit 127.0.0.1
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 +Male human fi ghter 7/Citadel elite 5; CR 12;
 +Medium humanoid; HD 7d10+14 plus 5d8+10;
 +hp 89; Init +1; Spd 20 ft.; AC 25, touch 14,
 +flat-footed 25; Base Atk +12; Grp +17; Atk +20
 +melee (2d6+11/19–20, +2 greatsword) or +12 ranged
 +(1d8+5/×3, +1 composite longbow); Full Atk +20/+15/+10
 +melee (2d6+11/19–20, +2 greatsword) or +12/+7/+2
 +ranged (1d8+5/×3, +1 composite longbow); SA combat
 +sense, focused smite; SQ Citadel training, diplomatic protection, royal contact; AP 4; AL LN; SV
 +Fort +12, Ref +3, Will +8; Str 20, Dex 9, Con 14, Int
 +10, Wis 13, Cha 12.
 +Skills and Feats: Diplomacy +13, Gather Information
 ++15, Intimidate +11, Knowledge (local) +5, Search
 ++7, Sense Motive +3, Spot +6; Cleave, Dodge, Great
 +Cleave, Great Fortitude, Heroic Spirit, Improved Bull
 +Rush, Improved Initiative, Improved Sunder, Point
 +Blank Shot, Power Attack, Weapon Focus (greatsword),
 +Weapon Specialization (greatsword).
 +Languages: Common, Dwarven.
 +Combat Sense (Ex): Banarak Tithon has a
 ++5 insight bonus to his Armor Class (included in
 +the statistics above). In addition, he can ignore up
 +to 5 points of Dexterity and dodge bonuses to an
 +opponent’s AC when attacking that creature.
 +Focused Smite (Su): Once per day, Banarak
 +Tithon may attempt a focused smite with one normal
 +melee attack. He adds +1 to his attack roll and deals
 +12 extra points of damage.
 +Possessions: +3 full plate, +2 greatsword, +1 composite longbow (+4 Str bonus), gauntlets of ogre power, cloak of resistance
 ++1, potion of shield of faith +2, 2 potions of cure light wounds,
 +feather fall talisman.
 +The Knight-Marshal is an impressively aristocratic fi gure in decorated full plate. He does not wear a helmet, and his long blond hair
 +falls down around his shoulders. He has a thick mustache and a neatly
 +trimmed beard. The symbol of the Citadel hangs on a heavy gold
 +chain around his neck, and a greatsword rests at his side.
 +Starting Attitude: Unfriendly
 +Modifiers: Party includes an agent of the Citadel (+4); party has helped maintain order in the city
 +(+2); party was causing trouble in the city (–4); party
 +brings bad news (–2).
 +If Hostile: Orders characters imprisoned if
 +there is reason, or orders them out of his sight if there
 +is not.
 +If Unfriendly: Endures a short audience but
 +grants no favors, does not believe unlikely stories, and
 +hurries the characters out with little ceremony.
 +If Indifferent: Endures an audience, considers committing minor Citadel resources to a
 +significant problem, thinks about looking in to
 +wild stories.
 +If Friendly: Listens carefully, considers committing signifi cant Citadel resources to a problem,
 +orders investigation into strange circumstances.
 +If Helpful: Actively participates in conversation, commits Citadel and even personal resources to
 +a problem, promises speedy resolution to problems
 +in the city.
  
 +KNIGHT-MARSHAL OF THE CITADEL SIR BANARAK TITHON