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| npc:banarak_tithon [2021/06/23 22:20] – ↷ Page moved from banarak_tithon to npc:banarak_tithon maitregob | npc:banarak_tithon [2025/12/11 15:20] (current) – external edit 127.0.0.1 | ||
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| + | Male human fi ghter 7/Citadel elite 5; CR 12; | ||
| + | Medium humanoid; HD 7d10+14 plus 5d8+10; | ||
| + | hp 89; Init +1; Spd 20 ft.; AC 25, touch 14, | ||
| + | flat-footed 25; Base Atk +12; Grp +17; Atk +20 | ||
| + | melee (2d6+11/ | ||
| + | (1d8+5/×3, +1 composite longbow); Full Atk +20/+15/+10 | ||
| + | melee (2d6+11/ | ||
| + | ranged (1d8+5/×3, +1 composite longbow); SA combat | ||
| + | sense, focused smite; SQ Citadel training, diplomatic protection, royal contact; AP 4; AL LN; SV | ||
| + | Fort +12, Ref +3, Will +8; Str 20, Dex 9, Con 14, Int | ||
| + | 10, Wis 13, Cha 12. | ||
| + | Skills and Feats: Diplomacy +13, Gather Information | ||
| + | +15, Intimidate +11, Knowledge (local) +5, Search | ||
| + | +7, Sense Motive +3, Spot +6; Cleave, Dodge, Great | ||
| + | Cleave, Great Fortitude, Heroic Spirit, Improved Bull | ||
| + | Rush, Improved Initiative, Improved Sunder, Point | ||
| + | Blank Shot, Power Attack, Weapon Focus (greatsword), | ||
| + | Weapon Specialization (greatsword). | ||
| + | Languages: Common, Dwarven. | ||
| + | Combat Sense (Ex): Banarak Tithon has a | ||
| + | +5 insight bonus to his Armor Class (included in | ||
| + | the statistics above). In addition, he can ignore up | ||
| + | to 5 points of Dexterity and dodge bonuses to an | ||
| + | opponent’s AC when attacking that creature. | ||
| + | Focused Smite (Su): Once per day, Banarak | ||
| + | Tithon may attempt a focused smite with one normal | ||
| + | melee attack. He adds +1 to his attack roll and deals | ||
| + | 12 extra points of damage. | ||
| + | Possessions: | ||
| + | +1, potion of shield of faith +2, 2 potions of cure light wounds, | ||
| + | feather fall talisman. | ||
| + | The Knight-Marshal is an impressively aristocratic fi gure in decorated full plate. He does not wear a helmet, and his long blond hair | ||
| + | falls down around his shoulders. He has a thick mustache and a neatly | ||
| + | trimmed beard. The symbol of the Citadel hangs on a heavy gold | ||
| + | chain around his neck, and a greatsword rests at his side. | ||
| + | Starting Attitude: Unfriendly | ||
| + | Modifiers: Party includes an agent of the Citadel (+4); party has helped maintain order in the city | ||
| + | (+2); party was causing trouble in the city (–4); party | ||
| + | brings bad news (–2). | ||
| + | If Hostile: Orders characters imprisoned if | ||
| + | there is reason, or orders them out of his sight if there | ||
| + | is not. | ||
| + | If Unfriendly: Endures a short audience but | ||
| + | grants no favors, does not believe unlikely stories, and | ||
| + | hurries the characters out with little ceremony. | ||
| + | If Indifferent: | ||
| + | significant problem, thinks about looking in to | ||
| + | wild stories. | ||
| + | If Friendly: Listens carefully, considers committing signifi cant Citadel resources to a problem, | ||
| + | orders investigation into strange circumstances. | ||
| + | If Helpful: Actively participates in conversation, | ||
| + | a problem, promises speedy resolution to problems | ||
| + | in the city. | ||
| + | KNIGHT-MARSHAL OF THE CITADEL SIR BANARAK TITHON | ||