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les_douzes [2020/02/11 19:59] maitregobles_douzes [2025/12/11 15:20] (current) – external edit 127.0.0.1
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 +====== Les Douzes ======
  
 +^Domicilebase = (The Tower of Les Douzes) [[Korth]], [[Karrnath]]
 +founded = 1,500 years ago
 +leader = The Committee of Twelve
 +
 +**Les Douzes** is an alliance of powerful [[magicien|wizards]] sponsored by the [[Maisons Marquées Du Dragon]]. They are the organization that accomplishes things beyond the capabilities of the houses, and where disputes between the houses are settled.
 +
 +====== Histoire ======
 +The organization was formed after the [[Guerre des Marques]] in an alliance proposed by [[Hadran de Bombardier|Lord Hadran de Bombardier]] to unify the [[Maisons Marquées Du Dragon]] in pursuing magical research and profit.
 +
 +[[npc:galifar_i]] started the [[Congrès Ésotérique]] of [[Aundair]] many years later out of fear for the growing power of the [[Maisons Marquées Du Dragon]].
 +
 +In 797 AR, [[npc:mordain_d_phiarlan]] was banished from Les Douzes and [[Écorché|Écorchéd]] from [[Maison Phiarlan]], following his experiments into the mysteries of the [[Daelkyr]].
 +
 +As the power of individual [[Maisons Marquées Du Dragon]] and the [[Congrès Ésotérique]] has grown since the [[Dernière Guerre]], Les Douzes has fractured and diminished.
 +
 +====== Organization ======
 +Members of Les Douzes belong to the [[Maisons Marquées Du Dragon]] of [[Khorvaire]]. Les Douzes serves as an institute to train members in [[magie|arcane magic]], and as a think tank for discoveries beyond the capabilities of individual houses.
 +
 +There are rumors of sinister cabals within the organization that seek to conquer [[Khorvaire]], as well as a secret conspiracy opposed to the [[Dragons]] of [[Argonnessen]].
 +
 +The Committee of Twelve oversees the organization, although the exact number of members varies.
 +
 +THE TWE LVE
 +Rather than working for one single house, your group
 +could work for an organization that serves them all: the
 +Twelve. This is a good option if you want to be involved
 +in the intrigue among the Maisons Marquées Du Dragon while
 +playing characters who come from different houses.
 +C HAPTER 1 I CHARACTER CREATI O N
 +Les Douzes facilitates communication and cooperation
 +among the Maisons Marquées Du Dragon. As part of the
 +agreements that ended La Guerre des Marques, the houses
 +agreed to create an institute for the application of magic-
 +a foundation that would study Marques du Dragon, along
 +with more traditional forms of magic. Over the centuries,
 +Les Douzes has been responsible for many magical
 +advances, including the Aéronefs operated by Maison Lyrandar
 +and the message stations of Maison Siri
 +As an arm of the Maisons Marquées Du Dragon, Les Douzes
 +attempted to remain neutral during La Dernière Guerre, but
 +many of its wizards and Artificiers had national loyalties
 +that were stronger than their ties to the institute. Now
 +that Les Douzes has resumed normal operations, it seeks
 +to replace its Perdu members and make sure that each
 +house is represented.
 +While Les Douzes provides a way for your group to
 +work for multiple Maisons Marquées Du Dragon, its goals and
 +benefits are similar to those of an individual house. Consider
 +using the following details as a template if there's a
 +particular Maison Marquée du Dragon you wish to serve.
 +Patronage. As a patron, Les Douzes is functionally
 +similar to a Maison Marquée du Dragon. Rather than advancing
 +one house's interests, though, Les Douzes seeks to
 +advance magical developments that have practical value
 +to society as well as potential for profit. All the houses
 +contribute to the operating budget of the institute, and in
 +theory they all benefit from the results of its research.
 +As agents of Les Douzes, you might undertake missions
 +intended to help one house at a time or all of them
 +at once, typically with a focus on magical research or
 +problem-solving. Members of your group might have different
 +status within their houses, but within Les Douzes
 +you're held as equals. Les Douzes pay you (see "Patron
 +Benefits"), and as their agents, you receive a 5 percent
 +discount on services from all the Maisons Marquées Du Dragon
 +(rather than a 10 percent discount from one house).
 +Leadership. The Committee of Twelve oversees the
 +institute. It currently has fifteen members, though its
 +membership is a matter of significant disagreement
 +within the council. There are of course only twelve Marques du Dragon,
 +but the Marque de l'Ombre is represented by two
 +different houses, and Maison Bombardier is currently fragmented
 +into three branches, each of which has claimed
 +a seat on the council.
 +Les Douzes is headquartered in a many-spired keep
 +that floats in the air above the city of Korth in Karrnath.
 +Most researchers funded by Les Douzes operate within
 +this structure, but the institute occasionally pays grants
 +to researchers whose promising work can't easily (or
 +safely) be relocated inside the keep.
 +Allies. With a long record of providing benefit to society
 +at large, Les Douzes is widely respected. Some of
 +their closest allies include the following groups:
 +Maisons Marquées Du Dragon. Above all, Les Douzes has
 +the almost universal support of the Marqué par le Dragon
 +houses, which provide the funding to support its continued
 +operation. One of the few things that all the
 +houses agree on is that Les Douzes should be allowed
 +to do its work in peace. Agents of Les Douzes can count
 +on at least a minimal level of assistance from the
 +houses in case of dire need.
 +
 +King Kaius. Not every nation shares the same goodwill
 +toward Les Douzes, but the institutes's location above
 +the city of Korth makes its relationship with Karrnath
 +particularly important. The kings of Karrnath have
 +regularly sought council from Les Douzes, and Kaius
 +has not abandoned this practice. Agents of Karrnath's
 +government are inclined to trust agents of Les Douzes
 +and side with them in times of trouble.
 +Manifest Institute. In the city of Sharn, Les Douzes
 +sponsors the research of a number of scholars who
 +make a study of the Zone De Manifestation that links the city to
 +the plane of Syranie. Loosely organized as the Manifest
 +Institute, these researchers include representatives
 +from Maison Bombardier, Maison Lyrandar, House
 +Orléans, and others, as well as those who work directly
 +for Les Douzes. The institute evaluates ways that the
 +Zone De Manifestation might improve life in Sharn, seeks a
 +deeper understanding of Zone De Manifestations in general,
 +and plans contingencies in the event that the manifest
 +zone ever evaporates.
 +Enemies. Most enemies of Les Douzes are individuals
 +with grudges against the institute, which often stem
 +from hurt feelings over being excluded from it. Those
 +noted here number among Les Douzes's fiercest foes:
 +Congrès Ésotérique. Established by Roi Galifar I expressly
 +to serve as a political answer to Les Douzes,
 +the Congrès Ésotérique competes with Les Douzes over
 +resources and students. Some would argue that the
 +ongoing rivalry encourages both institutions toward
 +more and better arcane discoveries, but the animosity
 +sometimes escalates to sabotage and researchers taking
 +excessive risks.
 +Mordain le Tisseur de Chair. Not many personal grudges
 +jeopardize Les Douzes, but when a powerful wizard
 +feels slighted, the impact can be significant. The Elfee
 +wizard Mordain was banished from Les Douzes more
 +than two centuries ago because of his disturbing
 +experiments related to the magic of the daelkyr. He
 +dwells in Droaam now, focused on his research and
 +plotting revenge. His reach isn't long, but agents of the
 +Twelve avoid Droaam if at all possible.
 +{{tag>["Organisations"]}}