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| + | ====== Les Douzes ====== | ||
| + | ^Domicilebase = (The Tower of Les Douzes) [[Korth]], [[Karrnath]] | ||
| + | founded = 1,500 years ago | ||
| + | leader = The Committee of Twelve | ||
| + | |||
| + | **Les Douzes** is an alliance of powerful [[magicien|wizards]] sponsored by the [[Maisons Marquées Du Dragon]]. They are the organization that accomplishes things beyond the capabilities of the houses, and where disputes between the houses are settled. | ||
| + | |||
| + | ====== Histoire ====== | ||
| + | The organization was formed after the [[Guerre des Marques]] in an alliance proposed by [[Hadran de Bombardier|Lord Hadran de Bombardier]] to unify the [[Maisons Marquées Du Dragon]] in pursuing magical research and profit. | ||
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| + | [[npc: | ||
| + | |||
| + | In 797 AR, [[npc: | ||
| + | |||
| + | As the power of individual [[Maisons Marquées Du Dragon]] and the [[Congrès Ésotérique]] has grown since the [[Dernière Guerre]], Les Douzes has fractured and diminished. | ||
| + | |||
| + | ====== Organization ====== | ||
| + | Members of Les Douzes belong to the [[Maisons Marquées Du Dragon]] of [[Khorvaire]]. Les Douzes serves as an institute to train members in [[magie|arcane magic]], and as a think tank for discoveries beyond the capabilities of individual houses. | ||
| + | |||
| + | There are rumors of sinister cabals within the organization that seek to conquer [[Khorvaire]], | ||
| + | |||
| + | The Committee of Twelve oversees the organization, | ||
| + | |||
| + | THE TWE LVE | ||
| + | Rather than working for one single house, your group | ||
| + | could work for an organization that serves them all: the | ||
| + | Twelve. This is a good option if you want to be involved | ||
| + | in the intrigue among the Maisons Marquées Du Dragon while | ||
| + | playing characters who come from different houses. | ||
| + | C HAPTER 1 I CHARACTER CREATI O N | ||
| + | Les Douzes facilitates communication and cooperation | ||
| + | among the Maisons Marquées Du Dragon. As part of the | ||
| + | agreements that ended La Guerre des Marques, the houses | ||
| + | agreed to create an institute for the application of magic- | ||
| + | a foundation that would study Marques du Dragon, along | ||
| + | with more traditional forms of magic. Over the centuries, | ||
| + | Les Douzes has been responsible for many magical | ||
| + | advances, including the Aéronefs operated by Maison Lyrandar | ||
| + | and the message stations of Maison Siri | ||
| + | As an arm of the Maisons Marquées Du Dragon, Les Douzes | ||
| + | attempted to remain neutral during La Dernière Guerre, but | ||
| + | many of its wizards and Artificiers had national loyalties | ||
| + | that were stronger than their ties to the institute. Now | ||
| + | that Les Douzes has resumed normal operations, it seeks | ||
| + | to replace its Perdu members and make sure that each | ||
| + | house is represented. | ||
| + | While Les Douzes provides a way for your group to | ||
| + | work for multiple Maisons Marquées Du Dragon, its goals and | ||
| + | benefits are similar to those of an individual house. Consider | ||
| + | using the following details as a template if there' | ||
| + | particular Maison Marquée du Dragon you wish to serve. | ||
| + | Patronage. As a patron, Les Douzes is functionally | ||
| + | similar to a Maison Marquée du Dragon. Rather than advancing | ||
| + | one house' | ||
| + | advance magical developments that have practical value | ||
| + | to society as well as potential for profit. All the houses | ||
| + | contribute to the operating budget of the institute, and in | ||
| + | theory they all benefit from the results of its research. | ||
| + | As agents of Les Douzes, you might undertake missions | ||
| + | intended to help one house at a time or all of them | ||
| + | at once, typically with a focus on magical research or | ||
| + | problem-solving. Members of your group might have different | ||
| + | status within their houses, but within Les Douzes | ||
| + | you're held as equals. Les Douzes pay you (see " | ||
| + | Benefits" | ||
| + | discount on services from all the Maisons Marquées Du Dragon | ||
| + | (rather than a 10 percent discount from one house). | ||
| + | Leadership. The Committee of Twelve oversees the | ||
| + | institute. It currently has fifteen members, though its | ||
| + | membership is a matter of significant disagreement | ||
| + | within the council. There are of course only twelve Marques du Dragon, | ||
| + | but the Marque de l' | ||
| + | different houses, and Maison Bombardier is currently fragmented | ||
| + | into three branches, each of which has claimed | ||
| + | a seat on the council. | ||
| + | Les Douzes is headquartered in a many-spired keep | ||
| + | that floats in the air above the city of Korth in Karrnath. | ||
| + | Most researchers funded by Les Douzes operate within | ||
| + | this structure, but the institute occasionally pays grants | ||
| + | to researchers whose promising work can't easily (or | ||
| + | safely) be relocated inside the keep. | ||
| + | Allies. With a long record of providing benefit to society | ||
| + | at large, Les Douzes is widely respected. Some of | ||
| + | their closest allies include the following groups: | ||
| + | Maisons Marquées Du Dragon. Above all, Les Douzes has | ||
| + | the almost universal support of the Marqué par le Dragon | ||
| + | houses, which provide the funding to support its continued | ||
| + | operation. One of the few things that all the | ||
| + | houses agree on is that Les Douzes should be allowed | ||
| + | to do its work in peace. Agents of Les Douzes can count | ||
| + | on at least a minimal level of assistance from the | ||
| + | houses in case of dire need. | ||
| + | |||
| + | King Kaius. Not every nation shares the same goodwill | ||
| + | toward Les Douzes, but the institutes' | ||
| + | the city of Korth makes its relationship with Karrnath | ||
| + | particularly important. The kings of Karrnath have | ||
| + | regularly sought council from Les Douzes, and Kaius | ||
| + | has not abandoned this practice. Agents of Karrnath' | ||
| + | government are inclined to trust agents of Les Douzes | ||
| + | and side with them in times of trouble. | ||
| + | Manifest Institute. In the city of Sharn, Les Douzes | ||
| + | sponsors the research of a number of scholars who | ||
| + | make a study of the Zone De Manifestation that links the city to | ||
| + | the plane of Syranie. Loosely organized as the Manifest | ||
| + | Institute, these researchers include representatives | ||
| + | from Maison Bombardier, Maison Lyrandar, House | ||
| + | Orléans, and others, as well as those who work directly | ||
| + | for Les Douzes. The institute evaluates ways that the | ||
| + | Zone De Manifestation might improve life in Sharn, seeks a | ||
| + | deeper understanding of Zone De Manifestations in general, | ||
| + | and plans contingencies in the event that the manifest | ||
| + | zone ever evaporates. | ||
| + | Enemies. Most enemies of Les Douzes are individuals | ||
| + | with grudges against the institute, which often stem | ||
| + | from hurt feelings over being excluded from it. Those | ||
| + | noted here number among Les Douzes' | ||
| + | Congrès Ésotérique. Established by Roi Galifar I expressly | ||
| + | to serve as a political answer to Les Douzes, | ||
| + | the Congrès Ésotérique competes with Les Douzes over | ||
| + | resources and students. Some would argue that the | ||
| + | ongoing rivalry encourages both institutions toward | ||
| + | more and better arcane discoveries, | ||
| + | sometimes escalates to sabotage and researchers taking | ||
| + | excessive risks. | ||
| + | Mordain le Tisseur de Chair. Not many personal grudges | ||
| + | jeopardize Les Douzes, but when a powerful wizard | ||
| + | feels slighted, the impact can be significant. The Elfee | ||
| + | wizard Mordain was banished from Les Douzes more | ||
| + | than two centuries ago because of his disturbing | ||
| + | experiments related to the magic of the daelkyr. He | ||
| + | dwells in Droaam now, focused on his research and | ||
| + | plotting revenge. His reach isn't long, but agents of the | ||
| + | Twelve avoid Droaam if at all possible. | ||
| + | {{tag> | ||