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filles_de_sora_kell [2020/02/26 23:50] – external edit 127.0.0.1filles_de_sora_kell [2025/12/11 15:20] (current) – external edit 127.0.0.1
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 +/* à compléter */
 +====== Filles De Sora Kell ======
 +<WRAP box fgblack 350px left :en>
 +<panel type="primary" no-body="true">
 +{{ :122633_cn_gl.jpg |Les Filles De Sora Kell}}
 +^Domicile      | [[Droaam]] |
 +^Fondation      | Quelques années avant 986 AR|
 +^Dirigeant | [[npc:sora_katra]] |
 +^Alignment | Neutre Mauvais |
 +</panel> </WRAP>
  
 +{{:daughters_of_sora_kell.png}}
 +Chaque enfant de l'Aundair est élevé sur les contes de la terrible [[npc:sora_maenya]], et tout barde brelon peut chanter une douzaine de chansons sur les imbéciles qui pensaient gagner un combat de l'esprit avec [[npc:sora_katra]]. Peu de gens croyaient à ces mythes, et personne ne s'attendait à ce que ces Sorcières émergent à la tête d'une armée de [[trolls]] de guerre et d'[[ogres]] broyeurs de crânes, une puissance jamais vu à l'ouest depuis l'époque de [[Dhakaan]]. En une décennie, les [[Sorcières]] ont pris le contrôle des terres sous les [[Montagnes de Byeshk]], mettant de l'ordre dans la région pour la première fois en sept mille ans.
 +
 +De nombreuses questions persistent sur cette nouvelle nation du [[Droaam]]. Pendant des siècles, les [[Sorcières]] se sont contentés de se cacher dans les [[désolations]] démoniaques, les bois et les marais. Qu'est-ce qui les a poussés à quitter leurs repaires et à revendiquer un royaume? Ont-elless l'intention d'étendre leur contrôle au-delà des [[Murailles Grises]] et de revendiquer des sujets humains, ou une nation de monstres est-elle tout ce qu'elles désirent?
 +
 +** Les Filles De Sora Kell ** sont un groupe de trois [[Sorcières]] qui se sont réunies pour un bénéfice mutuel. [[npc:sora_katra]] est une [[sorciere#Sorcière Verte|Sorcière Verte]] qui agit comme la voix, leader et stratège des Filles. [[npc:sora_maenya]] est une [[sorciere #Sorcière Annis|Sorcière Annis]] et sert de muscle au groupe, souvent à la tête de groupes de partisan [[géant]] et [[ogre]]. [[npc:sora_teraza]] est une vieille [[sorciere#Sorcière Visionnaire| Sorcière Visionnaire]] et peut-être la plus grande voyante et devin d'[[Eberron]]. Ses visions aident à guider le groupe à travers le bien et le mal, et bien que sa compréhension ténue de la réalité et ses motifs mystérieux ne rendent pas cela totalement infaillible, cela reste un formidable atout. Les [[Sorcières]] sont la principale force motrice de la nation montante du [[Droaam]]. En plus de leurs propres capacités innées et pouvoirs magiques, elles ont également un grand groupe de puissants [[Troll]]s et [[Ogre]]s à leur disposition, des fanatiques qui mourraient volontiers pour leurs reines.
 +
 +En 986 AR, les [[Sorcières]] sont apparues dans ce qui est aujourd'hui le [[Droaam]], et ont depuis construit une grande ville qu'elles ont baptisée du nom de la montagne dans laquelle elles l'ont fondée, [[Le Grand Rocher]]. Elles travaillent activement avec la [[Maison Tharashk]] pour envoyer leurs mercenaires et ouvriers dans le monde, rapportant de l'argent et des informations dans le pays.
 +
 +Pour l'instant, elles construisent leur cour au [[Grand Rocher]], mais leurs objectifs ultimes restent un mystère.
 +
 +==== Les trois sœurs ====
 +Bien qu'elles travaillent ensemble pour solidifier la nation et étendre leur influence au-delà du [[Droaam]], les trois sœurs ont des personnalités et des motivations très différentes. Ce fut [[npc:sora_teraza]] qui rassembla le couvent et exposa le plan du [[Droaam]] lorsqu'elle sortit de ses longues errances dans les [[Désolations Démoniaques]]. [[npc:sora_katra]] a saisi l'idée comme un défi mental intrigant, tandis que [[npc:sora_maenya]] a savouré l'occasion de se battre et de faire couler le sang.
 +
 +  * **[[npc:sora_katra]]** agit comme la voix du couvent. Katra prend toujours la parole en publiques et traite avec les envoyés des autres nations. Ses compétences diplomatiques aident à maintenir l'ordre parmi les seigneurs de la guerre, avec l'aide de son armée de [[géants]]. Elle est extrêmement intelligente, adorant les conflits intellectuels et la tromperie. À tout moment, elle a une demi-douzaine de complots en cours; elle utilise l'œil de sorcière du couvent pour surveiller et maintenir le contact avec un réseau de sbires cachés parmi les mercenaires monstrueux répartis dans Khorvaire. Ces plans sont généralement des complots relativement petits qui gardent son esprit vif alors qu'elle travaille vers ses objectifs plus grands axés sur son nouveau royaume. Récemment, elle a tranquillement construit une guilde criminelle en Brelande connue sous le nom du [[Regard du Monstre]]. La guilde a utilisé les pouvoirs de ses monstrueux exécuteurs pour écraser la concurrence. Son implication, et l'implication du Droaam lui-même, est tenue secrète afin de ne pas entraver ses efforts diplomatiques avec la Brelande et les autres nations. En plus des monstres du [[Droaam]], Katra a recruté un nombre considérable de [[changelins]] pour le [[Regard du Monstre]].
 +
 +  * **[[npc:sora_maenya]]** sert de poing de fer à l'intérieur du gant de velours de Katra. Sa force physique légendaire est souvent affichée alors qu'elle fait des exemples sanglants de ceux qui s'opposent (ou simplement déplaisent) aux sœurs. Pendant des décennies, elle a répandu la peur à travers les [[Confins d'Eldeen]]. Maintenant, elle sert de général de l'armée géante, utilisant la peur et la force pour contrôler ceux que Katra ne peut pas gagner avec des mots mielleux. Beaucoup la croient être une brute sauvage, mais c'est loin d'être le cas. Elle est intelligente, mais extrêmement impulsive. Elle est sensuelle dans tous les sens du terme et se nourrit de l'expérience viscérale du combat. Elle utilise souvent le sort de déguisement pour cacher sa véritable identité tout en recherchant de nouvelles expériences physiques.
 +
 +  * **[[npc:sora_teraza]]**, l'aînée des trois sœurs, est aveugle, bien qu'elle possède les pouvoirs divinatoires d'une sorcière visionnaire. Katra et Maenya comptent sur Teraza pour guider leurs actions et exposer leurs ennemis. Teraza, cependant, est toujours énigmatique, même lorsqu'elle a affaire à ses sœurs du couvent, et ses conseils ne profitent pas toujours au récepteur. Certains disent qu'elle est folle, et cela est peut être vrai, ou elle joue à un jeu élaboré qu'elle seule comprend, en utilisant tout [[Khorvaire]] comme terrain de jeu. Teraza possède les pouvoirs d'un clerc mais n'a jamais montré de dévotion à aucun dieu. Elle agit comme un canal pour la connaissance et est tout aussi susceptible d'aider un étranger que ses propres sœurs. Elle dit ce qui doit être dit pour déclencher des événements, même si ces événements ne lui profitent pas personnellement.
 +
 +<ifauth @admin><alert type="warning">
 +Individually, the Filles De Sora Kell are three of the most powerful beings on Khorvaire. [[npc:sora_maenya]] and [[npc:sora_katra]] are monsters of legend, and this should be taken into account when dealing with them. They have faced and defeated the champions of centuries past and will not be easily impressed or intimidated. Through [[npc:sora_teraza]], they already know much about the adventurers before they ever encounter them; a DM should make full use of this knowledge.
 +
 +There are many ways to involve the Daughters in a campaign, and many of them don't involve fighting with the player characters. Sora Teraza is one of the most gifted oracles of the age, and the party may need her mystical insights. Sora Katra is engaged in schemes stretching across Khorvaire, and the party may get caught up in the machinations of Daask or Maison Tharashk's dealings with the Sorcière. The Sorcières possess many forgotten secrets and ancient treasures plucked from the depths of the Les Désolations Démoniaques and the ruins of the Empire Dhakaani. They are often willing to bargain with adventurers, trading treasures for services or making potentially deadly wagers. The tales of Sora Katra are full of seeming triumphs that turn to disaster. Through Sora Teraza, the Daughters know much of the future, so that a seeming victory over them may have long-term consequences the adventurers didn't anticipate and which can transform what seemed like success into a hollow victory or worse. Perhaps the Blade of Dol Azur will allow you to kill Haskalask the Black, but perhaps that's just what the Daughters want.
 +
 +What few people realize is that the Daughters are not simply Sorcières: they are Demi-démons. Their mother, Sora Kell, is a powerful night Sorcière, though the fathers of the crones have been Perdu to legend. The Daughters do not have wings, but they possess all other Demi-démon traits and abilities. When using //summon monster IX, //a Daughter can summon a only night Sorcière, and they call on this power only as a last resort.
 +
 +Should a party end up in battle with the Filles De Sora Kell, the DM must remember that they are cunning, sElfeeish, dangelrous foes with well-developed sense of sElfee-preservation. Each has survived fights with hundreds of heroes, great and small. Even Sora Maenya won't fight to the last breath; if circumstances turn against her, she will use //dimension door//, //invisibility//, or other tricks to flee, returning when she has gathered her strength and her followers. It is possible that epic heroes could defeat the Filles De Sora Kell, but it shouldn't be an easy task.
 +</alert></ifauth>
 +
 +DAUGHTERS OF SORA KELL
 +Sora Kell i s a n ancient night hag with exceptional powers.
 +She is said to have dealt with dragons and demons
 +in the first age of the world, and to have tricked the
 +Sovereigns themselves. Even though she is immortal,
 +there have been no new legends of her deeds since the
 +advent of Galifar, but that's when her daughters rose to
 +infamy. All three of the Daughters of Sora Kell possess
 +powers far beyond what's usual for their kind. They are
 +creatures of legend, beings who have defeated many of
 +the greatest heroes of Galifar.
 +Sora Katra is the voice of the Daughters. Charismatic
 +and clever, she is an accomplished illusionist and shapeshifter
 +who rarely wears the same face twice. Stories
 +say that she weaves curses on her loom, and that she
 +loves to match wits with heroes and champions. She
 +speaks for Droaam, and is always interested in intrigues
 +and plots.
 +
 +Sora Maenya is the commander of Droaam's armies.
 +It's said that she can crush a giant with her bare hands,
 +then eat the whole thing and still be hungry. She binds
 +the souls of her victims to their skulls, which she keeps
 +in her lair. Though many stories depict her as merely a
 +brute, she is a clever strategist and a master of intimidation
 +and terror.
 +Sora Teraza is a mystery. Though blind, or perhaps
 +because of her blindness, she possesses vast powers
 +of divination. She is the most gifted oracle of the age,
 +but her answers are often cryptic, even when dealing
 +with her sisters; she might give vital advice even to her
 +enemies. There is little that can be hidden from Sora
 +Teraza, but the question is always whether she'll share
 +what she knows.
 +TH E DAUGHTERS AND THE WAR
 +Droaam emerged as a nation in the final decade of the
 +Last War. King Boranel of Breland brokered an uneasy
 +truce with Droaam, but the other nations of Khorvaire
 +have refused to recognize the Daughters' sovereignty.
 +Most leaders believe Droaam will soon collapse into
 +chaos, or that Breland will gather its strength and crush
 +the Daughters. Others think that either of those assumptions
 +gravely underestimates the abilities of the Daughters
 +and their subjects.
 +In the aftermath of the war, the fighting forces of
 +Droaam have become a significant resource for other
 +nations of Khorvaire. Gnolls, minotaurs, ogres, and
 +other creatures have proven to be capable mercenaries
 +and laborers, and the Daughters have worked with
 +House Tharashk to make these resources available to
 +the rest of Khorvaire. This exchange both puts gold into
 +the Daughters' coffers, and spreads their eyes and ears
 +throughout the wider world.
 +THE DAUGHTERS CAMPAIGN THE M E S
 +When involving the Daughters o f Sora Kell in your campaign,
 +the first question you need to answer is; what are
 +their goals for Droaam?
 +One possibility is that the Daughters believe in their
 +nation-that it is important to them to unite the monsters
 +of Droaam and to give their charges a voice in the
 +world. In this case, the Daughters can be ultimately sympathetic
 +figures. They are fighting against the fears and
 +prejudices of the people of the Five Nations, and also
 +the selfish ambitions of many of their own power-hungry
 +warlords. Once the adventurers learn that the Daughters
 +truly want peace and prosperity, they could become
 +envoys of the Daughters in the Five Nations or help to
 +fight their enemies in Droaam. A character of a monstrous
 +race could even become a warlord of Droaam.
 +Even if the adventurers don't work directly with the
 +Daughters, they could have need of their assistance;
 +Sora Teraza might hold the answer to a vital mystery,
 +or the adventurers might need an artifact hidden in the
 +vaults of the Great Crag.
 +If you'd rather use the Daughters as straightforward
 +villains, they could be driven by a thirst for power or a
 +desire to end humanity's dominance over Khorvaire.
 +Sora Teraza's visions enable them to target enemies
 +with unerring precision and reveal enemy plans before
 +they are carried out. Can the adventurers find a way
 +to deal with Sora Teraza and end this threat before
 +the armies of Droaam and agents of Daask make
 +their move?
 +A middle-of-the-road view is that the Daughters are
 +motivated solely by Sora Teraza's visions. They have no
 +interest in gaining power or in maintaining their kingdom;
 +they are fulfilling their role in a story that is still
 +unfolding, and once it's resolved, they will abandon their
 +thrones and return to their hidden haunts. Can Droaam
 +survive without the Daughters, or will the nation dissolve
 +into chaos?
 +Whatever path you choose should also be reflected
 +in the nature of the criminal organization Daask, described
 +later in this chapter. Those monsters are agents
 +of Sora Katra; how do their actions support her agenda?
 +Are they seizing power on behalf of Droaam, or are they
 +pursuing a more mysterious agenda?
 +As described in chapter 1, Sora Kell herself could be a
 +group patron for a party of adventurers. In this case, the
 +characters' relationship with the sisters is complicated.
 +Do the Daughters consider the adventurers to be allies,
 +or are they bitter rivals? Does Sora Kell support the nation
 +of Droaam, or are the Daughters defying the wishes
 +of their mother?
 +D ROAAM ADVENTURE HOOKS
 +Any adventure that takes place i n Droaam o r involves
 +creatures that hail from that nation gives the players
 +and their characters a chance to deal with monsters that
 +don't always behave monstrously. The Droaam Adventure
 +Hooks table presents a variety of story links involving
 +Droaam, the Daughters of Sora Kell, or both.
 +D R O A A M ADV E N T U R E H O O K S
 +d6 Adventure Hook
 +A medusa sends a uthorities a broken stone fi nger
 +bearing a distinctive signet ring, and invites emissaries
 +to bring gol d , a magic ite m , or some other ransom
 +for the petrified individual's release.
 +2 A House Lyrandar airship has gone down just beyond
 +the G raywal l M o u ntains. The characters m ust move
 +immed i ately to rescue any s u rvivors and sec u re a secret
 +message the s h i p was carrying.
 +3 Sora Teraza appears i n a character's d reams every few
 +n i ghts, u rging the character to explore a particu lar
 +ruin.
 +4 The characters m u s t entreat the Daughters of Sora
 +Kell for knowledge of how to remove a seem i ngly
 +u n b reakable cu rse.
 +5 The characters must p u rchase or steal a dael kyr tome
 +or artifact from the tower of M orda i n the Fleshweaver,
 +a powerfu l wizard banished from the Twelve who now
 +makes h i s home in western Droa a m .
 +6 An ogre warlord is accused of destroying a vi l l age j ust
 +outside the borders of Droaam. The characters m ust
 +b ring the warlord to j u stice or work with the ogre to
 +fi n d the real c u lprit.
 +
 +
 +Trapped in a Tale
 +One thing that makes the Daughters interesting is that they aren’t simply mundane tyrants or warlords. They’re legends, and have matched wits with countless heroes. One way to reflect this is to provide them with powers that aren’t easily represented or replicated by the standard rules of play. For example, when a character is negotiating with Sora Katra, the DM might ask the player, “Tell me a time in your childhood when you broke a promise.” Sora Katra might then bring that story up: “I watched you through your window that night, warrior. I chose not to take your finger then, for I’d had my fill that evening. But why should I trust you today, when you broke your word to your childhood friend?”
 +There’s no saving throw against this and no mechanical effect. It simply demonstrates that Katra has powers and influence that can’t be measured or fully defined. Perhaps she’s using some form of telepathy and the whole thing’s a con. Or perhaps she was there that night. The point is that she’s not just a powerful bard; no one knows exactly what she can do. Likewise with Teraza’s visions, or the idea that Katra can weave curses on her loom—like eldritch machines, the limit on these abilities is whatever the story needs them to be.
 +In many ways, the Daughters feel like characters pulled out of faerie tales, and the DM could draw inspiration from elements of Thelanis from chapter 5 (such as curses). But the Daughters are natives of Eberron, not archfey from Thelanis. As such, the Daughters are extremely powerful and long-lived, but they’re ultimately mortal; they should be very difficult to kill, but they can die. In addition, archfey largely cannot change, and continue to play out the same story indefinitely. The Daughters are part of Eberron, and as shown by Droaam itself, they may have their preferred themes, but they can create entirely new stories.
 +
 +**MONSTERS FOR THE ETHICAL TREATMENT OF MONSTERS**
 +
 +Most of the monstrous races of Khorvaire have never had an easy time of things. The Dhakaani goblins conquered any who challenged them and drove the rest into the dark places. Humans are even worse. They fear the children of the Shadow. Humans are jealous of the wondrous gift of the harpy’s voice and the ogre’s strength. Always divided, the monstrous races have never been able to forge a kingdom to match those of the humans. Until now…
 +
 +Under this idea, the Daughters simply believe that the monstrous races deserve better than they have gotten. They want to create a kingdom not simply for the sake of gaining power, but because it is the only way that the ogre and troll can break free of the cycle of savagery. They see the amazing potential of a nation in which monsters use their gifts for mutual benefit, and they want to make that reality. Their efforts to be recognized by the Fort-du-Trône powers are absolutely legitimate; they know it will take many attempts, but they’ll keep working at it. As for Daask, they’re simply Sora Katra’s answer to the Dark Lanterns or Royal Eyes of Aundair. She doesn’t want a war – but she realizes that one way to avoid war is to have power that cannot be ignored. In this role, the Daughters truly are benevolent leaders who want to create a kingdom of monsters that is the equal of any on Sarlona or Khorvaire. They don’t want war, but they’ll fight if they have to.
 +
 +**//If one of the three perished, would a new member be recruited or would the Coven dissolve?// **
 +
 +It depends who died. I think **Maenya **is the most expendable. She’s the bogeyman, but Katra could find something else to play that role… though the death of Maenya would be a blow to the image of the Daughters and likely invite challenges from other warlords. **Teraza’s** death would change nothing in the short term, because she takes no obvious leadership role; however, without her guidance to help Katra outmaneuver enemies, the nation could fall. The one surely indispensible sister is **Katra**. She is the charismatic voice that unites the common people of Droaam, and the cunning schemer who outwits the warlords and keeps them in line. Maenya doesn’t have the subtlety and patience, and in my campaign Teraza is too unpredictable.
 +
 +**//For me, Sora Teraza can be almost omnipotent. As a DM, I dislike that because why does she need adventures? Can’t she do it?// **
 +
 +This ties back to the role/motive question. But let’s look at a few ways to deal with the potential unbalancing power of Teraza’s vast oracular abilities. Here’s a few ways to handle Teraza.
 +
 +  * She is for all intents and purposes insane. She can’t actually judge what facts are important and what aren’t. Thus, the things she decides to tell her systems about are largely random, as are her personal actions.
 +  * Teraza knows //one single path //of the Prophecy/future – and it is her absolute duty to ensure that the future takes that path, or to correct it should it shift from it. That path includes very specific things: for example, in Olarune 999 AR, one of the PCs will kill Sora Maenya and claim the Sword of Dol Azur. She will defend her sisters and oppose the players if this is the correct time for her to do that; but at the appropriate times, she will actually aid the PCs over her sisters. Alternately, she will encourage her sisters to manipulate or employ the PCs, because again, //that’s the path the future takes//. Could she do it, whatever it is? Perhaps. But she can’t, because that’s not the path the future takes. Essentially, she is a prisoner of her own knowledge. She knows what happens in the future, and she is bound to make sure that things happen exactly that way, even if the method or outcome isn’t ideal. It’s the way she perceives the world; the way that things have to be.
 +  * Teraza is, in fact, Sora Kell herself. She has been stripped of much of her power by some sort of enemy or curse. She pretends to be mad or bound by various constraints to help keep her children from realizing who she is and the degree to which she is using them; she is manipulating Katra just as much as Katra is manipulating the warlords of Droaam. All of her schemes are leading towards her getting her power back. This is tied to the Prophecy. She’s got more freedom to maneuver that the option above, but there’s still a limited set of prophetic paths that lead to her powers being restored. So again, why doesn’t she reveal the PC’s plans to stop Daask? Why does she encourage Katra to use them in a particular scheme? Why doesn’t she tell Katra about Tzaryan Rrac’s treacherous plot? Because all of these things are steps on the path that will lead to her regaining her powers – and she is prepared to sacrifice her daughters to achieve that.
 +
 +Essentially, Teraza’s powers are a plot device. The Daughters cannot be surprised if you don’t want them to be surprised. They can predict things no one else can. But they can easily be surprised if you do want them to be surprised, because there are many possible reasons for why Teraza might not share knowledge with her sisters even if she has it.
 +
 +Another alternative is to say that the PCs can hide themselves from Teraza’s vision by following a different path of the Prophecy. Essentially, there is a way the future is supposed to unfold, and if they don’t KNOW what to do, the PCs will follow it. But if they work with someone else who understands the Prophecy – like a Chamber patron – they can basically get a map of actions Teraza won’t see.
 +
 +**//How much leeway do the individual warlords have when it comes to fighting their fellows, before the DoSK step in?// **
 +
 +In MY campaign? Not much. That’s part of why you serve the Daughters: they protect you from the other warlords. You can do what you like WITHIN your allotted territory – and bear in mind that when the Daughters handed out territory, it’s not like everyone in that territory was already completely united under the warlord in question. The Daughters backed a warlord and said “If anyone from another domain crosses this line, we’ll do something. If you cross this line, we’ll do something. Stay in the lines, maintain order however you like, send us our tribute, and everyone will be happy.”
 +
 +This also ties to the goblin and kobold population of Droaam. Traditionally these races are often abused by the more powerful creatures. In Graywall and the Great Crag, the Daughters see that they are treated fairly in exchange for their labor – and they have given Kethelrax the Cunning a territory of his own. If a goblin can make it to the Great Crag, he can join the workforce of the Daughters and live a pretty good life. But the Daughters don’t tell Rhesh Turakbar how to treat his goblins. They won’t return any goblins that flee from his domain and reach the Crag – but neither will they demand that he treats his goblin population the way that they treat theirs.
 +
 +**//What are some ways the Daughters might go about helping their mother? (I am looking for some potential plot hooks here)// **
 +
 +This depends what sort of help Mom needs. Let’s consider some ideas.
 +
 +  * **Prisoner of Baator. **Sora Katra wanders the planes. As described in the recent [[http://www.wizards.com/DnD/Article.aspx?x=dnd/drback/20081001|Eye on Eberron]], Baator is a planar prison – easy to get into, hard to get out. The Daughters could be working on an Eldritch Machine (requiring Daask to gather rare components, etc) that will actually blast open the spiritual walls of Baator – freeing Sora Kell, but also unleashing a host of devils into the world. In this, they could be working with Asmodeus’ warlocks. Alternately, Asmodeus might be the one holding Sora Kell captive. In this case, the Daughters could be engaged in a campaign targeting infernal cults. Perhaps only a hero with a connection to the divine can breach the walls of Baator; this would result in the Daughters advising or helping the divine characters among the party. Of course, Katra might “help” a paladin by sending a wyvern to attack him, because any paladin who’s going to someday face Baator will have to bathe his blade in wyrmsblood before his 24<sup>th</sup>  year (or what have you).
 +  * **Lost in Nightmares. **Same as above, but it’s Dal Quor that’s the issue. Daask might come to the aid of the players when they are fighting the Dreaming Dark, or the party may find Daask fighting a seemingly innocent force only to later discover that force had been compromised by the Dreaming Dark. While she’s not a night hag, Katra might have artifacts allowing sufficiently powerful adventurers to engage in lucid dreaming and face the quori directly.
 +  * **Something Unpleasant.** Sora Kell is alive and living beneath the Great Crag. However, she is crippled and needs a serum made from the blood of five kings to restore her strength. The Daughters are building their power, and when the time is right they will go after it – likely pursuing these kings one at a time. Bear in mind that this doesn’t have to mean “current leaders of the Five Nations”; feel free to explore the potential meaning of “king.”
 +Beyond this, they could have to arrange for the planes to become coterminous ahead of schedule, which could cause all kinds of magical fallout; acquire mystical tomes from Korranberg or Arcanix, or even from the dreams of sages at either place. That’s a fairly random assortment, but hopefully there’s something there to spark an idea.
 +
 +//**The Daughters of Sora Kell have been mentioned more than once to be beings straight out of legend. Are there any tales about the pre-Droaam Daughters that you’ve expounded upon in your head or in your game?** //
 +
 +**SORA MAENYA **is the classic bogeyman. In Aundair and the Eldeen Reaches, parents warn their kids that Maenya loves nothing more than the taste of a misbehaving child. She is renowned for her strength and appetite; I like to say that she can crush a giant with her bare hands, and eat the whole thing and still be hungry. She is the trophy-taker; she binds her victims’ souls to their skulls and keeps them as mementos. While she can appear as a terrifying brute, she is as capable of subtlety as her sisters and enjoys playing with her prey, and her shapeshifting abilities play into that. In //The Queen of Stone//, there’s a story where a ragged refugee comes seeking help from a garrison of soldiers. When the man who lets her in goes on patrol, he returns to find that all of his friends have been eaten and the bones carefully stacked for him.
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 +**SORA KATRA **is more subtle. One tale I’ve referenced a few times is that she “weaves curses on her loom.” While she lacks Teraza’s oracular abilities, she knows a great many things and possesses many ancient treasures, and she loves nothing more than a contest of wits. Thus, I see her tales as often dealing with people who ask her for help, seek to steal from her, or challenge her to a contest… and these things rarely end well. If you follow //Once Upon A Time//, take Rumpelstilskin and multiply him a few times, and you get Sora Katra. She’s a master schemer, a player of games, and she loves to play with heroes. At the same time, she has her bogeyman side as well; in //The Queen of Stone//, there’s a reference to a child’s tale in which she comes to steal the fingerbones of children who lie.
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 +**SORA TERAZA **is the most mysterious. A phrase I often use concerning her is “Some say she knows when every man will die; some say she //decides// it.” I’ve suggested that she has a library in the Great Crag filled with books that are the lives of special people… made from their actual lives and bound in their skin. But there’s essentially no stories of her before Droaam. Which is, of course, something you could play up if you like the idea that she’s actually Sora Kell!
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 +//**Did Sora Kell intervene ever with the Royal Family of Galifar? She’s a fable, but fables in Eberron can be real. Are there records or stories of her interacting with major figures since the founding of the Kingdom?** //
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 +Certainly. I’d say that Sora Katra has also interfered with various nobles, though they likely brought it on themselves in some way or another. The Dragonshard that mentions Sora Kell says there’s been no confirmed sightings of her for over a century, meaning that there were confirmed sightings before that. What did she do? This falls into the category of “Over a thousand years, all SORTS of interesting things should have happened in Galifar!” In the //Thorn of Breland //books I talk about the dragon Sarmondelaryx slaying the first Prince Thrane, something that’s never mentioned anywhere else. So what did Sora Kell do? What do you WANT her to do? Perhaps Sora Kell promised to teach Aundair powerful magic if the princess would give up her first child – did she do it? Is the history of Arcanix ultimately tied to the teachings of Sora Kell? Perhaps Sora Katra gave Wroaan of Breland a ring that would make all who heard her believe her words – but the ring couldn’t be removed, and forced its wearer to always tell the truth. In short, yes, they certainly interacted with important people over the centuries.
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 +{{tag>["Organisations"]}}
 +{{tag>["Droaam"]}}
 +{{tag>["Dirigeants"]}}
 +{{tag>["Droaam"]}}
 +{{tag>["Grand-Mont"]}}
 +{{tag>[Sorcières]}}
 +{{tag>["demi-démons"]}}