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| + | /* Complet */ | ||
| + | ====== Drow ====== | ||
| + | <WRAP box fgblack 400px left :en> | ||
| + | {{ : | ||
| + | <panel type=" | ||
| + | ^Grandeur|5' | ||
| + | ^Poids | ||
| + | ^Terre Natale | ||
| + | ^Langue | ||
| + | </ | ||
| + | |||
| + | < | ||
| + | < | ||
| + | |||
| + | Les **drows** vivent sur le continent de [[: | ||
| + | |||
| + | Le conflit avec [[:Dal Quor]] a affaibli les [[: | ||
| + | |||
| + | La plupart des Drows sont des **Vulkoori**. Leurs ancêtres se sont réfugiés dans les jungles profondes de [[: | ||
| + | |||
| + | Une faction plus petite s'en tiens aux traditions de leurs créateurs. Ces **Sulatar**, | ||
| + | |||
| + | Un troisième groupe a fui sous terre, se réfugiant dans le [[: | ||
| + | |||
| + | Toutes ces cultures tendent vers la xénophobie et l' | ||
| + | |||
| + | ====== Terres ====== | ||
| + | |||
| + | Sur tout [[: | ||
| + | |||
| + | Les drows vivent rarement au même endroit pendant une longue période de temps. Les seules fois où ils //restent// assez longtemps c'est dans les grandes tribus, et pourtant ils ne resteront pas longtemps. Habituellement, | ||
| + | |||
| + | Les Drows sont résistant à la [[: | ||
| + | |||
| + | ====== Croyances ====== | ||
| + | |||
| + | Le principal groupe culturel de drows, les Vulkoori, vénère un dieu scorpion nommé [[: | ||
| + | |||
| + | Beaucoup de drows croient que Vulkoor et [[:Le Narquois]] ne font qu'un. Ils vénèrent également les scorpions, considérant les autres arachnides comme des serviteurs inférieurs de Vulkoor. Ils se cicatrisent rituellement avec du venin de scorpion, laissant des tatouages blancs sur leur peau noire. | ||
| + | |||
| + | Un des groupes de Vulkoori sont les [[Hantar' | ||
| + | |||
| + | Ceux-ci ont très peur des étrangers venant en [[Xen' | ||
| + | |||
| + | |||
| + | ====== Sulatar ====== | ||
| + | |||
| + | Les **Sulatar** ne sont pas aussi primitifs que les **Vulkoori**, | ||
| + | |||
| + | Les drows sulatars ne croient pas aux pratiques de leurs frères vulkoriens. Au lieu de cela, ils sont restés fidèles aux enseignements de leurs maîtres Géants, car il croit qu'en restant fidèles à leurs anciens maîtres, ils seront un jour autorisés à entrer dans les terres promises du feu. De nombreux érudits pensent que cette terre promise est le plan de feu, [[: | ||
| + | |||
| + | Ils ne croient pas vraiment en un dieu cependant. Au lieu de cela, ils adorent "**La Promesse du Feu**" | ||
| + | |||
| + | <ifauth @admin>< | ||
| + | This " | ||
| + | </ | ||
| + | |||
| + | La [[:Cité d' | ||
| + | |||
| + | ====== | ||
| + | {{ shadow_elves.jpg&? | ||
| + | |||
| + | Les **Umbragène **ou **Elfes de l' | ||
| + | |||
| + | ===== Histoire ===== | ||
| + | |||
| + | Lorsque les [[Dragons]] dévastent [[Xen' | ||
| + | |||
| + | Dans une lutte désespérée pour survivre, ces drows ont établi un lien spirituel avec une force obscure connue sous le nom d' | ||
| + | |||
| + | Cependant, au cours des dernières décennies, un seigneur [[Daelkyr]] créa une armée dans [[khyber_trefonds_obscurs|les profondeurs du Khyber]] sous [[Xen' | ||
| + | |||
| + | ===== Société ===== | ||
| + | |||
| + | Les Umbragènes sont une culture incroyablement secrète avec peu de contacts avec les étrangers, et peu d' | ||
| + | |||
| + | Les Umbragènes ne sont plus pleinement des [[Drow]]s suite à leur attachement à l' | ||
| + | |||
| + | Leur société se divise selon deux voies : Le Conseil de Guerre et la Voûte des Ombres. Ceux du Conseil de guerre cherchent à faire leurs preuves au combat tandis que ceux de la Voûte des Ombres cherchent à ajouter une puissance arcanique à la cause des Umbragènes. | ||
| + | |||
| + | L' | ||
| + | |||
| + | ====== Relations avec les autres Elfes ====== | ||
| + | |||
| + | Des dizaines de milliers d' | ||
| + | |||
| + | Les deux parties conservent la connaissance la plus élémentaire des origines de leur peuple, soit qu'ils étaient des ennemis acharnés dans l' | ||
| + | |||
| + | Cela dit, les **Tairnadal** sont profondément préoccupés par l' | ||
| + | |||
| + | Il convient de noter que les Qaltiar, une sous-culture Vulkoori, sont des Drows qui se sont eux-mêmes rebellés contre les géants. Ils peuvent toujours blâmer les elfes d' | ||
| + | <ifauth @admin>< | ||
| + | |||
| + | HISTORY | ||
| + | Tens of thousands of years ago, elves were the slaves of the giants of Xen’drik. Elven legends claim that giant wizards created the drow by harnessing the essence of night and binding it to an elven frame. While this might be nothing more than myth, some drow did serve the giants during the great uprising, using stealth to penetrate the elven strongholds that the massive giants could never breach. While the majority of the drow fought the giants or simply sought to avoid the conflict entirely, the treachery of few turned the wider elven population against the dark elves. Even then, the drow were regarded with fear and distrust, and when the ancestors of the Aereni fled the dark elves were left to face the doom of Xen’drik alone. Soon the dragons came to Xen’drik, and the civilization of the giants fell in a blaze | ||
| + | of dragonfire and mystical power. Hundreds of thousands died in the conflict, and the land was twisted by magical forces that modern wizards have yet to understand. | ||
| + | The ancestors of the umbragen escaped the worst of this cat-aclysm by fleeing beneath the surface of the world, delving into the realm of Khyber, the Dragon Below. The underworld was filled with its own terrors, but nothing so deadly as the final battles between giant and dragon. After a long and dangerous journey one tribe found sanctuary beneath a region known | ||
| + | as the Ring of Storms (described in more detail in DUNGEON #122). This subterranean fortress had been constructed and later abandoned by the Qabalrin, an isolated clan of elves | ||
| + | whose power matched the mightiest giants. The Qabalrin were long dead when the tribe arrived—struck down in a disaster that some called divine vengeance—but their works remained. | ||
| + | Life in Khyber remained a constant struggle. Aberrations howled at the gates, while famine and plague ravaged the tribe as they fought to adapt to subterranean life. Searching for tools to aid in their struggle for survival, the tribe discovered a set of Qabalrin mystical inscriptions. These writings revealed ways to tap into a vast force of | ||
| + | spiritual energy—a dark well the elves called the Umbra. | ||
| + | |||
| + | Over the course of generations, | ||
| + | with elven flesh. From this point on, they were drow no more: they were the umbragen, shadow elves, the children of darkness. | ||
| + | The horrors of the underworld | ||
| + | remained and the umbragen never | ||
| + | knew peace. Deep within their cavern fortress the elders continued to plumb the secrets of the darkness, searching | ||
| + | for ways to increase the power of their race. The concept of returning to the surface never occurred to them; the | ||
| + | legends of the surface world were filled with slavery, war, and betrayal. Eventually, however, it became the only option. While the history of the umbragen was one of constant conflict, this usually | ||
| + | involved random attacks by disorga-nized monsters. In 997 yk, a new force rose in the underworld. A daelkyr | ||
| + | lord had stirred in the depths and the umbragen found themselves besieged by a disciplined force of beholders, | ||
| + | mind flayers, and lesser aberrations. | ||
| + | It is a vicious struggle and so far the shadow elves have been able to hold | ||
| + | the aberrations at bay, but it is a losing battle. Recently, umbragen forces have been sent to the surface world, seeking any sort of weapon or power that might drive the aberrations back into the depths of Khyber. The umbragen fled one battle and they don’t intend to be driven from their second home. | ||
| + | The Dragonshard real-time strat- | ||
| + | egy game chronicles the umbragen | ||
| + | attempt to seize the Heart of Siberys, | ||
| + | a dragonshard of immense size charged with the energy of the Qabal-rin. However, the quest for power could take the umbragen anywhere in Xen’drik—or even across the Thunder Sea and into Khorvaire. | ||
| + | |||
| + | |||
| + | |||
| + | DESCRIPTION | ||
| + | The umbragen are an offshoot of the drow race twisted by generations of | ||
| + | arcane experimentation and devotion to the powers of shadow. | ||
| + | |||
| + | Personality: | ||
| + | alone have his respect and loyalty. All other creatures are potential prey, unwor-thy of respect or pity. With this in mind, the shadow elf is always searching for ways to turn a situation to his advantage | ||
| + | or to exploit weakness in a foe. | ||
| + | While he is ruthlessly efficient | ||
| + | when required, if given the opportu-nity a shadow elf prefers to play with his prey. Conflict is the one pleasure | ||
| + | of the umbragen, and a shadow elf would rather lead an opponent into | ||
| + | an ambush than kill him outright. | ||
| + | The umbragen are not fools however, and refuse to throw away victory for | ||
| + | a fool’s game. If the odds are even a shadow elf draws out the conflict to savor the victory. | ||
| + | | ||
| + | Vault of Shadows, with a king who | ||
| + | sits on both councils. Those who fol- | ||
| + | low the path of war battle on the front lines while the students of the Vault search for ways to increase the mysti- | ||
| + | cal power of the race. Rank is earned through conflict, and any leader—even the king—can be challenged by a | ||
| + | direct subordinate. These ascendancy duels take on many different forms of challenge, as there is more to being | ||
| + | a general than skill at arms and the strongest fighter is not necessarily the best commander. While it might seem that this policy would create a very chaotic society, challenges are relatively rare. Leaders hold their positions by maintaining the respect of the people, and only an incompetent leader risks being challenged. Rank is not a matter of personal ego—it is a question of who can ensure the survival of the race, and true leaders are revered and valued by those beneath them. | ||
| + | | ||
| + | elf are pure black, with no iris or white, while the skin of the Umbragen has an oily gleam, almost as if liquid shadow was flowing across their skin. | ||
| + | | ||
| + | are willing to do anything in the pursuit of this goal. They expect treachery from other creatures and thus feel no remorse for actions they take against their ene-mies (or temporary allies). | ||
| + | | ||
| + | possess dragonmarks. | ||
| + | | ||
| + | and more ruthless as their dark powers grow. To the umbragen, the exchange | ||
| + | of power for their souls is a fair one | ||
| + | and the people respect this sacrifice. Most umbragen rulers possess the | ||
| + | Dark Blood feat. | ||
| + | An outside observer might come to the conclusion that these elves worship the Shadow, which is true in a sense. Umbragen clerics should use the listing for the Shadow to determine their domains. | ||
| + | | ||
| + | from the Aereni for tens of thousands of years and their use of the elven tongue has drifted over those years. When umbragen first encounter elves of other cultures, the DM might want to require | ||
| + | a DC 5 Intelligence check to understand the full meaning of a statement. However, after a brief period the speakers | ||
| + | learn to bridge this gap. Umbragen | ||
| + | also learn Undercommon as a result | ||
| + | of their long conflict with the creatures | ||
| + | of Khyber. The Common tongue has never been a part of their culture and an umbragen who selects this as a bonus language has presumably made contact with explorers from Khorvaire. | ||
| + | | ||
| + | with a simple birth name. These are | ||
| + | typically monosyllabic, | ||
| + | by acquiring an umbragen racial feat or | ||
| + | a level in one of the classes linked to the shadows—he chooses his final name. | ||
| + | |||
| + | |||
| + | A SECRET RACE | ||
| + | The umbragen have avoided all contact with the peo-ple of the surface world for thousands of years, and | ||
| + | only recently emerged to escape the forces of Khyber. As a result, Knowledge skills and bardic knowl- | ||
| + | edge cannot provide any specific information about | ||
| + | the umbragen. If they become a more significant force in the world, this would change. For exam- | ||
| + | ple, the events of Dragonshard chronicle a major conflict between the umbragen and the Church of the Silver Flame; if this event actually unfolds in | ||
| + | your campaign, a follower of the flame could make a Knowledge (religion) or bardic knowledge check | ||
| + | (DC 25) to see if he had heard of the battles. Umbragen possess no knowledge of the outside | ||
| + | world. A shadow elf who possesses ranks in Knowledge (geography), | ||
| + | can only make skill checks to gain information related to | ||
| + | Xen’drik. As the character encounters foreigners and travels | ||
| + | beyond Xen’drik, the DM can reduce this restriction—first applying | ||
| + | penalties to Knowledge checks and ultimately allowing normal checks. | ||
| + | |||
| + | Male Names: Dulos, Hulaje, Jalaen, Satros, Turaje. | ||
| + | | ||
| + | Mekali, Solake, Ulari. | ||
| + | | ||
| + | majority of umbragen encountered in the world are searching for weapons | ||
| + | to use in the war against the forces | ||
| + | of Khyber: powerful artifacts, for- | ||
| + | gotten spells, or anything else that could turn the tide. To find what they seek they also need to learn about | ||
| + | the surface world. A group might | ||
| + | encounter an umbragen agent who is simply gathering information about the people and cultures of the world above. There are also a few shadow elves who have abandoned the conflict of their people, choosing to seize | ||
| + | a place among the soft people of the upper world instead of battling the endless hordes of Khyber. | ||
| + | |||
| + | Umbragen are drow elves. What makes the umbragen unique is their | ||
| + | bond to shadow, reflected by racial feats. Except where noted below, umbragen possess all of the racial traits of drow elves as defined in the Monster Manual. | ||
| + | • +2 racial bonus on Hide and Move | ||
| + | Silently checks. This replaces the drow bonus to saving throws against spells and spell-like effects. | ||
| + | • Weapon Proficiencies: | ||
| + | • Automatic Languages: Elven, Undercommon. Bonus Languages: Common, Draconic, Giant, and Terran. | ||
| + | • Favored Class: Warlock. This class is | ||
| + | described in Complete Arcane; if you are not using this sourcebook, use sorcerer as the favored class. | ||
| + | |||
| + | TOUCHED BY DARKNESS | ||
| + | From the moment of birth, a shadow elf feels the call of the Umbra within him. It is a whisper hidden beneath | ||
| + | his thoughts, a cold shroud wrapped around his heart. Through discipline and devotion an umbragen becomes a conduit of this power, shaping the | ||
| + | shadows to produce a wide array of | ||
| + | effects. These arts are reflected by | ||
| + | racial feats and the classes most commonly found among the umbragen: | ||
| + | the warlock and the soulknife. Shadowdancers are also found among the umbragen, but they are less common than these other two classes; a character must be at least 8th level to take his first level of shadowdancer, | ||
| + | THE UMBRAL WARLOCK | ||
| + | Shadows flow through the blood of the umbragen. An umbral warlock learns to harness this energy to deadly effect. The most obvious manifestation of | ||
| + | this power is the warlock’s eldritch | ||
| + | |||
| + | </ | ||
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