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| + | /* À compléter */ | ||
| + | ====== Darguun ====== | ||
| + | <WRAP box bggreen fgblack 400px left :en> | ||
| + | {{: | ||
| + | <panel type=" | ||
| + | ^ Capitale | ||
| + | ^ Government | ||
| + | ^ Souverain | ||
| + | ^ Gentilé | ||
| + | ^ Population | ||
| + | ^ Races | 39% [[Gobelin]]\\ 29% [[Hobgobelin]]\\ 13% [[Gobelours]]\\ 06% [[Kobold]]\\ 06% [[Humain]]\\ 04% [[Gnome]]\\ 03% Autres | ||
| + | ^ Religions | ||
| + | ^ Langues | ||
| + | ^ Exportation | Mercenaires, | ||
| + | ^ Reconnue pour| Donjons, mercenaires gobelinoïdes, | ||
| + | </ | ||
| + | </ | ||
| + | |||
| + | Le **Darguun** est une nation qui s'est séparée de [[Cyre]] pendant la [[Dernière Guerre]], lorsque les mercenaires gobelins se sont emparés de la région. La nation est devenue un hôte pour de nombreux membres de leur race à la recherche d'une patrie, notamment les [[Hobgobelin]]s et les [[Gobelours]]s. Certains pensent que cela leur permettra de retrouver la gloire de l' | ||
| + | |||
| + | ====== Localisation ====== | ||
| + | Le Darguun a été décrit comme englobant « toutes les terres depuis l' | ||
| + | |||
| + | ====== Société ====== | ||
| + | Cette nation est presque unique en Khorvaire car elle pratique l' | ||
| + | |||
| + | ===== Groupes Influents ===== | ||
| + | * [[Dhakaani]] | ||
| + | * [[Duur' | ||
| + | * [[Ghaal' | ||
| + | * [[Kalkor]] | ||
| + | * [[Kech Shaarat]] "Blade Bearers" | ||
| + | * [[Kech Volaar]] "Word Bearers" | ||
| + | * [[Marguul]] tribe | ||
| + | * [[Rhukaan Taash]] | ||
| + | * [[Shaarat' | ||
| + | * [[Taarka' | ||
| + | |||
| + | ====== Histoire ====== | ||
| + | ===== Under Galifar ===== | ||
| + | ===== La Dernière Guerre ===== | ||
| + | |||
| + | ====== Cités et agglomérations ====== | ||
| + | Il y a trente ans, cette région faisait partie de Cyre. Les Gobelins y ont converti des villes et des villages et y construit de nouveaux villages, mais de nombreuses ruines et fermes abandonnées subsistent. La région est également parsemée de donjons datant de l' | ||
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| + | {{page> | ||
| + | |||
| + | ===== Autres Sites Notables ===== | ||
| + | {{ : | ||
| + | * [[Le Rocher de Ralliement]] | ||
| + | * [[Rivière Ghaal]] | ||
| + | * [[Gloire-Gorgone]] (fort) | ||
| + | * [[Khraal]] (ruines) | ||
| + | * [[Khraal, The]] (forêt tropicalle) | ||
| + | * [[Lyrenton]] (ruines) | ||
| + | * [[Passe de Marguul]] | ||
| + | * [[Montagnes de la Digue]] | ||
| + | * [[Les Sept Cavernes]] | ||
| + | * [[Landes du Torlaac]] (marais) | ||
| + | * [[Rivière Torlaac]] | ||
| + | * [[Fort Directeur]] (ruines) | ||
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| + | <ifauth @admin>< | ||
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| + | Les [[Gobelins]] et leurs proches ont toujours fait partie de [[Khorvaire]]. Leur ancien empire s' | ||
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| + | La terre aujourd' | ||
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| + | Les Cinq Nations n'y étaient pas préparées et la Brelande négocia rapidement une alliance avec Haruuc pour sécuriser leur frontière. [[Cyre]] combattit les Gobelins jusqu' | ||
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| + | Le Darguun est une nation jeune et instable, dirigée par [[Lhesh Haruuc Sharaat' | ||
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| + | D' | ||
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| + | Traditionnellement, | ||
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| + | ====Choses Intéressantes==== | ||
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| + | * La Maison Garda a une forte présence au Darguun. Personne n' | ||
| + | * Le Darguun est une nation frontalière. Bien que reconnu par le [[Traité du Fort-du-trône]], | ||
| + | * Un certain nombre de clans dominés par les [[Gobelours]], | ||
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| + | APRÈS DE La Dernière Guerre | ||
| + | Darguun est né dans La Dernière Guerre, et les cicatrices de sa naissance sont encore vives. La plupart de la population cyrane a fui le soulèvement des Gobelins et ceux qui sont restés ont été tués ou réduits en esclavage. En conséquence, | ||
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| + | AFTERMATH OF La Dernière Guerre | ||
| + | Darguun was born in La Dernière Guerre, and the scars of its birth are still raw. Most of the Cyran population fled the Gobelin uprising, and those who remained were killed or enslaved. As a result, many burnt-out farms and abandoned villages have stood empty for decades. The broken paths of the Train Fulgurant make travel into the interior difficult, and only the largest cities offer the basic services Commun elsewhere in the treaty nations. Any significant settlement is likely the domain of a single Ghaal' | ||
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| + | DARGUUN | ||
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| + | In ages past, hobGobelins and other Gobelinoids controlled Khorvaire. Over the course of thousands of years a host of Gobelinoid nations rose and fell. The greatest civilization of this age, the hobGobelin Empire de Dhakaan, bred Gobelins and Gobelours as slaves and warriors. The ancient empire has returned, in a weaker, less influential form, in the new nation of Darguun. | ||
| + | Darguun, carved from what was once the southwesternmost borderlands of Cyre, contains a variety of environs. Nestled to the east of the Montagnes de la Digue, Darguun has fertile plains to the north, a dense tropical forest to the east, and a vast moor to the south. The mighty Rivière Ghaal empties into the Kraken Bay and literally divides the nation in half, separating the battlefields of the La Dernière Guerre from the unexplored reaches of the southern shore. | ||
| + | For thousands of years the Gobelinoids lurked in the shadows, hiding deep within the Montagnes de la Digue and venturing out only to engage in an occasional raid on Brelon or Cyran settlements. It was Humain greed that finally brought them back into the light. Lord Cail of Maison Garda led an expedition into the Seawall Mountains one hundred twenty years ago (878 AR) to seek Gobelinoid recruits for his mercenary armies. He discovered more than a dozen tribes and clans scattered throughout the mountains. With clever words and a lot of gold, Cail won La Tutelle of a few of the chieftains. A host of hobGobelin warriors and their Gobelin slaves returned to Brelandewith Cail. These savage hobGobelins were seen as a novelty; it became prestigious for wealthy aristocrats to employ hobGobelin guards. Then the Last War began. | ||
| + | Both Brelandeand Cyre soon turned to Maison Garda to supplement their armies, and Garda in turn brought ever-increasing numbers of Gobelinoids out of the mountains. Garda’s profits soared, but ultimately this reliance on Gobelinoid soldiers had disastrous results. After seventy years of war, tens of thousands of well-armed Gobelins and hobGobelins were spread across the Cyre-Brelandeborder. With the rise to prominence of the ambitious young hobGobelin Haruuc, all the conditions for the creation of the nation of Darguun were in place. | ||
| + | A cunning tactician and charismatic leader, Haruuc realized that the Humain and near-Humain forces in the region were no match for the combined power of the Gobelinoids. He arranged secret meetings with other chieftains, and through promises, threats, and appeals to racial loyalty he won most of the tribes to his cause. In 969 AR, the hobGobelins turned on the people they were supposed to be defending. Hundreds of Humains were slain, while others fled into neighboring lands or were captured as slaves. | ||
| + | Haruuc laid claim to the area, naming it Darguun and claiming the title of the Lhesh Haruuc Shaarat’kor—the High Warlord Haruuc of the Scarlet Blade—for himself. Brelandeand Cyre were completely unprepared for this treachery, and neither nation could spare enough forces to reclaim the land. The King of Brelandequickly made a deal with Haruuc, offering recognition in exchange for continued protection along the eastern front, but warfare between the Gobelinoids and Cyre continued right up until the Jour du Deuil (see The Les Terres des Lamentations for details). Eager to put an end to the war, Karrnath, Aundair, and Brelandeformally acknowledged the sovereignty of Darguun with the Treaty of Fort-du-trône. With clearly delineated borders defi ning the new nation, Lhesh Haruuc swore to restrain his followers from future violence against the three nations. Thrane, however, has Démontrated disfavor with the Darguun accords, and the knights templar of the Flamme d' | ||
| + | In general, most nations see the presence of Darguun as a necessary evil. Far more Gobelinoids were hidden away than most people thought possible, and since the rise of the nation many tribes have migrated from other parts of Khorvaire to claim a place in the new hobGobelin domain. Weakened by the La Dernière Guerre, the Cinq Nations have neither the energy nor inclination to battle the Gobelins. For their part, the Gobelinoids have abided by the terms of the treaty. Maison Garda has reestablished relations with Haruuc and with a few of the tribes now residing within the nation and swearing fealty to Haruuc. Three questions remain: Will Haruuc be content developing the territory afforded him by the agreements of Fort-du-trône? | ||
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| + | Autrefois, les HobGobelins et autres Gobelinoïdes contrôlaient Khorvaire. Au cours de milliers d’années, | ||
| + | Darguun, creusé dans ce qui était autrefois la frontière la plus au sud-ouest de Cyre, contient une variété d' | ||
| + | Pendant des milliers d' | ||
| + | Brelande et Cyre se tournèrent bientôt vers la Maison Garda pour compléter leurs armées, et Garda à son tour fit sortir un nombre toujours croissant de Gobelinoïdes des montagnes. Les bénéfices de la Garda montèrent en flèche, mais en fin de compte, cette dépendance envers les soldats gobelinoïdes eut des résultats désastreux. Après soixante-dix ans de guerre, des dizaines de milliers de Gobelins et de hobGobelins bien armés étaient répartis sur la frontière Cyre-Brélande. Avec la montée en puissance du jeune ambitieux Gobelin Haruuc, toutes les conditions pour la création de la nation de Darguun étaient réunies. | ||
| + | Tacticien rusé et leader charismatique, | ||
| + | Haruuc revendique la région, la nomme Darguun et revendique le titre de Lhesh Haruuc Shaarat' | ||
| + | En général, la plupart des nations considèrent la présence de Darguun comme un mal nécessaire. Bien plus de Gobelinoïdes étaient cachés que la plupart des gens ne le pensaient possible, et depuis l' | ||
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| + | ====Industries==== | ||
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| + | Entre les mines des [[Montagnes de la Digue]] et les plaines de ce qui était autrefois le sud de [[Cyre]], le Darguun produit suffisamment de minerai et de céréales pour répondre aux besoins de sa population. Il y a relativement peu de commerce avec les nations voisines, exportant principalement des guerriers dans le cadre de son accord avec la [[Maison Garda]]. La [[Maison Marquée du Dragon]] fait office d' | ||
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| + | ====Vie et société==== | ||
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| + | Darguun se compose de trois régions : les Montagnes de la Digue, les plaines du nord et la nature sauvage du sud. La majeure partie de la population du pays vit dans les montagnes et le long des deux principaux fleuves, le Ghaal et le Torlaac. La nation abrite trois grandes tribus gobelinoïdes et les différents clans qui leur sont associés. Ces tribus sont les clans Ghaal’dar des basses terres, les clans Dhakaani qui gouvernent les profondeurs des montagnes et les clans des hautes terres des Marguul. | ||
| + | Dans les Montagnes de la Digue, les tribus et clans gobelinoïdes continuent de vivre comme ils le font depuis quelques siècles. | ||
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| + | Le sud, y compris les Landes du Torlaac et la forêt tropicale de Khraal, est plus sauvage et moins peuplé que la partie nord du pays. La plupart des colonies gobelinoïdes de cette région se trouvent le long de la rivière Torlaac, avec quelques avant-postes plus profonds dans la nature. | ||
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| + | LIFE AND SOCIETY | ||
| + | Darguun consists of three regions: the Montagnes de la Digue, the northern plains, and the southern wilderness. Most of the nation’s population lives in the mountains and along the two major rivers, the Ghaal and the Torlaac. The nation is home to three major Gobelinoid tribes and the various clans associated with them. These tribes are the Ghaal’dar clans of the lowlands, the Dhakaani clans who rule the mountain depths, and the highland clans of the Marguul. | ||
| + | In the Montagnes de la Digue, Gobelinoid tribes and clans continue to live as they have for the last few centuries. | ||
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| + | The southern reaches, including the Landes du Torlaac and the Khraal rain forest, are wilder and less settled than the northern portion of the nation. Most of the Gobelinoid settlements in this region can be found along the Rivière Torlaac, with few outposts deeper in the wilderness. | ||
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| + | LIFE IN THE WORLD | ||
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| + | They spend most of their time fighting each other, following the law of the strong survive. A powerful tribe made up of the Dhakaani clans hiding deep within the mountains claims to be the direct descendants of the rulers of the old empire, and it plots a return to Gobelinoid glory. Travel through the mountains is difficult; there are few established paths, and the mountain Gobelins are generally hostile to members of the Commun races. Travelers on authorized business can obtain a banner of safe passage from tribal leaders, but most tribes don’t recognize the authority of other tribes. A banner from the Lhesh Haruuc, whose stronghold is the capital of Rhukaan Draal, provides some protection, but even it doesn’t guarantee complete safety when traveling through the territory of the highland or Dhakaani clans. Many of the tribes keep slaves drawn from the Commun races, including Humains and gnomes. These slaves are captives taken during the Last War, and the chieftains continue to look for new sources to refi ll their slave pens. The northern plains of Darguun were once part of Cyre. Here, the Gobelins and hobGobelins have taken possession of cities and villages once occupied by the Commun races of Galifar. Many of the structures were devastated during the La Dernière Guerre and have been patched together according to Gobelin sensibilities. The net effect creates a society that appears ramshackle and shabby. The Lhesh Haruuc commands the lowland tribes, using kobold slaves to farm the land and harvest the food to feed his subjects. Tribal conflicts are still Commun, but travelers who hold a banner of safe passage from the Lhesh Haruuc are usually protected from aggression. | ||
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| + | LA VIE DANS LE MONDE | ||
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| + | Ils passent la plupart de leur temps à se battre, suivant la loi du fort pour survivre. Une puissante tribu composée des clans Dhakaani cachés au plus profond des montagnes prétend être les descendants directs des dirigeants de l’ancien empire et prépare un retour à la gloire gobelinoïde. Voyager à travers les montagnes est difficile ; il existe peu de sentiers établis et les Gobelins des montagnes sont généralement hostiles aux membres des races communes. Les voyageurs en voyage d’affaires autorisé peuvent obtenir une bannière de passage sûr des chefs tribaux, mais la plupart des tribus ne reconnaissent pas l’autorité des autres tribus. Une bannière de Lhesh Haruuc, dont le fief est la capitale du Rhukaan Draal, offre une certaine protection, mais elle ne garantit pas non plus une sécurité totale lors des déplacements à travers le territoire des hauts plateaux ou des clans Dhakaani. De nombreuses tribus possèdent des esclaves issus des races communales, notamment des humains et des gnomes. Ces esclaves sont des captifs faits pendant la Dernière Guerre, et les chefs continuent de chercher de nouvelles sources pour remplir leurs enclos d' | ||
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| + | ====Gouvernement Et Politique==== | ||
| + | Darguun est une nation instable. La tribu Ghaal’dar constitue la majorité de la population, et la plupart des clans de cette tribu se soumettent à l’autorité des Lhesh Haruuc. Ils le suivent parce qu’ils respectent le leadership et la puissance militaire d’Haruuc. Si l’un de ces facteurs venait à changer, Darguun pourrait rapidement sombrer dans le chaos et l’anarchie. Dans l’état actuel des choses, Haruuc a peu de contrôle sur les tribus montagnardes. Les clans Marguul et Dhakaani ignorent généralement les édits royaux, et même les clans Ghaal' | ||
| + | De son côté, Haruuc cherche à remodeler la société gobelinoïde pour qu' | ||
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| + | Darguun is a volatile nation. The Ghaal’dar tribe makes up the majority of the population, and most of the clans in this tribe yield to the authority of the Lhesh Haruuc. They follow because they respect Haruuc’s leadership and military power. Should either of those factors change, Darguun could quickly collapse into chaos and anarchy. As it is, Haruuc has little control over the mountain tribes. The Marguul and Dhakaani clans usually ignore royal edicts, and even the Ghaal’dar clans often fi ght one another despite Haruuc’s orders to work together. | ||
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| + | For his part, Haruuc seeks to reshape Gobelinoid society to match the model of ancient Galifar. Haruuc wants to create a stable realm for his descendants, | ||
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| + | POWER GROUPS | ||
| + | At this point, the Gobelinoids have little to offer the other nations aside from their soldiers. Many of the Maison Marquée du Dragon leaders distrust Haruuc, and so are reluctant to commit too many resources to Darguun. While all of the houses maintain outposts in Rhukaan Draal, their members are rarely found elsewhere in the realm. | ||
| + | Maison Garda: The rebellion of the Gobelinoid mercenaries in 969 AR was a terrible embarrassment for Maison Garda. Nevertheless, | ||
| + | Le Rocher de Ralliement | ||
| + | This fortress enclave of Maison Garda serves as a staging area for Gobelin mercenaries who wish to work for the house. It provides a stable and secure haven for travelers passing through the region, provided you're on good terms with Maison Garda. | ||
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| + | GROUPES DE PUISSANCE | ||
| + | À ce stade, les Gobelinoïdes n’ont pas grand-chose à offrir aux autres nations en dehors de leurs soldats. De nombreux dirigeants de la Maison Marquée du Dragon se méfient de Haruuc et sont donc réticents à consacrer trop de ressources à Darguun. Bien que toutes les maisons possèdent des avant-postes à Rhukaan Draal, leurs membres se trouvent rarement ailleurs dans le royaume. | ||
| + | Maison Garda : La rébellion des mercenaires gobelinoïdes en 969 AR fut un terrible embarras pour la Maison Garda. Néanmoins, les dirigeants de la maison ont depuis établi une relation solide avec Haruuc. Le seigneur de guerre hobGobelin apprécie la légitimité qu'il acquiert grâce à l' | ||
| + | Le Rocher de Ralliement | ||
| + | Cette enclave forteresse de la Maison Garda sert de zone de transit aux mercenaires gobelins qui souhaitent travailler pour la maison. Il constitue un havre de paix stable et sécurisé pour les voyageurs de passage dans la région, à condition d' | ||
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| + | Maison Tharashk: The prospectors of Maison Tharashk have taken a great interest in the potential mineral wealth of the Montagnes de la Digue since the end of the La Dernière Guerre. Unable to reach agreement with Zilargo to mine from the western side, agents of the house have been negotiating with the Gobelinoid tribes to approach the mountains from the east. However, the orc heritage of Tharashk works against this plan; many of the hobGobelin leaders harbor strong prejudice against the orcs. Maison Tharashk has established an outpost in Rhukaan Draal in hopes of strengthening its position in the kingdom and reaching an agreement that proves beneficial to all sides. | ||
| + | Gobelinoids (general): Each of the three Gobelinoid tribes is multiracial and consists of Gobelins, hobGobelins, | ||
| + | Rhukaan Taash (Razor Crown): Rhukaan Taash, the largest and most powerful of the Ghaal’dar clans, rules over the lowlands. While the clan possesses many skilled warriors, its greatest strength is its vast numbers. Individually, | ||
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| + | Maison Tharashk : Les prospecteurs de la Maison Tharashk s' | ||
| + | Gobelinoïdes (général) : Chacune des trois tribus Gobelinoïdes est multiraciale et se compose de Gobelins, de hobGobelins et de Gobelours. Il n’est pas rare de trouver des membres d’autres races parmi les tribus. Certains d' | ||
| + | Rhukaan Taash (Razor Crown) : Rhukaan Taash, le plus grand et le plus puissant des clans Ghaal' | ||
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| + | RELIGION | ||
| + | Traditionally, | ||
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| + | MAJOR SETTLEMENTS | ||
| + | The Ghaal’dar Gobelinoids are known for their skill in battle, not for their artistry with crafts. As a result, the market of Rhukaan Draal is mainly a place to trade for imported goods. | ||
| + | The laws of the city are simple, and the hobGobelins take little interest in the history of their guests. As a result, many criminals flee to Rhukaan Draal to avoid justice, and smugglers can freely sell goods in the marketplace that would put them on the wrong side of the law in Breland or Thrane. | ||
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| + | events are often tattooed on members of the clan; those who read Gobelin can learn much about an individual through the study of these markings. | ||
| + | Kalkor: The Marguul tribe consists of an alliance of Gobelours-led clans that live in the highlands of the Montagnes de la Digue. For the most part, the Marguul clans pay homage to the court of Rhukaan Draal, benefiting from Darguun’s ties to the outside world. However, one Marguul clan, Kalkor, refuses to bow to the hobGobelin Haruuc. Led by Mograath (NE male Gobelours, fighter 7/rogue 3), Kalkor is not the largest Marguul clan, but its members are easily the most vicious. Dedicated followers of Le Narquois, Mograath and his warriors represent a threat to anyone who travels through the Montagnes de la Digue—especially those carrying a banner of safe passage from Haruuc. Gruesome facial scars displayed in a fang pattern distinguish members of the Kalkor clan. | ||
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| + | LIFE IN THE WORLD | ||
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| + | IMPORTANT SITES | ||
| + | The land of Darguun was once part of Cyre. Over the course of the La Dernière Guerre, most of the towns, temples, and fortresses in the region were razed and abandoned. Dozens of ruins remain—some seized by the Gobelinoids, | ||
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| + | RELIGION | ||
| + | Traditionnellement, | ||
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| + | RÈGLEMENTS MAJEURS | ||
| + | Les Gobelinoïdes Ghaal’dar sont connus pour leur habileté au combat, et non pour leur talent artistique en matière d’artisanat. En conséquence, | ||
| + | Les lois de la ville sont simples et les Gobelins ne s' | ||
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| + | les événements sont souvent tatoués sur les membres du clan ; ceux qui lisent Gobelin peuvent en apprendre beaucoup sur un individu grâce à l' | ||
| + | Kalkor : La tribu Marguul est constituée d'une alliance de clans dirigés par des Gobelours qui vivent dans les hauts plateaux des Montagnes de la Digue. Pour la plupart, les clans Marguul rendent hommage à la cour de Rhukaan Draal, bénéficiant des liens de Darguun avec le monde extérieur. Cependant, un clan Marguul, Kalkor, refuse de s' | ||
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| + | LA VIE DANS LE MONDE | ||
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| + | SITES IMPORTANTS | ||
| + | Le pays de Darguun faisait autrefois partie de Cyre. Au cours de la Dernière Guerre, la plupart des villes, temples et forteresses de la région furent rasés et abandonnés. Il reste des dizaines de ruines, certaines saisies par les Gobelinoïdes, | ||
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| + | Kech Shaarat (Bladebearers): | ||
| + | Chieftain Ruus Dhakaan (LN male hobGobelin, fighter 13) seeks to prove his right to rule through conquest. Kech Shaarat has already absorbed two smaller clans, and it seems only a matter of time until Ruus has all of the Dhakaani forces under his control. He outwardly bows to the Lhesh Haruuc’s authority, but in his mountain lair considers his own word to be more powerful than that of the lowland pretender. His soldiers rarely leave the Seawall Mountains; they can be identified by sword-shaped brands on one or both forearms. | ||
| + | Kech Volaar (Wordbearers): | ||
| + | Kech Volaar Gobelinoids often venture beyond Darguun in search of Dhakaani ruins, but they do not work as mercenaries. They rarely interact with other races except in the pursuit of a mission. Symbols depicting important | ||
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| + | Kech Shaarat (Bladebearers) : Les Bladebearers, | ||
| + | Le chef Ruus Dhakaan (LN mâle hobGobelin, combattant 13) cherche à prouver son droit à régner par la conquête. Kech Shaarat a déjà absorbé deux clans plus petits, et ce n'est qu'une question de temps avant que Ruus ait toutes les forces de Dhakaani sous son contrôle. Il s' | ||
| + | Kech Volaar (Wordbearers) : | ||
| + | Les Gobelinoïdes Kech Volaar s' | ||
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| + | Even for those with a banner of protection, Darguun can be a violent and unpredictable land. Brawls and bloody confl icts are a part of life among the Ghaal’dar clans of the lowlands. A banner keeps an adventurer from being singled out as a target, but it won’t protect him if he provokes a conflict or causes trouble. Darguun is a frontier nation. The people in the smaller villages know the government is out there and respect the idea of the law, but if a stranger insults you, it’s time for a showdown. | ||
| + | As a general rule, the Ghaal’dar clans are unfriendly toward outsiders and hostile toward half-orcs and elves. There has long been enmity between the Gobelinoids and the orcs, and more recently the elves of Valénar have been raiding Darguun from the sea. Possession of a valid banner of safe passage improves the attitude of the locals by one step. | ||
| + | The northern plains have few wandering monsters, except along the Les Terres des Lamentations border. The Gobelinoids themselves, however, are suspicious and dislike strangers, so they pose the greatest danger to visitors. The mountains and southern wilderness are a different story. In addition to the highland tribes, the mountains are home to all kinds of monsters. The moors to the south have their share of dangerous creatures, though natural hazards can be even more deadly in that harsh environment. The jungles of Khraal teem with deadly creatures, and even the bravest hobGobelins and Gobelours refuse to venture too deeply into its dark interior. | ||
| + | Adventures of all sorts abound in Darguun. Explorers can crawl through the many ruins that dot the land. Remnants of ancient Dhakaan can be found in the Seawall Mountains and among the lowland moors and jungles. | ||
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| + | More recent Cyran ruins remain, as well as older structures dating back to the height of the Galifar kingdom. Conflicts and intrigues involving the various Gobelinoid clans make for exciting adventures; the possible unification of the Dhakaani clans would certainly concern the King of Breland, and the Bibliothèque de Korranberg is always on the lookout for historical knowledge to add to its storehouses. Otherwise, untapped mineral resources await discovery in the Montagnes de la Digue, and there are those who will pay well to either shore up or tear down the Lhesh Haruuc and his dream of a unified Darguun. | ||
| + | Finally, the law holds little power in Darguun, and this lack of rules and regulations can drive adventures. Rhukaan Draal serves as a sanctuary for criminals and fugitives of all sorts, so it isn’t unusual for adventurers to wind up with jobs that take them to the Darguun capital in search of those who have escaped justice in the Five Nations. Likewise, if a party requires illicit goods, blackmarket items, or hirelings with a penchant for breaking the law, the trade exchanges and taverns of the capital city are good places to look. | ||
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| + | ====Voyager au Darguun==== | ||
| + | La [[Maison Orléans]] gère des routes commerciales qui relient [[Rhukaan Draal]] à la [[Thrane]] et à la [[Brelande]]. Les routes sont relativement sûres pour les caravanes Orléans et leurs gardiens Garda, mais les autres voyageurs empruntent ces routes à leurs propres risques. Il est conseillé à toute personne ayant l’intention de voyager en dehors de la capitale d’obtenir une bannière de passage sûr auprès des autorités de Lhesh Haruuc à la cour royale. Les voyageurs sont tenus d' | ||
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| + | Maison Orléans runs trade roads that connect Rhukaan Draal to Thrane and Breland. The roads are relatively safe for the Orléans caravans and their Garda guardians, but other travelers use the roads at their own risk. Anyone who intends to travel outside the capital city is advised to obtain a banner of safe passage from the Lhesh Haruuc’s authorities at the royal court. Travelers are required to explain their need for the banner, and a fee is levied based on the purpose of the visit. Typically this amounts to 100 gold pieces, but prospecting or relic-hunting expeditions may incur greater fees. The pattern of the banner changes on a monthly basis, so adventurers cannot simply keep an old banner to maintain permanent safe passage. In fact, displaying an out-of-date banner usually provokes attacks by hobGobelin and Gobelours raiders. In general, however, a valid banner from the Lhesh Haruuc prevents random violence and allows travelers to engage in business with the tribal communities. | ||
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| + | Même pour ceux qui portent une bannière de protection, Darguun peut être une terre violente et imprévisible. Les bagarres et les conflits sanglants font partie de la vie des clans Ghaal' | ||
| + | En règle générale, les clans Ghaal’dar sont hostiles envers les étrangers et hostiles envers les demi-orques et les elfes. Il existe depuis longtemps une inimitié entre les Gobelinoïdes et les orcs, et plus récemment, les elfes de Valénar ont attaqué Darguun depuis la mer. La possession d'une bannière valide de passage sûr améliore d'un cran l' | ||
| + | Les plaines du nord abritent peu de monstres errants, sauf le long de la frontière des Terres des Lamentations. Les Gobelinoïdes eux-mêmes, cependant, sont méfiants et n' | ||
| + | Les aventures de toutes sortes abondent à Darguun. Les explorateurs peuvent parcourir les nombreuses ruines qui parsèment le pays. Des vestiges de l' | ||
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| + | Des ruines cyranes plus récentes subsistent, ainsi que des structures plus anciennes remontant à l' | ||
| + | Enfin, la loi a peu de pouvoir à Darguun, et ce manque de règles et de réglementations peut conduire à des aventures. Rhukaan Draal sert de sanctuaire aux criminels et aux fugitifs de toutes sortes. Il n'est donc pas rare que des aventuriers se retrouvent avec des emplois qui les mènent dans la capitale du Darguun à la recherche de ceux qui ont échappé à la justice des Cinq Nations. De même, si un groupe a besoin de marchandises illicites, d' | ||
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| + | ADVENTURE IDEAS | ||
| + | * A necromancer of the Order of the Griffe Émeraude establishes an outpost in the Landes du Torlaac, seeking to draw on the remnants of ancient battles to create Mort-vivant mind flayers. | ||
| + | * A dangerous fugitive wanted by the Citadel of Breland, Knights of Thrane, and L' | ||
| + | * A strange and dangerous alchemical substance is traced to the markets of Rhukaan Draal. | ||
| + | * The Lhesh Haruuc wants to hire a group of nonGobelinoid spies to investigate the activities of the Dhakaani clans. | ||
| + | * Raiders have been harassing Humain settlers near the border town of Kennrun, a village on the Brelandeborder with the Les Terres des Lamentations, | ||
| + | * Maison Orléans needs guards-for-hire to protect the next trade caravan traveling from Brelandeto Rhukaan Draal. Lately, the highland tribes have been harassing the passing caravans as they come through Passe de Marguul, so Maison Orléans wants to add a little muscle to discourage further attacks. | ||
| + | * Tuura Dhakaan, leader of the Kech Volaar clan, puts out a call for adventurers willing to brave the Khraal wilderness to recover a relic from the age of the Gobelinoid empire. Tuura possesses an ancient map that shows the location of the site, but she is reluctant to send more of her own clan-mates into the dangerous forest. | ||
| + | * Emissaries of the Lhesh Haruuc seek to hire adventurers brave and strong enough to deal with a monstrosity that has emerged from the Les Terres des Lamentations. It has already destroyed three patrols from Gloire-Gorgone and threatens the farming villages of the northern plains. | ||
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