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| + | /* À compléter */ | ||
| + | ====== Clerc ====== | ||
| + | {{tag> | ||
| + | |||
| + | The Power of Faith | ||
| + | |||
| + | Faith and Force. What does it take to | ||
| + | found a temple? What leads a congregation | ||
| + | to questioning its beliefs or purpose? The | ||
| + | heroic acts of Tira Miron founded the | ||
| + | modern Église de la Flamme d' | ||
| + | the “false Keeper” Melysse Miron nearly | ||
| + | destroyed it. As your vestments gather | ||
| + | over the pew, join us for an enlightening | ||
| + | discussion of religion in the Cinq Nations. | ||
| + | |||
| + | —Lady Dara ir’Rael | ||
| + | Artium Magister of Religion | ||
| + | |||
| + | REL1103: Faith and Force | ||
| + | It’s easy to think of a cleric as just another magic | ||
| + | user, one with a different knowledge and intent | ||
| + | from that of a warlock or a wizard, one whose | ||
| + | support is both consistent and focused. While | ||
| + | a wizard’s magic takes the form of a science, | ||
| + | the mystical abilities of a cleric are a gift from a | ||
| + | higher power, earned through faith and devotion | ||
| + | to a cause. To call for this aid, a cleric’s prayers | ||
| + | to help the fallen need not follow the same | ||
| + | repeatable pattern and pacing as those of the | ||
| + | arcane arts dabbled in by Artificiers or wizards. | ||
| + | It’s important to understand that in Eberron, | ||
| + | not all priests can wield divine energies. A priest | ||
| + | provides spiritual guidance to a community and | ||
| + | congregation and they don’t need magic to do | ||
| + | this. Those that can use magic are usually adepts | ||
| + | with the ability to utilize one or more low-level | ||
| + | spells, like thaumaturgy, | ||
| + | rituals useful for everyday duties. A rare adept | ||
| + | might be able to cast speak with dead or lesser | ||
| + | restoration, | ||
| + | or medium is celebrated within the community | ||
| + | and may be throughout the region. A cleric is a | ||
| + | full-fledged divine champion, and someone who | ||
| + | possesses such a powerful connection wouldn’t | ||
| + | waste that power on sermons and everyday | ||
| + | services. People of faith assume that such power | ||
| + | has a purpose. In playing a cleric, do you know | ||
| + | your purpose? | ||
| + | |||
| + | Gods don’t walk the world in Eberron, nor do | ||
| + | their avatars lounge in fortresses across the | ||
| + | planes. People believe that they are guided by | ||
| + | divine forces—the Voice of the Flamme d' | ||
| + | intuitive guidance of the Sovereigns—but don’t | ||
| + | expect these beings to physically manifest before | ||
| + | them. If a thing can’t be seen, is it real? Does | ||
| + | the possibility exist that a such a higher purpose | ||
| + | might not? These types of questions can create | ||
| + | room for doubt, and while there’s no question | ||
| + | clerics and adepts wield mystical power, in | ||
| + | Eberron it’s possible to be an atheist. | ||
| + | Clerics rarely feel the need to prove the truth | ||
| + | of their beliefs. As a cleric, you know your faith | ||
| + | resides in your heart and that is all the proof you | ||
| + | need. Work with your DM to uncover exactly | ||
| + | why that is? What is it that has given you such an | ||
| + | unshakeable faith in a force you can’t touch? Do | ||
| + | you have a direct connection to the divine? Do | ||
| + | you believe in the doctrines and traditions of the | ||
| + | church or is your faith entirely held within you, | ||
| + | personally? What was the first time that a prayer | ||
| + | was answered, and divine magic was yours to | ||
| + | wield? Did your transcendental moment come | ||
| + | from great need or with great sacrifice? | ||
| + | |||
| + | Transcendental Moment | ||
| + | d6 | ||
| + | |||
| + | Event | ||
| + | |||
| + | 1 | ||
| + | |||
| + | A spontaneous act of healing saved a | ||
| + | dying friend. (spare the dying or cure | ||
| + | wounds) | ||
| + | |||
| + | 2 | ||
| + | |||
| + | A burst of flame struck down a deadly foe. | ||
| + | (sacred flame) | ||
| + | |||
| + | 3 | ||
| + | |||
| + | A divine presence guided a task thought | ||
| + | impossible. (guidance) | ||
| + | |||
| + | 4 | ||
| + | |||
| + | Your voice carried across a battlefield, | ||
| + | allowing you to rally your allies. | ||
| + | (thaumaturgy) | ||
| + | |||
| + | 5 | ||
| + | |||
| + | Divine power forced an enemy to do your | ||
| + | bidding. (command) | ||
| + | |||
| + | 6 | ||
| + | |||
| + | Allies overcame impossible odds by the | ||
| + | aid of a divine power. (bless) | ||
| + | |||
| + | |||
| + | Background | ||
| + | Every cleric has the ability to cast spells and | ||
| + | channel divinity, but this is where the similarity | ||
| + | from one cleric to another typically ends. To be a | ||
| + | cleric, one doesn’t necessarily need to be trained | ||
| + | |||
| + | Chapter 1 | CLASSES IN EBERRON | ||
| + | |||
| + | 19 | ||
| + | |||
| + | or ordained priest. A cleric could have familiarity | ||
| + | with the testaments of one or more religions, | ||
| + | but it is far from a required skill. When creating | ||
| + | a character in Eberron, spend time to focus on | ||
| + | how your background fleshes out the differences | ||
| + | that help your character break the ritual tropes, | ||
| + | and separate it from the story of other clergy. | ||
| + | • | ||
| + | |||
| + | • | ||
| + | |||
| + | 20 | ||
| + | |||
| + | Acolyte. You’re a recognized servant of | ||
| + | your faith who can always find shelter | ||
| + | and support at a temple. In return, you’re | ||
| + | expected to abide by the rules of your | ||
| + | church, and its faithful might ask you for | ||
| + | advice or aid. | ||
| + | |||
| + | Charlatan or Entertainer. You began as a | ||
| + | charismatic street preacher, perhaps initially | ||
| + | as a scam, until a divine power moved | ||
| + | through you. Have you fully embraced your | ||
| + | new role, or are you frightened of your | ||
| + | power and purpose? | ||
| + | |||
| + | Chapter 1 | CLASSES IN EBERRON | ||
| + | |||
| + | • | ||
| + | |||
| + | Folk Hero. You’re a champion of your | ||
| + | faith and use your power to protect the | ||
| + | Commun folk, but you have little interest | ||
| + | in church doctrine or hierarchy. You might | ||
| + | be a peasant guided by divine forces, or a | ||
| + | former priest disgusted by corruption in your | ||
| + | church. | ||
| + | |||
| + | • | ||
| + | |||
| + | Hermit. You have studied the mysteries of | ||
| + | the divine, either as part of a monastic order | ||
| + | or in an isolation of your own making. In this | ||
| + | time you’ve made a great discovery. Have | ||
| + | you discovered a buried teaching, perhaps a | ||
| + | truth that others will consider to be heresy? | ||
| + | Or is your discovery more practical and | ||
| + | personal, a quest you must complete? | ||
| + | |||
| + | • | ||
| + | |||
| + | Noble. You believe that your family’s power | ||
| + | is a divine right, and that with that power | ||
| + | comes responsibility. Does your family | ||
| + | recognize a long tradition of priesthood? | ||
| + | Have you been chosen to carry the mantle of | ||
| + | your family’s divine duty or was this burden | ||
| + | chosen for you to bear alone? | ||
| + | |||
| + | • | ||
| + | |||
| + | Outlander. You come from a wild tradition | ||
| + | that diverges from the faiths as they’re | ||
| + | practiced in the Cinq Nations. You might be a | ||
| + | Demi-orc priest from the Les Désolations Démoniaques used | ||
| + | to fighting a daily battle against fiends, or a | ||
| + | hobbit shaman from the Plaines de Talenta. Do | ||
| + | you respect the priests of the Cinq Nations or | ||
| + | are they fools who don’t understand the true | ||
| + | nature of the divine? | ||
| + | |||
| + | • | ||
| + | |||
| + | Sage. Perhaps you’re a student of history | ||
| + | and prophecy, driven to understand the | ||
| + | connection between divine power and | ||
| + | the arcane, which you believe unlocks the | ||
| + | mysteries of the planes. Familiar with the | ||
| + | role religion has played in history, you might | ||
| + | have uncovered suppressed or abandoned | ||
| + | beliefs formerly labeled as heretical. Do you | ||
| + | use your knowledge to guide others on the | ||
| + | proper path or bring about greater changel? | ||
| + | |||
| + | • | ||
| + | |||
| + | Soldier. You don’t care much about church | ||
| + | politics or intrigues. A champion of faith, | ||
| + | you fight a battle against evil and those who | ||
| + | would harm your flock. Divine magic is just | ||
| + | another arrow in your quiver, and prayer is | ||
| + | your bow. | ||
| + | |||
| + | • | ||
| + | |||
| + | Urchin. The divine found you in alleys | ||
| + | and sewers. You don’t know much about | ||
| + | church or tradition, and your personal | ||
| + | |||
| + | beliefs and terminology stray wildly from | ||
| + | any established doctrine. All the same, your | ||
| + | suffering endured so that others might not. | ||
| + | |||
| + | Divine Purpose | ||
| + | As a cleric, you don’t have to have a singular | ||
| + | purpose to have been given the power to heal the | ||
| + | sick and to smite the foul. But, why you, and why | ||
| + | now? The general duties of a cleric are to protect | ||
| + | the downtrodden and to act in accordance | ||
| + | with your beliefs, serving as an example to | ||
| + | others as you share your faith. Faithful of Kol | ||
| + | Korran wander the roadways to offer aid to | ||
| + | travelers. The cardinals of the Flamme d' | ||
| + | priests of Dol Arrah protect the innocent from | ||
| + | supernatural threats. Cleric of Aureon search for | ||
| + | knowledge to share as wisdom to help others. A | ||
| + | general code of conduct can be a broad swath to | ||
| + | follow on whatever adventure awaits or it could | ||
| + | be particular and finite. | ||
| + | It could be that you proselytize and try to | ||
| + | convince others to follow your path, or you could | ||
| + | feel that you prove the value of your beliefs best | ||
| + | through heroic action. On the other hand, your | ||
| + | divine gifts might have been given to you to fulfill | ||
| + | a specific destiny. Discuss and develop your | ||
| + | divine purpose with your DM, and never expect | ||
| + | your purpose to drive every adventure. In your | ||
| + | travels you can always be searching for ways to | ||
| + | pursue your goal and move closer to fulfilling | ||
| + | your purpose but, unless the other characters | ||
| + | have signed up for a crusade, you’ll need to | ||
| + | convince them that your cause is worth fighting | ||
| + | at any given juncture. | ||
| + | If you do have a divine purpose, how was it | ||
| + | revealed to you? Did you have a divine vision | ||
| + | |||
| + | Divine Purpose | ||
| + | d8 | ||
| + | |||
| + | Purpose | ||
| + | |||
| + | 1 | ||
| + | |||
| + | Cleanse your church of corruption and | ||
| + | heresy. | ||
| + | |||
| + | 2 | ||
| + | |||
| + | Defeat an epic force of supernatural evil. | ||
| + | |||
| + | 3 | ||
| + | |||
| + | Cleanse the Les Terres des Lamentations and prevent a | ||
| + | second Mourning. | ||
| + | |||
| + | 4 | ||
| + | |||
| + | Recover Perdu relics of your faith. | ||
| + | |||
| + | 5 | ||
| + | |||
| + | Overthrow an oppressive leader. | ||
| + | |||
| + | 6 | ||
| + | |||
| + | Expose a fiendish conspiracy. | ||
| + | |||
| + | 7 | ||
| + | |||
| + | Bring down a cabal of warlocks. | ||
| + | |||
| + | 8 | ||
| + | |||
| + | Help victims of the war and unite the | ||
| + | divided nations. | ||
| + | |||
| + | from a celestial messenger or tasked by a | ||
| + | hobbled congregation or a leader of the church? | ||
| + | Is it something you can reveal to others or kept | ||
| + | secret from all but your closest allies? Is this | ||
| + | the work that requires a lifetime to fulfill or is it | ||
| + | something that must be accomplished quickly? | ||
| + | |||
| + | Drama Divine | ||
| + | The themes that define the acquisition of power | ||
| + | for a cleric and warlock are similar in principle. | ||
| + | In practice, there’s rarely mystery to the source | ||
| + | of a cleric’s magic. Your faith is part of your | ||
| + | story, not some bargain for power that might | ||
| + | demand forfeit of your spellcasting abilities if the | ||
| + | principles of your blind association of faith are | ||
| + | violated. | ||
| + | If you and your DM agree, you could choose | ||
| + | to add a little more uncertainty to your | ||
| + | magic, furthering the idea that your powers | ||
| + | aren’t scientific or reliable, and exploring the | ||
| + | connection to a higher power you don’t fully | ||
| + | understand. Before choosing to walk this path, | ||
| + | bear in mind that you have to accept the good | ||
| + | with the bad, and the possibility of disadvantage | ||
| + | along with any benefit of advantage. This | ||
| + | is a way to make clerics feel different from | ||
| + | other classes but isn’t intended to make them | ||
| + | better. With this notion, the DM is the absolute | ||
| + | arbiter of any divine effect, and your faith in | ||
| + | the DM must be similar to your faith in the | ||
| + | connection between your character and deity. | ||
| + | Even if chosen, this path isn’t something that | ||
| + | should create an expectation of power at given | ||
| + | milestones, even if you believe you are being as | ||
| + | devout as possible. In fact, the point of this idea | ||
| + | is that divine gifts aren’t reliable, and that higher | ||
| + | powers work in mysterious ways. If player and | ||
| + | DM want to explore this idea, consider these | ||
| + | paths. | ||
| + | |||
| + | Divine Visions | ||
| + | For most people the voice of the divine is simply | ||
| + | instinct and conscience and even most priests | ||
| + | don’t have direct visions or celestial visitations. | ||
| + | In Eberron, characters aren’t most people, and | ||
| + | you are a cleric imbued with divine power and | ||
| + | purpose. Often, a divine vision is unquestionable | ||
| + | and cryptic. Rarely does one carry on a | ||
| + | conversation with a deity or ask for clarification. | ||
| + | When you arrive in a village, you could have a | ||
| + | vision of a golden crown floating over the head of | ||
| + | Chapter 1 | CLASSES IN EBERRON | ||
| + | |||
| + | 21 | ||
| + | |||
| + | a beggar. Could it mean that you’re supposed to | ||
| + | place the beggar on the throne, that the beggar is | ||
| + | a prince among men, or simply that you should | ||
| + | do what the beggar requests? Alternately, | ||
| + | celestial guide in the form of a couatl tied to the | ||
| + | Flamme d' | ||
| + | or even a manifestation of your own Divinity | ||
| + | Within for the Le Sang Divin might make an | ||
| + | appearance. This spirit may not take kindly to | ||
| + | being questioned by mortals and, of course, once | ||
| + | voices and visions guide you, there’s always the | ||
| + | risk of being misled. It’s always possible that | ||
| + | your dream was crafted by a clever quori and | ||
| + | who is to say if an angel is truly a servant of | ||
| + | Boldrei and not an agent of the Seigneurs Des Cendres? | ||
| + | Divine visions provide the DM with a | ||
| + | somewhat subtle way to drive a story forward, | ||
| + | adding a sense of mystery for a cleric and | ||
| + | depth to the divine. At the same time, reliance | ||
| + | on divine visions shouldn’t take choice away | ||
| + | from characters or force them down a path. | ||
| + | These types of visions are best when enigmatic, | ||
| + | presenting a cleric with clues or new mysteries | ||
| + | to explore as opposed to simply being demands. | ||
| + | |||
| + | Mysterious Magic | ||
| + | The magic of a wizard is entirely predictable | ||
| + | and reliable, because it’s a form of science in | ||
| + | Eberron. Meanwhile, the spells of a cleric are | ||
| + | a divine gift, but as it stands they are just as | ||
| + | predictable and reliable as any other form of | ||
| + | magic. Presently, there is nothing mysterious | ||
| + | about the divine power a cleric wields, no reward | ||
| + | for using appropriately and no punishment for | ||
| + | acting against the principles of your religion. | ||
| + | If both DM and player agree, a DM can add | ||
| + | a little more uncertainty to divine magic. The | ||
| + | simplest answer is for a divine spell to be more | ||
| + | effective when it is used in a way that is truly | ||
| + | aligned to the character’s faith. An attack roll | ||
| + | could have advantage, or a target could suffer | ||
| + | disadvantage on a saving throw. Conversely, | ||
| + | when divine magic is used in a way that violates | ||
| + | the principles of the faith, the spell might require | ||
| + | a roll to succeed or simply be denied. | ||
| + | These benefits and penalties shouldn’t become | ||
| + | Commun or trivial. Simply attacking an evil | ||
| + | |||
| + | 22 | ||
| + | |||
| + | Chapter 1 | CLASSES IN EBERRON | ||
| + | |||
| + | creature doesn’t justify a bonus for a cleric of the | ||
| + | Flamme d' | ||
| + | at risk to protect an innocent, there by sacrificing | ||
| + | a spell that could be more useful later because | ||
| + | it’s the right thing to do now, might be the sort | ||
| + | of thing that receives favor. Even then, this favor | ||
| + | might be limited to once an adventure, rather | ||
| + | than over and over. Again, the purpose of this | ||
| + | isn’t to make a cleric stronger or weaker than | ||
| + | any other enigmatic class but to add the feeling | ||
| + | that the cleric’s powers aren’t entirely under | ||
| + | their command and to encourage dramatic | ||
| + | action in the name of such faith. | ||
| + | |||
| + | Doubt or Heresy | ||
| + | While the Flamme d' | ||
| + | force that holds the fiendish Maîtres Démoniaques at bay, | ||
| + | there is no certainty in the faiths of Eberron, | ||
| + | and an orc cleric of Kalok Shash would have | ||
| + | a very different opinion from the cardinal of | ||
| + | Fort-de-la-Flamme about the proper way to follow its | ||
| + | path. As an example, the Flamme d' | ||
| + | divisions that all retain the core convictions | ||
| + | pertaining to protecting the innocent, regardless | ||
| + | of their beliefs and on fighting supernatural evil. | ||
| + | There are many different interpretations of the | ||
| + | Légion Souveraine and Sombres Six, including cults | ||
| + | that unite them together, and there are unusual | ||
| + | practices that the faithful of any religion will | ||
| + | need to consider at some point in their journey. | ||
| + | • | ||
| + | |||
| + | The Église de l' | ||
| + | offshoot of the Légion Souveraine that asserts | ||
| + | that the Sovereigns are ascended dragons. | ||
| + | This sect reveres dragons as divine beings, | ||
| + | and also maintains that it is possible for any | ||
| + | mortal to ascend through faith, devotion, | ||
| + | and remarkable achievements in life. | ||
| + | |||
| + | • | ||
| + | |||
| + | la Griffe d' | ||
| + | Le Sang Divin, and most followers of the faith | ||
| + | don’t support their violent actions. Within | ||
| + | the Le Sang Divin, two core beliefs surround | ||
| + | the Divinity Within and can be stated simply | ||
| + | as a path to sElfee-discovery or the assertion | ||
| + | that mortality is a curse laid upon the world | ||
| + | by the Sovereigns, thereby ensuring mortals | ||
| + | never ascend to threaten their dominion. | ||
| + | Those who follow this path search for a | ||
| + | way to bring down the cruel gods and end | ||
| + | the tyranny of death. Such an abstract and | ||
| + | distant goal, to be sure, but it can create | ||
| + | direct tension between the Vassaux and other | ||
| + | faithful of the Légion Souveraine. | ||
| + | |||
| + | • | ||
| + | |||
| + | The Ghaash’kala of the Les Désolations Démoniaques | ||
| + | consider life to be an endless war against | ||
| + | hidden Démon and beings who have been | ||
| + | possessed or tainted by foul forces, and now | ||
| + | act as the physical manifestation of evil. The | ||
| + | Pure Flame is an extremist sect of the Silver | ||
| + | Flame that believes in rooting out mortal evil | ||
| + | through harsh action and deter future evils | ||
| + | by similarly flagrant example. Even within | ||
| + | the main body of the church, there is a | ||
| + | growing division between those who support | ||
| + | the theocracy of Thrane and those who | ||
| + | believe that involving the church in politics is | ||
| + | a distraction and invitation of corruption. | ||
| + | |||
| + | • | ||
| + | |||
| + | The Trois Visages de la Guerre is a cult found | ||
| + | among the armies of the Cinq Nations. | ||
| + | Members pay homage to the three | ||
| + | Sovereigns of War: Dol Dorn, patron of | ||
| + | strength and courage; Dol Arrah, the | ||
| + | embodiment of strategy and honor; and Dol | ||
| + | Azur, who favors cunning and victory at any | ||
| + | cost. Dol Azur is more Communly known | ||
| + | as Le Narquois, a member of the Sombres Six | ||
| + | who remains despised by most followers of | ||
| + | the Host. Yet, those who follow the Three | ||
| + | Faces believe that they each have their place | ||
| + | on the battlefield, | ||
| + | be shown proper respect, lest the hardest | ||
| + | warrior fall to their irreverence. | ||
| + | |||
| + | In creating a cleric, you can choose to follow | ||
| + | one of these paths, or come up with a heresy | ||
| + | of your own. Whether you are content to walk | ||
| + | the path alone or if you want to spread beliefs | ||
| + | that could bring you into direct opposition with | ||
| + | an established populous, you can find your own | ||
| + | unique approach to religion, even as a cleric of | ||
| + | one of the known faiths. | ||
| + | {{url> | ||