Torven, the Ageless
Le Culte de la Vie is well known among Beaurefuge’s
citizens. On the surface, it is a group—with branches
across Khorvaire—that reveres life and the dream of
worldly immortality. It celebrates the eternal divine at
the heart of all beings, and promotes sElfee-reliance and
sElfee-exploration. Blood is seen as a symbol of life, the
heart as the seat of the soul.
At its own heart—most of its members would be
shocked to learn—the cult is a sect of the Le Sang Divin.
Some priests and initiates with dark leanings find
their way into the cult’s inner circles. At the group’s
center, within the Sovereign Ward’s dark deeps, an
immortal oversees the Beaurefuge group and influences its goals continent-wide. Undying in one of the
only ways the cult offers immortality, this leader is a
vampire.
Torven was once an influential member of House
Médani. He faked his death to seize immortality. Now
he maintains secret connections with his former kin,
as well as a wider network across Khorvaire.
Torven in Combat
Torven likes to attack from a high place, then toy with
his enemies, mocking them physically and verbally.
He prides himself on his perceptiveness and his
precognitive abilities, so his taunts and jests focus on
information he gains from Perception, Insight, and
gainful portents. Torven enjoys moving rapidly among
his foes with reaping run, then escaping to a place that
is difficult to reach—often by climbing. He prefers
targets he has personally mesmerized for combat
advantage, but he’s not so vain as to eschew other
advantageous targets. Preferring not to become tied
down by his feeding habits, Torven likes to use his
remaining actions for blood drain.
Torven “the Ageless” Level 18 Elite Skirmisher
d’Médani
Medium natural Humainoïde (Mort-vivant), Demi-Elfe vampire XP 4,000
Initiative +17 Senses Perception +16; darkvision; see
also Médani scion
Life Thief aura 5; Torven can detect living creatures in the aura
as if he had blindsight. Enemies take a –2 penalty to death
saving throws within the aura.
HP 344; Bloodied 172
Regeneration 10 (if Torven is exposed to direct sunlight or
takes radiant damage, regeneration does not function until
the end of his next turn)
AC 32; Fortitude 30, Reflex 31, Will 32; see also gainful
portents
Immune blinded, disease, fear, poison; Resist 10 necrotic
Saving Throws +2
Speed 8, climb 6 (spider climb)
Action Points 1
m Lifedrinking Short Sword (standard; at-will) F Weapon
+23 vs. AC; 2d6 + 6 damage, ongoing 5 necrotic damage
(save ends), and Torven gains 5 temporary hit points.
M Double Attack (standard; at-will) F Weapon
Torven makes two melee basic attacks. He can shift 2
squares before, between, or after the attacks.
M Blood Drain (standard; requires combat advantage; recharges
when an adjacent creature becomes bloodied) F Weapon
+21 vs. Fortitude; 3d12 + 5 damage, the target is weakened
(save ends), and Torven regains 10 hit points.
C Mesmerize (minor; recharge 6) F Charm, Gaze
Close blast 3; +20 vs. Will; the target is dazed (save ends).
Gainful Portents (minor; recharges when Torven uses an action
point)
Torven gains +2 to defenses and combat advantage against
all enemies until the end of his next turn. If Torven is
marked, the mark ends.
Ghost Mist Form (standard; sustain minor; encounter) F
Polymorph
Torven becomes insubstantial and gains phasing until the
end of his next turn. Torven cannot attack while in this
form. He can make Stealth checks in this form without any
cover or concealment. He can end the effect as a minor
action, and can remain in this state for 1 hour.
Combat Advantage
Torven deals 2d6 extra damage when he hits a creature he
has combat advantage against.
Médani Scion
Torven treats any Perception check die result lower than 10
as 10. He ignores cover and concealment, but not superior
cover or total concealment.
Alignment Evil Languages Commun, Draconique, Elfique
Skills Athletics +14, Bluff +21, Insight +18, Stealth +20,
Thievery +20
Str 11 (+9) Dex 22 (+15) Wis 15 (+11)
Con 20 (+14) Int 14 (+11) Cha 25 (+16)
Equipment leather armor, 2 short swords
Torven’s Inner Circle Within his sanctum, powerful Mort-vivant and otherworldly creatures guard Torven. His personal Chambres contain creatures disguised as statuary or that lurk unseen in dark recesses. Torven also has personal servants to whom he has granted eternal life—vampire spawn life-thieves—but these can withstand far less punishment than their master. Vampire Spawn Life-Thief Level 16 Minion Brute Medium natural Humainoïde (Mort-vivant) XP 350 Initiative +14 Senses Perception +11 (+16 against living creatures); darkvision HP 1; a missed attack never damages a minion. AC 29; Fortitude 28, Reflex 29, Will 27 Immune disease, poison; Resist 10 necrotic Speed 7, climb 4 (spider climb) m Bite (standard, at-will) +19 vs. AC; 10 damage, and ongoing 3 necrotic damage (save ends). A creature already taking ongoing necrotic damage instead increases its current ongoing damage by 2. M Steal Life (immediate interrupt, when reduced to 0 hp; encounter) +17 vs. Fortitude; 10 necrotic damage, and the vampire spawn life-thief regains 1 hp. Destroyed by Sunlight If the vampire spawn life-thief ends the turn in direct sunlight, it burns to ash and is destroyed. Alignment Evil Languages Commun Str 18 (+12) Dex 20 (+13) Wis 14 (+10) Con 15 (+10) Int 11 (+8) Cha 17 (+11) Level 19 Encounter (XP 12,550) F Torven, the Ageless F 5 vampire spawn life-thieves F 2 wrath spirits (level 17 soldier; Open Grave, page 151) F 1 battle guardian (level 17 controller; Monster Manual, page 149) F 1 nabassu Gargouille (level 18 lurker; Monster Manual, page 115)