Dura
Dura
Dura, one of the largest and oldest arrondissement of Sharn, rises from the ruins Shaarat and the Old Sharn that fell at the end of the Guerre des Marques. But as Sharn has grown over the centuries since that terrible conflict, Dura has been left behind. Today, many consider it a blight on the city, riddled as it is with poverty and crime. Dura is home to the majority of the lower classes of Sharn, and Basse Dura is generally considered to be little better than the Cogs.
Nonetheless, Dura is the gateway to the Fleuve de la Dague. Cargo passes from Flanc de Falaise up through Dura, and most of the vast warehouse districts are located in the lower district. Le Bazar of Dura is a source for all manner of unusual goods, including a wide range of illegal merchandise. Dura may be dangerous and dirty, but it is certainly a gateway to adventure.
La Course des Huit Vents has a major impact on the culture of this arrondissement. Residents born and raised in Dura are likely to be quite passionate about the race, and outsiders who settle in one of the districts of Dura would be wise to smile and nod when the subject comes up. As the time of the race draws near, Callestan and Hareth’s Folly become a hotbed of arguments and brawls.
Watch Detail: 576 guards of the Watch:
173 on day shift (138 patrol, 35 stationed),
202 on evening shift (162 patrol, 40 stationed),
201 on night shift (161 patrol, 40 stationed).
Haute Dura
La Falaise (Adventurer's Arrondissement)
Garde-dague (Garnison)
Bastion Supérieur (Nain Neighborhood)
Haute Eau (Quartier résidentiel Moyen)
Sommet de l'Espoir (Temple District)
Belvédère (Apartment Townhomes)
Pierre Rouge (Magasins)
Centre Dura
Le Bazar (Marketplace and Magasins)
Arche Brisé (Quartier résidentiel Moyen)
Folie d'Hareth (Quartier des Tavernes)
Fracas-de-Pierre (Apartment Townhomes)
Berceau de l'Orage (Quartier résidentiel Moyen)
Délabré (Tenement district)
Négligé (Inn District)
Basse Dura
Callestan (Inn District)
Effondré (Slum)
Porte d'Or (Tenement district)
Porte de Malleon (Gobelinoid slum)
Oldkeep (Apartment townhomes)
Précaire (Warehouse district)
Les Entrepôts (Warehouse District)
page revision: 3, last edited: 11 Apr 2011 14:15
Dura
Nature: Location
| Type de Quartier |
|---|
Watch Detail: 576 guards of the Watch: 173 on day shift (138 patrol, 35 stationed), 202 on evening shift (162 patrol, 40 stationed), 201 on night shift (161 patrol, 40 stationed).
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Districts of Dura
Description
Dura, one of the largest and oldest arrondissement of Sharn, rises from the ruins of Shaarat and the Old Sharn that fell at the end of the Guerre des Marques. But as Sharn has grown over the centuries since that terrible conflict, and Dura has been left behind.
Today, many consider it a blight on the city, riddled as it is with poverty and crime. Dura is home to the majority of the lower classes of Sharn, and Basse Dura is generally considered to be little better than the Cogs.
Nonetheless, Dura is the gateway to the Fleuve de la Dague. Cargo passes from Flanc de Falaise up through Dura, and most of the vast warehouse districts are located in the lower district. Le Bazar of Dura is a source for all manner of unusual goods, including a wide range of illegal merchandise. Dura may be dangerous and dirty, but it is certainly a gateway to adventure.
The Race of Eight Winds has a major impact on the culture of this arrondissement. Residents born and raised in Dura are likely to be quite passionate about the race, and outsiders who settle in one of the districts of Dura would be wise to smile and nod when the subject comes up. As the time of the race draws near, Callestan and Folie d'Hareth become a hotbed of arguments and brawls.
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Districts of Dura
●Arche Brisé
●Callestan
●Sommet de la Falaise
●Garde-dague
●Effondré
●Porte d'Or
●Flotgris
●Folie d'Hareth
●Bastion Supérieur
●Haute Eau
●Sommet de l'Espoir
●Porte de Malleon
●Caves de Gadoue
●Vieux Donjon
●Belvédère
●Précaire
●Fracas-de-Pierre
●Pierre Rouge
●Accueil de Sharn
●Chaloupes
●Berceau de l'Orage
●Le Bazar
●Les Entrepôts
●Délabré
●Négligé
THINGS TO D o I N DURA Dura is a quarter of extremes, from the nearly idyllic atmosphere of Upper Dura, down to the danger of Lower Dura. Among its attractions and diversions are these: Gamble. Legal gambling is heavily taxed in the city and limited in its scope. Dura is the place to find a wide range of shadier and more profitable games. G o shopping. The Bazaar o f Middle Dura i s a n excellent source for exotic goods, legal or otherwise. Clifftop, in Upper Dura, caters to adventurers and has a reasonable selection of magical goods. Bend the law. Looking for a fence or need to hire an assassin? Lower Dura is the nexus for criminal activities in Sharn. Talk about the race. The inhabitants of Dura are devoted to the Race of Eight Winds and are always willing to discuss the latest news. Suffer a terrible accident. The Sharn Watch ignores much of Lower Dura. Stories circulate continuously about dragonmarked houses and mad wizards conducting dangerous experiments in Lower Dura without interference from the law.
DURA Sharn began where Dura stands, but the city has left it behind in many ways. Many nowadays consider the oldest quarter of Sharn to be a blight on the City of Towers. The place is full of cracked and crumbling stonework, abandoned lift shafts, and everbright lanterns that have burned out and never been restored. Dura is riddled with poverty and crime; it's easily the most dangerous section of the city. But it also holds opportunities you can't find anywhere else. If you're looking for smuggled goods or a place to lie low, head to Dura.
