Le Tribunal de Fort-du-trône

The Tribunal of Fort-du-trône was created by the Treaty of Fort-du-trône. The Tribunal is a court that rules from the neutral island in a wing of Fort-du-trône Castle. The Tribunal, on paper, has the power to smite the people responsible for the horrors of the war but this does not real happen. It was an after thought then the Treaty was sign and the person that help get it made because of Boranel.

Magistrates of the Court

The Tribunal is made up of ten magistrates, each one is form the treaty's signatory nations other then Q'Barra, which refused to recognize the court's authority, and Valénar which simply did not care. Magistrates from Aundair, Brelan, Karrnath, and Thrane hold the power of two votes each, while every other magistrate has one. It takes a majority for the court to agree to hear a particular case and to demand the appearance of an accuse war criminal, but it requires a 2/3 vote for a conviction and sentencing.

This is the roster of the Tribunal.

Adias Navel, Aundairian, LN female Humain Aristocrat 3

Berem Lann, Brelon LG male Haman aristocrat 2/expert 2

Crick, Lhazaar, LE male(?) Changelin expert 3

Evam Taralos, Thrane, LN male Humain Aristocrat 3

Imbrala Luun, Eldeen, NG female Féral adept 4

Imra Irandra, Talentan, NG female hobbit fighter 3

Jalara Sholkaran, Zil, LG Femme gnome beguiler 2

Syan Jarus, Karrnathi, LN female Demi-Elfe knight 2

Vhuklok Vant, Darguun, LE male hobgolin fighter 2

The Tribunal is given money by all the nations in order to hunt down fugitives and they are given 50 soldiers form each nations.

The Hall of Judgment

This is a refurbished area and is the seat of power of the tribunal. The first floor has audience Chambres, dining rooms, kitchens, shrines to the Flamme d'Argent and the Légion Souveraine as well as the store of records and texts of the Tribunal. The Second floor is made of the living Chambres of the magistrates, there soldiers and staff. The Top floor is fill with the courtroom. The war criminals are put in cells in the basement to wait sentence or transport and it holds the court vaults of evidence and emergency supplies and a hidden escape route for long-term sieges. every room is warded form scrying and Teleportation, and the courtroom itself can be shifted to become its own pocket dimension.