Le Rocher des Murmures

Environment: The clearing itself has normal<br />outdoor lighting, but the forest seems unusually dark.<br />During the daytime, characters with normal vision can<br />see only 40 feet (with another 40 feet of Ombrey illumination)<br />unless they bring their own light source.<br />Even in winter, the leaves and branches of the<br />Whisper Woods rustle ceaselessly, imposing a –5 penalty<br />on Listen checks within the forest.<br />The weather at Le Rocher des Murmures is normal for the<br />area, except that the air in the Whisper Woods is<br />always 10 degrees colder than elsewhere. While snow<br />is rare in the rest of Aundair, it’s Commun within the<br />Whisper Woods.Terrain: The Whisper Woods is a medium forest<br />as described on page 87 of the Dungeon Master’s Guide. The<br />undergrowth that covers most of the forest provides<br />concealment and costs 2 squares of movement to<br />move into. Forest Trails: The Whisper Woods is crisscrossed<br />with a network of trails seemingly as old as the<br />forest itself. The trails vary in width between 5 and 15<br />feet, with most of the wide trails spreading outward<br />from Le Rocher des Murmures like spokes. Regardless of their<br />width, all the trails take meandering paths through<br />the woods.Skull Cairns: Hundreds of black stone piles are<br />scattered throughout the Whisper Woods, most within<br />a few feet of a trail. Character who pass within 20 feet<br />of such a cairn automatically notice that each stone is<br />roughly carved into the shape of a Humainoïde skull.<br />Each skull cairn is the center of a permanent wild<br />magic effect, as described on page 149 of the Dungeon<br />Master’s Guide. The wild magic area extends 100 feet from<br />each cairn.The cairns also seem to attract game, and consequently<br />predators of both the natural and unnatural<br />sort. PCs who rest or camp near a cairn have a 25%<br />chance per hour of an encounter, rather than the usual<br />8% chance.Gnarl Valley: The home of the Gnarl tribe of<br />centaurs, Gnarl Valley is a treeless valley 2 miles<br />south of Le Rocher des Murmures. About a hundred centaurs call<br />the valley home, although between half and two-thirds<br />of the tribe is away hunting or patrolling the Whisper<br />Woods at a given time.<br />Most of the centaurs live in tall-roofed thatch huts<br />that surround twin teepees: one for Warchief Horgun<br />(centaur fi ghter 4) and another for Shaman Jalanatra<br />(centaur druid 5).<br />Characters who approach within a mile of Gnarl<br />Valley have a 75% chance per hour of encountering a<br />patrol of 1d4+2 centaurs. Horgun and Jalanatra both<br />partake of Le Rocher des Murmures’s prophecies, so it may be<br />diffi cult for even stealthy intruders to elude the centaur<br />patrols.

Le Rocher des Murmures ENCOUNTERS<br />d% Encounter Average EL<br />01–10 1d4+2 centaurs 7<br />11–13 1 warbound impaler (lesser battlebriar)* 7<br />14–23 1d3 araneas 6<br />24–30 1d4+2 boars (animal) 6<br />31–37 1d3 dire boars 6<br />38–42 2d4 krenshars 6<br />43–49 1d3 owlbears 6<br />50–51 1d4+2 satyrs 6<br />52–54 1d3 thorns* 6<br />55–58 1d3 wood woads* 6<br />59–65 1d3 assassin vines 5<br />66–75 1d3 centaurs 5<br />76–83 1d3 dire wolves 5<br />84–85 1d3 dryads 5<br />86–89 1d4+2 petals* 5<br />90–94 1 monstrous spider, Huge (vermin) 5<br />95–100 1d3 monstrous spiders, Large (vermin) 4 Treasure:There’s a 50% chance at any given time that a 6th-level treasure can be discovered HISTORY - Knowledge (local) CHECK:Le Rocher des Murmures to learn more about it.<br />DC 10: Le Rocher des Murmures is a ruin in the center of<br />the Whisper Woods of northern Aundair.<br />DC 15: Hostile centaurs and strangel Fée infest the<br />forest that surrounds Le Rocher des Murmures.<br />DC 20: It’s called Le Rocher des Murmures because the<br />monolith at the center of the forest foretells the future<br />of anyone who comes near.<br />DC 30: A creature of ancient power is trapped<br />beneath the rubble of Le Rocher des Murmures, and it’s whispering<br />for aid in escaping its prison.