/* À compléter */
====== Daca ======
^Alias |Daca, pilier de la communauté|
^Domicile |[[sharn:guarde_de_daca]] dans [[:sharn]] |
^Race | [[:gnome]] et saint|
^Sexe | Femme |
^Allégeance | [[:boldrei]] & et les citoyens de [[sharn:grands_espoir]]|
^Classe | [[:expert]] 6 |
^Alignment | Neutre Bon|
Daca est une gnome mince aux cheveux gris qui, chaque jour, regarde son quartier du haut de son grand pilier de 12 pieds de bois dense. Elle porte une robe à capuche unie et sa peau ridée est bronzée d'un brun foncé. Ses yeux sombres brillent alors qu'elle regarde et sourit.
Le quartier de [[:sharn]] de [[sharn:grands_espoir]] a un sanctuaire inhabituel pour [[:boldrei]], un monument qui est devenu connu sous le nom de [[sharn:guarde_de_daca]]: Un pilier épais de 12 pieds de [[:boisdense]], cette structure était censée soutenir une statue d'un prêtre ou d'un martyr, mais le financement du projet s'est évaporé et le pilier est rester vide pendant de nombreuses années.
Un jour, une [[:gnome]] nommé Daca a grimpé jusqu'au sommet et s'est assisse. De ce haut perchoir, elle regardait et étudiait les gens, criant parfois des conseils à des gens qui semblaient troublés ou en détresse.
C'était il y a 120 ans. Daca est toujours assise sur son poste, veillant sur ses voisins. Bien qu'elle n'ait aucun pouvoir divinatoire, elle connaît très bien les gens de [[sharn:grands_espoir]] et a beaucoup de bon sens. Les habitants du quartier viennent souvent la voir pour lui demander conseil ou lorsqu'un médiateur est nécessaire, et elle a servi de pilier émotionnel de la communauté au cours de la [[:derniere_guerre]].
Bien qu'elle n'ait aucune formation religieuse et ne prétend pas être une prêtresse de [[:boldrei]], la plupart des habitants croient qu'elle a été touchée par la déesse et la considère comme une sainte femme. Et ils ne sont pas seuls: une poignée de prêtres des autres districts la visitent régulièrement pour discuter des événements de [[:sharn]].
* Morals:**
●__Vow of Nonviolence__: May not inflict harm or suffering to humanoid or monstrous humanoid beings,
nor allow allies to slay such beings when they're helpless or have surrendered.
●__Vow of Peace__: May not cause any harm to any living creature [[:size|85%]](//can inflict non-lethal dmg, if she's not planning to harm them once they're unconscious//)[[:size]]
●__Vow of Poverty__: May not own material possessions of her own, beyond max 7 simple & inexpensive items [[:size|85%]](//cheap rags, clay bowl, wood spoon, etc//)[[:size]]
* Starting Attitude:** Friendly
* Modifiers:** Resident of [[:high|Hope]]] (+4); priest of [[:boldrei]] (+4); priest of [[:the|Sovereign Host]]] (+2)
* If Hostile:** Dismisses the characters without listening to them. If necessary, calls the Watch to remove the party from the Gates.
* If Unfriendly or Hostile:** While Daca is never rude and never intentionally misleads people, she refuses to help the party in any way. If she speaks to them, it is in an attempt to learn what threat they may present to the other inhabitants of the district. She warns others about the party afterward.
* If Indifferent:** Daca does not provide the party with anything that she considers to be privileged information, but she still listens and attempts to provide useful advice.
* If Friendly:** Talks with the party and tries to provide guidance and information.
* If Helpful:** Daca always tries to help people, but she goes out of her way to help the party. She uses her in-depth knowledge of the district to try to connect the party with people who have skills or information that they require. In addition, if a cleric of Boldrei spends at least thirty minutes discussing the people of High Hope and Sharn with Daca, he regains the use of one Community domain spell of up to 4th level.
Female saint† (gnome) expert 6; CR 8; Small outsider
(augmented humanoid, native); HD 6d6+18; hp 41;
Init –1; Spd 20 ft.; AC 23, touch 16, flat-footed 23;
Base Atk +4; Grp –1; Atk —; SA holy touch, spell-like
abilities; SQ damage reduction 5/magic, darkvision
60 ft., endure elements, fast healing 3, gnome traits,
immunity to acid, cold, electricity, and petrification,
low-light vision, protective aura, resistance to fi re
10, sustenance, tongues; AL NG; SV Fort +5* (+9
against poison), Ref +1*, Will +8*; Str 8, Dex 8, Con
16, Int 14, Wis 16, Cha 20.
Skills and Feats: Diplomacy +24, Gather Information +16, Heal +12, Knowledge (local) +11, Knowledge (religion) +11, Listen +12, Profession (cook) +7,
Sense Motive +14, Spot +8; Negotiator, Sacred Vow,
Vow of Nonviolence, Vow of Peace, Vow of Poverty.
Languages: Common, Gnome.
† The saint template and most of Daca’s feats
are presented in Book of Exalted Deeds. Her statistics
here include all the information needed to use her
in an encounter.
Holy Touch (Su): Any evil creature that strikes
Daca with a natural weapon takes 1d6 points of holy
damage, or 1d8 points if the creature is undead or
an outsider.
Endure Elements (Ex): Daca is immune to
the effects of being in a hot or cold environment.
She can exist comfortably in conditions between –50
and 140 degrees Fahrenheit without having to make
Fortitude saves.
Gnome Traits: Gnomes have a +1 racial bonus on
attack rolls against kobolds and goblinoids. Gnomes
have a +4 racial bonus to Armor Class against giants.
*Gnomes have a +2 racial bonus on saving
throws against illusions.
Protective Aura (Su): As a free action, Daca
can surround herself with a nimbus of light having a
radius of 20 feet. This acts as a double-strength magic
circle against evil and as a lesser globe of invulnerability, both as
cast by a 6th-level cleric.
Spell-Like Abilities: At will—bless, guidance,
resistance, virtue. Caster level 6th.
Sustenance (Ex): Daca doesn’t need to eat
or drink.
Tongues (Su): Daca can speak with any creature
that has a language, as though using a tongues spell cast
by a 14th-level cleric. This ability is always active.
Feats: The effects of Daca’s feats are as follows:
—Sacred Vow: +2 perfection bonus on Diplomacy checks.
—Vow of Nonviolence: Allies within 120 feet who
slay a helpless or defenseless foe take a –1 morale penalty
on attack rolls for 6 hours. For each helpless foe slain,
the penalty increases by 1, to a maximum of –6.
—Vow of Peace: Daca is constantly surrounded
by a calming aura to a radius of 20 feet. Creatures
within the aura must make a successful DC 22 Will
save or be affected as by the calm emotions spell. Creatures who leave the aura and reenter it receive new
saving throws. A creature that makes a successful
saving throw and remains in the aura is unaffected
until it leaves the aura and reenters. The aura is a
mind-affecting, supernatural compulsion.
This feat also grants Daca a +2 natural armor
bonus to her AC, a +2 deflection bonus to her AC,
and a +2 exalted bonus to her AC. If a creature strikes
Daca with a manufactured weapon, the weapon must
immediately make a successful DC 20 Fortitude save
or shatter against her skin, leaving her unharmed.
Daca must not cause harm to any living creature, or she loses the benefi t of this feat.
—Vow of Poverty: Dala gets a +6 exalted bonus
to her Armor Class, the endure elements and sustenance powers shown above, and a +1 deflection bonus
to her Armor Class (which stacks with the bonus
provided by the Vow of Peace feat).
Possessions: None.
A thin, gray-haired gnome looks down from atop a 12-foot tall pillar
of densewood. She wears a plain hooded robe, and her wrinkled skin is
tanned a deep brown. Her dark eyes sparkle as she watches and smiles.
Starting Attitude: Friendly
Modifiers: Resident of High Hope (+4); priest
of Boldrei (+4); priest of the Sovereign Host (+2)
If Hostile: Dismisses the characters without
listening to them. If necessary, calls the Watch to
remove the party from the Gates.
If Unfriendly or Hostile: While Daca is
never rude and never intentionally misleads people,
she refuses to help the party in any way. If she speaks
to them, it is in an attempt to learn what threat they
may present to the other inhabitants of the district.
She warns others about the party afterward.
If Indifferent: Daca does not provide the party
with anything that she considers to be privileged
information, but she still listens and attempts to
provide useful advice.
If Friendly: Talks with the party and tries to
provide guidance and information.
If Helpful: Daca always tries to help people,
but she goes out of her way to help the party. She uses
her in-depth knowledge of the district to try to connect
the party with people who have skills or information
that they require. In addition, if a cleric of Boldrei
spends at least thirty minutes discussing the people of
High Hope and Sharn with Daca, he regains the use
of one Community domain spell of up to 4th level.
{{tag>["Bordure Nord"]}}
{{tag>[Sharn]}}
{{tag>[NPC]}}
{{tag>[Gnomes]}}