{{:io_lokar.jpg}} Io’lokar, City OF KNOWLEDGE Free City of Argonnessen, Metropolis, Population 46,000 From the moment it appears on the horizon, the city is a beacon against the darkening sky. Walls of white rise and twist against the highest reaches of the black peak, gleaming in the day’s dying light. From one of the great towers that ring those walls, dark shapes shoot up—wyvern riders, from the look of them, winging into flanking position to shadow your approach. Atop the closest tower, dragons are perched, watching you idly. Beside them stand giants armed with mighty greatswords, the nighttime city beyond them blazing with spell-light as you begin your descent. Throughout their long history, the dragons of Argonnessen have built no cities for their own kind. However, some thirty centuries ago, a great nondragon city called Io’vakas was founded by the Warders—a group of a dozen dragons dedicated to improving the lot of Argonnessen’s lesser races. With dragon magic and the labor of nondragon subjects collected from across Eberron, the Warders built a walled enclave deep in the south of the Vast. Under the tutelage of their draconic lieges, the citizens of Io’vakas—the Gate of Knowledge—became enlightened dragon worshipers with an advanced understanding of nature, science, and magic. Today, Io’vakas is a mass of shattered stone jutting up from ground made barren by dragon fi re. But each morning as the sun rises above those ruins, it refl ects off distant towers against the slopes of a bare peak to the west. This place is very much alive; it is Io’lokar, the City of Knowledge—risen from the ashes of Io’vakas a thousand years ago. Even among the nondragons of Argonnessen, Io’lokar is often thought of as myth. Beyond the dragon continent, many experienced adventurers have never heard of it. Argonnessen is a land of high-level and epic campaigns, and nowhere is this fact refl ected more than in the City of Knowledge. From the highest to the lowest, the Io’lokari are unequaled warriors, brillant sages, powerful spellcasters, and masters of the arts of a dozen races. Most NPCs in the city have levels in three or more classes—a primary vocation (often handed down from parent to child), secondary vocations taken from interest, and a spellcasting class (typically adept or sorcerer). Children here take their fi rst class levels by early adolescence. The Io’lokari are the masters of vocations both great and mundane, and all reap the benefi t of their advanced society. A lowly clerk living in the Freeward might well be a 7th-level expert/8th-level adept whose accumulated knowledge would make a Morgrave professor weep. The people of Io’lokar do not have access to the full power of dragon magic. The fate of the giants of Xen’drik has ensured that no nondraconic culture will ever be granted such a boon again. Nonetheless, magic permeates every corner of the city and every one of its people, and a fi rst visit to Io’lokar can induce awe in even jaded explorers. Within the city, spell-light is infused into the air itself, rising and falling according to the time of day and the presence of passersby. Residents and visitors alike within Io’lokar’s walls can access the powers of fl ight (as a fl y spell) and short-distance teleportation (as dimension door), though teleporting into or out of public spaces is considered somewhat rude. Magic tempers the climate and the seasons, feeds the city’s people, and hones the skills of its scholars, artisans, and workers to unnatural levels. The Io’lokari are not given to ostentation or casual displays of power, however. The city has no floating towers or wanton exhibitions of sorcerous might. Though its walls and buildings are reinforced by arcane power, they were raised one stone at a time. However, within these nondescript apartments of multicolored marble can be found collected lore rivaling that of Morgrave, Wynarn, and Korranberg combined— all the product of a humble working-class people whose lives more closely resemble those of lords and kings. Leadership: The Masters of Io’lokar. Demographics: 14% human, 13% dwarf, 12% goblin and hobgoblin, 11% elf and halfelf, 11% changelin, 10% orc and half-orc, 10% halfling, 10% gnome, 8% shifter, 1% other. Economics: None (see the Commerce in Io’lokar sidebar). HISTORY The creation of Io’vakas thirty centuries ago was preceded by centuries of debate and anger among the dragons of Argonnessen. With the Chamber still in its infancy, most dragons opposed the Warders’ plans for empowering the lesser races. The idea of sharing even a small amount of draconic knowledge was anathema to many dragons, the fate of Xen’drik still sharp in their memories. In the end, though, the Warders prevailed. Io’vakas was built in the Vast with the tacit blessing of the Conclave and the Eyes of Chronepsis, and for two thousand years, the city thrived. Then the yuan-ti came from Sarlona, and the doomsayers proved correct. When the serpent folk arrived in exile, the best among them were invited to Io’vakas. There, they joined the other nondragons of the city in a bountiful life that included worship of the fifteen ascended spirits of the Sovereigns—a gift of faith to the nondragons from their dragon masters. However, at least one sect of the Io’vakas yuan-ti sought more power than the Sovereigns could grant. In secret, this group claimed the direct worship of the Dragon Gods—and the deepest mysteries of dragon magic—for themselves. When this blasphemy was eventually discovered, the dragons who opposed the Io’vakas experiment demanded a swift and final response. Refusing to distinguish between those who transgressed and the bulk of the loyal yuan-ti, or even the Io’vakas citizenry as a whole, draconic might was unleashed. Under a storm of lightning, frost, and fire, Io’vakas was leveled. A dozen or so yuan-ti escaped to the catacombs beneath the city; the rest of the serpent race, including all the priests, was destroyed. From ruined Io’vakas, a pathetic few nondragon survivors fled to the plains beneath a sky darkened by gathering rogues, anxious to add these so-called scions of knowledge to their own herds. Then Arnaarlasha, a noble gold dragon great wyrm of the Warders, descended to the Io’lokar, City of Knowledge FV 620_95729_Ch1.indd 41 7/20/07 11:16:49 AM DRAGONS OF ARGONNESSEN 42 wasted plain. She and a dozen elder dragons loyal to her formed a protective cordon around a thousand desperate survivors of the city. On foot, they shepherded their charges across hostile territory to the slopes of Mount Erishnak, a granite peak in the center of Arnaarlasha’s own adjacent territory. To the assembled rogues and the Soldiers of the Light who had pounded Io’vakas and her inhabitants to rubble, Arnaarlasha declared the surviving nondragons free subjects of her dominion. Over the year that followed, high on the mountainside, Io’lokar was raised. Arnaarlasha never spoke of what drove her actions that day on the plains, nor will she ever do so. Four hundred years ago, the great wyrm’s death marked the city’s darkest hour, and a turning point. Within a day, Io’lokar was besieged by a coordinated attack of rogue dragons intent on claiming Arnaarlasha’s territory and razing the city. Beneath arcane defenses honed over six centuries, the city’s mages stood fast. Alongside the Keepers, fl ights of wyvern riders launched themselves from the Moontowers, harrying rogues in the air as they rained arcane fury against their reinforcements on the ground. After four days, the rogues retreated. Io’lokar stood fast, and its victory in the Battle of Arnaarlasha’s Fall is celebrated to this day. Throughout the great battle, the Eyes of Chronepsis and the Light of Siberys were conspicuous by their absence, a display of indifference they maintain to this day. As long as the Io’lokari are careful to stay within the boundaries of behavior proscribed for them when Io’vakas was new, the Conclave seems content to leave the city be. However, both the Io’lokari and the Keepers accept that the city exists at the Conclave’s whim. If any nondragons seek the forbidden lore of dragonkind once again, or should any yuan-ti presence be again tolerated, no force of will or lesser magic will be enough to save them. LIFE IN IO’LOKAR In the twelve hundred years since, the City of Knowledge has grown from a mountainside fort (part of what is now the Freeward) to its present form. Within its walls, scholars, crafters, and artisans from a dozen non dragon races live side by side in common cause and culture. Though the Warders long ago stepped back to let the Io’lokari run their own affairs, the city remains dedicated to allowing nondragon culture to flourish on its own terms. Even after three thousand years, however, many of the city’s sages believe that the Warders had a deeper purpose in their creation of a nondragon city within the dragon continent. In the same way that the dragons are said to shun Sarlona because they have seen that land’s destruction in the unfurling of the draconic Prophecy, some suggest that the Prophecy predicts the eventual destruction of all nondragon life on Eberron. Whether this destruction will come at the hands of the quori, some unknown magical or natural disaster, or through the actions of the lesser races themselves remains unknown. Either way, Io’lokar (and Io’vakas before it) might have been created as a safe haven for humanity—a place in which the scions of Sarlona, Xen’drik, and Khorvaire might live on. Today, the city is home to the some of the finest crafters, artisans, and spellcasters in the world. However, mercantilism does not drive the art, craft, and magic of Io’lokar as it does in Khorvaire. Though the city has no effective gold piece limit, coin has no value here. Gems have use as currency only if they appeal to an individual Io’lokari’s eye. All Io’lokari work toward the continued survival of the city and the betterment of their own lives. THE IO’LOKARI With the exception of the kalashtar, all the advanced nondragon races of Eberron were present at the creation of Io’lokar, and they remain a part of the city to this day. The descendants of lesser races gathered by the dragons of old from across Eberron, the Io’lokari have long since developed a culture all their own. Given names are a unique blend of Draconic and a dozen other languages, while surnames are unknown here. The folk of the city have an in-depth knowledge of their own genealogy (a necessity in such a closed population); an Io’lokari knows which of his fellow citizens he is closely related to. Even so, he and his relatives are considered full family to the elves, orcs, changelins, and all the other races they work alongside. Likewise, the goblins and dwarves working side by side in the Freeward would be culturally unrecognizable to their distant kin in Darguun or the Ironroot Mountains. For the people of the City of Knowledge, wealth lies in the life of learning and wonder that each new day brings. Goods and services are traded on the basis of effort alone—a day’s labor from a city street sweeper is considered equal to a day’s labor from the highest-level spellcaster, warrior, or sage. Many high-level adventurers from Khorvaire have trouble adjusting to the idea that wealth built up over a lifetime is all but worthless in Io’lokar. In the taverns of the city, the Io’lokari drink for free, trading their day’s work for the labor of brewer and barkeep. Visitors to the city have no such capital, though PCs can typically trade a fi rst night on the town for tales or songs of the outside world. Characters staying longer in the city need to establish what goods or services they can offer that are worthy of barter. The Io’lokari want for very little, but fi ne jewelry, magic weapons, magic armor, and wondrous items usually retain their value in the city. This value is relative, however, and does not scale in the same way as gold piece pricing. A tavernkeeper willing to barter a month’s lodging for a magic weapon makes no distinction between a +1 dagger and a +5 holy vorpal short sword of wounding. Either option satisfi es his desire for a magic blade, and is thus fair trade for the PCs’ need for a comfortable room and good food. (voir dragons d'eberron)