Show pageOld revisionsBacklinksCite current pageBack to top This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. Imre Levalle, Wayfinder Trustee {{imre_levalle.jpg}} Imre is a trustee of the Fondation du Routard, and the foundation’s Curator of Acquisitions. A vocal advocate for exploration and research, he works to obtain items and knowledge for the foundation. He then catalogs and stores items, and he circulates what he learns. Unfortunately, Imre is also a double agent for the infamous Aurum as part of its Gold Concord. He works inside the foundation to exploit it for Aurum gain and to make sure he has influence, preferably ultimate influence, when Lord Boroman ir’Dayne dies. That’s an eventuality Imre is also working hard to ensure, and he has a number of other trustees on his side Customizing Imre Imre has a lot of influence and a lot of keys to rich storage vaults. He could become the target of other unscrupulous individuals or even unscrupulous PCs. Rather than being evil, he could be an unaligned unwitting pawn of L'Aurum or some other organization. Even as presented, he offers a lot of roleplaying opportunities. An evil Imre might try to dupe the PCs into thinking they’ve fingered the wrong guy, and he might even try this bluffing tactic during a battle. The encounter below is just one possibility. Inside the foundation headquarters, any number of creatures or persons might aid Imre. The PCs might have to do some fast-talking while a battle rages. Outside the headquarters, Imre has numerous Humainoïde allies. You can use any that make sense to you, from Nain agents of L'Aurum to hobGobelin mercenaries. Imre embezzles, steals relics and replaces them with copies, and covertly obstructs L'Aurum’s competition. He uses the auspices of his office to arrangel expeditions that benefit L'Aurum and to arrangel foundation memberships for his agents. He also takes bribes to arrangel memberships, but he’s very carful to work through intermediaries in that racke Improving Imre with Treasure Consider giving Imre a +1 throwing hammer and other items, such as a healing potion, if your treasure distribution allows it. Having a magic throwing hammer allows Imre to throw at a distant foe without losing his advantage in melee, since the magic hammer returns to him. Counting the hammer as worth only its residuum value (72 gp) in your treasure allotment is probably the best bet even if the PCs end up keeping it. A little extra money in the PCs’ pockets won’t hurt the game. And if Imre uses his potion, he can have another in storage or a hidden stash of gold for the PCs to find after a fight to make up the difference. Imre in Combat If driven to fight, Imre throws himself at his foes, standing among them and dealing death with his weapons. Although he appears lightly armored, he is an expert at parrying incoming attacks. He is also adept at forcing his enemies into poor tactical positions while maneuvering himself into better ones, to which ends he uses Nain tempest footwork and Nain pursuit. Imre’s Office In Imre’s workplace, where numerous relics await study and cataloging, are creatures that resemble objects until they awaken to protect their master. He also keeps his exotic pet hawk, Tuor, with him here. Level 8 Encounter (XP 1,950) F Imre Levalle F Tuor, frost hawk (level 7 skirmisher; Monster Manual 2, page 142) F 2 iron cobras (level 6 skirmisher; Monster Manual, page 157) F 1 flameskull (level 8 artillery; Monster Manual, page 109)