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yarkuun_draal [2019/12/20 20:05] maitregobyarkuun_draal [2025/12/11 15:20] (current) – external edit 127.0.0.1
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 +*/ À Compléter */
 +Ruined Metropolis
 +Near the eastern edge of the Silln Highlands, a great
 +gash splits the stone for ten miles inland to the sea.
 +The Gobelins of Dhakaan discovered this gorge and
 +built a great city into the walls, taking advantage of
 +the natural harbor it created to establish a thriving
 +port. Even today, great statues and elaborate arches
 +decorate the entrances to a Labyrinthe of caverns and
 +dwellings. Natural streams flow over the edge of the
 +gorge and are channeled into cisterns. Records from
 +other Gobelinoid ruins speak of Yarkunn Draal as one
 +of the shining jewels of the empire, the seat of a great
 +house, and a center of mighty magics. Few artifacts
 +have been retrieved from Yarkuun Draal, however,
 +and the city is believed to be cursed.
 +Far from being a dead city, Yarkuun Draal seethes
 +with life—or the twisted mockeries of life created by the
 +daelkyr. Gardens and lush palms decorate the city’s many
 +airy walkways and balconies, but they are all poisonous or
 +The Silln Highland
  
 +capable of moving to attack visitors or each other. This
 +feral ecology should consume itself within months, if
 +not weeks, but their numbers are replenished daily by
 +the city’s true master, the daelkyr Bhodex’av’gr.
 +At the heart of Yarkuun Draal, in a large courtyard open to the sky, rests a Scellé Dimensionnel forged
 +by the Gardiens millennia ago. The seal suppresses
 +one of the few true gateways to Xoriat, a passageway
 +created solely for the invasion of the world. After
 +the Guerre Daelkyr, Bhodex’av’gr was able to partially
 +corrupt the seal, allowing it to inf luence the lands
 +around the city. Unable to breach the seal, he instead
 +baits the trap of Yarkuun Draal with countless horrors
 +and the occasional potent symbiote. In his own mind,
 +the presence of such treasures and so many monsters
 +is sure to attract adventurers who can be forced to do
 +what the daelkyr cannot—destroy the Gardiens’ seal
 +and open the world to invasion once more.
 +
 +{{tag>[DM]}}