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| + | */ À Compléter */ | ||
| + | Ruined Metropolis | ||
| + | Near the eastern edge of the Silln Highlands, a great | ||
| + | gash splits the stone for ten miles inland to the sea. | ||
| + | The Gobelins of Dhakaan discovered this gorge and | ||
| + | built a great city into the walls, taking advantage of | ||
| + | the natural harbor it created to establish a thriving | ||
| + | port. Even today, great statues and elaborate arches | ||
| + | decorate the entrances to a Labyrinthe of caverns and | ||
| + | dwellings. Natural streams flow over the edge of the | ||
| + | gorge and are channeled into cisterns. Records from | ||
| + | other Gobelinoid ruins speak of Yarkunn Draal as one | ||
| + | of the shining jewels of the empire, the seat of a great | ||
| + | house, and a center of mighty magics. Few artifacts | ||
| + | have been retrieved from Yarkuun Draal, however, | ||
| + | and the city is believed to be cursed. | ||
| + | Far from being a dead city, Yarkuun Draal seethes | ||
| + | with life—or the twisted mockeries of life created by the | ||
| + | daelkyr. Gardens and lush palms decorate the city’s many | ||
| + | airy walkways and balconies, but they are all poisonous or | ||
| + | The Silln Highland | ||
| + | capable of moving to attack visitors or each other. This | ||
| + | feral ecology should consume itself within months, if | ||
| + | not weeks, but their numbers are replenished daily by | ||
| + | the city’s true master, the daelkyr Bhodex’av’gr. | ||
| + | At the heart of Yarkuun Draal, in a large courtyard open to the sky, rests a Scellé Dimensionnel forged | ||
| + | by the Gardiens millennia ago. The seal suppresses | ||
| + | one of the few true gateways to Xoriat, a passageway | ||
| + | created solely for the invasion of the world. After | ||
| + | the Guerre Daelkyr, Bhodex’av’gr was able to partially | ||
| + | corrupt the seal, allowing it to inf luence the lands | ||
| + | around the city. Unable to breach the seal, he instead | ||
| + | baits the trap of Yarkuun Draal with countless horrors | ||
| + | and the occasional potent symbiote. In his own mind, | ||
| + | the presence of such treasures and so many monsters | ||
| + | is sure to attract adventurers who can be forced to do | ||
| + | what the daelkyr cannot—destroy the Gardiens’ seal | ||
| + | and open the world to invasion once more. | ||
| + | |||
| + | {{tag> | ||