xendrik:l_epave_noir

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xendrik:l_epave_noir [2023/04/21 20:05] – created maitregobxendrik:l_epave_noir [2025/07/09 17:56] (current) – external edit 127.0.0.1
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 +The Black Wrack: a rowdy tavern catering to a dangerous crowd.
 +The Black Wrack
 +In a city known for drinking and colorful characters, no establishment has more of the two than the Black  Wrack. Proudly declaring itself Cap-Tempête’s biggest tavern, the Wrack is nestled against the silver wall on L'Arène Rouge’s north side. The main room is spacious and loud, with a ceiling high enough for the likes of the minotaur Kolos (page 102) to walk without stooping.
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 +The Black Wrack is owned and operated by a no- nonsense but good-natured fellow named Handlon the  Brick (NG male human barbarian 2/ranger 4). Called Brick by his regular customers, Handlon arrived alone in the city aboard a cargo ship in late 976 YK. By the start  of 978, he had designed and completed initial construc- tion on the tavern. Within days of its grand opening, the  Black Wrack had become one of the city’s most popular watering holes. There are many reasons for this, but chief  among them—aside from the wide selection of afford- able drinks—is Handlon’s one rule: All are welcome to  his hospitality, regardless of race or cultural heritage. If a squabble erupts, it gets taken outside immediately, or Handlon puts an end to it, often abruptly and painfully. Everyone’s gold is good at the Black Wrack. Today the tavern’s popularity is at an all-time high, thanks in part to its widely used wall of notices. What began as a way for Handlon to add some color to  his otherwise boring decor has grown into an invalu- able resource for adventurers and explorers. It started  when he invited his patrons to place job postings, want ads, and other notices on the tavern’s north wall. This proved so popular that Handlon soon formalized the practice, organizing the postings into different classifications. Within a few years, many adventurers who arrived in Cap-Tempête knew to check the wall for  opportunities that might be in the offing. New arriv- als already know of the wall if they succeed on a DC 15  Knowledge (local) check. Handlon’s animal companion is an enormous mastiff (essentially a riding dog), which spends most of its time either sprawled out on the floor by the bar or tracing a lazy perimeter around the tavern’s interior. Its name is Sascha, and no matter how drunk or rowdy  the Wrack’s patrons get, they know not to involve the dog in their shenanigans, lest they rouse the animal’s ire or that of its owner.