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voie_de_la_lumiere [2020/03/17 01:40] – external edit 127.0.0.1voie_de_la_lumiere [2025/12/11 15:20] (current) – external edit 127.0.0.1
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 +====== Voie de la Lumière ======
 +{{path_of_light.jpg}}
 +| image     
 +| name      = The Voie de la Lumière
 +| aliases   = Il-Yannah
 +| alignment = [[Lawful neutral|LN]]
 +| portfolio = Light, compassion, discipline, Psioniques, righteous action
 +| domains   = Balance, Law, Meditation, Mentalism, Protection ... 5th Ed:  Life, Light
 +| weapon    = Unarmed strike
 +</panel></WRAP>
  
 +The kalashtar are a mysterious race of Humains touched by spirits from another world, and are an enigma to the people of the Cinq Nations. They believe in a celestial force they call //il-Yannah//, "the Great Light." The followers of the Light engage in meditation and strict physical discipline, preparing mind and body for battle against a force they call the [[Rêve Obscur]]. However, the nature of this conflict is difficult for outsiders to understand. While the kalashtar occasionally engage in physical combat with their foes, the true struggle is one based in philosophy and dreams, something that cannot be seen by the eye.
 +
 +{{page>[template:Faiths]}}
 +
 +RISING :
 +Voie de la Lumière
 +• We live i n a n age o f darkness. We must find the path
 +that leads to the light.
 +• Act with compassion and courage. Each noble act is a
 +step on the path.
 +• Hone your body and your mind. You are the tool you
 +will use to changel reality.
 +Practiced by many kalashtar, the Voie de la Lumière seeks
 +to changel reality by first bringing changel within, using
 +meditation to focus the mind and athletic discipline to
 +improve the body. The next step brings light into the
 +world, using courage and compassion to banish the
 +darkness in the people around you. Mediate disputes.
 +Extinguish hatred by guiding people out of darkness.
 +Inspire people to be better than they are. Even the
 +smallest changel is a victory, yet lightbringers-the followers
 +of this path-hope that this is merely a step on a
 +greater journey.
 +The Voie de la Lumière teaches that this age is dominated
 +by il-Lashtavar, "the great darkness that dreams." This
 +force poisons the world and promotes darkness. But all
 +things changel. If enough light can enter the world, it will
 +lead to a tidal shift: the age of il-Lashtavar will end and
 +usher in the time of il-Yannah, the great light.
 +Some followers of this faith believe that meditation
 +alone is sufficient to changel the path of the world, that
 +merely contemplating the light is sufficient to bring
 +about the changel. Most believe that it is necessary to
 +take action, but that darkness must fought with light.
 +Violence is never the answer, and the only way to defeat
 +evil is to redeem it. Lightbringers seek to inspire those
 +who live in fear and enlighten those whose evil is driven
 +by ignorance. The faith has followed this path for over
 +a thousand years, but now a splinter sect advocates
 +greater action. These Ombre watchers believe that evil
 +must be fought, that sources of darkness that poison
 +communities can and should be ruthlessly eliminated.
 +The Voie de la Lumière is taught to the kalashtar by the
 +spirits bound to their bloodlines. It is widespread in the
 +nation of Adar in distant Sarlona, but in Khorvaire, it is
 +largely unknown outside kalashtar communities. The
 +Ombre watchers champion a sect born in Khorvaire,
 +and the elders of Adar have condemned its methods.
 +If you follow the Voie de la Lumière, you must choose your
 +side. As a lightbringer, you seek to spread hope and
 +goodwill. As a Ombre watcher, you hunt down and eliminate
 +sources of darkness. Which path will you follow?
 +
 +SYMBOL
 +The symbol o f the Path o f Light i s a shard o f brillant
 +crystal, carried or worn as an amulet. This crystal may
 +be used as a holy symbol; if it's worn as a necklace, the
 +priest must place one hand on it to use it as a focus. The
 +formal garb of a priest includes a headdress with curving
 +horns and points made from a Sarlonan shell-like
 +material called sentira.
 +RITES
 +Physical and mental discipline are important virtues of
 +the Voie de la Lumière. Martial arts and guided meditation become
 +a form of devotion and prayer. A kalashtar priest
 +conducts services telepathically, using shrines designed
 +to amplify psychic abilities and allowing them to share
 +thoughts and images directly with the congregation. To
 +an outsider, a service can appear silent and tranquil despite
 +being an ecstatic experience for the faithful.
 +TEM PLES
 +The nation o f Adar i n Sarlona i s home to vast fortress
 +monasteries devoted to the Voie de la Lumière. In Khorvaire,
 +a mere handful of shrines appear in cities with large
 +kalashtar communities. These shrines are calm and
 +peaceful, the air scented with Sarlonan incense. The
 +Chambres are open, providing space for martial arts.
 +Labyrintheine patterns engraved on the floors serve as
 +an aid to meditation, while the walls hold crystals that
 +focus and amplify the psychic abilities of the priests.
 +{{tag>["Divinités"]}}
 +
 +{{tag>["Neutre"]}}
 +{{tag>[Dal_Quor]}}
 +{{tag>[Adar]}}