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torven [2020/08/12 15:13] – created maitregobtorven [2025/12/11 15:20] (current) – external edit 127.0.0.1
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 +Torven, the Ageless
 +{{torven.jpg}}
 +Le Culte de la Vie is well known among Beaurefuge’s
 +citizens. On the surface, it is a group—with branches
 +across Khorvaire—that reveres life and the dream of
 +worldly immortality. It celebrates the eternal divine at
 +the heart of all beings, and promotes sElfee-reliance and
 +sElfee-exploration. Blood is seen as a symbol of life, the
 +heart as the seat of the soul.
 +At its own heart—most of its members would be
 +shocked to learn—the cult is a sect of the Le Sang Divin.
 +Some priests and initiates with dark leanings find
 +their way into the cult’s inner circles. At the group’s
 +center, within the Sovereign Ward’s dark deeps, an
 +immortal oversees the Beaurefuge group and influences its goals continent-wide. Undying in one of the
 +only ways the cult offers immortality, this leader is a
 +vampire.
 +Torven was once an influential member of House
 +Médani. He faked his death to seize immortality. Now
 +he maintains secret connections with his former kin,
 +as well as a wider network across Khorvaire.
 +Torven in Combat
 +Torven likes to attack from a high place, then toy with
 +his enemies, mocking them physically and verbally.
 +He prides himself on his perceptiveness and his
 +precognitive abilities, so his taunts and jests focus on
 +information he gains from Perception, Insight, and
 +gainful portents. Torven enjoys moving rapidly among
 +his foes with reaping run, then escaping to a place that
 +is difficult to reach—often by climbing. He prefers
 +targets he has personally mesmerized for combat
 +advantage, but he’s not so vain as to eschew other
 +advantageous targets. Preferring not to become tied
 +down by his feeding habits, Torven likes to use his
 +remaining actions for blood drain.
 +Torven “the Ageless” Level 18 Elite Skirmisher
 +d’Médani
 +Medium natural Humainoïde (Mort-vivant), Demi-Elfe vampire XP 4,000
 +Initiative +17 Senses Perception +16; darkvision; see
 +also Médani scion
 +Life Thief aura 5; Torven can detect living creatures in the aura
 +as if he had blindsight. Enemies take a –2 penalty to death
 +saving throws within the aura.
 +HP 344; Bloodied 172
 +Regeneration 10 (if Torven is exposed to direct sunlight or
 +takes radiant damage, regeneration does not function until
 +the end of his next turn)
 +AC 32; Fortitude 30, Reflex 31, Will 32; see also gainful
 +portents
 +Immune blinded, disease, fear, poison; Resist 10 necrotic
 +Saving Throws +2
 +Speed 8, climb 6 (spider climb)
 +Action Points 1
 +m Lifedrinking Short Sword (standard; at-will) F Weapon
 ++23 vs. AC; 2d6 + 6 damage, ongoing 5 necrotic damage
 +(save ends), and Torven gains 5 temporary hit points.
 +M Double Attack (standard; at-will) F Weapon
 +Torven makes two melee basic attacks. He can shift 2
 +squares before, between, or after the attacks.
 +M Blood Drain (standard; requires combat advantage; recharges
 +when an adjacent creature becomes bloodied) F Weapon
 ++21 vs. Fortitude; 3d12 + 5 damage, the target is weakened
 +(save ends), and Torven regains 10 hit points.
 +C Mesmerize (minor; recharge 6) F Charm, Gaze
 + Close blast 3; +20 vs. Will; the target is dazed (save ends).
 +Gainful Portents (minor; recharges when Torven uses an action
 +point)
 +Torven gains +2 to defenses and combat advantage against
 +all enemies until the end of his next turn. If Torven is
 +marked, the mark ends.
 +Ghost Mist Form (standard; sustain minor; encounter) F
 +Polymorph
 +Torven becomes insubstantial and gains phasing until the
 +end of his next turn. Torven cannot attack while in this
 +form. He can make Stealth checks in this form without any
 +cover or concealment. He can end the effect as a minor
 +action, and can remain in this state for 1 hour.
 +Combat Advantage
 +Torven deals 2d6 extra damage when he hits a creature he
 +has combat advantage against.
 +Médani Scion
 +Torven treats any Perception check die result lower than 10
 +as 10. He ignores cover and concealment, but not superior
 +cover or total concealment.
 +Alignment Evil Languages Commun, Draconique, Elfique
 +Skills Athletics +14, Bluff +21, Insight +18, Stealth +20,
 +Thievery +20
 +Str 11 (+9) Dex 22 (+15) Wis 15 (+11)
 +Con 20 (+14) Int 14 (+11) Cha 25 (+16)
 +Equipment leather armor, 2 short swords
 +
 +Torven’s Inner Circle
 +Within his sanctum, powerful Mort-vivant and otherworldly creatures guard Torven. His personal
 +Chambres contain creatures disguised as statuary or
 +that lurk unseen in dark recesses. Torven also has
 +personal servants to whom he has granted eternal
 +life—vampire spawn life-thieves—but these can withstand far less punishment than their master.
 +Vampire Spawn Life-Thief Level 16 Minion Brute
 +Medium natural Humainoïde (Mort-vivant) XP 350
 +Initiative +14 Senses Perception +11 (+16 against living
 +creatures); darkvision
 +HP 1; a missed attack never damages a minion.
 +AC 29; Fortitude 28, Reflex 29, Will 27
 +Immune disease, poison; Resist 10 necrotic
 +Speed 7, climb 4 (spider climb)
 +m Bite (standard, at-will)
 ++19 vs. AC; 10 damage, and ongoing 3 necrotic damage
 +(save ends). A creature already taking ongoing necrotic
 +damage instead increases its current ongoing damage by 2.
 +M Steal Life (immediate interrupt, when reduced to 0 hp;
 +encounter)
 ++17 vs. Fortitude; 10 necrotic damage, and the vampire
 +spawn life-thief regains 1 hp.
 +Destroyed by Sunlight
 +If the vampire spawn life-thief ends the turn in direct
 +sunlight, it burns to ash and is destroyed.
 +Alignment Evil Languages Commun
 +Str 18 (+12) Dex 20 (+13) Wis 14 (+10)
 +Con 15 (+10) Int 11 (+8) Cha 17 (+11)
 +Level 19 Encounter (XP 12,550)
 +F Torven, the Ageless
 +F 5 vampire spawn life-thieves
 +F 2 wrath spirits (level 17 soldier; Open Grave,
 +page 151)
 +F 1 battle guardian (level 17 controller; Monster
 +Manual, page 149)
 +F 1 nabassu Gargouille (level 18 lurker; Monster
 +Manual, page 115)