silln_highland

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silln_highland [2019/12/20 20:02] – created maitregobsilln_highland [2025/12/11 15:20] (current) – external edit 127.0.0.1
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 +{{tag>[DM]}}
 +====== SILLN HIGHLAND ======
  
 +
 +Temperate Desert, Rocky
 +This stony plateau occupies most of Breland’s southernmost peninsula, separating the eastern crosspiece of
 +The Hilt from the sea. Much of the area is rocky and
 +barren, except where emerald oases of ferns and juniper
 +trees spring up seemingly at random. Thousands of
 +underground springs feed the small pools at the heart of
 +each of these oases. What could be a dangelrous countryside is instead somewhat parklike, with the largest oases
 +linked by the remnants of old Dhakaani roads. The
 +stark contrast between gray-white stone and vivid green
 +plant life has made the region popular with wealthy
 +travelers willing to make the crossing from Sharn.
 +Despite its rugged beauty, Silln is not without dangelrs.
 +The pools are sometimes used as meeting sites for secret
 +cabals in Sharn, and stumbling across such groups can be
 +deadly. Even with patrols from Tour du Briquet on the alert,
 +monsters still wander the region, often coming up from
 +the caverns that wind throughout the massive plateau.
 +Worst of all, a Dhakaani clan, hobGobelins who retreated
 +underground after the Guerre Daelkyrs, took refuge under
 +Silln. Most of their energies are turned toward breaking
 +the curse of Yarkuun Draal (see below), but they still make
 +time for the occasional kidnap and ransom of a wealthy
 +tourist or raid on Tour du Briquet. Were Yarkuun Draal to be
 +restored, they would make themselves known in force,
 +claiming all of Silln as their own nation.