Differences
This shows you the differences between two versions of the page.
| Both sides previous revision Previous revision Next revision | Previous revision | ||
| sharn:surete [2021/07/15 15:02] – external edit 127.0.0.1 | sharn:surete [2025/12/11 15:21] (current) – external edit 127.0.0.1 | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| + | ====== La Sûreté ====== | ||
| + | {{: | ||
| + | {{: | ||
| + | {{: | ||
| + | |||
| + | La ** Sûreté de [[:sharn]] ** (de manière informelle, simplement ** La Sûreté **) est mandaté de protéger les citoyens de la ville et d' | ||
| + | |||
| + | |||
| + | La Sûreté, dans ses uniformes verts et noirs, maintient l' | ||
| + | |||
| + | [[:sharn Les Rouages]]: si vous êtes sur une plate-forme élévatrice, | ||
| + | |||
| + | La Sûreté de la ville n'a pas de quartier général, mais sa structure de commandement s' | ||
| + | |||
| + | Nulle part l' | ||
| + | |||
| + | Sharn est unique parmi la plupart des villes du monde en ce qu' | ||
| + | |||
| + | ===== Agents ===== | ||
| + | ==== Démographie ==== | ||
| + | Le personnel et les agents de la Sûreté sont collectivement appelé ** Flics **, **cochons** ou autres sobriquets en raison de leurs badges en cuivre par la population de [[:sharn]]. Presque exclusivement des vétérans de la dernière guerre, la plupart des agents étaient d' | ||
| + | |||
| + | Les agents sont disproportionnellement humains. Les peu de non-humains dans la Sûreté sont généralement issus de "races civilisées" | ||
| + | |||
| + | ==== Formation ==== | ||
| + | Il n'y a pas d' | ||
| + | |||
| + | En revanche, d' | ||
| + | |||
| + | ==== Équipement ==== | ||
| + | Encore une fois, le kit individuel de chaque agent est laissé à la discrétion de leur capitaine de Sûreté. Cependant, la plupart des agents de base peuvent avoir l' | ||
| + | * ** Uniforme de la Sûreté de Sharn **, composé d'une veste rouge, d'une culotte rouge, d'une ceinture en cuir robuste et de bottes en cuir (uniforme vert et noire???) | ||
| + | * ** Badge de la Sûreté ** | ||
| + | * ** Matraque ** | ||
| + | * ** Armure légère ** (généralement, | ||
| + | * Deux ensembles de ** menottes **, chacun équipé d'une simple serrure | ||
| + | * Des clés de menottes, interchangeable avec toutes les serrures de menottes utilisées par la Sûreté | ||
| + | * **Gourde** | ||
| + | * ** Sifflet de signalement ** | ||
| + | Parce qu'une grande partie de cet équipement est acheté à partir de surplus militaire, il peut y avoir des écarts entre les spécificités d'un kit d' | ||
| + | |||
| + | === Le Badge === | ||
| + | Le badge de la ** Sûreté ** affiche l' | ||
| + | |||
| + | ===== Tours de Garde ===== | ||
| + | The Sûreté operates out of several towers in Sharn, referred to as //Tours de Garde//. Each is a squat, utilitarian building of Goblinoid construction, | ||
| + | |||
| + | The staff of each tower is referred to as a " | ||
| + | |||
| + | La Sûreté opère à partir de plusieurs tours à Sharn, dénommées // Tours de Garde //. Chacun est un bâtiment squat et utilitaire de construction goblinoïde, | ||
| + | |||
| + | Le personnel de chaque tour est appelé une " | ||
| + | |||
| + | ==== **Central Suretétower** ==== | ||
| + | Base-to-tip the tallest tower in Sharn, the central Suretétower is a broad, imposing tower whose foundations stretch down into Middle Sharn and is the only remnant Goblinoid architecture in Upper Sharn. Although many in Upper Sharn decry it as an eyesore that should be replaced, the Central Suretétower is an extremely practical facility and the spine of the Sureté' | ||
| + | |||
| + | This tower is staffed by significantly more personnel than all others, including the hand-picked [[Sûreté|Elite]]. It is also notable for its intermediate-length imprisonment facilities, as a little over a hundred cells make up its deep basements. | ||
| + | |||
| + | |||
| + | Du sommet à la pointe de la tour la plus haute de Sharn, le centre de Suretétower est une tour large et imposante dont les fondations s' | ||
| + | |||
| + | Cette tour compte beaucoup plus de personnel que tous les autres, y compris la [[Sûreté | Elite]] triée sur le volet. Il est également remarquable pour ses établissements de détention de durée moyenne, car un peu plus d'une centaine de cellules composent ses sous-sols profonds. | ||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | SHARN .Sûreté | ||
| + | A Commun viewpoint among the citizens of Sham is that in the upper wards, the Sham Sûreté works for the wealthy; in the middle wards, it works for the Saputo Clan; and in the lower wards, it doesn' | ||
| + | As another example, the guards of the Dura Bazaar have an understanding with the gang of pickpockets known as the Little Fingers. As long as the thieves target only tourists and foreigners, the Sûreté will dis miss any charges brought against them. Why should an officer of the Sham Sûreté care if some Aundarian with more gold than sense gets robbed? But if the Lit tle Fingers pick on a local, they' | ||
| + | Sûreté officers do exist who are entirely crooked and care nothing for the law. At the other extreme, some officers are entirely honorable and place the law above all else, and most of those are willing to risk their lives to save an innocent bystander from a rampaging Daask troll. But most members of the Sûreté are pragmatists who put the needs of their clients uppermost, the needs of the citizenry second, and generally don't take action against locals. | ||
| + | The upshot of all this is that the Sureté' | ||
| + | |||
| + | Un point de vue commun parmi les citoyens de Sham est que dans les quartiers supérieurs, | ||
| + | Comme autre exemple, les gardes du Dura Bazaar ont une entente avec la bande de pickpockets connue sous le nom de Little Fingers. Tant que les voleurs ne viseront que des touristes et des étrangers, la Sûreté ne pourra pas porter plainte contre eux. Pourquoi un officier de la Sham Sûreté devrait-il s' | ||
| + | Il existe des officiers de la Sûreté qui sont entièrement tordus et ne se soucient pas de la loi. À l' | ||
| + | Le résultat de tout cela est que la réponse de la Sûreté à un crime peut varier considérablement selon la nature du crime et l' | ||
| + | |||
| + | SHARN WATC H D IVISIONS | ||
| + | The discussion above primarily concerns the rank and file of the Sham Sûreté, the guards who walk the streets day in and day out and the officers who supervise them. The Sûreté also includes a few special divisions that could cross the paths of the adventurers. | ||
| + | The Blackened Book is an elite core of abjurers and diviners, charged with investigating and containing magical threats. These wizards are highly dedicated to their work and their city, and generally don't take bribes. It's up to the higher-ups, however, to decide what missions to assign to the Blackened Book; if there' | ||
| + | |||
| + | La discussion ci-dessus concerne principalement les effectifs de la Sham Sûreté, les gardes qui marchent jour après jour et les officiers qui les surveillent. La Sûreté comprend également quelques divisions spéciales qui pourraient croiser le chemin des aventuriers. | ||
| + | Le Livre noirci est un noyau d' | ||
| + | |||
| + | ===== Gardiens de la porte ===== | ||
| + | |||
| + | The Gardiens de la porte came into being during the La Dernière Guerre to monitor the activities of foreign nation als and immigrants. Their duties have expanded since the surge of refugees into Sharn following the Mourn ing, and the Gardiens de la porte closely supervise the district of Hauts Murs. The Guardians are chosen from among the best soldiers of the Sûreté and are devoted to their city. Many of them, however, place the safety of the city ahead of strict adherence to the law, and complaints are raised against them from time to time for unneces sary violence against refugees. | ||
| + | T he Redcloak Battalion is an exceptional unit of sol diers that is called upon if a situation calls for extreme military force. The Redcloaks are heroes of the Last War, and now that the fighting is over most of them don't appreciate being used as local police. The Redcloaks are absolutely faithful to Breland: they are willing to lay down their lives in the service of their nation. Trying to bribe a Redcloak is a good way to lose a hand. Like the Blackened Book, however, the Redcloaks are elite troops that act only when they' | ||
| + | |||
| + | Les Gardiens de la porte ont vu le jour lors de La Dernière Guerre pour surveiller les activités des étrangers et des immigrés. Leurs fonctions se sont élargies depuis l' | ||
| + | Le bataillon Redcloak est une unité exceptionnelle de soldats qui est sollicitée si une situation exige une force militaire extrême. Les Redcloaks sont les héros de la dernière guerre, et maintenant que les combats sont terminés, la plupart d' | ||
| + | |||
| + | A LI FE O F | ||
| + | Sûreté FU L | ||
| + | S E RVI CE | ||
| + | Brelon folk often forget that the Gardiens de la porte have a civilian branch that handles administrative issues and special customs investigations. Tethyn Olar has led that arm of the Sharn Sûreté for more than a decade. Many immigrants owe their safe and comfortable lives in our city to this man, but claims have surfaced re cently charging him with corruption, saying that he took money from immigrants in exchange for a faster path into Sharn. Olar has refuted those claims with this state ment: "Look at the lower wards to see the vast number of poor immigrants the Gate allows to enter in the city. Those with wealth tend to be more responsible and quicker to put their paperwork together, but none with worthy cause to be here are barred." | ||
| + | |||
| + | Les Brelon oublient souvent que les Gardiens de la porte ont une branche civile qui s' | ||
| + | |||
| + | SHARN WATC H NPCs | ||
| + | |||
| + | �������- | ||
| + | |||
| + | The Sharn Sûreté includes people from all walks of life: veterans of the La Dernière Guerre, retired adventurers, | ||
| + | Some of the Sharn Sureté' | ||
| + | |||
| + | La Sharn Sûreté comprend des gens de tous les horizons: des vétérans de La Dernière Guerre, des aventuriers à la retraite, des résidents de la ville pour la vie et des immigrants devenus citoyens brelish. Vous pouvez sélectionner ou lancer les tables Sharn Sûreté Races et Sharn Sûreté Personalities pour générer un PNJ Sûreté. Il y a 75% de chances que le PNJ accepte des pots-de-vin du clan Saputo ou d'un autre riche mécène. Cela ne signifie pas nécessairement que l' | ||
| + | Certaines des personnes les plus importantes de Sharn Sureté sont les suivantes: • | ||
| + | |||
| + | Lord Commander Iyan du Talan is a male Humain in charge of the Sharn Sûreté. As long as the city's wealthy elite are content to keep Iyan in power, he does little more than maintain the status quo. Commander Lian Halamar is a male halfiing who leads the garrison in the Garde-dague district in Upper Dura. The Clan Saputo bribes Lian to make sure the Sûreté is away from the scene during their criminal activities. The Saputos are pressuring Lian to crack down on Daask, but he has no desire to put his officers in danger unnecessarily. | ||
| + | Commander Belew Yorgan is a male Nain who leads the Pointe de l' | ||
| + | Commander Silaena Caza! is a female elf who runs the Warden Towers garrison in Middle Menthis. Over a century of service, she has woven a net of graft and extortion across Menthis Plateau; she looks after those who pay their dues. Her mother was driven from Maison Phiarlan when she developed an aberrant Marque Du Dragon. Because of that treatment, Silaena har bors deep resentment for the Maisons Marquées Du Dragon and will occasionally take actions to inconvenience them. Thora Tavin of Maison Tarkanan is working to strengthen her relationship with Commander Caza!. Commander Iyanna du Talan is a female Humain who commands the Arche Noire garrison in Lower Tav ick's Landing. The daughter of the Lord Commander, Iyanna is idealistic and honorable. She fights for the good of the Commun people. If the adventurers need an honest ally in the Sûreté, Iyanna is perhaps their best hope. Despite her father' | ||
| + | -- | ||
| + | Le Lord Commandant Iyan du Talan est un Humain de sexe masculin en charge de la Sharn Sûreté. Tant que l' | ||
| + | Le commandant Belew Yorgan est un homme Nain qui dirige la garnison de la Pointe de l' | ||
| + | Commandant Silaena Caza! est une elfe qui dirige la garnison de Warden Towers à Middle Menthis. Plus d'un siècle de service, elle a tissé un filet de greffe et d' | ||
| + | - | ||
| + | |||
| + | |||
| + | Lady Warden Maira du Talan, a distant relative of the Lord Commander, leads the Blackened Book. A gifted diviner, Maira is a highly effective leader. What none know is that she's also an agent of the Dreaming Dark. Five years ago, a kalaraq quori (see chapter 6) named Tirashana implanted a mind seed in her thoughts. Maira continues to do her job while conceal ing any evidence of the Rêve Obscur' | ||
| + | |||
| + | Lady Warden Maira du Talan, une lointaine parente du Lord Commander, dirige le Livre noirci. Devin doué, Maira est un leader très efficace. Ce que personne ne sait, c'est qu' | ||
| + | |||
| + | Captain Khandan Doi is a male Nain who leads the Redcloak Battalion. Khandan is a local legend who served in the Brelon army throughout the Last War; he was knighted by the last king of Galifar and swore an oath to the first queen of Breland. He enjoys drinking and gambling. He takes discipline seriously, though, and expects his soldiers to show complete loy alty to their country and its king. Because of his expe riences in the war, he has a deep dislike for Thranes and followers of the Flamme d' | ||
| + | |||
| + | Le capitaine Khandan Doi est un homme Nain qui dirige le bataillon Redcloak. Khandan est une légende locale qui a servi dans l' | ||
| + | |||
| + | The Sûreté Station Adventures table offers reasons why the characters might need to visit (or break into) such a location. | ||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | Sharn Sûreté stations are located throughout the city. The largest are the garrison posts like Garde-dague and Pointe de l' | ||
| + | A typical Sharn Sûreté station has two well-guarded entrances. One is connected to a main vestibule, where an officer in a security room with a magically reinforced window signs visitors in and confiscates their spell com ponents, spellcasting focuses, and weapons. The other entrance is a large barred and warded door that leads to the garage, which holds carrosse aérienes and aéroluges. Both of these areas are connected to the station' | ||
| + | |||
| + | Les stations de Sharn Sûreté sont situées dans toute la ville. Les plus importants sont les postes de garnison comme Garde-dague et Pointe de l' | ||
| + | Une station typique de Sharn Sûreté dispose de deux entrées bien gardées. L'un est relié à un vestibule principal, où un officier dans une salle de sécurité avec une fenêtre renforcée par magie signe les visiteurs et confisque leurs composants de sorts, les concentrés de lancer de sorts et les armes. L' | ||
| + | |||
| + | |||
| + | |||
| + | SHARN Sûreté CAMPAIGN THEMES | ||
| + | If you want t o make the Sharn Sûreté a significant part of the campaign, you can develop a story for a particu lar commander. Lian Halamar is the primary agent of the Clan Saputo, and if the adventurers are fighting the Clan, any interaction with the Sûreté can ultimately come to Lian's attention, with his corruption slowly be coming more and more evident. If the characters oppose Maison Tarkanan, it could be Commander Caza! who keeps interfering with their investigations and placing | ||
| + | Another option is to focus a story on Commander Iyanna and her efforts to purge corruption from the Sûreté. A chance encounter could bring the two to gether; perhaps the adventurers are on the scene when Iyanna is targeted by assassins. Iyanna could call on the adventurers to investigate corruption and to deal with of ficers who are breaking their oaths. How deep are they willing to go? | ||
| + | If the adventurers do form an alliance with a Sûreté officer, you can use the Sham Sûreté Assignments table to create adventure hooks for parties and side quests for individual characters-cases their ally doesn' | ||
| + | |||
| + | S H A R N WATC H ASSI G N M E NTS | ||
| + | d8 Assignment | ||
| + | Solve a m u rder that occurred in Skyway. | ||
| + | Find a drea m l i ly den and arrest the place' | ||
| + | Protect an a m bassador from Sarlona who is joining a Morgrave U n iversity expedition to the Cogs. | ||
| + | M o n itor the Lyrandar Tower Aéronef dock for a specific criminal reportedly trying to leave the city. | ||
| + | Apprehend a war cri m i nal rumored to be arriving in Sharn by l ightn ing rai l , and deliver the cri m inal to the nearest Sûreté station. | ||
| + | Take a visiting dignitary on a tou r of the city and keep them happy. | ||
| + | Venture into the bowels of the city to find a wanted terrorist who has kidnapped a Mage-artisan and stolen the parts needed to b u i ld an explosive device. | ||
| + | Handle a prisoner exchange-one captu red criminal for one captured Sharn Sûreté officer. | ||
| + | |||
| + | SHARN WATC H ADVENTURE HOOKS | ||
| + | The Sham Sûreté Adventure Hooks table presents ideas for additional adventures themed around the Sham Sûreté. | ||
| + | |||
| + | S H A R N Sûreté ADV E NTU R E H O O K S | ||
| + | d4 Adventure Hook | ||
| + | The Sharn Sûreté cracks down on Daask, which leads to violent confrontations i n the city's lower wards. | ||
| + | The Sharn I nq u i s itive publishes an article claiming that changelins of the Les Tyrans have stolen the iden tities of many Sûreté officers, leading to citywide dis trust of the organization. | ||
| + | After a Thrane i m m igrant opens a sealed entrance to Old S ham's ruins, the G uard i a ns of the G ate do not a llow anyone in or out of Sharn u ntil the i m migrant is fou n d and the entrance i s resealed. | ||
| + | Agents of the B lackened Book find scrying sensors in S harn Sûreté stations throughout the city. | ||
| + | |||
| + | |||
| + | SHARN .WATCH | ||
| + | A common viewpoint among the citizens of Sham is that in the upper wards, the Sham Watch works for the wealthy; in the middle wards, it works for the Boromar Clan; and in the lower wards, it doesn' | ||
| + | As another example, the guards of the Dura Bazaar have an understanding with the gang of pickpockets known as the Little Fingers. As long as the thieves target only tourists and foreigners, the Watch will dismiss any charges brought against them. Why should an officer of the Sham Watch care if some Aundarian with more gold than sense gets robbed? But if the Little Fingers pick on a local, they' | ||
| + | Watch officers do exist who are entirely crooked and care nothing for the law. At the other extreme, some officers are entirely honorable and place the law above all else, and most of those are willing to risk their lives to save an innocent bystander from a rampaging Daask troll. But most members of the Watch are pragmatists who put the needs of their clients uppermost, the needs of the citizenry second, and generally don't take action against locals. | ||
| + | The upshot of all this is that the Watch' | ||
| + | |||
| + | SHARN WATC H D IVISIONS | ||
| + | The discussion above primarily concerns the rank and file of the Sham Watch, the guards who walk the streets day in and day out and the officers who supervise them. The Watch also includes a few special divisions that could cross the paths of the adventurers. | ||
| + | The Blackened Book is an elite core of abjurers and diviners, charged with investigating and containing magical threats. These wizards are highly dedicated to their work and their city, and generally don't take bribes. It's up to the higher-ups, however, to decide what missions to assign to the Blackened Book; if there' | ||
| + | |||
| + | The Guardians of the Gate came into being during the Last War to monitor the activities of foreign nationals and immigrants. Their duties have expanded since the surge of refugees into Sharn following the Mourning, and the Guardians of the Gate closely supervise the district of High Walls. The Guardians are chosen from among the best soldiers of the Watch and are devoted to their city. Many of them, however, place the safety of the city ahead of strict adherence to the law, and complaints are raised against them from time to time for unnecessary violence against refugees. | ||
| + | |||
| + | T he Redcloak Battalion is an exceptional unit of soldiers that is called upon if a situation calls for extreme military force. The Redcloaks are heroes of the Last War, and now that the fighting is over most of them don't appreciate being used as local police. The Redcloaks are absolutely faithful to Breland: they are willing to lay down their lives in the service of their nation. Trying to bribe a Redcloak is a good way to lose a hand. Like the Blackened Book, however, the Redcloaks are elite troops that act only when they' | ||
| + | |||
| + | SHARN WATC H N P C s �����- | ||
| + | The Sharn Watch includes people from all walks of life: veterans of the Last War, retired adventurers, | ||
| + | Some of the Sharn Watch' | ||
| + | • Lord Commander Iyan du Talan is a male human in charge of the Sharn Watch. As long as the city's wealthy elite are content to keep Iyan in power, he does little more than maintain the status quo. | ||
| + | • Commander Lian Halamar is a male halfiing who leads the garrison in the Daggerwatch district in Upper Dura. The Boromar Clan bribes Lian to make sure the Watch is away from the scene during their criminal activities. The Boromars are pressuring Lian to crack down on Daask, but he has no desire to put his officers in danger unnecessarily. | ||
| + | Commander Belew Yorgan is a male dwarf who leads the Sword Point garrison in Middle Central. He does his best to serve the interests of the nobles and wealthy patrons in the Central Plateau, and as a result these wards are among the safest in Sharn. But Yorgan' | ||
| + | • Commander Silaena Caza! is a female elf who runs the Warden Towers garrison in Middle Menthis. Over a century of service, she has woven a net of graft and extortion across Menthis Plateau; she looks after those who pay their dues. Her mother was driven from House Phiarlan when she developed an aberrant dragonmark. Because of that treatment, Silaena harbors deep resentment for the dragonmarked houses and will occasionally take actions to inconvenience them. Thora Tavin of House Tarkanan is working to strengthen her relationship with Commander Caza!. | ||
| + | • Commander Iyanna du Talan is a female human who commands the Black Arch garrison in Lower Tavick' | ||
| + | • Lady Warden Maira du Talan, a distant relative of the Lord Commander, leads the Blackened Book. A gifted diviner, Maira is a highly effective leader. What none know is that she's also an agent of the Dreaming Dark. Five years ago, a kalaraq quori (see chapter 6) named Tirashana implanted a mind seed in her thoughts. Maira continues to do her job while concealing any evidence of the Dreaming Dark's schemes. | ||
| + | • Captain Daja Brei is a female human who commands the Guardians of the Gate. Daja firmly believes that the Guardians are all that stands between order and chaos in Sharn, and she acts with unbridled force if she believes a group or an individual threatens the city. | ||
| + | |||
| + | Captain Khandan Doi is a male dwarf who leads the Redcloak Battalion. Khandan is a local legend who served in the Brelon army throughout the Last War; he was knighted by the last king of Galifar and swore an oath to the first queen of Breland. He enjoys drinking and gambling. He takes discipline seriously, though, and expects his soldiers to show complete loyalty to their country and its king. Because of his experiences in the war, he has a deep dislike for Thranes and followers of the Silver Flame, but he rarely lets these feelings interfere with his duties. | ||
| + | |||
| + | S H A R N WATC H P E R S O N A L ITI E S | ||
| + | d l O Personality | ||
| + | Disgruntled veteran of the La Dernière Guerre who has seen everything | ||
| + | Lifelong Sharn resident who loves discussing rumors and debating the city's best haunts | ||
| + | Layabout who tries to do as little work as possible | ||
| + | Eternal optimist who encourages victim s of crime to have hope and look on the bright side | ||
| + | Investigator who loves to get to the bottom of a mystery | ||
| + | Rookie with no experience in facing danger who is a bundle of nerves | ||
| + | Brawny meathead who bel ieves a l l problems can be solved with force | ||
| + | Greedy opportu nist who's always angling for a bribe | ||
| + | Uptight perfectionist who appears to do everyth i n g b y t h e book | ||
| + | U nfriendly i n terrogator who assumes everyone spills their secrets to the Tyrants. | ||
| + | |||
| + | |||
| + | WATC H STATION | ||
| + | Sharn Watch stations are located throughout the city. The largest are the garrison posts like Daggerwatch and Sword Point; smaller stations in various places are used to hold criminals, dispatch patrols, and take care of dayto- day business. | ||
| + | A typical Sharn Watch station has two well-guarded entrances. One is connected to a main vestibule, where an officer in a security room with a magically reinforced window signs visitors in and confiscates their spell components, spellcasting focuses, and weapons. The other entrance is a large barred and warded door that leads to the garage, which holds aérobuses and aéroluges. Both of these areas are connected to the station' | ||
| + | |||
| + | WAT C H STAT I O N ADV E N T U R E S | ||
| + | d6 Adventure Goal | ||
| + | Destroy evidence of a crime that's being stored in a Sûreté station, or plant evidence in a Sûreté station to frame someone for a crime. | ||
| + | Learn which members of a station' | ||
| + | Free someone being held at a Sûreté station. | ||
| + | Steal uniforms from a Sûreté station. | ||
| + | Help defend a Sûreté station from a siege. | ||
| + | Ensure the station' | ||
| + | |||
| + | |||
| + | SHARN WATC H VILLAINS | ||
| + | Corrupt or extremist members o f the Sharn Sûreté are villains of a special sort: legitimate authority figures who have access to the city's law-enforcement re sources. The protections these villains enjoy often call for drastic measures to stop them, which the characters might be labeled as criminals themselves and might have to go underground to avoid arrest or harassment. Examples of Sham Sûreté villains appear on the Sham Sûreté Villains table. | ||
| + | |||
| + | S H A R N WAT C H VI LLA I N S | ||
| + | d6 Villain | ||
| + | A Nain arrests random halfl i ngs on the streets in the lower wards and allows Daask agents to interrogate and torture them. | ||
| + | A B relish veteran of the La Dernière Guerre a rrests and m u rders i n nocent Cyran refugees , claiming each time that the victim tried to attack h i m . | ||
| + | A changelin i nvestigator works for the Les Tyrans a n d pins u nsolved crimes on other S h a r n Watch m e m bers who i nterfere with the Tyrants' | ||
| + | An elf in the lower wards comes to the aid of only those who pay a monthly protection fee. | ||
| + | A Blackened Book mage confiscates Objets Magiques from others to auction off to cri m i nals. | ||
| + | 4 A half-elf works her way t h rough the ranks of the Sharn Watch by assassi nating her superiors but m a ki n g it look l i ke they died in the l i ne of duty. | ||
| + | |||
| + | SHARN WATCH CAMPAIGN THEMES | ||
| + | If you want t o make the Sharn Watch a significant part | ||
| + | of the campaign, you can develop a story for a particular | ||
| + | commander. Lian Halamar is the primary agent of | ||
| + | the Boromar Clan, and if the adventurers are fighting | ||
| + | the Clan, any interaction with the Watch can ultimately | ||
| + | come to Lian's attention, with his corruption slowly becoming | ||
| + | more and more evident. If the characters oppose | ||
| + | House Tarkanan, it could be Commander Caza! who | ||
| + | keeps interfering with their investigations and placing | ||
| + | obstacles in their way. Can the adventurers find a way to | ||
| + | remove their rival from power? | ||
| + | Another option is to focus a story on Commander | ||
| + | Iyanna and her efforts to purge corruption from the | ||
| + | Watch. A chance encounter could bring the two together; | ||
| + | perhaps the adventurers are on the scene when | ||
| + | Iyanna is targeted by assassins. Iyanna could call on the | ||
| + | adventurers to investigate corruption and to deal with officers | ||
| + | who are breaking their oaths. How deep are they | ||
| + | willing to go? | ||
| + | If the adventurers do form an alliance with a Watch | ||
| + | officer, you can use the Sham Watch Assignments table | ||
| + | to create adventure hooks for parties and side quests for | ||
| + | individual characters-cases their ally doesn' | ||
| + | Watch regulars to handle fairly. | ||
| + | S H A R N WATC H A S S I G N M E N TS | ||
| + | d8 Assignment | ||
| + | Solve a m u rder that occurred in S kyway. | ||
| + | 2 Find a drea m l i ly den and arrest the place' | ||
| + | its supplier. | ||
| + | 3 Protect an a m bassador from Sarlona who is joining a | ||
| + | Morgrave U n iversity expedition to the Cogs. | ||
| + | 4 M o n itor the Lyrandar Tower airship dock for a specific | ||
| + | criminal reportedly trying to leave the city. | ||
| + | 5 Apprehend a war cri m i nal rumored to be arriving in | ||
| + | Sharn by l ightn i n g rai l , and deliver the cri m inal to the | ||
| + | nearest Watch station. | ||
| + | 6 Take a visiting d i gnitary on a tou r of the city and keep | ||
| + | them happy. | ||
| + | 7 Venture into the bowels of the city to fi n d a wanted | ||
| + | terrorist who has kidnapped a magewright and stolen | ||
| + | the parts needed to b u i ld an explosive device. | ||
| + | 8 Handle a prisoner exchange-one captu red criminal | ||
| + | for one captured Sharn Watch officer. | ||
| + | SHARN WATC H ADVENTURE HOOKS | ||
| + | The Sham Watch Adventure Hooks table presents | ||
| + | ideas for additional adventures themed around the | ||
| + | Sham Watch. | ||
| + | S H A R N WATCH ADV E N T U R E H O O K S | ||
| + | d4 Adventure Hook | ||
| + | The Sharn Watch cracks down on Daask, which leads | ||
| + | to violent confrontations i n the city's lower wards. | ||
| + | 2 The Sharn I nq u i s itive publishes an article claiming | ||
| + | that changelins of the Tyrants have stolen the identities | ||
| + | of many Watch officers, leading to citywide distrust | ||
| + | of the organization. | ||
| + | 3 After a Thrane i m m igrant opens a sealed entrance to | ||
| + | Old S ham's ruins, the G uard i a ns of the G ate do not | ||
| + | a llow anyone in or out ofSharn u ntil the i m migrant is | ||
| + | fou n d and the entrance i s resealed. | ||
| + | 4 Agents of the B lackened Book find scrying sensors in | ||
| + | S harn Watch stations throughout the city. | ||
| + | |||
| + | |||
| + | ====== Le Régistre Noir ====== | ||
| + | |||
| + | |||
| + | |||
| + | |||
| + | Magic is a powerful tool and a deadly weapon. A powerful sorcerer can decimate a platoon of guardsmen. As a result, the ability to contain and control the use of magic is a vital resource. Since the beginning of the La Dernière Guerre, sorcerers and Mage_artisans who have displayed a talent for abjuration or divination have been pressed into the service of the Brelon Crown.\\ | ||
| + | The Blackened Book is a branch of the [[sharn: | ||
| + | The Blackened Book also keeps track of the most powerful spellcasters in Sharn, and they might approach an experienced PC wizard and deputize the character to assist on a case that exceeds their own skills.\\ | ||
| + | The headarrondissements of the Blackened Book is in the [[: | ||
| + | |||
| + | |||
| + | ____ | ||
| + | |||
| + | **Prominent NPCs**\\ | ||
| + | The commanding officer of the Blackened Book is Lady Districten [[: | ||
| + | Most of the members of the Blackened Book are 4th_level arcane or divine spellcasters. Two notable exceptions are the chief countermage of the Book, Districten Balan Cord (LG male Humain Mage_artisan 12), and the lead investigator, | ||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | page revision: 0, last edited: 22 Mar 2008 20:09 | ||
| + | |||
| + | |||
| + | |||
| + | {{tag> | ||
| + | {{tag> | ||