sharn:palier_de_tavick

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sharn:palier_de_tavick [2021/06/17 20:04] – external edit 127.0.0.1sharn:palier_de_tavick [2025/12/11 15:21] (current) – external edit 127.0.0.1
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 +====== Palier de Tavick ======
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 +For most travelers, Tavick’s Landing is the gateway to Sharn. The Orléans Gare at [[sharn:terminus|Terminus]] brings in hundreds of travelers each day, and many more arrive via the Old Road at [[:wroanns_gate|Wroanns Gate]]. In many ways, Tavick’s Landing is the most eclectic arrondissement of Sharn, blending residential areas with commercial and entertainment districts that cater to the traders, travelers, and tourists who pass through the city. During the La Dernière Guerre, foreigners were carefully monitored as they entered the city, and even today the effects of the war can still be felt. An entire district in Lower Tavick’s Landing has been converted to house Cyran refugees and other people dislocated by the war.
 +
 +Commander Iyanna ir’Talan has been purging corrupt officers from the Tavick’s garrison of the Sharn Watch in recent years. As a result, members of Tavick’s allotment of the La Sureté are the most likely to be helpful to adventurers, and least likely to take bribes or practice extortion.\\
 +Watch Detail: 596 guards of the Watch: 179 on day shift (143 patrol, 36 stationed), 209 on evening shift (167 patrol, 42 stationed), 208 on night shift (166 patrol, 42 stationed).
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 +TAVICK'S LANDING
 +Everyone who comes to Sham, whether by land or air,
 +passes through Tavick's Landing. The quarter took on
 +a martial aspect during the Last War, and the tense
 +atmosphere can still be felt today. On the positive side,
 +Watch Commander Iyanna du Talan has gone to great
 +efforts to purge corruption in the local garrisons of the
 +Sham Watch; as a result, this is one of the few districts
 +where the Watch is both helpful and competent. On the
 +downside, visitors from any nation that fought against
 +Breland during the war might be greeted with suspicion
 +or hostility.
 +
 +
 +
 +
 +
 +THINGS TO D o I N TAVICK's
 +LANDING
 +A s a metropolitan district filled with immigrants, merchants,
 +and travelers from across Khorvaire and beyond
 +it, Tavick's Landing offers a host of opportunities to
 +enjoy food and entertainment from distant lands. Or you
 +might find yourself here for one of a few specific reasons,
 +such as:
 +Take a chance. The Dragoneyes district is filled with
 +ways to lose your wages, both in established gambling
 +halls and on street corners. If you you're looking for
 +something a little more exotic, see if you can find
 +Chance. This is the name both of a secret, roaming
 +gambling den and of the changelin who runs it. In
 +addition to offering all manner of mundane games and
 +bets, Chance is said to be able to arrange and cover
 +nearly any sort of wager or duel. Are you ready to
 +gamble with a fiend? Would you wager a year of your
 +life for a moment of good fortune when you need it the
 +most? If any of the rumors are true, these are examples
 +of what's possible at Chance.
 +Find refuge. Though most of the refugees in High Walls
 +come from Cyre, the district is a haven for anyone
 +displaced in the war, including Brelon. The place is
 +overcrowded, however, and resources are stretched
 +thin. Tensions are high, and feuds and power struggles
 +among the refugees take place regularly. If you're
 +from Cyre, you might be able to find a cot in High
 +Walls, especially if you already have friends or family
 +living there.
 +Bond over blood. The Graystone district in Middle
 +Tavick's Landing is one of the few places in Breland
 +where the Blood of Vol religion is practiced openly.
 +Residents are circumspect about their activities, and
 +undead servants are largely kept off the streets. But if
 +you're a follower of the faith, it's a place where you can
 +participate in the Sacrament of the Blood or consult
 +with a priest. It's also the best place to find a skilled
 +necromancer, or to hear rumors about the latest
 +schemes of the Order of the Emerald Claw.
 +
 +
 +
 +[[http://klubbsaga2015.wdfiles.com/local__files/sharn/Sharn%20_%20Overview.png|{{http://klubbsaga2015.wdfiles.com/local__files/sharn/Sharn%20_%20Overview.png?600|Sharn%20_%20Overview.png}}]]
 +
 +**Nature:** [[:locations|Location]]\\
 +^ Type de Quartier | One of the "[[sharn:arrondissement|arrondissements]]" of [[:sharn|Sharn]]
 +
 +**Watch Detail:** 596 guards of the Watch: 179 on day shift (143 patrol, 36 stationed), 209 on evening shift (167 patrol, 42 stationed), 208 on night shift (166 patrol, 42 stationed).\\
 +.
 +
 +====== Districts of Palier de Tavick ======
 +
 +●[[sharn:palier_superieur|Palier Supérieur]]\\
 +●[[sharn:palier_du_milieu|Palier du Milieu]]\\
 +●[[sharn:palier_de_tavick_inferieur|Palier de Tavick Inférieur]]\\
 +.
 +
 +====== Description ======
 +
 +For most travelers, Tavick’s Landing is the gateway to Sharn. The [[:orléans|Orléans]] [[:lightning_rail|Train Fulgurant]] station at [[sharn:terminus|Terminus]] brings in hundreds of travelers each day, and many more arrive via the [[:old_road|Old Road]] at [[sharn:porte_de_wroann|Porte de Wroann]]. In many ways, Tavick’s Landing is the most eclectic arrondissement of Sharn, blending residential areas with commercial and entertainment districts that cater to the traders, travelers, and tourists who pass through the city. During the [[:last_war|La Dernière Guerre]], foreigners were carefully monitored as they entered the city, and even today the effects ofthe war can still be felt. An entire district in Lower Tavick’s Landing has been converted to house [[:cyre|Cyran]] refugees and other people dislocated by the war.
 +
 +Commander [[:iyanna_ir_talan|Iyanna du Talan]] has been purging corrupt officers from the Tavick’s garrison of the [[sharn:watch|Sharn Watch]] in recent years. As a result, members of Tavick’s allotment of the [[sharn:surete|La Sureté]] are the most likely to be helpful to adventurers, and least likely to take bribes or practice extortion.\\
 +.
 +
 +====== Districts of Palier de Tavick ======
 +
 +●[[sharn:arche_noire|Arche Noire]]\\
 +●[[:Porte des Rouages|Porte des Rouages]]\\
 +●[[sharn:arche_de_cuivre|Arche de Cuivre]]\\
 +●[[sharn:pierre_angulaire|Pierre angulaire]]\\
 +●[[sharn:refuge_de_dalan|Refuge de Dalan]]\\
 +●[[sharn:ombres_dansantes|Ombres Dansantes]]\\
 +●[[sharn:porte_de_la_mort]]\\
 +●[[sharn:yeux_du_dragon|Yeux du dragon]]\\
 +●[[sharn:fondation|Fondation]]\\
 +●[[:Muraille_Grise|Muraille_Grise]]\\
 +●[[sharn:hauts_murs|Hauts Murs]]\\
 +●[[sharn:kenton|Kenton]]\\
 +●[[sharn:petit_barrington|Petit Barrington]]\\
 +●[[sharn:vue_sur_l_ocean|Vue sur l'Océan]]\\
 +●[[sharn:olympe|Olympe]]\\
 +●[[:Porte d'argent|Porte d'argent]]\\
 +●[[sharn:lever_du_soleil|Lever du soleil]]\\
 +●[[sharn:marche_de_tavick|Marché de Tavick]]\\
 +●[[sharn:terminus|Terminus]]\\
 +●[[sharn:douze_piliers|Douze Piliers]]\\
 +●[[sharn:porte_de_wroann|Porte de Wroann]]
 +
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 + {{tag>[Arrondissement]}}{{tag>[Sharn]}} 
 +{{page>[template:sharn}}~~NOTOC~~ ­­