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sharn:les_tyrans [2020/07/29 19:32] maitregobsharn:les_tyrans [2025/12/11 15:21] (current) – external edit 127.0.0.1
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 +====== Les Tyrans ======
  
 +Les Tyrans sont des faussaires et des escrocs, spécialistes de la tromperie, de l'acquisition d'informations et du chantage. Les Tyrans incluent des membres de toutes les races, mais la majorité sont des [[:changelins]] et des [[:doppelgangers]], qui utilisent leurs capacités de métamorphose pour tromper leurs victimes et acquérir leurs secrets. Il y a des mages-artisans parmi les Tyrans qui peuvent modifier votre apparence de façon permanente. Ainsi, les Tyrans peuvent voler l'identité de quelqu'un, mais ils peuvent aussi offrir une nouvelle vie à un fugitif.
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 +The Les Tyrans are an enigmatic organization. They act to protect the changelins of Tavick’s Landing and they pursue schemes that generate profits. But they also gather secrets they might never use and, sometimes, even provide assistance when they don’t appear to benefit from it themselves.
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 +Les Tyrans sont une organisation énigmatique. Ils agissent pour protéger les changelins de Tavick's Landing et ils poursuivent des plans qui génèrent des profits. Mais ils recueillent également des secrets qu'ils n'utiliseront peut-être jamais et, parfois, fournissent même une assistance lorsqu'ils ne semblent pas en bénéficier eux-mêmes.
 +
 +Ils ont une trêve de longue date avec le Clan Saputo et ils s'assure de rester neutre dans le conflit [[:panneton]]-[[:daask]].
 +
 +Avoir une connexion avec Les Tyrans vous donne accès à des faussaires experts - et pourrait vous fournir des secrets inattendus. L'un des problèmes délicats avec Les Tyrans est que bon nombre de ses membres conservent des identités communes. Un personnage particulier est un travail et différents changelins peuvent l'assumer au jour le jour. Donc, si vous avez un contact dans Les Tyrans, le contact que vous rencontrez semble cohérent, mais vous pouvez en fait parler à un changelin différent à chaque fois que vous rencontrez l'organisation.
 +Having a connection with the Les Tyrans gives you access to expert forgers — and could provide you with unexpected secrets. One of the tricky issues with the Les Tyrans is that many of its members maintain shared identities. A particular persona is a job and different changelins may take it on from day to day. So if you have a contact in the Les Tyrans, the contact you meet seems consistent, but you may actually be speaking to a different changelin each time you meet with the organization.
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 +
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 +TYRANTS OPERATIONS
 +The Tyrants are master grifters, conducting a host of short and long cons throughout the city. Much like the Boromar Clan, they have a general live-and-let-live relationship with the Sharn Watch. As long as the Tyrants focus their crimes on foreigners and tourists-and donate generously to the local Watch-the officers will look the other way. In addition to pursuing their own schemes for gold, Tyrant charlatans offer a host of services to their clients; they can help to frame innocents for crimes, or make it possible for a criminal to seem to be in two places at once, providing an ironclad alibi. The finest forgers in the city are in the ranks of the Tyrants, capable of duplicating anything from identification papers to works of art. Magewrights among the Tyrants have the ability to permanently alter someone's appearance. First and foremost, the Tyrants deal in information. They hoard secrets, and for the right price they can be persuaded to share what they know. Occasionally a Tyrant approaches someone with an offer of information in exchange for gold.
 +
 +THE TYRANTS
 +No criminal guild in Sharn is more shrouded in mystery than the Tyrants. This organization of changelins deals in secrets and lies, selling forgeries, running long cons, and treating identities as a commodity. The Tyrants have spies throughout the city, even in places where they have no current plans or contracts. The organization gathers as many secrets as possible, then sells that information to the highest bidder, uses it for blackmail, or stores it for a time when it becomes useful. The Tyrants have been operating in Sharn for over three hundred years from a base of operations in the Dragoneyes district, in Lower Tavick's Landing. They have agents spread across the city. A beggar, a bartender, or a courtier could actually be a persona crafted by a Tyrant changelin. The Tyrants have a long-standing truce with the Boromar Clan and don't take a side in the halfling family's conflict with Daask.
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 +
 +LES TYRANS
 +Aucune guilde criminelle de Sharn n'est plus entourée de mystère que les Tyrans. Cette organisation de changelins s'occupe de secrets et de mensonges, vendant des contrefaçons, menant de longues escroqueries et traitant les identités comme une marchandise. Les Tyrans ont des espions dans toute la ville, même dans des endroits où ils n'ont aucun plan ou contrat en cours. L'organisation rassemble autant de secrets que possible, puis vend ces informations au plus offrant, les utilise pour faire du chantage ou les stocke pendant un moment où elles deviennent utiles. Les Tyrans opèrent à Sharn depuis plus de trois cents ans à partir d'une base d'opérations dans le district de Dragoneyes, à Lower Tavick's Landing. Ils ont des agents répartis dans toute la ville. Un mendiant, un barman ou un courtisan pourrait en fait être un personnage créé par un tyran changelin. Les Tyrans ont une trêve de longue date avec le clan Boromar et ne prennent pas parti dans le conflit de la famille hobbit avec Daask.
 +
 +OPÉRATIONS TYRANS
 +Les Tyrans sont des maîtres escrocs, menant une multitude d'escroqueries courtes et longues dans toute la ville. Tout comme le clan Boromar, ils ont une relation générale de vivre et de laisser vivre avec le Sharn Watch. Tant que les Tyrans concentreront leurs crimes sur les étrangers et les touristes - et feront des dons généreux à la Garde locale - les officiers détourneront le regard. En plus de poursuivre leurs propres stratagèmes pour l'or, les charlatans tyrans offrent une multitude de services à leurs clients ; ils peuvent aider à accuser des innocents de crimes ou permettre à un criminel de sembler se trouver à deux endroits à la fois, fournissant un alibi à toute épreuve. Les meilleurs faussaires de la ville sont dans les rangs des Tyrans, capables de dupliquer n'importe quoi, des papiers d'identité aux œuvres d'art. Les Magewrights parmi les Tyrants ont la capacité de modifier de façon permanente l'apparence de quelqu'un. D'abord et avant tout, les Tyrans s'occupent d'informations. Ils accumulent des secrets, et pour le juste prix, ils peuvent être persuadés de partager ce qu'ils savent. Parfois, un tyran approche quelqu'un avec une offre d'informations en échange d'or.
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 +TYRANTS NPC s
 +Members of the Tyrants have a loose definition of identity. The majority of the members are changelins. They often maintain multiple identities, and a particular identity might be shared among a group of changelins. A captain in the Sharn Watch who is actually an agent of the Tyrants might be portrayed by a member of the Tyrants' inner circle in the morning, when he has to interact with a wide range of people. But when he goes offduty in the evening and keeping up the identity is an easier task, the role might be taken over by a young recruit. The following individuals are some of the Tyrant's most important identities:
 +• Ek, often called Tyrant One, guides the inner circle of changelins that leads the organization.
 +• Kilk is the city councilor for Lower Tavick's Landing and is a fictional persona created by the Tyrants, played by a variety of changelins at different times.
 +
 +The Spider is a changelin information broker who owns a cosmetics store called Honest Faces in the Dragoneyes district. This location is a common destination for people who want to purchase secrets from the Tyrants. Though the Spider often sells secrets for gold, sometimes it will trade its knowledge only for services or other secrets.
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 +TYRANTS VILLAINS
 +The Tyrants are a covert force. They operate i n the shadows, trade identities, and like to manipulate their enemies into fighting each other. Tyrant villains rarely show their true faces. Examples of Tyrants villains appear on the Tyrants Villains table.
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 +TYRANTS VILLAINS
 +d6 Villain
 +1 A changeling rogue infiltrates adventuring parties to steal their magic items.
 +2 A cabal of changelins shares an identity as a Sharn Watch captain. They use the disguise to free criminals from prison.
 +3 A changeling assassin murders members of the Boromar Clan, Daask, and House Tarkanan, then takes on the identities of its victims.
 +4 A changelin bard gathers incriminating information about members of the King's Dark Lanterns, then blackmails them.
 +5 A Brelon changeling veteran of the Last War was distrusted by fellow soldiers because of the shapechanger's heritage. The veteran now exposes those soldiers' darkest secrets to their friends, families, and employers.
 +6 A changeling mage masquerades as a priest of the Silver Flame and uses spells to send the religion's faithful "signs" from Tira Miron that encourage them to spy, steal, and kill for the Tyrants.
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 +TYRANTS CAMPAIGN THEMES
 +The primary theme of the Tyrants is mystery. In dealing with the Tyrants, there is always a question of what is real and what the true objective actually is. With the Tyrants, anything could be a long con, and both allies and enemies may not be who they appear to be.
 +The Tyrants have three objectives: acquiring gold, gathering secrets, and protecting the changelins of Sham. In working the Tyrants into a campaign, the first question is which of these objectives will take precedence.
 +Are they primarily grifters, trying to squeeze as much profit as possible out of the situation? Are they mainly working to gather secrets, and to use those secrets to manipulate others? Or are they most concerned with helping other changelins, who are often with the objects of fear and suspicion?
 +The Tyrants offer an easy way to provide adventurers with information. The Spider can be a strong ally for adventurers, and you can always arrange for an agent of the Tyrants to step out of the shadows with and offer to sell a secret.
 +The Tyrants could also have a long-term sinister agenda-something they've been working on for generations, which is only coming to fruition now. Do they want to replace the entire city council of Sham, or are their aspirations even higher than that? In a campaign that examines this idea, the Tyrants might impersonate the patrons and allies of the adventurers, thereby tricking them into carrying out questionable tasks.
 +The Tyrants can also serve as a group patron for a party of adventurers, as described in chapter 1, especially if the party includes one or more changelins. The Tyrants Assignments table provides hooks for adventurers working with the organization, and the discussion of crime syndicates in chapter 1 includes additional ideas.
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 +TYRANTS ASSIGNMENTS
 +d6 Assignment
 +1 Kill an important figure without leaving evidence behind so a member of the Tyrants can replace the target.
 +2 Steal a formal badge of office or u n iform for a member of the Tyrants to use as part of an assumed identity.
 +3 Act as bodyguards fo r a member of the Tyrants who is pretending to be an i mportant figure.
 +4 Assume new identities to i n filtrate the Sharn Watch and steal criminal records.
 +5 Use incriminating information to blackmail a member of the city council.
 +6 Find evidence that can be used to b lackmail a member of a dragon marked house.
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 +TYRANTS ADVENTURE HOOKS
 +The Tyrants Adventure Hooks table presents ideas for additional adventures themed around the Tyrants.
 +
 +1 A friendly NPC dies in combat. The corpse reveals its true form to be that of a changeling.
 +2 A list of Tyrants agents and their identities exists somewhere in Sharn. Every legitimate and criminal organization in the city competes to find it.
 +3 The Shorn Inquisitive publishes an anonymous article accusing several members of the Sharn Watch, the city council, and the dragonmarked houses of being changelin members of the Tyrants. The accused individuals vehemently deny the claims.
 +4 A shamed Brelon general of the Last War goes on a killing spree against changelins, claiming the Tyrants ruined his life by exposing his extramarital affair.
 +5 A Sharn Watch captain being blackmailed by the Tyrants has had enough. He publicly exposes his incriminating secrets, then offers a reward for information concerning the organ ization.
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 +If you have a contact in the Tyrants, you might know someone on the Tyrants Contacts table.
 +TYRANTS CO NTACTS
 +d4 
 +1 Korryn (elf) maintains Korryn's Quill, a shop in the Bazaar of Dura that sells supplies for artists and scribes. In addition to being a remarkable calligrapher, Korryn is an expert forger.
 +2 Gray (changelin) is a bartender at the Crooked Mirror in Callestan and is an information broker, with access to a wide array of rumors.
 +3 Chaela Tas (half-elf) is a grifter with dozens of plots afoot at any given time. Though this identity is the face they wear with you, they maintain many different personas tied to their schemes.
 +4 Weave (changelin) is a body artist who runs a salon in the Dragoneyes district.
 +
 +{{tag>["Organisations"]}}
 +{{tag>[Sharn]}}
 +{{tag>[organisations sharn]}}
 +{{tag>["Mauvais"]}}