Differences
This shows you the differences between two versions of the page.
| Both sides previous revision Previous revision Next revision | Previous revision | ||
| rogue [2019/11/22 02:40] – removed maitregob | rogue [2025/12/11 15:20] (current) – external edit 127.0.0.1 | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| + | ====== Rogue ====== | ||
| + | {{tag> | ||
| + | |||
| + | |||
| + | Rogue | ||
| + | Urban Economics and Family Values. | ||
| + | Crime rates have risen sharply over the | ||
| + | La Dernière Guerre. Is this tied to a lack of faith in | ||
| + | the rule of law? Increasing desperation as | ||
| + | established systems fail? Or do criminal | ||
| + | organizations provide a sense of stability our | ||
| + | leaders no longer provide? Capable students | ||
| + | can earn extra credit through extracurricular | ||
| + | activities! | ||
| + | |||
| + | —Tig Saputo, | ||
| + | Honorary Professor of Economics | ||
| + | |||
| + | ECG1103: Urban Economics | ||
| + | Anyone can learn to use thieves’ tools, to hide in | ||
| + | Ombres or pick a pocket. The rogue is defined | ||
| + | by two things. A rogue is slippery and deals | ||
| + | with threats by avoiding them, sometimes even | ||
| + | rolling with a hit and then disappearing into the | ||
| + | Ombres. When that fails, rogues are just as | ||
| + | adept at spotting a weak point or unwary foe as | ||
| + | they are twisting the knife to inflict devastating | ||
| + | damage. While a variety of “specialists” can | ||
| + | match a rogue’s expertise at different odds | ||
| + | and ends, no one can strike a single blow as | ||
| + | devastating and then slip away into the night. | ||
| + | Like most things in Eberron, no two rogues are | ||
| + | the same, and each talent or feature that one | ||
| + | possesses is an opportunity to flush out the story | ||
| + | of how each skill was learned and the first time it | ||
| + | was employed. | ||
| + | |||
| + | Roguish Roots | ||
| + | With any path, players should discuss the ways | ||
| + | in which their history might affect the future | ||
| + | with their DM. Perhaps a criminal started out as | ||
| + | muscle working for the Clan Saputo in Sharn | ||
| + | and, caught up in the Clan’s struggle with the | ||
| + | monsters of Daask, it is an ongoing part of the | ||
| + | story. Each adventure a step closer to freedom, | ||
| + | only to see the next arc refuse to see the loop | ||
| + | closed. Another character might have left that | ||
| + | chapter of life behind entirely but could be proud | ||
| + | |||
| + | of the past or seeking redemption for those | ||
| + | crimes. All of these are valid stories and all are | ||
| + | just a question of the path you want to explore | ||
| + | over the course of the campaign. The following | ||
| + | lists aren’t comprehensive, | ||
| + | number of the most prominent agencies and | ||
| + | organizations in Khorvaire. | ||
| + | |||
| + | Criminal | ||
| + | Between the downfall of Galifar, the rise of | ||
| + | new nations, and the chaos and carnage of the | ||
| + | La Dernière Guerre, the last century has been a time of | ||
| + | tremendous opportunity and upheaval for the | ||
| + | criminals of Khorvaire. Taking the criminal | ||
| + | background means that a character has | ||
| + | maintained connections to the underworld. The | ||
| + | charlatan background can service the life of | ||
| + | a grifter, and the soldier might be flavored as | ||
| + | having serviced in the private army of a criminal | ||
| + | organization. Your rogue character might be | ||
| + | a free agent now, but people still respect their | ||
| + | previous rank as an enforcer for the Saputos. | ||
| + | A criminal record isn’t necessary to have a shady | ||
| + | past and perhaps your character abandoned a | ||
| + | previous life when La Dernière Guerre ended or made | ||
| + | enough money to pay off outstanding debts, and | ||
| + | have since tried to go straight as an entertainer | ||
| + | or a guild artisan. Maybe your character has | ||
| + | become a vigilante, or an outlaw champion of the | ||
| + | Communers, and is seen by some as a folk hero. | ||
| + | Your character might no longer have strong | ||
| + | connections in the underworld, but might have | ||
| + | spent enough time running with ruffians to still | ||
| + | know thieves’ cant. | ||
| + | If your character has a criminal past, consider | ||
| + | how they were drawn into it and what jobs | ||
| + | might be considered criminal, but also why your | ||
| + | character acted in such a way. Your character | ||
| + | could have been drawn into a gang as a child | ||
| + | or might have worked the black market during | ||
| + | La Dernière Guerre. If this was the case, decide | ||
| + | whether your character was primarily driven | ||
| + | by greed, or just trying to help their people get | ||
| + | the supplies they needed. A deadly enforcer for | ||
| + | the Clan Saputo, might not have relished in | ||
| + | this bloody work, and that is entirely up to you. | ||
| + | Your character could be working to pay off their | ||
| + | family’s debt to the Clan, while being haunted by | ||
| + | the crimes committed in such service. | ||
| + | Here’s a few of the prominent criminal | ||
| + | organizations in Khorvaire. There is more | ||
| + | |||
| + | Chapter 1 | CLASSES IN EBERRON | ||
| + | |||
| + | 61 | ||
| + | |||
| + | information about Daask, the Clan Saputo, and | ||
| + | Maison Tarkanan in the Wayfinder’s Guide to | ||
| + | Eberron. | ||
| + | • | ||
| + | |||
| + | • | ||
| + | |||
| + | • | ||
| + | |||
| + | 62 | ||
| + | |||
| + | L' | ||
| + | inner circle of this cabal of the rich and | ||
| + | powerful is a crime lord from the Morin | ||
| + | Holds, a figure known only as Adamantine. | ||
| + | Most stories say Adamantine is a Nain, | ||
| + | but some tales say that he’s a Guerrier de Fer, | ||
| + | or even an ancient lich. Whatever the truth | ||
| + | of it is, Adamantine is using his vast wealth | ||
| + | to consolidate small gangs and groups | ||
| + | across the Cinq Nations, slowly building an | ||
| + | international consortium. If you have ties | ||
| + | to L' | ||
| + | Adamantine, perhaps as an enforcer or | ||
| + | bodyguard for a different Aurum leader, | ||
| + | or as part of a small gang absorbed into | ||
| + | Adamantine’s criminal empire. | ||
| + | |||
| + | The Conseil des Visages. The members of | ||
| + | this mysterious organization are largely | ||
| + | changelins and doppelgangers. While | ||
| + | the Cabinet engages largely in pranks and | ||
| + | schemes that seem to serve no purpose | ||
| + | beyond sowing chaos and confusion, it is | ||
| + | also behind countless crimes of identity | ||
| + | theft, blackmail, and fraud. Many officials | ||
| + | wonder if the seemingly unrelated or | ||
| + | pointless misdemeanors aren’t part of a | ||
| + | grand charade which acts as cover or enables | ||
| + | the Cabinet’s greater crimes. The Les Tyrans of | ||
| + | Sharn have ties to the Conseil des Visages, but | ||
| + | the true leaders of the Cabinet are shrouded | ||
| + | in mystery. Most rogues within are Arcane | ||
| + | Tricksters but the Cabinet will craft a gambit | ||
| + | for any archetype with promise. | ||
| + | Daask. Formed by monsterous immigrants | ||
| + | from the nation of Droaam, the Dassk is | ||
| + | a criminal organization that specializes in | ||
| + | violent crime and extortion, and traffics in | ||
| + | any illicit substances found in Droaam that | ||
| + | commands a sizable sum when imported to | ||
| + | Breland. With its base of operations in the | ||
| + | city of Sharn, the Daask turns its attention to | ||
| + | spreading across the Brelon countryside and | ||
| + | making inroads into Aundair and the Eldeen | ||
| + | Reaches. On the surface, it appears to be a | ||
| + | simple gang of violent thugs, some say that | ||
| + | it’s actually controlled by Sora Katra, one of | ||
| + | the brillant Sorcière sisters who founded Droaam | ||
| + | and if true, its brute violence is likely a cover | ||
| + | for more intricate schemes. | ||
| + | |||
| + | Chapter 1 | CLASSES IN EBERRON | ||
| + | |||
| + | • | ||
| + | |||
| + | Maison Tarkanan. A small organization whose | ||
| + | members possess Marque Aberrante du Dragon, | ||
| + | and is primarily composed of mercenary | ||
| + | assassins and thieves, selling their services to | ||
| + | the highest bidder. The profits funnel back to | ||
| + | the central hub and are used to find and help | ||
| + | defend others with Marque Aberrante du Dragon | ||
| + | from persecution. Some rumors say they | ||
| + | are secretly working to undermine the | ||
| + | Maisons Marquées Du Dragon. Maison Tarkanan is | ||
| + | based in the city of Sharn, but its message | ||
| + | for hope among the “aberrant” is spreading | ||
| + | to the great capitols across the Cinq Nations. | ||
| + | |||
| + | • | ||
| + | |||
| + | The Lhazaar Pirates. A diverse land with | ||
| + | many principalities supports the operations | ||
| + | of pirates, and each one of the Lhazaar | ||
| + | pirates has its own desires and panache. | ||
| + | The Ravageurs des Nuages are known for brutality | ||
| + | and violence, while the Marée Grise prefer | ||
| + | bloodless hijacking. Many Lhazaar captains | ||
| + | engaged in “legitimate” piracy during the | ||
| + | La Dernière Guerre, serving as privateers paid by one | ||
| + | nation to prey on another. A character who | ||
| + | wishes to be known as a bold privateer or | ||
| + | infamous pirate, like Captain Malleon, might | ||
| + | find a lot of the story elements they’re | ||
| + | looking for continued within the sailor | ||
| + | background. Lhazaar pirates have a strong | ||
| + | tradition of Swashbucklers and thieves ready | ||
| + | to scale the rigging, but Assassins can always | ||
| + | find a place to nestle within the crow’s nest. | ||
| + | |||
| + | • | ||
| + | |||
| + | The Talenta Clans. Among the oldest | ||
| + | and most established criminals in the Five | ||
| + | Nations, the Talenta Clans were founded | ||
| + | by immigrants from the Plaines de Talenta and | ||
| + | bolstered by ties to Maison Normandin and | ||
| + | Brunet. The Clans are a cornerstone of | ||
| + | crime in most of the greatest cities of the | ||
| + | Cinq Nations. The Clan Saputo is the most | ||
| + | powerful family among them, based in Sharn | ||
| + | and reaching into Wroat and Cap-Tempête, | ||
| + | but there are powerful hobbit clans in | ||
| + | Korth, Beaurefuge, Thaliost, and other cities | ||
| + | who all trace some form of allegiance back | ||
| + | to the Plaines de Talenta, and must answer for | ||
| + | crimes against each other. | ||
| + | |||
| + | This is just the tip of the criminal iceberg, | ||
| + | and these organizations have a presence | ||
| + | in multiple cities, but most major cities in | ||
| + | the Cinq Nations have their own unique | ||
| + | gangs and syndicates, and a DM can always | ||
| + | introduce a new criminal guild. | ||
| + | |||
| + | Espionage | ||
| + | Bards, Rangers, warlocks, and wizards each have | ||
| + | something to offer a covert operation. With the | ||
| + | right background and skills, any character could | ||
| + | be an effective spy, even a barbarian. However, | ||
| + | the bard might get sidetracked on some slight | ||
| + | of fancy, the Ranger might feel out of element, | ||
| + | and that barbarian might make a mess of things. | ||
| + | Should a mission require a professional touch to | ||
| + | collect information, | ||
| + | slip out unseen with minimal collateral damage, | ||
| + | a rogue is the best tool for the task. | ||
| + | The charlatan background provides you with | ||
| + | a false identity and a useful set of skills, but | ||
| + | you can be a spy without the background, and | ||
| + | many agencies recruit urchins and criminals. | ||
| + | An entertainer’s reputation can be an excellent | ||
| + | cover for spycraft, and criminal connections can | ||
| + | be just as useful. As with the criminal path, the | ||
| + | most important question is whether you’d like | ||
| + | espionage to be a continuing part of your story, | ||
| + | or if it’s a life you left behind when you became | ||
| + | |||
| + | an adventurer. Discuss this with your DM to | ||
| + | come up with a narrative you both are excited | ||
| + | to pursue. No matter where your berth, there | ||
| + | are major players afoot in the great game of | ||
| + | espionage. | ||
| + | The Royal Eyes. Magical superiority is the | ||
| + | foundation of Aundair’s military strategy, and | ||
| + | that focus on the arcane applies to spycraft as | ||
| + | well. The Royal Eyes employ some of the finest | ||
| + | diviners in Khorvaire, and their agents include | ||
| + | skilled détectives and Arcane Tricksters. | ||
| + | However, their resources are limited outside of | ||
| + | Aundair, and they are far better at observation | ||
| + | than assassination or theft. | ||
| + | The King’s Lanternes Sourdes. Brelandewas the | ||
| + | seat of Galifar’s intelligence operations in the | ||
| + | heights of its power and have been somewhat | ||
| + | romanticized as one of the nation’s strengths, | ||
| + | especially during La Dernière Guerre. The King’s Dark | ||
| + | Lanterns are well trained and well supplied, | ||
| + | with a diverse rangel of talents. If you tie value | ||
| + | to keeping secrets, you can earn a place in | ||
| + | the Citadel, though Thieves, Assassins, and | ||
| + | détectives are especially Commun. The fabled | ||
| + | exploits of some of Brelands operatives, real or | ||
| + | imagined, have even been sung or reenacted in | ||
| + | plays and operas by Elfes, Nains, and hobbits | ||
| + | of other nations. It’s hard to ignore the crowds, | ||
| + | and the coin, that such heroics draw to the stage. | ||
| + | The Fifth Crown. In the early days of the Last | ||
| + | War, Cyre relied on Maison Phiarlan to gather | ||
| + | intelligence but knew that such an arrangelment | ||
| + | with a Maison Marquée du Dragon might not last. Over | ||
| + | the course of decades, Cyre began to develop its | ||
| + | own spies, the agents of the Fifth Crown, who | ||
| + | were largely made up of Assassins, Masterminds, | ||
| + | and a few Arcane Tricksters trained to infiltrate | ||
| + | enemy territory. In the wake of the Mourning, | ||
| + | the fate of the Fifth Crown remains unknown. | ||
| + | Most people assume the agency was obliterated | ||
| + | with its headquarters, | ||
| + | theorists who say that agents of the Fifth Crown | ||
| + | have worked their way into secure positions | ||
| + | across the Cinq Nations, and that they are simply | ||
| + | waiting for Prince Oargev or another Cyran | ||
| + | leader to devise an effective way to use them. | ||
| + | Until then, they might be the neighbors, postal | ||
| + | carriers, teachers, or even community leaders, | ||
| + | biding the time until such time leadership | ||
| + | activates these pocket splinter cells. | ||
| + | The Twilight Brigade. The people of Karrnath | ||
| + | value military discipline and courage, and have | ||
| + | no love for those who skulk in L' | ||
| + | |||
| + | Chapter 1 | CLASSES IN EBERRON | ||
| + | |||
| + | 63 | ||
| + | |||
| + | fear a fair fight. However, over the course of the | ||
| + | La Dernière Guerre, Karrnath established the Twilight | ||
| + | Brigade as a counterintelligence agency. The | ||
| + | agents of the Brigade mission were to identify | ||
| + | and eliminate enemy spies. Most Brigade | ||
| + | rogues are Assassins, Scouts, and détectives, | ||
| + | with a few Divine Heralds mixed in to maintain | ||
| + | the interests of the Le Sang Divin in secret. The | ||
| + | Twilight Brigade has always been a small but | ||
| + | deeply devoted agency. | ||
| + | L' | ||
| + | has never developed an espionage arm that | ||
| + | can match the abilities of Aundair or Breland. | ||
| + | L' | ||
| + | the Flamme d' | ||
| + | acquiring powerful artifacts and dangelrous | ||
| + | sources of mystical power. During the Last | ||
| + | War, L' | ||
| + | gather intelligence, | ||
| + | specialized in locating and extracting magic | ||
| + | items, and as such, most agents are Thieves or | ||
| + | détectives. Miron’s Tears is another secret | ||
| + | agency within the Church, but it’s so secret | ||
| + | that it doesn’t answer to either Le Geolier or | ||
| + | the Cardinals. Miron’s Tears are charged with | ||
| + | eliminating corruption within the church. It’s a | ||
| + | small but elite force, and rogues with the order | ||
| + | are typically Assassins or Divine Heralds. In | ||
| + | an irreversible decree as old as the founding | ||
| + | of the church, a small percentage of each | ||
| + | congregation’s tithes are held independent of | ||
| + | the collection banks to fund this organization, | ||
| + | so that it might remain pure and uncoerced in | ||
| + | observing the sanctity of the Flame. They never | ||
| + | strike without cause, evidence, and always take | ||
| + | responsibility for removing corrupt individuals | ||
| + | from the fold. So strict are their convictions, | ||
| + | believed they refuse to act until the evidence is | ||
| + | unequivocal. | ||
| + | La Tutelle. Espionage is one of Zilargo’s | ||
| + | primary industries. La Tutelle serve both as | ||
| + | secret police who enforce order within Zilargo, | ||
| + | and as a spy network gathering information | ||
| + | across Khorvaire. The vast majority of its agents | ||
| + | are gnomes, but anyone could be recruited to | ||
| + | work for La Tutelle. The organization itself is | ||
| + | extremely compartmentalized, | ||
| + | of La Tutelle, you might not know any agents | ||
| + | beyond your handler and whoever is assigned to | ||
| + | help you in your mission. La Tutelle is a diverse | ||
| + | agency of Assassins, détectives, | ||
| + | Tricksters valuable to its specialized operations, | ||
| + | |||
| + | 64 | ||
| + | |||
| + | Chapter 1 | CLASSES IN EBERRON | ||
| + | |||
| + | but La Tutelle also values the strategic talents of | ||
| + | Mastermind rogues to coordinate the network, | ||
| + | and occasionally deploy to the field. As an agent | ||
| + | of La Tutelle, you’ll rarely be told more than you | ||
| + | need to know to accomplish a mission, and | ||
| + | demanding more information might engender | ||
| + | mistrust from your superiors. No one retires | ||
| + | from La Tutelle, and even those who request to be | ||
| + | deactivated know that if a handler appears with a | ||
| + | new assignment, it isn’t a request. | ||
| + | The Houses of Ombre. Maison Phiarlan and | ||
| + | Maison Thuranni sell the services of spies and | ||
| + | assassins to the great powers of Khorvaire. They | ||
| + | claim to have no personal agendas, serving only | ||
| + | the interests of their clients, but some wonder if | ||
| + | there is a greater scheme afoot. | ||
| + | |||
| + | Killer | ||
| + | A rogue can be an efficient killer, and sometimes, | ||
| + | that’s all they need to be. During La Dernière Guerre, | ||
| + | every nation had a use for swift and deadly | ||
| + | skirmishers. While the Ranger typically fills this | ||
| + | role over entrenched periods of time, a rogue | ||
| + | is just as effective in the hit and run tactics of | ||
| + | guerilla warfare, especially a Scout. As one of the | ||
| + | primary advantages that separates rogues from | ||
| + | their counterparts, | ||
| + | blade in the night should remember that killers | ||
| + | come in all shapes and sizes. | ||
| + | The Duelist. A Swashbuckler fights with style | ||
| + | and panache. Duelists are found throughout | ||
| + | Aundair, and the style was popular in Cyre | ||
| + | before the war. Even after the war, gifted duelists | ||
| + | can be found scattered among the refugees, | ||
| + | making their living off the showmanship, | ||
| + | much as the win. As a duelist, you could consider | ||
| + | the entertainer background, and while you might | ||
| + | be a killer, people love to watch the finesse you | ||
| + | put into performance. | ||
| + | The Murder Machine. The first Guerrier de Fer | ||
| + | were designed specifically to act as the phalanx | ||
| + | of the battlefield, | ||
| + | were developed over time to create more | ||
| + | efficient tactics. There’s an urban legend about a | ||
| + | unit of Guerrier de Fer envoys designed as assassins | ||
| + | and equipped with integrated disguise kits, | ||
| + | allowing the killers to disguises themselves as | ||
| + | Humains and members of other races without the | ||
| + | means or pitfalls of relying on magic to reach | ||
| + | their marks. | ||
| + | |||
| + | The Sacred Assassin. Divine Heralds with the | ||
| + | acolyte or hermit background, might have been | ||
| + | trained to kill for the faith. Le Narquois and the | ||
| + | Keeper are the two deities most likely to support | ||
| + | sacred killers before the other established | ||
| + | religions of Khorvaire. If not a templar acolyte of | ||
| + | the Sacred Flame, you could be a servant of the | ||
| + | Keeper who receives visions of the people you | ||
| + | must kill, whether you want to or not. | ||
| + | |||
| + | Untrained | ||
| + | This chapter has explored professional | ||
| + | criminals, trained killers, and former spies, | ||
| + | but it’s also possible to play a rogue who has | ||
| + | developed their talents without the benefit of | ||
| + | formal training. | ||
| + | The Natural. This rogue shouldn’t be an | ||
| + | adventurer, and they might be a loveable urchin | ||
| + | or a naïve sage just out of Morgrave who has no | ||
| + | business going into dangelr. Yet, when they do, | ||
| + | fortune smiles on them. Nothing can account for | ||
| + | timing, and even those who’ve never practiced | ||
| + | hiding might have an innate sense and expertise. | ||
| + | When you use Uncanny Dodge, perhaps you | ||
| + | aren’t trying desperately to avoid the attack but | ||
| + | happen to stumble at just the right moment, | ||
| + | instead. An inadvertent lucky blow might land in | ||
| + | the most unexpected location, triggering Sneak | ||
| + | Attack. While this can be a fun story to explore, | ||
| + | bear in mind that these are cosmetic details, and | ||
| + | the rules are unchangeld. You can describe your | ||
| + | Uncanny Dodge as your character accidentally | ||
| + | avoiding an attack, but don’t expect the DM to | ||
| + | Belvédère the required reaction to trigger it. | ||
| + | The Partisan. Your character’s hometown | ||
| + | might have been occupied during the Last | ||
| + | War. Your character could have been part of | ||
| + | the resistance, and did what was necessary to | ||
| + | secure freedom for your people. While the Treaty | ||
| + | of Fort-du-trône maintains that both Darguun | ||
| + | and Valénar are now free from their previous | ||
| + | allegiance to Cyre, and that Thrane retains | ||
| + | control of the bitterly contested Aundairian city | ||
| + | of Thaliost, some still fight personal wars against | ||
| + | the forces who wronged them. What nation are | ||
| + | you from and who did you fight against? Did you | ||
| + | finally succeed in driving away the enemy or is | ||
| + | your homeland still occupied? | ||
| + | |||
| + | Friends in Low Places | ||
| + | Whether a roguish character started in a street | ||
| + | gang or served one of the Cinq Nations as a | ||
| + | spy or a soldier, they’ve probably met a lot of | ||
| + | interesting people along the way. Perhaps more | ||
| + | than any other, rogues find themselves naturally | ||
| + | involved in any number of outrageous escapades | ||
| + | and harrowing escapes. Just as in real life, one’s | ||
| + | “friends” explains a lot about a person and, | ||
| + | if objective, will inform the player a lot about | ||
| + | their character. Determine the circumstances | ||
| + | surrounding any such familiarity and, maybe, | ||
| + | who owes who for what score? Connections like | ||
| + | these probably aren’t as well-placed or as useful | ||
| + | as those received through a background feature, | ||
| + | such as Criminal Contact, but will provide the | ||
| + | DM with another element to use in a story— | ||
| + | someone who can come to you with information | ||
| + | or might require assistance. | ||
| + | Even if you have a solid idea of your | ||
| + | character’s background, don’t be afraid to adjust | ||
| + | to fit what you’ve already envisioned, or evolve | ||
| + | these acquaintances from it naturally. Was | ||
| + | your comrade in arms a fellow criminal or your | ||
| + | first informant in your career as a spy? Bring | ||
| + | that contact to life by layering in some details. | ||
| + | How old is your friend? Do they go by a flashy | ||
| + | nickname? Do you know their real name? When | ||
| + | you create such a cretin with your DM, you | ||
| + | might find a much more rewarding experience | ||
| + | by building elements of that contact before | ||
| + | releasing ownership entirely. If the contact | ||
| + | starts with some distinctive feature, imagine | ||
| + | your surprise when you learn that the mark was | ||
| + | an elaborate disguise all along. By embracing | ||
| + | new information like this along the way, you | ||
| + | might discover evidence that implicates them | ||
| + | in a grander scheme as your campaign evolves. | ||
| + | Work with your DM to find a natural setting for | ||
| + | some of Eberron’s lowly denizens to have made | ||
| + | a roguish character’s acquaintance. | ||
| + | |||
| + | I’ve been kicked out of more low places | ||
| + | than you could ever stoop to! | ||
| + | |||
| + | Chapter 1 | CLASSES IN EBERRON | ||
| + | |||
| + | 65 | ||
| + | |||
| + | Friends in Low Places | ||
| + | d8 | ||
| + | |||
| + | Friends | ||
| + | |||
| + | 1 | ||
| + | |||
| + | A member of the town watch. The two of | ||
| + | you played together as children, and you still | ||
| + | share a drink whenever you have time. | ||
| + | |||
| + | 2 | ||
| + | |||
| + | A soldier from an opposing nation. This | ||
| + | sympathetic trooper looked the other way | ||
| + | when you were smuggling important goods | ||
| + | during the war. | ||
| + | |||
| + | 3 | ||
| + | |||
| + | A merchant who sold black market goods | ||
| + | during the war, and used those profits to | ||
| + | start a legitimate business. | ||
| + | |||
| + | 4 | ||
| + | |||
| + | A member of a rival criminal or espionage | ||
| + | organization. Even though you’re on opposite | ||
| + | sides, you’ve been through a lot of tough | ||
| + | times together and you’ve exchanged favors | ||
| + | in the past. | ||
| + | |||
| + | 5 | ||
| + | |||
| + | A clever urchin with a remarkable talent for | ||
| + | eavesdropping on interesting conversations. | ||
| + | Is this a relative? The orphaned child of | ||
| + | a friend of yours? Or just someone you | ||
| + | befriended during the war? | ||
| + | |||
| + | 6 | ||
| + | |||
| + | A minor Siri heir, who runs a local speaking | ||
| + | stone station. While Siri takes customer | ||
| + | privacy very seriously, this gnome loves | ||
| + | gossip and occasionally lets interesting | ||
| + | details slip. | ||
| + | |||
| + | 7 | ||
| + | |||
| + | A wealthy relative who’s pursuing a political | ||
| + | career. While they feel some affection for | ||
| + | you, helping you in any meaningful way could | ||
| + | jeopardize their standing. | ||
| + | |||
| + | 8 | ||
| + | |||
| + | A comrade who served alongside you. | ||
| + | Whether you fought on the battlefield or | ||
| + | the streets, the two of you have shed blood | ||
| + | together and established a bond of trust. | ||
| + | |||
| + | Thieves’ Cant | ||
| + | All rogues know thieves’ cant, a secret mix of | ||
| + | dialect, jargon, and code that allows you to hide | ||
| + | messages in seemingly normal conversation. | ||
| + | Similar to Druidique, this is universal to all rogues | ||
| + | regardless of background, and there’s no way for | ||
| + | a character of any other class—even a seedy bard | ||
| + | who moves in the same circles—to acquire this | ||
| + | language. It is important to distinguish why other | ||
| + | characters don’t learn this secret language. | ||
| + | Khorvaire was once united under the kingdom | ||
| + | of Galifar. Thieves’ cant began as the Commun | ||
| + | |||
| + | 66 | ||
| + | |||
| + | Chapter 1 | CLASSES IN EBERRON | ||
| + | |||
| + | tongue of the underworld of Galifar as a type | ||
| + | of slang developed so criminals could conduct | ||
| + | their business without drawing the attention of | ||
| + | the guards. Since then, it has evolved to remain | ||
| + | relevant. If a wary guard caught on, it would | ||
| + | cease to be useful, and with La Dernière Guerre and | ||
| + | the walls between the Cinq Nations, the cants | ||
| + | drifted farther apart. Thus today, the thieves’ | ||
| + | cant of Beaurefuge is quite different from the cant | ||
| + | used in Sharn. Many locals know some of the | ||
| + | basic cant of their community, but the Thieves’ | ||
| + | Cant class feature reflects a universal knowledge | ||
| + | of the principles of the cant and the customs of | ||
| + | the underworld, allowing the speaker to quickly | ||
| + | pick up the local dialect by connecting the cants | ||
| + | of their previous operating grounds and applying | ||
| + | the context to their current circumstances. | ||
| + | While it might be obvious that a rogue with a | ||
| + | criminal background would know how to talk | ||
| + | with other criminals, a spy might have learned | ||
| + | to assist with cover identities and to work with | ||
| + | underworld informants. However, there are | ||
| + | rogue concepts that might have no logical reason | ||
| + | to know the secret language of thieves. That | ||
| + | doesn’t mean theives’ cant should be useless for | ||
| + | such a character, but rather that your DM might | ||
| + | decide to allow it to take other shapes or be | ||
| + | reflected in other forms. | ||
| + | |||
| + | Optional Rule: | ||
| + | Thieves’ Cant Alternatives | ||
| + | With the DM’s approval, a player can replace | ||
| + | the Thieves’ Cant rogue feature with one of | ||
| + | the following alternatives. | ||
| + | Extra Language. You can speak, read, | ||
| + | and write one extra language of your choice. | ||
| + | Secret Language. You are a member | ||
| + | of a cabal—an espionage agency, a tribe, | ||
| + | a fraternity—that has developed a secret | ||
| + | method of communication. You can use | ||
| + | this to hide messages in seemingly normal | ||
| + | conversation. Only another member of your | ||
| + | cabal understands such messages. It takes | ||
| + | four times longer to convey such a message | ||
| + | than it does to speak the same idea plainly. | ||
| + | In addition, you understand a set of secret | ||
| + | signs and symbols that can be used to | ||
| + | convey short, secret message to other | ||
| + | members of your cabal. | ||
| + | {{url> | ||