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| + | {{tag> | ||
| + | Ranger | ||
| + | A Survey of Wild Warfare. In this | ||
| + | course, students will study the principles | ||
| + | of wilderness survival and the history | ||
| + | of the untamed lands of Khorvaire. The | ||
| + | indominable Professor Tolaoi and I, | ||
| + | Professor Thornlong, will lead expeditions | ||
| + | into the King’s Forest, the Frontières de l' | ||
| + | and the Les Désolations Démoniaques. Survival not | ||
| + | guaranteed. | ||
| + | |||
| + | —angel Thornlong | ||
| + | Professor of Natural Evolution | ||
| + | & | ||
| + | Talaen Tolaoi | ||
| + | Professor of Military Studies | ||
| + | |||
| + | MA1106: Warfare in the Wild | ||
| + | The classic image of the Ranger is a warden of | ||
| + | the wilds, a cunning skirmisher with a touch | ||
| + | of Druidique magic, but the Ranger can fill many | ||
| + | roles. A typical Ranger is perceptive and stealthy, | ||
| + | familiar with the wilds and a subject matter | ||
| + | expert on the habits and tactics of a variety of | ||
| + | enemies. | ||
| + | |||
| + | A Wild Life | ||
| + | A survivalist’s experience in the wild rarely | ||
| + | comes quick or easy. Failure, repetition, | ||
| + | study, are all parts of dealing with the various | ||
| + | obstacles of a given environment, | ||
| + | has a knack for picking up on the hints that | ||
| + | nature leaves behind in the mud, rock, or | ||
| + | underbrush. Whether kin of an outlander tribe, | ||
| + | the troupe of entertainers traveling off the | ||
| + | beaten path, or the noble family who values time | ||
| + | in the outdoors, those with this attention for | ||
| + | detail have typically spent a significant amount | ||
| + | of time in the wilds. | ||
| + | When choosing a terrain, remember that | ||
| + | someone who understands the intricacies of | ||
| + | the swamp or Underdark has likely spent years | ||
| + | exploring in the darkest reaches of L' | ||
| + | |||
| + | Marches or Khyber, respectively. Consider | ||
| + | what that intimacy means. Those with an acute | ||
| + | understanding of the Les Désolations Démoniaques, | ||
| + | have been born into the Tribus des Charognes only to | ||
| + | escape and adopt the ways of the Cinq Nations | ||
| + | or could have functioned as a Brelon scout left | ||
| + | alone in that hostile land after an expedition | ||
| + | was slaughtered by its hellish denizens. The | ||
| + | experiences behind a deep territorial knowledge | ||
| + | is usually anything but natural and tends to | ||
| + | differ from person to person, ranging from | ||
| + | summers of cherished vacations to events of | ||
| + | great tragedy, loss, or seclusion best forgotten | ||
| + | to the past. | ||
| + | In exploring Eberron, many races deemed | ||
| + | “monsters” call Droaam home, including some | ||
| + | Géants and other monstrosities, | ||
| + | who fought on the Droaam border could have | ||
| + | participated in many engagements with gnolls | ||
| + | and Gobelins. Rangers familiar with grassland or | ||
| + | forest environs probably roamed the farmlands | ||
| + | of Aundair or the Plaines de Talenta but could be | ||
| + | an Eldeen warden, a settler from Q’barra, or | ||
| + | a poacher from the King’s Forest of Breland. | ||
| + | The Wilderness Experience table presents | ||
| + | some of the most inhospitable environments | ||
| + | of Khorvaire and suggests options for Favored | ||
| + | Enemy and Natural Explorer tied to the region, | ||
| + | as a source of inspiration, | ||
| + | only a partial list and there is always room for | ||
| + | expansion. | ||
| + | |||
| + | Expanded Natural | ||
| + | Explorer Options | ||
| + | For those who want to draw special attention | ||
| + | to Eberron or distinction between multiple | ||
| + | Rangers in a party, the favored terrain options | ||
| + | for the Natural Explorer feature have been | ||
| + | expanded to include unnatural and urban | ||
| + | environments. Unnatural environments are | ||
| + | twisted by magic or populated with alien flora | ||
| + | and fauna, like the Les Désolations Démoniaques and the | ||
| + | Les Terres des Lamentations, | ||
| + | the mile-high towers of Sharn or the fortress | ||
| + | metropolis of Korth characterize sprawling | ||
| + | urban environments. A Ranger can add these | ||
| + | environments as a type of favored terrain at | ||
| + | 1st, 6th, or 10th level instead of choosing | ||
| + | from the options in the Player’s Handbook. | ||
| + | |||
| + | Chapter 1 | CLASSES IN EBERRON | ||
| + | |||
| + | 55 | ||
| + | |||
| + | If ya don’t know where you came from, it | ||
| + | |||
| + | Connection to the Wilderness | ||
| + | The Ranger is often depicted as a champion of | ||
| + | the natural world and shares many spells with | ||
| + | the druid. While it’s easy to present this magic | ||
| + | as a form of Druidique spellcasting, | ||
| + | could be familiar with wild environments, | ||
| + | doesn’t have to translate to respect for nature | ||
| + | or any connection to druids. A bounty hunter | ||
| + | may have learned to hunt Humains in Dévastation | ||
| + | environments but prefers to spend the gold | ||
| + | earned for the bounties in a gambling den in | ||
| + | Sharn. In creating a Ranger, leave no approach | ||
| + | without consideration. | ||
| + | |||
| + | Martial | ||
| + | On the edge of the Les Terres des Lamentations, | ||
| + | warns the salvage team of the dangelrs that lie on | ||
| + | the other side of the dead-grey mists. In the wild | ||
| + | frontier between Brelandeand Droaam, a Field | ||
| + | Marshal guides allies as they ambush marauding | ||
| + | Minotaures. A Monster Hunter tracks an elite | ||
| + | team of templars to a haunted crypt in Xen’drik. | ||
| + | If a Ranger is a martial specialist who operates | ||
| + | as an expert navigator in the most unsettling | ||
| + | environments, | ||
| + | represent military training instead of a primal | ||
| + | connection to the natural world. Primeval | ||
| + | Awareness is a ritual that lets the Ranger track | ||
| + | |||
| + | doesn’t much matter where you’re going. | ||
| + | |||
| + | enemy movements. Hunter’s mark is an arcane | ||
| + | targeting implementation that focuses martial | ||
| + | prowess. The fog cloud and entangle spells | ||
| + | manipulate natural environments but one might | ||
| + | describe them as a smoke screen or sprung vine | ||
| + | trap, using the wild as a tool, not working in | ||
| + | harmony with it. The magic of a martial Ranger | ||
| + | has more in Commun with a wizard than a druid, | ||
| + | and with the DM’s approval, the character might | ||
| + | use an arcane focus as a spellcasting focus for | ||
| + | Ranger spells. | ||
| + | When creating a martial Ranger, consider how | ||
| + | and where you learned your skills. What nation | ||
| + | did you serve? Were you part of a larger army, | ||
| + | or attached to a small strike force? The soldier | ||
| + | background conveys a continuous positive | ||
| + | connection with your former comrades, while | ||
| + | criminals and folk heroes work as deserters. You | ||
| + | have the skills you need to survive in the wild but | ||
| + | prefer the comforts of civilization any day of the | ||
| + | week. It isn’t in your nature to be sentimental | ||
| + | about mud and shrubs, and you have no | ||
| + | compunctions about weaving a trail of scorched | ||
| + | earth in your wake. | ||
| + | |||
| + | Wilderness Experience | ||
| + | |||
| + | 56 | ||
| + | |||
| + | d8 | ||
| + | |||
| + | Experience | ||
| + | |||
| + | Favored Enemy | ||
| + | |||
| + | Favored | ||
| + | Terrain | ||
| + | |||
| + | 1 | ||
| + | |||
| + | The border of Droaam, where the Les Murailles Grises rise up from the | ||
| + | plains. You’ve dealt with all manner of monsters, whether as enemies or | ||
| + | merely neighbors: ogres and trolls, harpies and gnolls. | ||
| + | |||
| + | Géants or | ||
| + | monstrosities | ||
| + | |||
| + | Mountain or | ||
| + | grassland | ||
| + | |||
| + | 2 | ||
| + | |||
| + | The Forêt Imposantes of the Confins d' | ||
| + | never even seen by Humain eyes, home to Fée spirits and dire animals. | ||
| + | |||
| + | Beasts or Fée | ||
| + | |||
| + | Forest | ||
| + | |||
| + | 3 | ||
| + | |||
| + | The depths of the Frontières de l' | ||
| + | these fetid swamps. | ||
| + | |||
| + | Aberrations or | ||
| + | monstrosities | ||
| + | |||
| + | Swamp | ||
| + | |||
| + | 4 | ||
| + | |||
| + | The Plaines de Talenta, home to hobbit tribes and wild Dinosaurees. | ||
| + | |||
| + | Beasts | ||
| + | |||
| + | Grasslands | ||
| + | |||
| + | 5 | ||
| + | |||
| + | The Les Désolations Démoniaques are infused with infernal energies, resulting in strangel | ||
| + | plants and horrifying creatures. What brought you to this nightmare realm? | ||
| + | |||
| + | Fiends | ||
| + | |||
| + | Unnatural | ||
| + | |||
| + | 6 | ||
| + | |||
| + | The Désert des Lames. Did you fight alongside the Valénar Elfes, or did you | ||
| + | oppose their conquest of the region? | ||
| + | |||
| + | Humains and Elfes | ||
| + | |||
| + | Desert | ||
| + | |||
| + | 7 | ||
| + | |||
| + | The towers of Sharn, from the dismal lower districts to the fortified heights of Humains and | ||
| + | the spires. | ||
| + | Gobelins | ||
| + | |||
| + | Urban | ||
| + | |||
| + | 8 | ||
| + | |||
| + | The Les Terres des Lamentations has only existed for four years, but there’s a high demand for | ||
| + | salvagers and scouts willing to brave this twisted realm. | ||
| + | |||
| + | Unnatural | ||
| + | |||
| + | Chapter 1 | CLASSES IN EBERRON | ||
| + | |||
| + | Monstrosities or | ||
| + | oozes | ||
| + | |||
| + | Natural | ||
| + | |||
| + | Unnatural | ||
| + | |||
| + | A Talenta Beast Master whispers calming words | ||
| + | to her razorclaw mount, then calls on the spirits | ||
| + | to guide her to her journey. A Horizon Walker | ||
| + | patrols the ancient Gatekeeper seals that hold | ||
| + | the powers of Xoriat at bay. A Féral Hunter | ||
| + | prepares for a hunt by channeling predatory | ||
| + | instincts. All of these are natural Rangers, | ||
| + | following the traditional model of the warrior | ||
| + | bound to the wild. A natural Ranger with the | ||
| + | aspirant background was trained by a Druidique | ||
| + | sect. An outlander could be a Talenta hobbit, | ||
| + | a Féral from deep in the Forêt Imposantes, or | ||
| + | a Demi-orc hunter from the Frontières de l' | ||
| + | more cunning than a barbarian, but still tied to a | ||
| + | primitive culture. Even a hermit or scholar could | ||
| + | have sought isolation to commune with the Fée. | ||
| + | Consider why your Ranger has chosen to | ||
| + | abandon the wild for the life of an adventurer, | ||
| + | and how you feel about the civilized world. Are | ||
| + | you driven by revenge, searching for villains who | ||
| + | massacred your tribe, or poachers who slew your | ||
| + | animal companions? Have you been directed by | ||
| + | your Druidique mentor to hunt out an artifact? Have | ||
| + | you sworn to protect a fellow adventurer who | ||
| + | saved your life or are you simply curious about | ||
| + | the vast cities and their unnatural wonders? | ||
| + | |||
| + | Deep within the sewers of Sharn, a bounty | ||
| + | hunter deploys the fibrous cords of a modified | ||
| + | tanglefoot bag to ensnare a fugitive, as a | ||
| + | Morgrave professor leads and expedition deeper | ||
| + | into ancient Gobelin ruins, and a rat poacher | ||
| + | catches supper with a makeshift bow and arrow. | ||
| + | These citizens don’t have a primal connection | ||
| + | to the less civilized natural world and aren’t | ||
| + | trained to deal with it, but each has made their | ||
| + | own path in their environment and picked up an | ||
| + | assortment of tools and tricks along the way. | ||
| + | With the DM’s permissions, | ||
| + | Ranger can cover a wide variety of concepts and | ||
| + | can cosmetically flavor spells and class features | ||
| + | to fit a multitude of avenues. You could cast | ||
| + | hunter’s mark by whispering the target’s true | ||
| + | name to the arrow, or by making an adjustment | ||
| + | on a set of magical targeting goggles, while fog | ||
| + | cloud could be an alchemical gas bomb. The | ||
| + | important thing is that the rules remain the | ||
| + | same; even if you describe your fog cloud as | ||
| + | a smoke bomb, you follow all the usual rules | ||
| + | and restrictions for casting a spell, and it won’t | ||
| + | function in an antimagic field. | ||
| + | |||
| + | Chapter 1 | CLASSES IN EBERRON | ||
| + | |||
| + | 57 | ||
| + | |||
| + | serve as Arcanum irregulars. Gloom stalkers | ||
| + | and Wasteland Wanders (Xanathar’s Perdu | ||
| + | Notes) tend to take the lead in guiding these | ||
| + | groups through uncertain environs. | ||
| + | |||
| + | Ranger Units | ||
| + | A lone wolf, or one that functions within a pack | ||
| + | or unit, Rangers can be found across Khorvaire, | ||
| + | and might train, share resources and intel, or | ||
| + | even blaze a trail together from time to time. | ||
| + | All of the armies of the Cinq Nations have | ||
| + | elite Ranger cells, and each might have their | ||
| + | own specialized unites, which the mercenary | ||
| + | background could establish such a tie to these | ||
| + | forces. | ||
| + | |||
| + | The Église de la Flamme d' | ||
| + | The Église de la Flamme d' | ||
| + | protecting the innocent from supernatural evil. | ||
| + | Many threats are easily dealt with using the | ||
| + | subtle talents of the Ranger as opposed to the | ||
| + | radiant hammer of the paladin. The templars of | ||
| + | the Flamme d' | ||
| + | always a call for skilled unites of scout led by a | ||
| + | Field Marshal on the battlefield. In addition to | ||
| + | these standardized forces, there are also several | ||
| + | specialized units. | ||
| + | • | ||
| + | |||
| + | 58 | ||
| + | |||
| + | The Arcanum is tasked to recover and | ||
| + | destroy cursed artifacts and demonic | ||
| + | treasures. These sorts of expeditions might | ||
| + | require an entire party of adventurers, | ||
| + | requiring Rangers to work alongside rogues, | ||
| + | bards, and other specialists recruited to | ||
| + | |||
| + | Chapter 1 | CLASSES IN EBERRON | ||
| + | |||
| + | • | ||
| + | |||
| + | Kloijner’s Edge is an elite unit of Monster | ||
| + | Slayers whose agents hunt down vampires, | ||
| + | lycanthropes, | ||
| + | in plain sight. | ||
| + | |||
| + | • | ||
| + | |||
| + | Miron’s Tears are an urban legend. Stories | ||
| + | say that this group was founded by Tira | ||
| + | Miron before her final sacrifice, charged | ||
| + | to protect the Church from heresy and | ||
| + | corruption. According to rumor, it has | ||
| + | lain dormant for centuries but now, those | ||
| + | within the church believe splinter cells of | ||
| + | Miron’s Tears are preparing to strike against | ||
| + | the darkness that has spread throughout | ||
| + | the church, cleansing the Flame itself. | ||
| + | Originally, Miron’s Tears were comprised of | ||
| + | Burghal Explorers (Xanathar’s Perdu Notes), | ||
| + | Gloom Stalkers, Hunters, and specialize in | ||
| + | observation and assassination. | ||
| + | |||
| + | The longbow is a devotional practice of | ||
| + | the church, and a Ranger with the acolyte | ||
| + | background might flavor spellcasting as a | ||
| + | form of divine magic for a character with an | ||
| + | ongoing relationship to one of these orders, | ||
| + | although the soldier background is just as | ||
| + | sound for a templar. | ||
| + | |||
| + | The Eldeen Sects | ||
| + | The druid orders of the Confins d' | ||
| + | source of the most iconic Rangers of Eberron. | ||
| + | The Protecteurs des Bois roam the borders | ||
| + | of the Forêt Imposante, battling brigands and | ||
| + | poachers and ensuring that the dangelrs of | ||
| + | the forest don’t spill out to harm farmers. The | ||
| + | Eldeen Sects are described in detail in the Druid | ||
| + | section of this chapter, and the role of a Ranger is | ||
| + | specific to each sect. | ||
| + | • | ||
| + | |||
| + | The Peuple du Frêne are nature’s avengers. While | ||
| + | barbarians are Commun among Peuple du Frêne | ||
| + | raiders, Beast Masters and Hunters are both | ||
| + | found among Peuple du Frêne raiders. | ||
| + | |||
| + | • | ||
| + | |||
| + | The Enfants de l' | ||
| + | side of the natural world. Few glean the | ||
| + | insights necessary of a Gloom Stalker, | ||
| + | and most elite Winter Rangers train to be | ||
| + | Monster Hunters or Wasteland Wanderers. | ||
| + | The sect despises Mort-vivant as a particular | ||
| + | violation of the natural order, and | ||
| + | Winter Rangers are charged to lay these | ||
| + | abominations to rest. | ||
| + | |||
| + | • | ||
| + | |||
| + | The Gardiens protect Eberron from | ||
| + | extraplanar forces. While best known | ||
| + | for fighting aberrations and the forces of | ||
| + | Xoriat, they are equally concerned with the | ||
| + | depredations of fiends and other outsiders. | ||
| + | The sect trains both Horizon Walkers and | ||
| + | Monster Hunters to prevent planar breaches | ||
| + | and to destroy those creatures that have | ||
| + | made it through. | ||
| + | |||
| + | • | ||
| + | |||
| + | The Chanteurs Écolo embrace the Fée as part of | ||
| + | the natural world and the Domaine du Crépuscule | ||
| + | is a massive Thelanian Zone De Manifestation in the | ||
| + | Confins d' | ||
| + | these mystical forests and dance with the | ||
| + | Fée. Beast Masters and Hunters are both | ||
| + | found among the Chanteurs Écolo, along with | ||
| + | a few Horizon Walkers who maintain the | ||
| + | portals and work directly with the Archifée. | ||
| + | |||
| + | • | ||
| + | |||
| + | The Protecteurs des Bois are the largest | ||
| + | and best organized of the sects and serve as | ||
| + | the military of the Confins d' | ||
| + | Marshals, Hunters, and Beast Masters all | ||
| + | serving important roles among the Wardens. | ||
| + | A Ranger who follows this path might be an | ||
| + | active member of the Wardens reporting | ||
| + | back to the Great Druid Oalian, or a retired | ||
| + | warden following their own path. | ||
| + | |||
| + | The aspirant and outlander backgrounds call | ||
| + | to any character who wants to have an ongoing | ||
| + | connection to one of these sects, but the soldier | ||
| + | background could be adapted to reflect a tie | ||
| + | to one of these as well. Rangers comprise the | ||
| + | furthest frontline warriors of the Reaches. If | ||
| + | the DM approves, a Ranger from one of the | ||
| + | Eldeen sects might trade a language choice for | ||
| + | Druidique or learn it during their adventures in the | ||
| + | Reaches. | ||
| + | |||
| + | The Valénar Elfes | ||
| + | Like those in the Confins d' | ||
| + | up a large portion of the fighting forces of the | ||
| + | Valénar Elfes. Elfique cavalry often incorporates | ||
| + | Beast Masters with a close spiritual bond to their | ||
| + | remarkable mounts. Like all Valénar, Rangers | ||
| + | usually trace their lineage to a particular patron | ||
| + | ancestor and are duty-bound to emulate their | ||
| + | hero from the past. This champion might have | ||
| + | been a legendary Hunter, a Beast Master with | ||
| + | a remarkable bond to a legendary warhorse, or | ||
| + | an impeccable strategist, a Field Marshal who | ||
| + | provided tactical support to allies in a crucial | ||
| + | conflict that brought honor to the entire warclan. | ||
| + | As an adventurer, consider why a Valénar Ranger | ||
| + | isn’t riding with a warband. The reversal of the | ||
| + | honor-bound archetype might be an exile driven | ||
| + | from the Elfique people or set on a lone quest to | ||
| + | reclaim an ancestral relic who lives in disgrace | ||
| + | until it can be returned to the warband. | ||
| + | {{url> | ||