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| + | ====== Prophétie Draconique ====== | ||
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| + | **The Prophétie Draconique** is a record of things to come that has been playing out since creation. | ||
| + | The [[Dragons]] of [[Argonnessen]] observe and record everything from the position of the Lunes and stars, to the position of the [[Anneau de Siberys]] to physical manifestations of [[dracomarques]] in the world, all of which they study looking for portents and omens of things to come. The prophecy encompasses many many volumes and is said to be as complex and unfathomable as the [[Dragons]] themselves. | ||
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| + | Recently [[dracomarques]] have formed on the so-called lesser races. Although the [[Dragons]] are divided as to what this might mean, they are no less interested in studying the new bearers of the Prophétie Draconique. | ||
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| + | It is unknown what the Prophétie Draconique' | ||
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| + | ---- | ||
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| + | **The Prophétie Draconique** | ||
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| + | //The scrying pool was a mirror of the sky, and the glittering Anneau de Siberys stretched across its surface. Tielanthraxa whispered and the image grew, moving closer and closer until she could see the individual stones that made up a particular section of the ring. The shards were silhouetted against the lunar sphere of Rhaan, and the image was unmistakable: | ||
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| + | //The dragon hissed in frustration. For days, she had watched the signs appear in the heavens, cross-referencing the omens with the Codex of Alaraxus and the movement of smoke and water. This was the final piece in the puzzle. The Lord of Fire would rise again in the City of Illusions, and only three could return him to his prison: the child of storms, the shaper of steel, and the hand of Le Geolier. Tonight she would head to Khorvaire; tomorrow she would begin the search for her soldiers of destiny.// | ||
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| + | The most ancient legend is the tale of the three Premiers Dragons: Khyber, Eberron, and Siberys. Some say that Khyber slew Siberys, only to be bound by Eberron; the three dragons became the world (Eberron), the darkness within (Khyber), and the ring in the sky (Siberys). | ||
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| + | Most people are familiar with this legend; most religions Communly accept it, with other deities and powers rising in the age that followed. But few tales explain the reason behind the legend. Some scholars say that Khyber and Siberys learned of a secret tied to the fate of the universe itself, and that they fought to control this power. | ||
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| + | No Humain knows the truth of this legend. But the dragons of Argonnessen are far older than Humainity. They are the true children of Siberys, and they have devoted tens of thousands of years to studying the ancient mystery – the Prophétie Draconique. | ||
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| + | While the Prophecy illuminates the future, it rarely presents a single path. Take the example at the beginning of this article. After considering various signs, the sage Tielanthraxa concludes that "The Lord of Fire will rise again in the Les Désolations Démoniaques, | ||
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| + | This allows the DM some latitude when using the Prophecy to drive a storyline. According to the Prophecy, the player characters are the only people who can defeat this rakshasa rajah. But this particular example doesn' | ||
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| + | **Pieces of the Prophecy** | ||
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| + | No character – or Dungeon Master – will ever find a complete text of the Prophétie Draconique. Through interaction with the Serens and dragons themselves, sages have learned that the dragons do have dragonshard texts recording pieces of the Prophecy, the most notable of which are the //Codex of Alaraxus// | ||
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| + | Over the past three thousand years, the Prophecy has found a new canvas: the inhabitants of Khorvaire. The Marques du Dragon resemble the designs that previously appeared only in bones of the world: on cavern walls and ocean reefs. Dragon sages have devoted millennia to determining the meaning of these manifestations. Some believe that each house has a role to play in the Prophecy, while others see each Marqué par le Dragon individual as representing a specific variable. A member of the Chambre who is attempting to enact a particular passage of the Prophecy may feel that a reference to " | ||
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| + | Player characters may encounter pieces of the Prophecy in a variety of forms. | ||
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| + | **Translated Text: **The party receives an intact (though undoubtedly cryptic) section of the Prophecy. A member of the Chambre may relate a specific passage to the party to justify her actions. A character could intercept a scroll being transported by a Seren courier – who might be killed by Aereni spies, agents of the Seigneurs Des Cendres, or even opposing members of the Chambre. In this situation, interpretation of the Prophecy could be critical to survival. | ||
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| + | **Landmarks: | ||
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| + | These landmarks are complex patterns that resemble the Marques du Dragon found on living creatures. Interpreting the general meaning of such a mark requires knowledge of Draconique and a successful DC 30 Knowledge (arcana) check. However, the deeper meaning can be understood only when it is placed in context with the geographic location of the mark, its relationship to the Lunes and the Anneau de Siberys, and the lore collected by the seers of Argonnessen over the course of eons. When an adventure involves a landmark, the goal is rarely to translate it. Instead, the challenge will be finding the mark, duplicating it or moving it, and quite possibly destroying it before it can fall into enemy hands. | ||
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| + | **Living Prophecy: | ||
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| + | **False Prophecy: | ||
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| + | **The Shapers** | ||
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| + | Many scholars have heard of the Prophétie Draconique, but many believe it of interest only to the dragons – that only the seers of Argonnessen can decipher its many twists and turns. In fact, a number of different groups are watching the Prophecy, and any of these could be the driving force behind an adventure. | ||
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| + | **The Chambre: **These dragons are the most active agents of prophecy. The members of the Chambre are determined to bring the events of the Prophecy to fruition – even if this takes eons to accomplish. However, different factions within the Chambre may support different interpretations of a given section – and a party of adventurers could be caught between these warring wyrms. Likewise, the Chambre has little regard for Humain life: Members of the Commun races are simply tools that the dragons are required to use. As a result, a Chambre patron may assist the party one day and send them into a death trap the next. | ||
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| + | The Chambre has emerged only recently. Few of its members are over 600 years old, and most are considerably younger. Bronze, silver, and gold dragons are the most Commun agents, since the alternate form power allows these dragons to move among Humains unseen, but other dragons can use // | ||
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| + | **The Elder Wyrms of Argonnessen: | ||
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| + | **La Cour Éternelle: | ||
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| + | **The Seigneurs Des Cendres: | ||
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| + | **Independents: | ||
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| + | ====== USING THE PROPHECY ====== | ||
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| + | A strange pattern appears on the wall of a deep cavern—a spiraling series of lines, vaguely reminiscent of Draconique characters.\\ | ||
| + | A child is born to two full_blooded members of Maison Bombardier, but even at birth she bears an aberrant Marque Du Dragon.\\ | ||
| + | The moon Aryth eclipses Lharvion at the precise moment that the plane Thélanis becomes Limitrophe with Eberron.\\ | ||
| + | When a dragon sage gathers all these facts, she nods. With a few words, she records her conclusions in the Fragment Bibliothécaire that lies before her. One more path to the future—one more piece of the Prophétie Draconique—has been revealed.\\ | ||
| + | The Prophecy is a core element of the EBERRON campaign setting. Dragon and fiend battle over its outcome. It might call for a reluctant adventurer to take on the mantle of hero—or it might warn of dire consequences if adventurers slay a hated foe.\\ | ||
| + | But what is the Prophétie Draconique? And what are effective ways to use it in a campaign? | ||
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| + | ===== Source and Purpose ===== | ||
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| + | None can question the power of the Prophétie Draconique. Its power as a tool of divination has been proven time and again. But philosophers and sages—Humain and dragon, celestial and fiend—have long debated the source of its power. How can the paths of the future be mapped out on stone and sky? Is this proof of divine intervention… or does such a concrete cosmic plan defy the existence of free_willed gods?\\ | ||
| + | Tens of thousands of years of debate and divination have produced no clear answers. Here are a few of the popular theories; only the DM can decide if any of these are true.\\ | ||
| + | • The Prophecy is a reflection of the ongoing struggle between Khyber and Eberron. The Progenitors shaped reality at the beginning of time, and the Prophecy reflects their divergent desires for their creation. This is the central belief of the dragon religion Thir.\\ | ||
| + | • The Prophecy is the work of the dragon deity Chronepsis, master of fate. The core doctrine of Thir says that Chronepsis is the scribe of the Progenitors. However, certain dragons believe that Chronepsis alone chooses the path of the Prophecy.\\ | ||
| + | • The Prophecy is the creation of Aureon, Sovereign of Law and Lore. This is the popular theory of followers of the Légion Souveraine. The doctrine of Thir acknowledges Aureon—Ourelonastrix—as the first prophet, but not as the creator of the Prophecy.\\ | ||
| + | • The Prophecy is a divine force, not unlike the Flamme d' | ||
| + | • Each of the thirteen Outer Planes has an underlying consciousness. Eberron is where the planes converge, and the Prophecy is the result of the debate between these planar voices.\\ | ||
| + | • The Prophecy is the ultimate source of magical energy. Magic has the power to reshape reality, and the Prophétie Draconique is the ultimate expression of this. Even those who agree on the nature of the Prophecy argue about its purpose. For much of the history of Argonnessen, | ||
| + | The dragons of [[the_Chambre|the Chambre]] counter that Ourelonastrix and Hezcalipa used their knowledge of the Prophecy to defeat the Maîtres Démoniaques in the Age of Démon. These dragons claim that the Prophecy is a tool, a gift to allow those wise enough to read it some control over the future. In their view, dragons should be on guard against other forces who seek to control this power. The Seigneurs Des Cendres have always sought to use the Prophecy as a weapon against their foes. The elves of La Cour Éternelle have unraveled many of its mysteries. Now, some among the lesser nondragons seek to use the Prophecy as a tool, if they can only master its secrets.\\ | ||
| + | Ultimately, the Dungeon Master must decide if mortals are meant to tamper with the Prophecy. The consequences of this decision are explored below. | ||
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| + | ===== The Nature of The Prophecy ===== | ||
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| + | The Prophétie Draconique has existed since the dawn of time. Dragons and Démon have sought its power. But what is the Prophecy? What form does it take? How can people fight over its outcome? And how can an infallible prophecy work in a game that is, ultimately, defined by player choices?\\ | ||
| + | The key is that the Prophétie Draconique is a living thing. It has never been fully recorded because it is constantly growing and evolving. The Prophecy is a map showing many paths that the future might take, and revealing dependencies. Consider the following: | ||
| + | If the King of Brelandeis assassinated on the day of the Gargouille’s first victory, there will be war in the west. If there is war between [[droaam|Droaam]] and [[Brelande|Brelande]], | ||
| + | This is the nature of the Prophecy. It is a web that is constantly unfolding, and the future is formed by threads from thousands of evolving events. This is how the Chambre and the Seigneurs Des Cendres use the Prophecy as a weapon. Find an outcome you desire, then trace back the path of events that will make it happen. If the Seigneurs Des Cendres want Sora Kell to return, they must see to it that Roi Boranel is slain on the same day that Carralag the Gargouille wins La Course des Huit Vents in Sharn. This will lead to war… and that paves the way for the next convergence they wish to control. Meanwhile, if the Chambre can prevent Carralag’s victory or Boranel’s death, it has staved off this fate … though it might have set another path in motion. This is the trick to dealing with the Seigneurs Des Cendres and the Chambre; both groups are often working toward long_term goals that can’t even be seen without the use of the Prophecy. The Chambre might help stop a massacre, or it might cause a massacre—in either case the dragons care nothing about the victims. They are concerned only with the chain of events that are set in motion, and it might take years, decades, or longer for matters to play out. | ||
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| + | ===== Form of the Prophecy ===== | ||
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| + | Typically, adventurers encounter the Prophecy in one of three ways.\\ | ||
| + | **Signs and Portents:** A convergence of Lunes and planes. A symbol revealed by an earthquake. Three Héritier des Dragonss slain by fire. These are some of the ways in which the Prophecy is made manifest. But taken alone, none of these manifestations have meaning. It’s like glancing at tea leaves or seeing two crows on a dead oak tree—without proper training, the omen cannot be interpreted. And the Prophétie Draconique is far more complex than tea leaves or tarot cards. In the examples given above, all three of the events could be linked together. Moon, rune, and deaths are all pieces of the puzzle, and knowledge of past events might be just as crucial to success. Most creatures require decades to learn to interpret the simplest signs of the Prophecy,\\ | ||
| + | and it takes centuries to truly understand it. Even among the long_lived dragons, few have the patience and intelligence required to become true prophets. As such, adventurers rarely find a piece of the Prophecy that they can interpret on their own; instead, they need to find someone who can help them understand its meaning.\\ | ||
| + | In the past, the symbols that appeared on the earth were called Marques du Dragon. These days, they are usually called Prophecy marks. The design of these marks is quite similar to those found on flesh, but every mark is different; each line has meaning to one who knows how to read them. If a character who speaks Draconique makes a DC 30 Spellcraft check, she gains a hint about the meaning of a mark, to a maximum of five words. For example, she might recognize the concepts of “king,” “victory, | ||
| + | A small Prophecy mark might be the size of a Humain fist. The largest marks are so big that they can be seen properly only from a great height. All marks radiate a strong aura of universal magic and occasionally shimmer with a blue_green radiance similar to the color of Marques du Dragon. Prophecy marks slowly repair themselves if damaged. It’s possible to remove a small mark whole, but if a mark is simply damaged, it eventually re_forms.\\ | ||
| + | The true nature of Prophecy marks is as mysterious as the Prophecy itself. In Xen’drik, explorers have found Machine Occultes from the Âge des Géants that seem to use Prophecy marks as a source of power, and many forces in Khorvaire—notably [[house_bombardier|Maison Bombardier]], | ||
| + | **Translations: | ||
| + | The dragons of Argonnessen have created many records about the Prophecy. A translation could simply record events of the past—the shape the Prophecy finally took—but even this can be an important tool for interpreting future signs. Some records reveal possibilities—multiple paths that the future can take, depending on what events come to pass. Other dragon writings focus on a single chain of possibility—the path that the writers are working to achieve.\\ | ||
| + | The precise form of these writings varies based on the author. A translation of the Prophecy could take the form of poetry, a formal treatise, or a few cryptic words. It has meaning to the author, but it might still puzzle the random reader.\\ | ||
| + | **Prophets: | ||
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| + | ===== The Prophecy As an Adventure Hook ===== | ||
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| + | Having considered the origin of the Prophecy and the forms it takes, a question remains. Why use it? What does it bring to an adventure? | ||
| + | **Destiny: | ||
| + | **Control: | ||
| + | **Choice:** The Prophecy can be a tool to help the Dungeon Master choose the direction of a campaign. A prophet seeks out the adventurers and reveals that they are at a crossroads of fate. If they follow one path, war arises between Droaam and Breland. If they take the other path, they discover a Perdu kingdom in Xen’drik, and one among them dons a crown. So … do the players want a war campaign? Or an extended adventure in Xen’drik? The prophet doesn’t tell them how events will play out—who will wear a crown, or if they will all live or die—but she gives them the opportunity to pick a direction for future adventures.\\ | ||
| + | **Battling Fate:** Another possible path for a campaign is to reveal a piece of the Prophecy that the adventurers want to prevent from coming to pass. A warrior is destined to kill the one he loves the most. A wizard will unlock the secret of the Mourning … and destroy the Cinq Nations. Is it possible to avoid this fate? Or will the adventurers’ attempts to change their destinies actually\\ | ||
| + | be the cause of their undoing?\\ | ||
| + | In working with prophecy, ambiguity is a powerful tool. An adventurer will wear a crown … but does this mean he will rule a kingdom, or could it be a cursed crown that will give an Mort_vivant spirit possession of his body? Likewise, a DM could rely on cryptic titles instead of being obvious from the start. The Prophecy might mention the “child of the crimson storm” … but it could take time to prove that this is in fact the Lyrandar heir in the party. | ||
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| + | ==== Prophetic Signs ==== | ||
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| + | Here are several ways the Prophétie Draconique could enter a campaign.\\ | ||
| + | • An adventurer finds a Fragment Bibliothécaire journal that has rough details of his own past and future accomplishments, | ||
| + | • The party finds a dead man clutching a basalt disk, lying next to the corpse of a rakshasa. The stone holds a Prophecy mark, and agents of [[the_talons_of_tiamat|the Talons of Tiamat]], [[the_Chambre|the Chambre]], and [[the_undying_court|La Cour Éternelle]] are all searching for it.\\ | ||
| + | • A dragon prophet presents an adventurer with a magic sword. It’s prophesied that the adventurer will fight a champion of darkness hidden somewhere in the city; she has one day to find and defeat him, or she will surely die.\\ | ||
| + | • Adventurers encounter a wizard building an Machine Occulte over a large Prophecy mark. The mark has taken on the appearance of an aberrant Marque Du Dragon. Is this an innocent experiment, or the first step in a terrible plan?\\ | ||
| + | • An attack by an overwhelming enemy force drives adventurers into a network of caves—a dragon’s lair that has been abandoned for thousands of years. Engravings on a cavern wall include the dragon’s notes on the Prophecy … including cryptic clues that could help the adventurers defeat the enemy hunting them.\\ | ||
| + | • The vault of the Grand Library of Metrol is rumored to hold a copy of the Silaxerus Shard, one of the most complete records of the Prophecy in Humain hands. Agents of the Chambre want to destroy it. The Bibliothèque de Korranberg, Les Douzes, and Arcanix want to steal it. Prince Oargev wants it returned to Cyran hands. Whom will the adventurers help? And what if the Seigneurs Des Cendres have already stolen the shard and replaced it with a counterfeit designed to mislead? | ||
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| + | ===== Inception of the Dragon Prophets ===== | ||
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| + | Overtures were made to specific individuals the dragons had observed for some time. Some bore Marques du Dragon themselves, but most did not. The individuals in question were all of an arcane bent, much like dragons themselves, and they were tasked with being the eyes and ears of their Draconique masters, seeking signs of the Prophecy and occasionally acting on behalf of the dragons in causes in which the dragons were interested. In every case, these individuals acted to further the dragons’ understanding of the Prophecy. In the process, they gained some insight into its mysteries themselves and began to manifest strange new abilities reminiscent of the great dragon deities. These individuals collectively came to be known as dragon prophets (see page 63 for information on the dragon prophet prestige class).\\ | ||
| + | The dragon prophets have learned much from their Draconique mentors (or masters, depending on the specific relationship involved), many dealing directly with a greater understanding of the Prophétie Draconique. These abilities focus on the insight of the complex Prophecy, as well as a greater understanding of the world at large. As a prophet gains more of a grasp on the Prophecy, she begins to see everything around her in a different light. Many find themselves able to predict the future, while others simply become more aware of their surroundings. | ||
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| + | ===== Fragments de Dragon and The Prophecy ===== | ||
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| + | The dragons of Argonnessen are convinced that Fragments de Dragon are essential to understanding the Prophecy. The dragons read the true meaning of the marks within the shards, and realize that some marks are only truly understood when combined with or exposed to other marks.\\ | ||
| + | Eberron shards, in particular, seem responsible for the manifestation of Marques du Dragon on the Humains, elves, and other races of Khorvaire. Many sages believe that the Marques du Dragon were brought about due to long exposure, over many generations, | ||
| + | Many dragons spend every night for centuries looking up at the Anneau de Siberys. The ring shifts subtly over time, as some of the Fragments de Dragon that comprise the ring fall to Eberron as Siberys showers. The dragons feel that signs and portents from the ring represent omens from the spirit of Siberys, guiding the dragons so that they can be prepared if the spawn of Khyber once again emerge to dominate the world.\\ | ||
| + | Tales are told of great Khyber caverns, whose walls are covered in markings of all sorts, and yet those markings shift and fluctuate if a strongly attuned dragonshard is carried through the cavern. Some of the markings seem to shirk away from Eberron shards, yet they crowd toward a powerful Khyber shard. The effect is subtle, however, and only those possessing the great patience and attention of the dragons can truly appreciate these mark manifestations. Only the dragons and those versed in the Prophecy, such as dragon prophets, can gain any insight from the sigils deep within Khyber.\\ | ||
| + | A few nondragons have been exposed to slivers of the Prophecy. Some deranged Dragon d' | ||
| + | Other, more scholarly types have suggested that the Marques du Dragon represent the dragon Eberron expressing its will through the Marqué par le Dragon races—races Eberron has chosen. What the races have been chosen for is unclear. Perhaps a cataclysmic showdown is inevitable, with the Marqué par le Dragon races battling the aberrations, | ||
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| + | **Source:** Dragons of Eberron | ||
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| + | TH E D RAC ONIC PROPHE C Y | ||
| + | There are patterns hidden in the world. Secrets lie in the conjunctions of the planes and Lunes, in strange symbols formed by the flowing lava of a volcanic erup tion or the fissures caused by an earthquake. Carved in the walls of ancient citadels and on primeval megaliths, knot patterns appear to have meaning that only the con templative mind can hope to comprehend. To those who can read them, these myriad events and signs form a map of possible futures, a map that can be used to shape the course of history. | ||
| + | Scholars call this map the Prophétie Draconique, attrib uting it to the Premiers Dragons: Eberron, Siberys, and Khyber. The Prophecy is vast and complex, its signs scattered across the world. Few Humains or even elves have the time or resources to unravel its secrets. The foremost students of the Prophecy are ancient dragons, immortal fiends, and others who have devoted thou sands of years to this work. | ||
| + | What makes the Prophecy especially complex is that it doesn' | ||
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| + | the Prophecy is a map that shows many possible fu tures, along with the steps that must occur to make that future a reality. A fragment of the Prophecy might say, "If the Bear King is slain by a sorrowful assassin in L' | ||
| + | As an adventurer, you could be hired by a scholar trying to piece together a fragment of the Prophecy and clash with a secret society along the way. Or you could discover that your family plays a pivotal role in a fragment of the Prophecy. Will you embrace this or fight your potential destiny? Will you dedicate your life to interpreting the Prophecy or ignore it as just a bunch of mystical nonsense? And might the Prophecy hold the answer to the Mourning itself? | ||
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| + | TH E D RAC O N I C PROPHE C Y | ||
| + | There are patterns hidden in the world. Secrets lie in | ||
| + | the conjunctions of the planes and moons, in strange | ||
| + | symbols formed by the flowing lava of a volcanic eruption | ||
| + | or the fissures caused by an earthquake. Carved in | ||
| + | the walls of ancient citadels and on primeval megaliths, | ||
| + | knot patterns appear to have meaning that only the contemplative | ||
| + | mind can hope to comprehend. To those who | ||
| + | can read them, these myriad events and signs form a | ||
| + | map of possible futures, a map that can be used to shape | ||
| + | the course of history. | ||
| + | Scholars call this map the Draconic Prophecy, attributing | ||
| + | it to the Progenitor Dragons: Eberron, Siberys, | ||
| + | and Khyber. The Prophecy is vast and complex, its signs | ||
| + | scattered across the world. Few humans or even elves | ||
| + | have the time or resources to unravel its secrets. The | ||
| + | foremost students of the Prophecy are ancient dragons, | ||
| + | immortal fiends, and others who have devoted thousands | ||
| + | of years to this work. | ||
| + | What makes the Prophecy especially complex is that | ||
| + | it doesn' | ||
| + | the Prophecy is a map that shows many possible futures, | ||
| + | along with the steps that must occur to make that | ||
| + | future a reality. A fragment of the Prophecy might say, | ||
| + | "If the Bear King is slain by a sorrowful assassin in the | ||
| + | Shadow of the Mourning, the Crown will fall from his | ||
| + | nation." | ||
| + | Breland, since the bear is Breland' | ||
| + | " | ||
| + | must be slain in the Mournland, or it could mean that | ||
| + | the assassination must occur on the anniversary of the | ||
| + | Mourning. This passage doesn' | ||
| + | be assassinated or that the Brelon monarchy will fall; it | ||
| + | suggests that if Boran el is assassinated under these conditions, | ||
| + | then the monarchy will surely fall. But it could | ||
| + | also be fulfilled in different ways, if the terms of the | ||
| + | Prophecy are interpreted differently. Other fragments of | ||
| + | the Prophecy might cover what happens if Boranel is assassinated | ||
| + | under other circumstances, | ||
| + | if he dies of natural causes. | ||
| + | As an adventurer, you could be hired by a scholar | ||
| + | trying to piece together a fragment of the Prophecy | ||
| + | and clash with a secret society along the way. Or you | ||
| + | could discover that your family plays a pivotal role in | ||
| + | a fragment of the Prophecy. Will you embrace this or | ||
| + | fight your potential destiny? Will you dedicate your life | ||
| + | to interpreting the Prophecy or ignore it as just a bunch | ||
| + | of mystical nonsense? And might the Prophecy hold the | ||
| + | answer to the Mourning itself? | ||
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