Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
port_du_croissant [2020/02/22 13:16] maitregobport_du_croissant [2025/12/11 15:20] (current) – external edit 127.0.0.1
Line 1: Line 1:
 +====== Port du Croissant ======
  
 +|title=
 +|image=DemonWastes.jpg
 +|caption=
 +|name=Port du Croissant
 +^Grosseur|Hamlet
 +|capital=
 +|area=[[Les Désolations Démoniaques]]
 +|government=
 +|ruler=[[Baruk]]
 +^Population|82
 +|races=[[Human]], [[half-orc]]
 +|religions=
 +|imports=
 +|exports=Khyber Dragonshards, Narstone
 +|alignment=
 +|source=
 +|page=
 +
 +**Port du Croissant** is a hamlet with a population of 82 in the [[Les Désolations Démoniaques]]. It's an outpost controlled by [[Maison Tharashk]].
 +
 +Maison Tharashk established this tiny port at the end of La Dernière Guerre. The house hopes to gain access to the dragonshard deposits buried in the Wastes. To date, it has survived the Tribus des Charognes and the malefic horrors of the Wastes, but few believe it will last.
 +
 +'''Blood Crescent''' is a hamlet with a population of 82 located on the southern tip of the [[Demon Wastes]]. It is an outpost founded and inhabited entirely by [[House Tharashk]] during the latter years of the [[Last War]], after several failed attempts.<ref name=":0">{{Cite book/Eberron Campaign Setting|161}}</ref><ref name=":1">''[[Eberron Campaign Guide (book)|Eberron Campaign Guide]]''. [[James Wyatt]] and [[Keith Baker]] (2009). [[Wizards of the Coast]]. ISBN 0-7869-5099-4.</ref> Tharashk uses the tiny town as a base of operations for [[narstone]] and [[Dragonshard|Khyber dragonshard]] mining in the Demon Wastes. As this requires exploring the dangerous land, the town has lost three scouting expeditions and been assaulted several times by various [[Carrion Tribes]] and monsters. The town has managed to survive these operations thanks to its military-style administration and a stream of supplies and support from the city of [[Yrlag]], which lies just across the [[Crescent Bay]] in the [[Shadow Marches]].<ref name=":0">{{Cite book/Eberron Campaign Setting|161}}</ref><ref>[[Rising from the Last War (book)|Rising from the Last War]], ''p. 113. ''[[Jeremy Crawford]], [[James Wyatt]], and [[Keith Baker]] (2019). [[Wizards of the Coast]]. ISBN 978-0-7869-6689-9</ref> Dispite the fact that maintaining the town in such a manner is very expensive, House Tharashk believes that the natural resources of the Demon Wastes are valuable enough to render the operation profitable.<ref name=":1" />
 +
 +The town is run by its' commander, [[Baruk]]. Baruk is a half-orc ranger with a hardened personality. He often hires adventurers to guard caravans or to use as scouts. In addition to the commander there is a small contingent of House Tharashk guards that protect the city.<ref name=":0">{{Cite book/Eberron Campaign Setting|161}}</ref>
 +
 +Doesn’t all travel into the Demon Wastes have to go through the Labyrinth?
 +
 +The wording in Eberron: Rising From The Last War is unclear, but prior canon has established that it’s possible to travel to the Demon Wastes by sea. The original Eberron Campaign Setting says  “Built on the shores of Crescent Bay and regularly supplied by ships from Yrlag, a large town across the bay in the Shadow Marches, Blood Crescent serves as House Tharashk’s long dreamed-of foothold in the Demon Wastes”—it would be hard to regularly supply the outpost if every ship that arrived couldn’t leave. The general intent is that FIENDS can’t leave except through the Labyrinth; think of it like an invisible fiend fence with only one gap in it. With that said, it’s not supposed to be EASY to travel to the Wastes by sea; if it was, people would have done it long ago and we’ve have more and larger outposts. The coastline is extremely hostile, with a combination of foul weather, unnatural sealife, and a maze of demonglass spires that can tear a ship apart. Reaching Blood Crescent requires the vessel to follow a very specific path. Tharashk spent a great deal of resources to chart that path, and they are holding it as a secret of the house.
 +
 +So it’s easy to reach the Demon Wastes by sea, but MOST of the time, those who try will end up shipwrecked… which is in fact what happened to the ancestors of the Carrion Tribes. Meanwhile, the Carrion Tribes themselves don’t have the sophistication or resources to build ships, which is why when they try to leave, they go through the Labyrinth.
 +{{page>[template:Désolations_Démoniaques]}}
 +{{tag>["Géographie"]}}
 +{{tag>["Les Désolations Démoniaques"]}}
 +{{tag>[Villages]}}