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| + | ====== Ordre de la Griffe d' | ||
| + | {{: | ||
| + | |||
| + | They continue to operate in a semi-terrorist fashion to this day, proclaiming their desire to see Karrnath once again rise to power and garnering support from the [[Le Sang Divin]]. L' | ||
| + | |||
| + | ===== **History** ===== | ||
| + | L' | ||
| + | The group still exists today but only as a Ombre of its former sElfee living like terrorists and guerrilla fighters. | ||
| + | |||
| + | /* Spoiler */ | ||
| + | |||
| + | |||
| + | <div class=" | ||
| + | <div class=" | ||
| + | la Griffe d' | ||
| + | </ | ||
| + | </ | ||
| + | |||
| + | ===== **Stats** ===== | ||
| + | 4th Edition Eberron Campaign Guide | ||
| + | |||
| + | *Griffe Émeraude Trooper p.88 | ||
| + | *Griffe Émeraude Knight p.88 | ||
| + | *Griffe Émeraude Marshal p.88 | ||
| + | *Griffe Émeraude Sergeant p.268 | ||
| + | *Mallora, Griffe Émeraude Necromancer p.268 | ||
| + | |||
| + | ===== **Hierarchy** ===== | ||
| + | The leader of L' | ||
| + | Next are the troopers who are either cultists, criminals or Karrnathi patriots. | ||
| + | Spies are used by the order along with mercenaries when required. | ||
| + | |||
| + | {{: | ||
| + | |||
| + | ===== **Notes** ===== | ||
| + | L' | ||
| + | |||
| + | The Order is known for its use of distinctive helmets with half-faceplates. | ||
| + | |||
| + | References | ||
| + | |||
| + | Order of the Emerald Claw: Not so much a sect as a paramilitary branch of the faith, the Order of the Emerald Claw does the will of Vol herself. Agents of the Order operate not only in their home state of Karrnath but all across Khorvaire, where they carry out the orders of the Crimson Covenant. Some of the rank and file in the Order are unaware of their organization’s ties to the lich-queen, truly believing themselves to be the ostracized Karrnathi loyalists they portray to the outside world. Those in charge of cells or operations are faithful Seekers, doing work they believe is essential to furthering the Blood of Vol, and they would gladly die before spilling their secrets. | ||
| + | |||
| + | ORDER OF THE | ||
| + | EMERALD C LAW | ||
| + | What arose as an order of militant knights within the | ||
| + | nation of Karrnath fell into disgrace and became a | ||
| + | shattered remnant. The Order of the Emerald Claw now | ||
| + | operates as a collection of cells of fanatical warriors, | ||
| + | necromancers, | ||
| + | seem to be driven by Karrnathi patriotism, and they | ||
| + | purport to be adherents of the Blood of Vol. The most | ||
| + | cursory investigation reveals that claim to be a facade. | ||
| + | The truth behind the Emerald Claw is that they serve | ||
| + | the lich Lady Illmarrow, and in her name they carry out | ||
| + | acts of destruction, | ||
| + | They have been linked to the theft of powerful items | ||
| + | imbued with necromancy magic, and they often employ | ||
| + | vicious undead minions that make even other Karrns | ||
| + | uncomfortable. Most worshipers of the Blood of Vol are | ||
| + | quick to point out that they don't accept the order' | ||
| + | to membership in their faith, and those true worshipers | ||
| + | vehemently reject the Emerald Claw's violent fanaticism. | ||
| + | THE E M E RALD C LAW AND THE WAR | ||
| + | During the Last War, Karrnath was forced to embrace | ||
| + | the practice of necromancy to bolster the ranks of its | ||
| + | army. At the same time, a number of chivalric orders | ||
| + | were founded by devoted worshipers of the Blood of Vol. | ||
| + | These groups included necromancers and bone knights | ||
| + | that were trained to raise and command the undead | ||
| + | troops used during the war. The Order of the Emerald | ||
| + | Claw was one of the most infamous of these groups, renowned | ||
| + | for its fighting skills but often sanctioned for its | ||
| + | brutal treatment of enemy soldiers. The Emerald Claw | ||
| + | were also accused of slaughtering civilians so they could | ||
| + | be raised as skeletons or zombies-behavior that was | ||
| + | strictly forbidden by the Karrnath commanders. | ||
| + | When King Kaius III came to power near the end of | ||
| + | the war, he turned against the Blood of Vol. The orders | ||
| + | were disbanded, and many members of the Emerald | ||
| + | Claw were condemned as war criminals. While the | ||
| + | other orders complied with the king's edict, many | ||
| + | knights of the Emerald Claw refused to surrender. The | ||
| + | order fragmented as its original members scattered, but | ||
| + | a number of those rebellious knights started their own | ||
| + | cells, rallying all who wanted to see Karrnath achieve | ||
| + | its rightful glory. The order experienced a surge in membership | ||
| + | following the Treaty of Thronehold because | ||
| + | many Karrns thought that Kaius III had betrayed their | ||
| + | nation by embracing peace. | ||
| + | Six years ago, shortly after Kaius' | ||
| + | known as Lady Illmarrow emerged as the leader of the | ||
| + | Order of the Emerald Claw. Few of her followers know | ||
| + | anything about her, other than her great skill as a necromancer; | ||
| + | many members of the Order refer to her as | ||
| + | Queen of the Dead. Some members of the order believe | ||
| + | she will ultimately raise Karrnath above all other nations. | ||
| + | Others simply trust that she will grant them personal | ||
| + | power. They believe that she is poised to become a | ||
| + | god of death, and that when she ascends to divinity, they | ||
| + | will be granted immortality or at least the eternal life | ||
| + | of undeath. | ||
| + | |||
| + | LIBRARY VAULT | ||
| + | Map 4.9 shows a library vault maintained by the Order | ||
| + | of the Emerald Claw. The order collects dark materials | ||
| + | and forbidden magic and holds them for safekeeping in | ||
| + | these heavily defended locations. Each vault also functions | ||
| + | as a chapter house or a sanctuary for a local cell. | ||
| + | L IBRARY VAULT FEATURES | ||
| + | Library vaults can be found in a variety of locations. | ||
| + | Some of them are crypts or dungeons secreted away | ||
| + | underground, | ||
| + | inside a home or a business. Whatever its specific location, | ||
| + | a vault is always equipped with defensive features, | ||
| + | some of which remain active even after the outer door | ||
| + | is breached. | ||
| + | LIBRARY VAULT ADVENTURES | ||
| + | The Library Vault Adventures table outlines some possibilities | ||
| + | for adventure involving one of these locations. | ||
| + | LI B RARY VAU LT ADVE N T U R E S | ||
| + | d6 Adventure Goal | ||
| + | 2 | ||
| + | 3 | ||
| + | 4 | ||
| + | Destroy a scro l l containing an i ncantation that a llows | ||
| + | even non-spellcasters to a n imate the dead. | ||
| + | Steal the journal of a powerfu l necromancer that's | ||
| + | being held i n the vault' | ||
| + | Trade a powerfu l dark magic weapon in return fo r the | ||
| + | rescue of i m portant hostages taken by the order. | ||
| + | Steal a suit of armor that conta i n s the soul of a hero | ||
| + | slain during the Last War. | ||
| + | 5 Search the col lection for i nformation on the Queen of | ||
| + | the Dead, or " Lady I l l marrow," | ||
| + | 6 Infiltrate the vault to get close to a new Emerald Claw | ||
| + | recru it, then convince them to come to their senses | ||
| + | and return to their fam ily. | ||
| + | ORDER OF THE | ||
| + | E ME RALD C LAW N P C s | ||
| + | Given the undeniable nature of the order, villains associated | ||
| + | with the Emerald Claw present an opportunity to | ||
| + | provide characters with adversaries that are memorably | ||
| + | evil, and that revel in their villainy. | ||
| + | E M E R A L D C LAW N PCs | ||
| + | d6 N PC | ||
| + | Though mortal, this fanatical warrior d r i n ks the blood | ||
| + | of those he slays in battle. | ||
| + | 2 A cleric tries to convince her enemies to embrace the | ||
| + | order, promising eternal life through u n death. | ||
| + | 3 A noble with sym pathies toward the order h ides a | ||
| + | cell's l i brary vault within the groun d s of their estate. | ||
| + | 4 A suave vampire would rather charm its enemies than | ||
| + | crush them in battle. | ||
| + | 5 An artificer is obsessed with infusing necromantic | ||
| + | curses i nto their construct creations. | ||
| + | 6 A changelin necromancer often poses as a vam p i re | ||
| + | or a m u m my, even though it's sti l l alive. | ||
| + | C HAPTER 4 I BUILDING E B E RRON ADVENTURES | ||
| + | EMERALD CLAW CAMPAIGN THE M E S | ||
| + | At low levels, adventurers can clash with Emerald Claw | ||
| + | skeletons and zombies. As the characters grow more | ||
| + | capable, the threats escalate. They might have to protect | ||
| + | a village from a necromancer who is sucking the life out | ||
| + | of the land, or race through a dungeon to acquire a necromantic | ||
| + | relic before the Claw can claim it. The Emerald | ||
| + | Claw is ideally suited to pulp action; it's a force that | ||
| + | is blatant in its villainy and has hordes of evil minions | ||
| + | to do its bidding. Defeating the schemes of the Emerald | ||
| + | Claw should always feel like the right thing to do. | ||
| + | Although many members of the Emerald Claw believe | ||
| + | that they are fighting for Karrnath, they are truly serving | ||
| + | the lich Lady Illmarrow (see chapter 6). The greatest | ||
| + | necromancer of the age, she seeks to unlock the secrets | ||
| + | of her inactive dragonmark, the Mark of Death. If she | ||
| + | succeeds, she could come to possess unimaginable | ||
| + | power. This makes her a formidable villain to drive the | ||
| + | action of an entire campaign. | ||
| + | EMERALD C LAW ADVENTURE HOOKS | ||
| + | The Emerald Claw Adventure Hooks table offers some | ||
| + | options to kick off adventures featuring the Emerald | ||
| + | Claw that take place outside their sanctuaries. | ||
| + | E M E R A L D C LAW ADV E N T U R E H O O K S | ||
| + | d8 N PC | ||
| + | What at first appears to be a renegade group of | ||
| + | Aundairian sold iers turn out to be undead u n d e r the | ||
| + | order' | ||
| + | 2 The order strikes at a small keep, demanding the | ||
| + | i n habitants s u rrender a particular vol u m e from their | ||
| + | l i b rary. | ||
| + | 3 | ||
| + | 4 | ||
| + | 5 | ||
| + | 6 | ||
| + | I n vestigating strange lights and sounds emanati ng | ||
| + | from a crypt i n the dead of n ight reveals the Emerald | ||
| + | Claw experimenting on the corpses with i n . | ||
| + | T h e Emerald Claw violates graves near a small village, | ||
| + | ani mating the corpses i nto u ndead laborers to help | ||
| + | build a n eldritch machine. | ||
| + | The Emerald Claw claims a village' | ||
| + | own use, and any who come near are attacked. The | ||
| + | sounds of torture ring out from within the b u i l d i ng. | ||
| + | I nvestigati ng disappearances among an elf community | ||
| + | reveals that the Order of the Emerald Claw has | ||
| + | been attem pting to i n scribe something l i ke a d ragonmark | ||
| + | in their skin, then reani mating the fa i led experiments | ||
| + | as zombies. | ||
| + | 7 While searching for a magic item in Dhakaani ruins | ||
| + | across southern Khorvaire, the characters d iscover | ||
| + | that Emerald Claw agents are looking for the same | ||
| + | thing and seem to have access to i nformation the adventu | ||
| + | rers lack. | ||
| + | 8 A large force of Emerald Claw knights offers the characters | ||
| + | a choice: join the order, or submit themselves | ||
| + | to death and an eternity of servitude from beyond the | ||
| + | grave. | ||
| + | |||
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