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| + | Countess Tesyn ir’Lantar | ||
| + | {{: | ||
| + | The charming countess of the ir’Lantar family has a | ||
| + | way of making those around her at ease, unless she | ||
| + | is put out. Her reputation as an arcanist of raw talent | ||
| + | has served to keep her family safe. This is how it | ||
| + | should be and always has been. | ||
| + | History states that the ir’Lantars are old blood in | ||
| + | Beaurefuge, but few accounts of how the family rose to | ||
| + | count among the nobility are told. They descend from | ||
| + | a noble knight, Kael Lantar, who rose up after the fall | ||
| + | of the lord he served. That lord is largely forgotten, the | ||
| + | Countess Tesyn ir’Lantar Level 15 Elite Artillery | ||
| + | Medium natural Humainoïde, | ||
| + | Initiative +7 Senses Perception +12 | ||
| + | Entropic Veil aura 5; enemies within the aura lower their | ||
| + | resist values by 10. | ||
| + | HP 232; Bloodied 116; see also blood power | ||
| + | AC 26; Fortitude 27, Reflex 26, Will 28 | ||
| + | Resist 10 variable (2/ | ||
| + | Saving Throws +2 | ||
| + | Speed 6 | ||
| + | Action Points 1 | ||
| + | m Demonclaw Dagger (standard; at-will) F Poison, Weapon | ||
| + | +18 vs. AC; 2d4 + 5 damage, and the target takes 15 | ||
| + | poison damage if it ends its turn within 5 squares of the | ||
| + | Countess (save ends). | ||
| + | a Rotfall (standard; at-will) F Necrotic | ||
| + | Area burst 1 within 10; +19 vs. Reflex; 2d8 + 6 necrotic | ||
| + | damage, and the target is knocked prone. | ||
| + | A Storm Maw (standard; encounter) F Thunder, Lightning | ||
| + | Area burst 2 within 10; +19 vs. Reflex; 1d8 + 6 lightning | ||
| + | damage plus 1d8 + 6 thunder damage, and the target slides | ||
| + | 1 square toward the burst’s origin square. Miss: Half damage. | ||
| + | A Demon Shackles (standard; encounter) F Cold, Fire, Zone | ||
| + | Area burst 1 within 10; +19 vs. Fortitude; 2d6 + 6 fire | ||
| + | damage. Effect: A zone of spent heat springs up in the area. | ||
| + | If a creature leaves the zone or is inside the countess’s aura | ||
| + | before the end of the countess’s next turn, that creature | ||
| + | takes 10 cold damage. | ||
| + | Blood Power (immediate reaction, when a bloodied enemy | ||
| + | within 5 squares takes damage; recharges when first | ||
| + | bloodied) | ||
| + | The countess regains the use of demon shackles or storm maw. | ||
| + | Deceptive Veil (minor; at-will) F Illusion | ||
| + | The countess can disguise hersElfee to appear as any Medium | ||
| + | Humainoïde. A successful Insight check (DC 28) pierces the | ||
| + | disguise. | ||
| + | Demon Seed (immediate reaction, when the countess drops an | ||
| + | enemy to 0 hp; at-will) | ||
| + | Two carnage demon savager minions appear in unoccupied | ||
| + | squares adjacent to the countess. The triggering enemy takes | ||
| + | a –4 penalty to death saving throws while these minions live. | ||
| + | Alignment Evil Languages Abyssal, Commun, Primordial | ||
| + | Skills Arcana +16, Bluff +18, Insight +14 | ||
| + | Str 9 (+6) Dex 11 (+7) Wis 11 (+7) | ||
| + | Con 20 (+12) Int 18 (+11) Cha 22 (+13) | ||
| + | Equipment robes, dagger | ||
| + | |||
| + | infamy of his deeds making him unworthy of remembrance. Since then, though, the ir’Lantars have ever | ||
| + | ascended on “noble” deeds until they sat just to the | ||
| + | right of the royal throne. | ||
| + | Everything the family has gained, from the dark | ||
| + | root of Kael Lantar, is due to its ties to the Lords of | ||
| + | Dust. The thick veneer of nobility and civil service | ||
| + | hides a rotten core. Each and every member, servants | ||
| + | included, is cruel and calculating at heart, but careful | ||
| + | in deed. | ||
| + | Countess Tesyn is no different. To outsiders, her | ||
| + | life is beyond reproach. The only complaint some | ||
| + | nobles have is that she is a widow and has never | ||
| + | remarried. Those who discover her connection to | ||
| + | any crimes are skilled indeed, more so if they ever | ||
| + | manage to cut through the layers of obfuscation she | ||
| + | has erected to confront her. Few survive that long, | ||
| + | and none have survived Tesyn’s ire unleashed. | ||
| + | Countess ir’Lantar in Combat | ||
| + | Tesyn is bold in combat, eager to bring the chaos | ||
| + | swirling around her to bear against her enemies. | ||
| + | Balancing this desire with her need to launch area | ||
| + | attacks at will, she uses her encounter powers as | ||
| + | quickly as they become relevant. Then she counts on | ||
| + | the spiritual energy unleashed from wounded enemies to recharge her powers. Her dark pact allows her | ||
| + | to sense when her adversaries are near death, and her | ||
| + | allies allow her to finish off the nearly dead and bring | ||
| + | more fiends into the world. | ||
| + | Countess ir’Lantar’s | ||
| + | Entourage | ||
| + | The countess keeps her personal retinue of bodyguards close about her and her late husband’s mother, | ||
| + | Ilsya. The city’s rumormill tells that the soldiers are | ||
| + | expert hand-to-hand fighters, capable of rending flesh | ||
| + | with their bare hands. Ilsya is hersElfee an enigmatic | ||
| + | figure, said to be a seer or enchantress of some power | ||
| + | who advises the countess and runs some of Tesyn’s | ||
| + | personal errands. The truth is too awful for anyone to | ||
| + | have even imagined it. | ||
| + | Level 16 Encounter (XP 7,000) | ||
| + | F Countess Tesyn ir’Lantar | ||
| + | F Ilsya (night Sorcière, level 14 lurker; Monster Manual, | ||
| + | page 151) | ||
| + | F 2 rakshasa warriors (level 15 soldier; Monster | ||
| + | Manual, page 216) | ||
| + | F 1 rakshasa archer (level 15 artillery; Monster | ||
| + | Manual, page 216 | ||
| + | Carnage Demon Savager Level 15 Minion Brute | ||
| + | Medium Élémentaire magical beast (demon) XP — | ||
| + | Initiative +12 Senses Perception +4 | ||
| + | HP 1; a missed attack never damages a minion; see also | ||
| + | bloodlust. | ||
| + | AC 27; Fortitude 29, Reflex 26, Will 26 | ||
| + | Resist 10 variable (2/ | ||
| + | Speed 6 | ||
| + | m Claw (standard; at-will) | ||
| + | +18 vs. AC; 12 damage. | ||
| + | Bloodlust (when the carnage demon savager drops to 0 hp | ||
| + | adjacent to a bloodied enemy) | ||
| + | The carnage demon makes a claw attack against an | ||
| + | adjacent bloodied enemy. | ||
| + | Carnage | ||
| + | The carnage demon savager gains a +1 bonus to melee | ||
| + | attack rolls if it has one or more allies adjacent to its target, | ||
| + | or +3 if one of these allies is another carnage demon. | ||
| + | Alignment Chaotic evil Languages Abyssal | ||
| + | Str 24 (+14) Dex 18 (+11) Wis 18 (+11) | ||
| + | Con 23 (+13) Int 7 (+5) Cha 9 (+6) | ||