npc:tesyn_ir_lantar

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npc:tesyn_ir_lantar [2021/06/27 01:05] – ↷ Page moved from tesyn_ir_lantar to npc:tesyn_ir_lantar maitregobnpc:tesyn_ir_lantar [2025/12/11 15:20] (current) – external edit 127.0.0.1
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 +Countess Tesyn ir’Lantar
 +{{:tesyn_ir_lantar.jpg}}
 +The charming countess of the ir’Lantar family has a
 +way of making those around her at ease, unless she
 +is put out. Her reputation as an arcanist of raw talent
 +has served to keep her family safe. This is how it
 +should be and always has been.
 +History states that the ir’Lantars are old blood in
 +Beaurefuge, but few accounts of how the family rose to
 +count among the nobility are told. They descend from
 +a noble knight, Kael Lantar, who rose up after the fall
 +of the lord he served. That lord is largely forgotten, the 
 +Countess Tesyn ir’Lantar Level 15 Elite Artillery
 +Medium natural Humainoïde, Demi-Elfe XP 2,400
 +Initiative +7 Senses Perception +12
 +Entropic Veil aura 5; enemies within the aura lower their
 +resist values by 10.
 +HP 232; Bloodied 116; see also blood power
 +AC 26; Fortitude 27, Reflex 26, Will 28
 +Resist 10 variable (2/encounter)
 +Saving Throws +2
 +Speed 6
 +Action Points 1
 +m Demonclaw Dagger (standard; at-will) F Poison, Weapon
 ++18 vs. AC; 2d4 + 5 damage, and the target takes 15
 +poison damage if it ends its turn within 5 squares of the
 +Countess (save ends).
 +a Rotfall (standard; at-will) F Necrotic
 +Area burst 1 within 10; +19 vs. Reflex; 2d8 + 6 necrotic
 +damage, and the target is knocked prone.
 +A Storm Maw (standard; encounter) F Thunder, Lightning
 +Area burst 2 within 10; +19 vs. Reflex; 1d8 + 6 lightning
 +damage plus 1d8 + 6 thunder damage, and the target slides
 +1 square toward the burst’s origin square. Miss: Half damage.
 +A Demon Shackles (standard; encounter) F Cold, Fire, Zone
 +Area burst 1 within 10; +19 vs. Fortitude; 2d6 + 6 fire
 +damage. Effect: A zone of spent heat springs up in the area.
 +If a creature leaves the zone or is inside the countess’s aura
 +before the end of the countess’s next turn, that creature
 +takes 10 cold damage.
 +Blood Power (immediate reaction, when a bloodied enemy
 +within 5 squares takes damage; recharges when first
 +bloodied)
 +The countess regains the use of demon shackles or storm maw.
 +Deceptive Veil (minor; at-will) F Illusion
 +The countess can disguise hersElfee to appear as any Medium
 +Humainoïde. A successful Insight check (DC 28) pierces the
 +disguise.
 +Demon Seed (immediate reaction, when the countess drops an
 +enemy to 0 hp; at-will)
 +Two carnage demon savager minions appear in unoccupied
 +squares adjacent to the countess. The triggering enemy takes
 +a –4 penalty to death saving throws while these minions live.
 +Alignment Evil Languages Abyssal, Commun, Primordial
 +Skills Arcana +16, Bluff +18, Insight +14
 +Str 9 (+6) Dex 11 (+7) Wis 11 (+7)
 +Con 20 (+12) Int 18 (+11) Cha 22 (+13)
 +Equipment robes, dagger
 +
 +infamy of his deeds making him unworthy of remembrance. Since then, though, the ir’Lantars have ever
 +ascended on “noble” deeds until they sat just to the
 +right of the royal throne.
 +Everything the family has gained, from the dark
 +root of Kael Lantar, is due to its ties to the Lords of
 +Dust. The thick veneer of nobility and civil service
 +hides a rotten core. Each and every member, servants
 +included, is cruel and calculating at heart, but careful
 +in deed.
 +Countess Tesyn is no different. To outsiders, her
 +life is beyond reproach. The only complaint some
 +nobles have is that she is a widow and has never
 +remarried. Those who discover her connection to
 +any crimes are skilled indeed, more so if they ever
 +manage to cut through the layers of obfuscation she
 +has erected to confront her. Few survive that long,
 +and none have survived Tesyn’s ire unleashed.
 +Countess ir’Lantar in Combat
 +Tesyn is bold in combat, eager to bring the chaos
 +swirling around her to bear against her enemies.
 +Balancing this desire with her need to launch area
 +attacks at will, she uses her encounter powers as
 +quickly as they become relevant. Then she counts on
 +the spiritual energy unleashed from wounded enemies to recharge her powers. Her dark pact allows her
 +to sense when her adversaries are near death, and her
 +allies allow her to finish off the nearly dead and bring
 +more fiends into the world.
 +Countess ir’Lantar’s
 +Entourage
 +The countess keeps her personal retinue of bodyguards close about her and her late husband’s mother,
 +Ilsya. The city’s rumormill tells that the soldiers are
 +expert hand-to-hand fighters, capable of rending flesh
 +with their bare hands. Ilsya is hersElfee an enigmatic
 +figure, said to be a seer or enchantress of some power
 +who advises the countess and runs some of Tesyn’s
 +personal errands. The truth is too awful for anyone to
 +have even imagined it.
 +Level 16 Encounter (XP 7,000)
 +F Countess Tesyn ir’Lantar
 +F Ilsya (night Sorcière, level 14 lurker; Monster Manual,
 +page 151)
 +F 2 rakshasa warriors (level 15 soldier; Monster
 +Manual, page 216)
 +F 1 rakshasa archer (level 15 artillery; Monster
 +Manual, page 216
 +Carnage Demon Savager Level 15 Minion Brute
 +Medium Élémentaire magical beast (demon) XP —
 +Initiative +12 Senses Perception +4
 +HP 1; a missed attack never damages a minion; see also
 +bloodlust.
 +AC 27; Fortitude 29, Reflex 26, Will 26
 +Resist 10 variable (2/encounter)
 +Speed 6
 +m Claw (standard; at-will)
 ++18 vs. AC; 12 damage.
 +Bloodlust (when the carnage demon savager drops to 0 hp
 +adjacent to a bloodied enemy)
 +The carnage demon makes a claw attack against an
 +adjacent bloodied enemy.
 +Carnage
 +The carnage demon savager gains a +1 bonus to melee
 +attack rolls if it has one or more allies adjacent to its target,
 +or +3 if one of these allies is another carnage demon.
 +Alignment Chaotic evil Languages Abyssal
 +Str 24 (+14) Dex 18 (+11) Wis 18 (+11)
 +Con 23 (+13) Int 7 (+5) Cha 9 (+6)