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 +====== Kyrzin ======
  
 +Character
 +name         = Kyrzin
 +image        = {{:Kyrzin.jpg}}
 +caption      = Kyrzin, the Prince of Slime from [[:eye_on_eberron]] - [[:kyrzin_the_prince_of_slime]] in [[:dungeon_magazine]] 192.
 +aliases      = The Prince of Slime;<br/>
 +The Bile Lord;<br/>
 +The Lord of Bile;<br/>
 +The Lurker Within;<br/>
 +The Regent of Whispers
 +^Domicile         = Realm of [[:khyber_trefonds_obscurs| Khyber]] below the [[:frontieres_de_l_ombre]]
 +^Genre       = Male
 +^Race         = [[:daelkyr]]
 +
 +**Kyrzin, the Prince of Slime** is the [[:daelkyr]] lord of slime and [[:ooze]], and he is said to lurk in a subterranean realm of [[:khyber_trefonds_obscurs|Khyber]] below the [[:frontieres_de_l_ombre]].
 +
 +<ifauth @admin><alert type="warning">
 +“Drip. Drip. Mold in the water. Mold on
 +the walls. The scratch in your throat and
 +the drip in your nose. The Prince is with
 +us. Can you hear him?”
 +—Luhr’Oshac the Moldscraper
 +
 +The people of Khorvaire know that reality is fragile.
 +The walls between the planes can fall at any time.
 +Nightmares are real. Ancient fiends are bound in the
 +underworld, and who can say just how long those
 +bonds will hold?
 +Every nation deals with its fears in different ways.
 +In Karrnath, the dead are bound to serve the living.
 +The Église de la Flamme d'Argent provides a source of
 +hope, and yet in some places its light doesn’t shine.
 +For instance, the Frontières de l'Ombre remains on the
 +fringes of civilization, beyond the Code of Galifar
 +and the influence of the church. The people of the
 +Marches know stories older than Humain civilization
 +on Khorvaire: tales of the Gobelin empire and the lords
 +of madness that destroyed it. Each generation, mothers tell their children how Belashyrra steals the eyes
 +of boys and girls who don’t finish their klurhn roots.
 +Though the Lord of Eyes is well known in the stories of the Marches, another daelkyr has still greater
 +influence in the region: Kyrzin, the Prince of Slime.
 +
 +Kyrzin Lore
 +
 +An adventurer from the Frontières de l'Ombre knows the
 +information presented in the Dungeoneering DC 20
 +entry and gains a +5 bonus to all other checks about
 +Kyrzin.
 +Dungeoneering DC 20: Anyone raised in the
 +murky swamps of the west knows tales of the Prince
 +of Slime. Those few who know his true name do not
 +speak it. He is also known as the Bile Lord and the
 +Lurker Within; members of the Gibbering Clans
 +call him the Regent of Whispers. The ferry workers of the Rivière Propre tell stories of the Prince of
 +Slime’s children, which are great oozes that roam
 +the bottom of the river. Those who follow the Druidique traditions say that the Prince of Slime is a fiend 
 +who seeks to devour all natural things. Others say
 +that one can learn secrets in his gibbering—secrets
 +so wondrous that they blast the minds of most mortals who hear them. Some believe that death at the
 +hands of his creations isn’t death at all but rather an
 +escape from Dolurrh and Le Geolier.
 +Dungeoneering DC 30: Kyrzin is a daelkyr,
 +one of the lords of the Far Realm of Xoriat. He created the gibbering beasts and the mimics, and he
 +has a great affinity for slimes and oozes of all kinds.
 +While the daelkyr devoted most of their resources
 +to destroying the vast Gobelin empire, Kyrzin focused
 +his energy on the orcs of the west. He is an expert
 +in biological warfare, and he can infect his enemies
 +with parasitic oozes.
 +Dungeoneering DC 35: Kyrzin has a Humainoïde
 +shape with the head and upper torso of a handsome
 +male Humain; however, his body is composed of ooze
 +and his Humain aspects are partially dissolved. He
 +cannot speak, but his telepathic powers make this
 +method of communication unnecessary; he is surrounded by a constant telepathic babble similar to the
 +whispers of gibbering beasts. He can engulf enemies
 +in living slime and inflict terrible diseases with a
 +thought. Two separate legends describe his defeat and
 +destruction at the hands of heroes; if they are true, it
 +means that he can reconstitute himself after death in
 +some manner.
 +Religion DC 30: A character who succeeds
 +on this check knows the nature and traditions of
 +the Gibbering Cults, as described below in “Cults
 +of Slime.”
 +
 +The Horror Within
 +
 +Kyrzin has spectacular and fearsome abilities, to be
 +sure, but what makes him even more terrifying is
 +the subtle weapon he has at his disposal in the form
 +of far. In parts of the Marches, the Commun cold is
 +known as the bile-curse or the Prince’s kiss, because
 +in an earlier time people there feared that any trace
 +of unusual mucus was an indicator of Kyrzin’s presence. They had good reason to be apprehensive,
 +because Kyrzin has bred a host of parasitic oozes that
 +can live within another creature.
 +A parasitic ooze can enter a host in two ways. A
 +willing victim can allow a mature ooze to enter its
 +body through the mouth. The more insidious way is
 +for it to be transmitted along with another disease.
 +Kyrzin can adapt almost any disease into a vector for
 +infection; the primary signs of one of his infections
 +are excessive mucus of unusual color and vivid fever
 +dreams as the disease progresses. If the disease runs
 +its course to the final state, it appears to pass completely, and the victim appears healthy; however, the
 +victim now harbors a parasitic ooze.
 +Many kinds of parasitic ooze exist. The most
 +invasive is the brain borer slime. This sentient ooze
 +devours the brain of the victim and replaces it,
 +assuming full control of the host. In the process of
 +consuming the brain, the borer gains all of its host’s
 +memories and skills. Small signs of the changel
 +include subtle shifts in body language, a difficulty displaying tender emotions, and quiet gibbering at night,
 +but otherwise the victim can pass most tests any set to
 +determine whether the victim is who he or she claims
 +to be. If a borer’s victim is slain, the borer dies with it.
 +Other parasites exert less control over the victim
 +but can pose a greater physical threat. They project
 +raw emotions to the host, causing angelr or irritability,
 +but they cannot control their victims. However, if the
 +host is slain, the ooze emerges from the body 1 round
 +later, acting on the host’s initiative count. As such,
 +an encounter that appears to be an easy challenge
 +against a number of minions can become an unpleasant surprise as a black pudding pours out of a corpse.
 +If commanded to do so by a brain borer or a priest of
 +Kyrzin, a parasitic ooze can eat its way out of a living
 +host. While doing so, it scores a critical hit each round
 +against the host with its basic attack, and it emerges
 +when the victim has taken damage equal to or greater
 +than his or her bloodied value. Any sort of ooze can be
 +adapted to this parasitic form, but it must be the same
 +size as or smaller than the host. So, a Medium green
 +slime could nest inside a normal Humain, but a Large
 +gelatinous cube would have to hide inside a Géant.
 +If an adventurer is infected with a parasitic ooze,
 +a Remove Affliction ritual can rid the character of
 +it. Most parasitic oozes lack the ability to perceive
 +such a ritual as a threat, so they don’t try to escape
 +during this time. Nothing can keep the victim of a
 +brain borer alive (the effect on the target is always
 +death), but after the ooze is removed, the victim can
 +be raised.
 +
 +Cults of Slime
 +
 +Before Humains ever came to the Marches, the orcs
 +were divided between the Druidique practices of the
 +Gardiens and the worship of the Dragon d'En-dessous.
 +Both traditions continue today. Even those who have
 +become Vassaux of the Légion Souveraine might offer a
 +sacrifice to the Bile Lord when a child has fluid in his
 +or her lungs, rather than trusting entirely to Arawai
 +or Olladra.
 +Outsiders find it difficult to understand why
 +anyone would worship the Prince of Slime. Many
 +Marchers make offerings solely out of fear, hoping
 +that through their devotions they can keep Kyrzin
 +from rising, or that his wrath will pass over them
 +when he returns. Such people aren’t truly cultists, but
 +they can be pressured to assist agents of the Prince
 +of Slime. Others see Kyrzin as a benevolent entity.
 +In certain parts of the Marches, mold and lichen are
 +valuable crops harvested as food or for their medicinal properties. Although the Prince of Slime might
 +infect his enemies with disease, it’s also well known
 +that the right molds can eliminate infections.
 +The oldest cults, known as the gibbering clans or
 +the Gibberers, are driven by a blend of madness and
 +tradition. These ancient families are scattered across
 +the Marches. The name comes from their practice of 
 +cultivating gibbering beasts. Every clan community
 +has one or more gibbering beasts hidden away, and
 +when a member of the community falls ill or reaches
 +a certain age, that individual is ritually sacrificed to
 +the beast. Members of a gibbering clan have wild eyes
 +and a tendency to fall into ecstatic babbling trances,
 +but they aren’t innately evil or united behind a single
 +purpose; many of the clans have long-standing feuds
 +with one another. The Gibberers believe that their
 +souls live on in the beasts, and that in this way Kyrzin
 +has given them the gift of immortality. Priests spend
 +hours each day listening to the babbling of the clan
 +beasts, and they claim to hear the words of their
 +elders or of Kyrzin.
 +The most active cults are those established by
 +brain-bored agents of the Prince of Slime. Brain
 +borer cults are Kyrzin’s active forces and are supplemented by oozes and aberrations. Kyrzin’s cults
 +employ dolgaunts, dolgrims, and dolgarrs; compared
 +to the troops of other daelkyr, Kyrzin’s are noteworthy for having slick, translucent skin and for carrying
 +parasitic oozes. Every brain borer cult is different,
 +though, since priests seize on local tensions to stir
 +passions. They are united by their fervor and frequently are enhanced by consuming psychoactive
 +molds; followers are driven by wild visions and passions, as well as promises or goals that rarely make
 +rational sense.
 +
 +The Gifts of the Prince
 +
 +Those favored by the Lord of Bile wear and wield
 +living tools crafted from protoplasm. These items are
 +functionally equivalent to objects made from leather
 +or steel, but their unusual appearance might be a
 +hindrance in some locations, and the living nature
 +of such an object can add interesting flavor. For
 +example: “Your armor’s feeling gloomy today. It’s covered in a layer of condensation, and you think these
 +are tears.”
 +Armor: Ooze armor can exist in any form; for
 +instance, heavy ooze is thick and dense. The characteristics of specific magic armor can be related to
 +the nature of the ooze. For instance, ooze armor in
 +the form of Sylvestre armor has chameleon properties
 +and provides a surge of adrenaline to enhance Athletics. Lifegiving armor and immunizing armor bond
 +to the wearer’s nervous system to enhance healing, while slick armor is just that: slick. Imposter’s
 +armor is especially Commun among Kyrzin’s cultists, and it transforms in a manner similar to that of
 +a mimic.
 +Weapons: Weapons crafted by Kyrzin are built on
 +a core of sinew and protoplasm. Dynamic weapons are
 +Commun, shifting to new forms at the wielder’s command. Enhancements tied to poison or acid damage
 +create their own venoms. Regardless of enhancements, Kyrzin’s weapons shapeshift in minor ways;
 +the extra damage from a critical hit reflects the
 +weapon literally digging deeper into the wound.
 +Other Items: Eagle eye goggles bond with the wearer’s eyes. A periapt of proof against poison consumes
 +venom before it can hurt the wearer. As long as the
 +organic nature of the item is reflected in its flavor,
 +any magic item can be used.
 +Kyrzin’s treasures should pose an interesting question for adventurers. These items are as powerful as
 +those made of mundane materials, and nothing is
 +innately evil about the object. Are adventurers comfortable wielding these living tools, though?
 +
 +Using Kyrzin
 +
 +be prepared to face the Prince of Slime until they are
 +well on their way to achieving their epic destinies. So
 +what role can Kyrzin play in a campaign?
 +As with all of the daelkyr, Kyrzin is a force of
 +madness. Ultimately his actions might lead to the
 +destruction of the Gardiens, the breaking of
 +the seals to Khyber, or a similar action that helps
 +him in a concrete manner. Initial encounters with
 +his followers, however, might appear to be entirely
 +unconnected. Here are some possibilities.
 +F Adventurers passing through the Marches stop in
 +an inn serving fine graymold stew. At night they
 +hear whispers in the basement and face the gibbering mouther dwelling there. The innkeeper is
 +horrified, since these creatures have slain generations of his ancestors.
 +F The gibbering clans have begun a campaign of
 +aggression. They could target Maison Tharashk,
 +push toward war between the Marches and
 +Droaam, or intend to bar all foreigners from the
 +Marches. The priests are being driven to this
 +action by the voices they hear when listening to
 +the gibbering beasts; they don’t know any larger
 +reason for their actions.
 +F A mysterious fever is spreading in the villages of
 +western Breland. The village elders refuse to let
 +Maison Brunet treat it, and the victims all recover
 +(or seem to). Can the adventurers expose the brain
 +borers behind this fever before the disease is successfully transformed into a plague that can be
 +carried across Breland? Aberrant forces and parasitic oozes emerge to fight as needed.
 +F Brain borers can spread into any part of Khorvaire.
 +A Tharashk clan begins smuggling a psychoactive
 +mold into major cities, and the mold serves as a
 +vector for brain borer infection. Can the adventurers expose this plot? How deep does it go into the
 +roots of Maison Tharashk?
 +</alert></ifauth>
 +====== Histoire ======
 +Approximately [[:age_des_monstres|10,000 years ago]], the plane of [[:xoriat]] became Limitrophe with the plane of [[:eberron]]. During that time, the lords of [[:xoriat]], an aberrant race of [[:fiend|fiends]] known as the [[:daelkyr]], pierced the planar walls and launched an invasion of [[:eberron]], on the continent of [[:khorvaire]]. They assaulted the [[:gobelinoid]] [[:empire_dhakaani]], nearly destroying the once powerful empire and decimating most of western [[:khorvaire]].
 +
 +However, the [[:daelkyr]] were stopped by an alliance between the [[:empire_dhakaani|Dhakaani]] Gobelinoids and an ancient sect of druids known as the [[:les_gardiens|Gardiens]]. The [[:les_gardiens|Gardiens]] managed to halt the [[:guerre_daelkyr]], blocking the plane of [[:xoriat]] from [[:eberron]] through the use of vast gates. Most [[:daelkyr]] were pushed back through to [[:xoriat]], however, some remain on [[:eberron]]. Those few [[:daelkyr]] that remained were sealed underground by [[:les_gardiens|Gatekeeper]] magic, deep in [[:khyber_trefonds_obscurs|Khyber]].
 +
 +Kyrzin is a master of biological warfare, and focused his energy on the [[:orcs]] of the [[:frontieres_de_l_ombre]] during the [[:guerre_daelkyr]]. His influence over the region and the people there endures to this day.
 +====== Apparence et Personnalité ======
 +Kyrzin's chosen form roughly approximates a Humainoïde shape. He has the head and torso of a handsome Humain male, suspended in a green [[:ooze]] with his Humain aspects partially dissolved.
 +
 +Kyrzin, the Prince of Slime** **is one of the [[:daelkyr]], an alien race from the plane of [[:xoriat]]. He and his brethren invaded [[:khorvaire]] during the [[:age_des_monstres]]. While most of the [[:daelkyr]] were driven back to [[:xoriat]] by the [[:les_gardiens|Gatekeeper Druids]], Kyrzin is one of six [[:daelkyr]] that remained on [[:eberron]] in the realm of [[:khyber_trefonds_obscurs|Khyber]].
 +
 +His mortal [[:cultes_du_dragon_d_en-dessous|followers]] in the [[:cultes_du_dragon_d_en-dessous]] favor subtle schemes, as compared to those who follow [[Belashyrra|Belashyrra, the Lord of Eyes]].
 +====== Capacités ======
 +As with all [[:daelkyr]], Kyrzin has the ability to warp reality and his own appearance. He has master over slime and ooze, and his mortal followers count disease as part of his influence.
 +
 +Kyrzin cannot speak, and communicates exclusively through [[:telepathy]]. He is surrounded by an aura of babbling madness similar to the whispers of [[:gibbering_mouthers]], which his [[:cultes_du_dragon_d_en-dessous|followers]] believe he created along with other creatures such as [[:oozes]] and [[:mimic|mimics]].
 +
 +Two separate legends tell of his defeat, but his influence has not waned over the [[:frontieres_de_l_ombre]].
 +
 +Kyrzin counts slimes and [[:ooze|oozes]], as well as [[:aberrations]] such as [[:dolgaunt]], [[:dolgrim|dolgrims]], [[:dolgarr|dolgarrs]], and [[:gibbering_mouther|gibbering mouthers]] among his servants. They all possess a slick, translucent skin and some have parasitic [[:oozes]] within.
 +
 +His mortal followers in the [[:cultes_du_dragon_d_en-dessous]] include members of the Aashta clan of [[:maison_tharashk]], and the Gibbering Cults and Brain Borer cults of the [[:frontieres_de_l_ombre]]. 
 +
 +As with other [[:daelkyr]], Kyrzin is vulnerable to the touch of [[:byeshk]].
 +
 +====== Notes ======
 +In the [[:dragon_magazine]] article [[:touched_by_madness]] a [[:daelkyr]] called **Bloody Kyrzinand** is said to maintain a following among [[:cultes_du_dragon_d_en-dessous]]. Bloody Kyrzinand and Kyrzin may be one and the same.
 +
 +==
 +
 +{{tag>[NPC]}}
 +{{tag>[Daelkyr]}}
 +{{tag>["Étrangers"]}}
 +{{tag>["Khyber"]}}
 +{{tag>["idoles religieuses"]}}
 +{{tag>["Âge des Monstres"]}}
 +{{tag>["Adorées par les cultes du Dragon d_en-dessous"]}}