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| + | /* À compléter: | ||
| + | ====== Gath ====== | ||
| + | Nature: NPC | ||
| + | Race: Human lich | ||
| + | Class: Cleric 14 | ||
| + | Allegiance: The Keeper of the Dark Six | ||
| + | Alignment: Neutral Evil | ||
| + | Gender: Male | ||
| + | |||
| + | Description: | ||
| + | |||
| + | Information: | ||
| + | |||
| + | Most of the time, he haunts various hideouts around the necropolis, mentoring other would-be necromancers and clerics of the Keeper and practicing his dark rites in other mausoleum-temples. | ||
| + | |||
| + | Gath | ||
| + | Male human lich cleric 14; CR 16; | ||
| + | Medium undead (augmented humanoid); | ||
| + | HD 14d12; hp 91; Init +0; Spd 20 ft.; AC 27, touch 12, flat-footed 27; | ||
| + | Base Atk +10; Grp +11; | ||
| + | Atk +13 melee (1d8+3, +2 morningstar); | ||
| + | Full Atk +13/+8 melee (1d8+3, +2 morningstar) and +6 melee touch (1d8+5 plus paralysis, touch); | ||
| + | SA fear aura, paralyzing touch, rebuke undead 10/day (+5, 2d6+17, 14th), spells; | ||
| + | SQ damage reduction 15/ | ||
| + | SV Fort +9, Ref +4, Will +14; Str 13, Dex 10, Con —, Int 14, Wis 20, Cha 16. | ||
| + | Skills and Feats: Concentration +17, Diplomacy +20, Hide +3, Knowledge (arcana) +5, Knowledge (religion) +19, Listen +13, Move Silently +3, Search +10, Sense Motive +13, Spellcraft +18, Spot +13; Blind-Fight, | ||
| + | Languages: Common, Draconic, Elven. | ||
| + | Fear Aura (Su): Creatures of less than 5 HD in a 60-foot radius that look at a lich must succeed on a DC 20 Will save or be affected as though by a fear spell from a 14th-level sorcerer. A creature that successfully saves cannot be affected again by the same lich’s aura for 24 hours. | ||
| + | Paralyzing Touch (Su): Any living creature a lich hits with its touch attack must succeed on a DC 20 Fortitude save or be permanently paralyzed. Remove paralysis or any spell that can remove a curse can free the victim. The effect cannot be dispelled. Anyone paralyzed by a lich seems dead, though a DC 20 Spot check or a DC 15 Heal check reveals that the victim is still alive. | ||
| + | Cleric Spells Prepared (caster level 14th): 0—detect magic (3), light, read magic (2); 1st—bane (DC 16), cause fear (DC 16), command (DC 16), doomD (DC 16), deathwatch, divine favor, obscuring mist, sanctuary (DC 16), shield of faith; 2nd—death knell (DC 17), desecrate, enthrall (DC 17), hold person (DC 17), ray of enfeeblementD, | ||
| + | D: Domain spell. Domains: Death (death touch 1/day, damage 14d6), Decay (touch of decay 1/day, damage 1d4 Con against living creatures or 2d6+14 points against objects and nonliving creatures). | ||
| + | Possessions: | ||
| + | |||
| + | A set of cruelly spiked full plate armor seems almost empty, as though little more than a skeleton were strapped inside. Bright pinpoints of blood-red light gleam inside the skull-shaped helmet. The fi gure hefts a black morningstar in its left hand, while its right hand seems to crackle with black energy. | ||
| + | Starting Attitude: Hostile | ||
| + | Modifiers: PCs worship the Keeper (+2). | ||
| + | If Hostile: Attacks, aiming to kill the party. Might let one PC live to see his companions reanimated as undead, then let the undead kill their former companion. | ||
| + | If Unfriendly: Attacks, aiming to kill and reanimate the entire party. | ||
| + | If Indifferent: | ||
| + | If Friendly: Offers to make the PCs his undead minions, tries to convert them to the worship of the Keeper, provides minor information about the City of the Dead. | ||
| + | If Helpful: As friendly, but provides more extensive information. | ||
| + | |||
| + | {{tag> | ||